We created a public discord,

check it out at discord.gg/loanexus!


안녕하세요 한국 친구들, 우리의 노고를 즐기시기 바랍니다.

Thank you to the helpers:
- Lustboy ← Support his Stream (He did a lot of translations)
- Civo - Compiled Document
- Vanguard - Pally, Bard, Artist
- Oichoiboi - Striker, Deadeye, GS,
Glaivier
- Loyalar - WD
- Poyo - Reaper
- Cac - Machinist
- Nolife - Aero, DB
- Spyro - Runes
- Spy - Scrapper
- Pajaka - Level Values
- Asuun - Level Values
- Escape - Data


The Ark Passive Tree

Page 1: Evolution
Replacing Relic Sets and Combat Stats, this is global for all classes. Scales off of your Armor.

Evolution Points

Armor

+8 per Relic Gear piece (40 Total)

+20 per Ancient Gear piece (100 Total)

Combat Level

+1 Point per level after 50 (20 Total)

  • 120 points currently available
  • Evolution Damage is a new damage type!
  • Current maximum stats: Tree (1500) + Pet (160) + Bracelet (120) + Base Stats (~60), ceiling is slightly reduced currently but could be increased later on.
  • Tier 1 is 1:1 with points
  • Tier 2 and 3 levels take 10 points per level
  • Tier 4 levels take 15 points
  • Karma System gives no extra Evo Points

Page 2: Enlightenment
Replacing Class Engravings, unique to every class. Scales off of your Accessories.

Enlightenment Points

Accessories

Relic Accessories

  • Necklace: +2-4 (+8-10 based on Honing/Quality)
  • Earring/Ring: +1-3 (+7-9 based on Honing/Quality)

Ancient Accessories

  • Necklace: +2-4 (+11-13 based on Honing/Quality)
  • Earring/Ring: +1-3 (+10-12 based on Honing/Quality)

Combat Level

+1 Point per level after 50 (20 Total)

Horizontal

  • Una Rep (Small Potion +3)
  • Sailing Map (Small Potion +3)
  • Adventure Tome (Small Potion +3)
  • Field Boss (Big Potion +5)

(14 Total, 3 unlocked in a future update)

Karma System

+1 Every 5 Levels (6 Total)

  • 92 points currently available (101 Total)
  • Each node of the Class Engraving portion is 24 pts total.
  • It does not matter if it is level 1/2/3 it adds up to 24.
  • All Class nodes require the previous Class nodes to be filled.
  • You must spend 48 pts to reach Tier 3, maxxing previous Class nodes.
  • The side nodes are 10 pts total and are 5 levels.
  • Quality breakpoints for quality are [0-33,34-66,67-100]

Page 3: Leap
Hyper Awakening Skill (ALT+V) and Hyper Awakening Technique (T) buff tree. Scales off of Bracelets.

Leap Points

Bracelets

Relic Bracelet

  • +9

Ancient Bracelet

  • +18

Combat Levels

+2 Per Level after 50 (40 Total)

Karma System

+2 Every 5 Levels (12 Total)

40 Currently available (70 Total)


We created a public discord,

check it out at discord.gg/loanexus!


Evolution Tree (Global for ALL Classes)

Tier 1

(40)

Crit
(0/30)

Crit +50

Specialization
(0/30)

Spec +
50 

Domination
(0/30)

Dom +
50

Swiftness
(0/30)

Swift +
50

Endurance
(0/30)

Endurance +
50

Expertise
(0/30)

Expertise +
50

Tier 2

(30)

Boundless
MP

(0/2)

Mana Skill Cooldown -7/14%

Mana Consumption -10/20%

Illicit
Spell

(0/2)

Evolution Damage +5/10%
Additional Evolution Damage +
5/10% for Mana Consuming Skills
Mana Consumption -
6/12%

Keen
Sense

(0/2)

Crit Rate +4/8%
Evolution Damage +
5/10%

Limit
Break

(0/3)

Evolution Damage +10/20/30%

Optimized
Training

(0/2)

Skill Cooldown excluding Awakening -4/8%
Evolution Damage +
5/10%

Goddess of
Blessings

(0/3)

Grant “Battle Blessing” on self and nearby party members when in combat.

Battle Blessing: Attack and Move Speed +3/6/9% for 20 seconds, refreshes every second.

(No circle and is map wide)

Tier 3

(20)

Unlimited
Magick

(0/2)

Evolution Damage +8/16%
Mana Skill Cooldown -
7/14%
Mana Consumption -
8/16%

Zealous
Smite

(0/2)

Crit Rate +12/24%
Evolution Damage +
2/4%

Strike


(0/2)

Crit Rate +10/20%
Directional Skill Crit Damage +16/32%

Destruction

Charger
(0/2)

Evolution Damage +12/24%
Attack Speed +
4/8%

Dominion

Timing

(0/2)

Skill Cooldown excluding Awakening -5/10%

Evolution Damage +8/16%

Passionate Dance
(0/2)

(Requires Goddess of Blessings III)

Identity Gauge Gain on hit +10/20% Grant “Dance of Passion” on self and nearby party members when in combat.


Dance of Passion: Evolution Damage +7/14% for 20 seconds, refreshes every second.

(No circle and is map wide)

Tier 4

(30)

Blunt
Thorn

(0/2)

Evolution Damage +7.5/15%. Max Crit Rate is 80%.

120/140% of Exceeded Crit Rate will be converted into Evolution Damage.

Up to 50/70% Evolution Damage can be gained from this node.

(Explanation Post)

Supersonic
Breakthrough

(0/2)

5/10% of BONUS Attack and Move Speed converts into Evolution Damage.

If Attack and Move Speed exceed the limit, Additional Evolution Damage +
4/8%.

10/20% of excess bonus Attack and Move Speed converts to Evolution Damage.

Up to 12/24% Evolution Damage can be gained from this node.

Infighting
(0/2)

Grant “Head On” on hit.

Head On: Evolution Damage +9/18% for 10 seconds (Cooldown is 5 seconds).

Standing

Striker
(0/2)

Evolution Damage +6/12%
Brand Power +
4/8%

Grant max stacks of “
Stand-up Fighting” when you enter combat.

+1 stack every 2 seconds.

-
1 stack when paralysis.

-3 stacks when knocked.

Stand-up Fighting: Evolution Damage +0.75/1.5% and Brand Power +1/2%. Max 6 stacks.

(Evolution Damage +4.5/9%
Brand Power +
6/12%)

MP

Furnace
(0/2)

Brand Power +10/20%.

Mana Consumption +
2% of your max Mana for Mana Consuming Skills.

Evolution Damage +
0.25/0.5% per 10 base mana cost.

(Ark Passive Nodes and Tripods do not affect this)

Up to 12/24% Evolution Damage can be gained from this node.

(480 Mana for Max Efficiency)

Stable

Manager
(0/2)

Brand Power +10/20%.

Identity Gauge Gain -3/6%.

Leap Tree

Tier 1

Transcendent Power

(0/5)

[4 Points]


Hyper Awakening Skill(Alt V) Damage +
10/20/30/40/50%.

Charged Fury

(0/5)

[4 Points]

Remaining Cooldown of Awakening(V) -10/20/30/40/50% When Hyper Awakening Skill(Alt V) Gauge is full.

Awakening Amplifier

(0/3)

[2 Points]

Max Awakening(V) Use +1/2/3.

Unleashed Power

(0/5)

[4 Points]

Hyper Awakening Technique(T) Damage +3/6/9/12/15%.

Release Potential

(0/5)

[4 Points]

Hyper Awakening Technique(T) Cooldown -2/4/6/8/10%.

Instant Spell

(0/3)

[2 Points]

Hyper Awakening Technique(T) Attack Speed +4/8/12%.

Hyper Awakening Technique(T) Mana Consumption -30/60/90%.

Berserker

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Berserker’s Technique

+16/25/36%
Increased Outgoing Damage during Burst.

Exhaustion removed.

Strong Body
(0/3)

You can exit Burst mode with
 X key.

Becomes push immune for 0.5/1.5/2.5 seconds when you enter Burst mode.

Mayhem
(0/3)

Fury gauge is always full in Normal mode.

Enter Mayhem mode when you Burst.


Bonus Attack and Move Speed +
5/10/15% and Crit Rate +10/20/30% during Mayhem. Fury gauge doesn’t decay.

All incoming Damage -72%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing and 25% of shield. Press the X key to cancel Mayhem Mode. Cannot enter Mayhem Mode again for 30s.

Original T3 Engraving for Reference!

Mayhem

+3/8/18%
Increased Outgoing Damage. 15% Attack and Movement Speed increased. All incoming Damage -72%.

25% new Hp Threshold

Healing efficiency is 40%

Shield efficiency is 25%

Tier 2

Body Activation
(0/3)

Reduce Exhaust duration by
20/60/100% when you exit Burst mode.

Fury Activation
(0/3)

Heal 5/15/25% of max HP when you exit Mayhem mode.

Tier 3

Body Awakening
(0/5)

Restore 8/10/12/14/16% mana when you enter Burst or Mayhem mode. Increase Damage by 0/1/2/3/4%.

Berserker’s Technique
(0/3)

Outgoing Damage +
10/20/30% during Burst mode.

Cold Fury
(0/3)

Outgoing Damage +6/12/18% during Mayhem mode.

Fury Stimulation
(0/5)

Crit Damage +3/6/9/12/15% during Burst or Mayhem mode.

Tier 4

Fury Consumption
(0/5)

In Burst or Mayhem mode, using Blood Rush, Dark Rush, or normal skills consumes 5/10/15/20/25% Fury gauge of base cooldown.

(Video Example)

Outgoing Damage +
1.5/3/4.5/6/7.5%.

Ex: Using a 36 second cooldown skill, removes 9% gauge from your Fury but increases damage by 7.5%.

Enhanced Burst
(0/3)

Grant “
Enhanced Burst” for 12 seconds when you enter Burst mode and every second you attack, +2 seconds.

Enhanced Burst: Outgoing Damage +6/12/18%. Buff duration cannot exceed 12 seconds.

Enhanced Shadow
(0/3)

Grant “Enhanced Shadowevery second you land an attack in Mayhem.

Enhanced Shadow: Outgoing Damage +0.7/1.4/2.1%. Max 10 stacks.
(Outgoing Damage +
7/14/21%)

Rush
(0/5)

Movement Skill cooldown resets when you enter Burst or Mayhem mode.

Movement Skill becomes “
Rush”.

(Video Example)

Movement Skill Travel Distance -1 meters but Cooldown -2 seconds.

Grant “Rush” after using Movement Skill.

Rush: Outgoing Damage +1/2/3/4/5% while in Burst or Mayhem mode.

Leap Tree

Tier 2

Ruthless Strike

(0/3)

Fury Method Damage

+0/18/36%.

Fury Method Continuous Slash Damage

+35%.

Rage Cycle

(0/3)

Fury Method Damage

+0/18/36%.

Fury Method Cooldown -9 seconds when you enter Burst or Mayhem mode.

Rage Amplification

(0/3)

Blood Slash Fury Gauge +50/75/100%.

Blood Slash Crit DMG

+58/116/174% when in Burst or Mayhem mode.

Slash

(0/3)

Blood Slash Damage

+10%.

Blood Slash Last Hit Damage +16/51/86%.

New Skills

T Skill

Fury Method
(Video) (Codex)

Blood Slash
(Video) (Codex)

ALT+VSkill

Bloody Surge
(Video) (Codex)

Rage Deathblade
(Video) (Codex)

Slayer

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Punisher

+7/15/25% damage

during Burst Mode

+5/10/20% Bloodlust Crit %

Exhaustion removed

-25% Burst Meter gain

-50 Burst Mode duration

Tireless Strength
(0/1)

No longer exhausts when you exit
Burst mode.

Endless Fury
(0/1)

Restore full Rage gauge when you exit Burst mode.

Original T3 Engraving for Reference!

Predator

+10/25/40% Crit damage

+3/6/10% Fury meter

+1/2/3% mana per hit

Removes Bloodlust (Z)

Tier 2

Enhanced Skill
(0/3)

-
25% Rage gauge gain in Normal state. Bloodlust Crit Rate +5/10/15%.

Predator
(0/3)

On hit, drain “Blood Energy” to gain 3/6/10% Rage gauge and restore 1/2/3% mana but gain “Fatigue” that increases Rage consumption by 10%. Additionally you cannot use Bloodlust anymore.

Tier 3

Quenched
(0/5)


You can restore
15% mana every 5 seconds when you land Bloodlust.

Bloodlust Damage +
2/4/6/8/10%.

Punisher
(0/3)

Outgoing Damage  in
Burst mode +10/20/30%.

Decreases duration of
Burst mode by 50%.

Frenzy
(0/3)

Crit Damage +
17/34/51% in Burst mode.

When you exit
Burst mode, decrease Exhaust duration based on your Fatigue stack.

Combat Instinct
(0/5)


Outgoing Damage in Normal mode +
0.6/1.2/1.8/2.4/3%.

Outgoing Damage in
Burst mode

+1/2/3/4/5%.

Tier 4

Overwhelming Terror
(0/5)


Increase the size of the explosion by
8 meters when you enter Burst mode.

Mark “Terrified” debuff and Damage Amplification for 15 seconds on enemies hit by Identity.

Terrified: Incoming Damage  +1.2/2.4/3.6/4.8/6%.

Terrified is only for Slayer self buff. Damage Amplification is party synergy

Unstoppable Fury
(0/3)

Outgoing Damage +
4/8/12%.

Grant “Enhanced Burst” when you use Bloodlust in Burst mode.

(Video Example)

Enhanced Burst : Outgoing Damage +4/8/12% and Bloodlust Attack Speed +20%.

Deepening Fury
(0/3)

You can now return to Normal State on
X Key

Blood Energy” now recovers an additional 5% Mana and grants “Enhanced Burst (same name as 4-2, but diff effect)

Enhanced Burst : Outgoing Damage +1/2/3%. Max 10 stacks.

(Outgoing Damage +10/20/30%)

Ruthless Strike
(0/5)


Increases mana consumption by
20% in Burst mode.

Outgoing Damage +
1.4/2.8/4.2/5.6/7%.

Leap Tree

Tier 2


Accumulated Power
(0/3)

Spiral Blade is now a Charge Skill.

Spiral Blade Damage

+10/20/30%.

Spiral Blade Last Hit Damage +40/80/120% when Overcharged.


Bold Charge
(0/3)

Spiral Blade Damage +20/40/60%.

Spiral Blade now charges without preparation.

Spiral Blade Travel Distance +4 meters.


Full Power Strike
(0/3)

Flame Blade Damage

+12/24/36%.

Flame Blade Damage +10/20/30% when Overcharged.


Skilled Strength
(0/3)

Flame Blade Damage +10/20/30%.

Flame Blade Crit Damage +30/60/90%.

Flame Blade Charge Stage -1.

New Skills

T Skill

Spiral Deathblade
(Video) (Codex)

Flame Deathblade
(Video) (Codex)

ALT+VSkill

Rage Slasher
(Out of Form : Video) (In State : Video) (Codex)

Ragna Deathblade
(Video) (Codex)

Destroyer

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Rage Hammer

+3/4/5% Crit Rate

+6/12/18% Crit Damage

Gravity Armor
(0/3)

When using a
Gravity Release Skill, Defenses +1/2/3% based on the amount of Cores used.

Gravity Shock
(0/1)


When the Hypergravity Skill hits the same
foe 3 times, cause a “Gravity Shock” which inflicts additional damage.

Original T3 Engraving for Reference!

Gravity Training

Gravity Meter +20/45/70% upon using Gravity Release Skill. In Hypergravity Mode, Crit Rate of Basic Attacks and Vortex Gravity +10/20/30%. Outgoing Damage +4/10/20%.

Tier 2

Sharp Hammer
(0/3)


When using a
Gravity Release Skill, Crit Rate +2/4/6% based on the amount of Cores used.

Gravity Charge
(0/3)

Gravity Meter +20/45/70% upon using Gravity Release Skill.

Tier 3

Enhanced Gravity Release
(0/5)

Gravity Release Skill Damage +0.8/1.6/2.4/3.2/4%.

Outgoing Damage +
1.6/3.2/4.8/6.4/8% in  Release/Hyper Gravity mode.

Rage Hammer
(0/3)


When using a
 Gravity Release Skill, Crit damage +7/14/21% based on the amount of Cores used.

Gravity Training
(0/3)

In Hypergravity Mode, Crit Rate of basic attacks and Vortex Gravity

 +10/20/30%. Outgoing Damage +6/12/20%.

Enhanced Zone
(0/5)

Entering Hyper Gravity/Gravity Release mode resets Movement Skill cooldown.

Crit rate +2/4/6/8/10% in Gravity Release/Hyper Gravity mode.

Tier 4

Gravity Conversion
(0/5)

Remove Gravity Aura during the Hyper Gravity/Gravity Release mode.

Outgoing Damage +4/8/12/16/20% of Crit Rate.

Gravity Release

(0/3)

Hypergravity Mode is now
Gravity Release Mode.

(Video Example)

Gravity Release Mode: Grant Push Immunity and Skills can be used. Concentrated Skill can generate Cores but gravity shield and damage reduction effects no longer apply.

Gravity Aura effect is maintained but the penalty gauge reduction when hit by boss rank or higher is also maintained. However, Gravity Gauge is not generated when cores are used in Gravity Release Mode.

Outgoing Damage +10% in Gravity Release Mode

Gravity Release Skill Damage +15/35/55%.

+14% Gravity Gauge when a Gravity Release Skill is used in Normal State.

Gravity Release Skill Damage +20/45/70% when used within 10 seconds of Gravity Release Mode. Gravity Release Mode ends when Gravity Release Skill animation is over.

New Core
(0/3)

Gravity Core is reset when Hypergravity is activated and released, and a new Gravity Core is charged after
3 attacks hit.
(
Video Example)

Basic attack Outgoing Damage +8/14/22% per core.

Gravity Acceleration
(0/5)

Attack Speed +2/4/6/8/10% in Hyper Gravity/Gravity Release mode.

Leap Tree

Tier 2

Focused Assault
(0/3)

Chain Strike Cooldown -0.7 seconds each time a basic attack hits in Hypergravity and Gravity Release mode.

Chain Strike Initial Hit is Removed.

Chain Strike Damage +15/40/65.

Gravity Preservation
(0/3)

Chain Strike Damage +25/50/75%.

Chain Strike can now change Attack Direction.

Grant 10% of Max HP Gravity Shield on Chain Strike use.

Gravity Accumulation
(0/3)

Super Nova Damage +2/4/7% to 12/27/42% based on Charge Level.

Grant Push Immunity and Status Immunity while casting Super Nova.

Grant 10% of Max HP Gravity Shield on Super Nova use.

Circulating Energy
(0/3)

Super Nova Cooldown -0.7 seconds each time a basic attack hits in Hypergravity and Gravity Release mode.

Super Nova Restores 40/46/52% Gauge when used in Normal mode.

Super Nova Charge Stage reduced to 3.

Super Nova Overcharge Damage +20%.

New Skills

T Skill

Chain Strike
(Video) (Codex)

 Supernova
(Video) (Codex)

ALT+VSkill

Galaxy Break
(Video) (Codex)

Hyper Big Bang
(Video) (Codex)

Gunlancer

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Lone Knight

+5/10/15% Crit Rate and Skill Damage and +30/40/50% Crit Damage for Gunlance(Red) skills. Disables Battlefield Shield(X). Shield Meter drain +100%.

Lance Training
(0/3)

Gunlance Skill Crit Rate +5/10/15%.

Fortified
(0/3)

Shield Amount +30/40/50% in Defense State.

Original T3 Engraving for Reference!

Combat

Readiness

+25/27.5/30% Normal skill Damage.

+30/40/50% Defensive Stance shield.

+2/3/4% damage for 10s when hitting or being hit in Defensive Stance. (up to 3 stacks, 1s cooldown on stack gain).

Tier 2

Precision
(0/3)

Gunlance Skill Crit Damage +10/30/50%.

Combat Readiness
(0/3)

Grant “Combat Readinessevery second you attack or get attacked.

Combat Readiness : Outgoing Damage +2/3/4% for 10 seconds. Max 3 stacks.

(Outgoing Damage +6/9/12%)

Tier 3

Empower Efficiency
(0/5)


Mana Recovery +
1% in combat. Goes up to +5% in Defense state.

Gunlance Skill Damage +1/2/3/4/5%.

Lone Knight
(0/3)

Gunlance Skill Damage +7/14/21%

You cannot use Battlefield Shield anymore.

Skilled Tactician
(0/3)

Normal Skill Damage +10/20/30%.

Tactical Training
(0/5)


Normal Skill Crit Rate +0.8/1.6/2.4/3.2/4% in Normal state.

Normal Skill Crit Rate +1.6/3.2/4.8/6.4/8% in Defense state.

Battlefield Shield Crit Rate +
1.6/3.2/4.8/6.4/8%.

Tier 4

Lance Master
(0/5)


Gunlance Skill Damage +1/2/3/4/5% in Normal state.

Gunlance Skill Damage +6/7/8/9/10% in Defense state.

Party Member Shield from
Normal Skills -80%.

Lance Strike Stance
(0/3)

Defensive Stance is now “Enhanced Lance”. Move Speed reduction is now 20%.

Enhanced Lance: Gunlance Skill Damage +8/16/24%.

Vanguard’s Mindset
(0/3)

Grant “Battle Ready” when in Defense state.

(Video Example)

Battle Ready: Normal Skill Damage +39/42/45%.


Max “
Combat Readiness” stacks is now 4/5/6. Gain a stack every 0.5 seconds and Max duration is now 20 seconds.

(Outgoing Damage 16/20/24%)

Tactical Maneuver
(0/5)


Movement Skill in now a front dash. Attack Speed +
1.6/3.2/4.8/6.4/8% for 8 seconds.

(Video Example)

You may use skills while dashing.

Gunlance and Normal Skill Damage +0.8/1.6/2.4/3.2/4%.

Leap Tree

Tier 2

Impulsive

(0/3)

Shield Dash Dash Speed +20%.

Shield Dash can pierce through normal monsters.

Shield Dash deals an Additional 7.5/15/22.5% Damage while dashing. Stacks up to 3 times.

(Additional Damage 22.5/45/67.5%)

Vanguard's Protection

(0/3)

Shield Dash Distance +40%.

Shield Dash Cooldown

-25/37.5/50%.

Grant nearby party members a 20% of Max HP shield for<$MACRO bufftime_st @1:2175700/> seconds when dashing.

Critical Spear

(0/3)

Spear Dash Last Hit Damage +64/112/160%.

Quick Spear Art

(0/3)

Spear Dash Damage +10/22.5/35%.

Spear Dash Cooldown -12/18/24%.

New Skills

T Skill

Shield Dash
(Video) (Codex)

Spear Dash
(Video) (Codex)

ALT+VSkill

Guardian's Oath
(Video) (Codex)

Justice Served
(Video) (Codex)

Paladin

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Judgment

Punishment Damage +15/20/25%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100/125/150%.

Sacred Duty
(0/3)

Sacred Executioner’s duration +100/125/150%.

Divine Protection
(0/1)

Grant Status Immunity while casting Blessed Aura.

Original T3 Engraving for Reference!

Blessed Aura

With Holy Aura, Damage received -10/15/20% and 2% of Paladin’s Max HP restored every 2.5/2/1.5s for all party members.

Tier 2

Faith Training
(0/3)

Punishment Skills grant +30/60/100% piety meter while in Normal Mode.

Blessed Aura
(0/3)

While Blessed Aura is active, you and your party members take 10/15/20% less damage and restore 2% of your max HP every 2.5/2/1.5 seconds.

Tier 3

Empowered Punishment
(0/5)

During Sacred Executioner, Punishment skills’ stagger +2/4/6/8/10%, and Crit Rate +1/2/3/4/5%.

Judge
(0/3)

Punishment Skill Damage +10/20/30%.  Sacred Executioner Duration +100/125/150%.

God’s Protection
(0/3)

Combat Resource Recovery (including Scouter Battery for example) +5/10/15% while under the effect of Blessed Aura.

Healing Light
(0/5)

When you cast Blessed Aura, heal all allies within 24 meters for 1.2/2.4/3.6/4.8/6% of your max HP.

Tier 4

Zeal
(0/5)

Grant “Fever” after a Punishment skill hits during Sacred Executioner every 0.5 seconds.

Fever: Crit Damage +1.6/3.2/4.8/6.4/8.0% for 10 seconds. Max 3 stacks.

Knight of God
(0/3)

Piety meter is always at max, but you cannot use divine skills. During Sacred Executioner, you do not lose piety and your critical hits deal +15/20/25% damage, but the cooldown of Sacred Executioner is increased by 8 seconds and your skills deal 15/12.5/10% less damage.

(Video Example)

When you hit a foe with a Punishment skill, inflict “Target Weak Point

Target Weak Point: On Crit Hit, incoming Damage +8% for 5 seconds.

(Party Synergy, same as Glaivier’s)

Deepened Faith
(0/3)

Increases Blessed Aura size by 10/20/30%.

Blessed Aura can now be used when Piety Meter is above 75%.

Restore 70% of remaining gauge when Blessed Aura is turned off.

Light’s Vestige
(0/5)

Brand enemies within 24 meters for 6/7/8/9/10 seconds after using Blessed Aura.

Leap Tree

Tier 2


Immediate Verdict
(0/3)

Judgment Execution prep time is reduced.

Judgment Execution Damage +15/32.5/50%.


Execution Sentence
(0/3)

Judgment Execution Last Hit Damage +25/50/75%.


Sacred Light
(0/3)

Grant yourself and party members within a 24m radius a shield for 7/14/21% of Max HP for 10 Seconds when you cast Divine Justice.


Light of Justice
(0/3)

Faith Gauge +1/2/3% per second for 6 seconds after casting Divine Justice.

New Skills

T Skill

Execution of Judgment
(Out of Form : Video) (In State : Video)

(Codex)

Divine Justice
(Video) (Codex)

ALT+VSkill

Alithanes's Rage
(Video) (Codex)

Alithanes's Devotion
(Video) (Codex)

Provides 30s Crisis Evasion to Party

Arcanist

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Empress’s Grace

+20/25/30% Damage to 4 Stack Ruin

When Ruin Hits restore 30% of consumed MP.

Empress’s Grace
(0/3)

When Ruin hits, recover 20/35/50% of

consumed MP.

Order of the Emperor
(0/3)


Emperor card is added to your deck.

Level II - III :
Emperor Damage 40/80%.

Original T3 Engraving for Reference!

Emperor

+25/35/45% Damage to Normal Skills

+0/30/80% Damage to Emperor Card

Add the Emperor, Chancellor, and Prince to your deck.

Remove Balance and Judgment from your deck.

Tier 2

Empress’s Trick
(0/2)


Cull card duration +
2 seconds.

Empress’ Trick II
Increases duration of Judgement card by 2 seconds.

Emperor’s Bestowal
(0/2)


Balance card is replaced with Chancellor card.

Gift of the Emperor II
Additionally, Judgement card is replaced with Sovereign card.

Tier 3

Empress’s Greed

(0/5)

Ruin Skill Damage

+0.9/1.8/2.7/3.6/4.5%.

Deck Gauge Gain

+4/8/12/16/20%.

However, reduce Gauge Gain from Normal Skills by 50%.

Empress’s Banquet
(0/3)


4-Stack
Ruin Damage +7/14/22%.

Feast of the Emperor
(0/3)


Restores
0.7/1.4/2.1% Mana upon Normal Skill use.

Normal Skill Damage +14/28/43%.

Emperor’s Mercy
(0/5)

Normal Skill Crit Rate +1.6/3.2/4.8/6.4/8%.

Tier 4

Empress’s Knight
(0/5)


Knight of Empress card is added to your deck.

(Video Example)

Level II - V
Knight of Empress Damage +100/200/300/400%.

Empress’s Whisper
(0/3)


Ruin Skill Damage

+6/13/20%.

Stacking Skill Cooldown

 -2/4/6%.

Additionally, Attack Speed +8% for 6 seconds when you hit a Ruin skill on a foe.

Another Emperor
(0/3)


20% to proc Emperor when using another card.

(Video Example)

Another Emperor
Outgoing Damage +0/4.5/9%.
Emperor Damage +
0/40/80%.

Emperor’s Judgment
(0/5)


Ruin Skill Damage -2/4/6/8/10%.

Normal and Stacking Skill Damage +2/4/6/8/10%.

Leap Tree

Tier 2

Hidden Card
(0/3)

The Sun Damage +6/13/20%.

15/30/50% Chance to draw a card on Last The Sun Hit.

False Deal
(0/3)

The Sun Damage +12/26/40%.

The Sun Crit Damage +10/20/30%.

Devil’s Deceive
(0/3)

The Devil Damage +2/4/6%.

The Devil Crit Rate +10/20/30%.

20/30/40% Chance for The Devil to not consume Ruin Stacks.

Quads
(0/3)

The Devil Damage +6/13/20%.

The Devil Damage +6/13/20% to foe’s with Full Ruin Stacks.

New Skills

T Skill

The Sun
(Video) (Codex)

The Devil
(Video) (Codex)

ALT+VSkill

The Tower
(Video) (Codex)

Death
(Video) (Codex)

Sorceress

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Igniter

-50% Cooldowns on Z

+30% Crit Rate and +55% Crit Damage during Z

Igniter
(0/3)


When Arcane Torrent is

triggered, remaining Skill Cooldowns  -33/41/50%(Excluding T Skill, Awakening, and Movement Skill)

Reflux
(0/3)

Disables Arcane Rupture, but Skill Cooldown -3/6/10%.

Original T3 Engraving for Reference!

Reflux

+16/22/28% Damage

-3/6/10% Cooldowns

Z is disabled

Tier 2

Embers of Igniter
(0/3)


Crit Rate +
10/20/30% during Magick Amplification.

Energy of Reflux
(0/3)


Restore
7% mana when you use Blink. Gauge consumption -3/6/10%

Tier 3

Firepower Charger
(0/5)


Holding and Casting Skill Damage +
1.2/2.4/3.6/4.8/6%.

Combustion
(0/3)


Crit Damage +
18/36/55% during Magick Amplification.

Enhance Reflux
(0/3)


Skill Damage +
10/21/32%.

Amplification Seal
(0/5)


Outgoing Damage +
1.2/2.4/3.6/4.8/6%,
but -
1/2/3/4/5% when you’re in Magick Rupture or Magick Amplification

Tier 4

Blink Explosion

(0/5)

Blink no longer consumes gauge. Cooldown +25 seconds.

Additionally, Outgoing Damage +
1/2/3/4/5% during Magick Rupture or Magick Amplification.

Mana Feedback
(0/3)


Doomsday, Explosion, Punishing Strike Damage +
5/10/15%.

Outgoing Damage +
3/6/10% during Magick Rupture.


Attack Speed
+8% for 30 seconds when you exit Magick Rupture. (Mana Feedback)

Mana Feedback ends when you enter Magick Rupture.

Magick Charge
(0/3)


Gain “
Magick Charge” when you Blink.


Magick Charge: Attack Power +7/14/22% for 30 seconds.

Overcharge
(0/5)


Upon Blink, gain “
Overcharge”.

Overcharge: Outgoing Damage +0.7/1.4/2.2/3.0/3.8% and Gauge Consumption +10/10/10/20/20% for 30 seconds. Max 2 stacks.

(Outgoing Damage +1.4/2.8/4.4/6.0/7.6%)

Leap Tree

Tier 2

Great Explosion

(0/3)

Lava Blast Damage +5/10/15%.

Lava Blast Follow-up Explosion Reduced to 1.

Lava Blast Follow-up Explosion Damage +95/190/285%.

Eruption

(0/3)

Lava Blast Damage +10/33/55%.

Lava Blast Crit Damage +40%.

Piercing Glacier

(0/3)

Running Glacier can now Pierce.

Running Glacier range is reduced by 5 meters but can inflict Damage up to 4 times.

Running Glacier Last Hit Damage +10/30/50%.

Frost Mastery

(0/3)

Running Glacier Damage +18/36/54%.

Running Glacier Cast Speed +4/8/12%.

New Skills

T Skill

Lava Blast
(Video) (Codex)

Rushing Glacier
(Video) (Codex)

ALT+VSkill

Apocalypse
(Video) (Codex)

Transcendent Judgment
(Video) (Codex)

Summoner

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Communication
Overflow

Maririn, Pauru, Elcid, Shurdi, and Kelsion summon duration +5/10/20%, damage +10/17/25%, increased movement and attack speed +3/6/10% and reduced cooldown of pets by 3/6/10%.

Communication Overflow
(0/3)

Duration of all Summons +6/13/20%, Attack and Move Speed of summons +3/6/10%.

Master Summoner
(0/1)


Enhances the Ancient

Elemental Skill. Elemental Orb cost -1.

Original T3 Engraving for Reference!

Master Summoner

Reduced Wisdom Orbs cost for Spirit Summoning Skills by 1. Damage of Normal Skills and Spirit Summoning Skills +2/10/20% and Crit Rate +3/8/16%

Tier 2

Luminous
(0/3)


Command Skill Cooldown -
3/6/10%.

Concentration
(0/3)

Normal and Ancient Elemental Skill Damage +5/10/15%.

Tier 3

Enhance Communication
(0/5)


Summons Crit Rate +
2/4/6/9/12%.

Elemental Communication
(0/3)


Summoned Damage +
13/26/40%.

Ancient Power
(0/3)


Normal and Ancient Elemental Skill Crit Rate +
5/10/16%.

Ancient Energy Enhancement
(0/5)

Ancient Elemental Skill Crit Damage +4/8/12/16/20%.

Tier 4

Wrath of Spirits
(0/5)


Apply “
Wrath of Spirits” on the target when your creatures land an attack. Deal massive damage at 40 stacks.

(Video Example)

Level II - V
Wrath of Spirits Damage +100/200/300/400%.

Fructification
(0/3)


Summoned Basic Attack improved.

(Video Example)

Summoned Damage +15/30/45%.

Bless of the Ancient
(0/3)

Ancient Energy naturally recovers 0.4/0.7/1.0 orbs over 10 seconds.

Normal and Ancient Elemental Skill Damage +
21/28/35%.

Whisper from the Past
(0/5)

Set Alimaji and Phoenix cost to 5 and 6 orbs respectively. (regardless of Master Summoner node)

(Video Example)

Alimaji and Phoenix Damage +76/80/84/88/92%.

Leap Tree

Tier 2

Bloom
(0/3)

Mariposa Damage +12/24/36%.

Mariposa Last Hit Damage +10/17/24%.

Blessing of Mariposa

(0/3)

Mariposa consumes 4 Spirit Orbs. (-1 node on MS works on it)

Mariposa Damage +32/64/96%.

Taming
(0/3)

Igna Damage +18%.

Summon Duration +0/3/6 seconds.

Igna Breath
(0/3)

When Igna is Summoned, the Command Skill is now Flame Breath.

Flame Breath Damage 200/312/424% of Igna’s Basic Attack.

New Skills

T Skill

Mariposa
(Video) (Codex)

Igna
(Video) (Codex)

ALT+VSkill

Judge Kelsion
(Video) (Codex)

Bagron's Frenzy
(Video) (Codex)

Bard

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Desperate Salvation

When the  Salvation effect ends, an additional recovery effect is activated, recovering 8/16/24% of your Max HP.

Gift of Salvation
(0/1)

Grant Status Immunity while casting Serenade of Salvation or Serenade of Courage.

True Courage
(0/3)

Crit Rate +3/6/10% When using Serenade of Courage.

Original T3 Engraving for Reference!

True Courage

Self-buff Serenade of Courage + 10/15/20% Damage and + 10% Crit Rate

Tier 2

Desperate Salvation
(0/3)

When using Serenade of Salvation, an additional recovery effect is activated when the recovery effect ends, recovering 8/16/24% of your Max HP.

Endless Hymn
(0/3)

Self Damage Buff duration +16/33/50% on Serenade of Courage.

Tier 3

Serenade of Inclusion
(0/5)

Max Mana +1.6/3.2/4.8/6.4/8%.

Serenade of Amplification
(0/3)

When using Serenade of Courage, all party members' Attack Speed +1.5/3/4.5% for 8 seconds.

Hymn of Valor
(0/3)

Self Damage Buff changes to 21/28/35% on Serenade of Courage

Battle Hymn
(0/5)

When using Serenade of Courage, it deals 1,151,656 / 3,121,641 / 4,684,892 damage to enemies within 4/5/6 meters depending on bubble consumption.

Level II - V
Explosion Damage +100/200/300/400%.

Tier 4

Serenade of Stigma

(0/5)

Brand nearby enemies within 24 meters for 6/7/8/9/10 seconds after using Serenade of Courage.

Chorus Serenade

(0/3)

Max Bubbles is now 4.
(4 Bubble Serenade does not exist in the data so it is likely not possible.)

Level II - III

Serenade of Salvation Size +10/20%.

Hymn: The Tempest
(0/3)

When using Serenade of Courage, you are able to use “Tempest”.

Level II - III
Tempest Damage +100/200%.

Vagabond
(0/5)

Outgoing Damage +1.6/3.2/4.8/6.4/8% when Solo.

Leap Tree

Tier 2


Prodigal Inspiration
(0/3)

Recover 7% mana when you cast Aria.

Grant yourself and party members 5/10/15% Mana Regen for 10 seconds when you cast Aria.


Rhapsody of the Wealth
(0/3)

Grant 0.1/0.2/0.3 Bubbles when you cast Aria.


Encore
(0/3)

Vivace Damage -22/11/0%.

Max Vivace Hits +2.


Tinnitus
(0/3)

Vivace Damage +5/17/30%.

Vivace Crit Damage +20%.

New Skills

T Skill

Aria
(Video) (Codex)

Vivace
(Video) (Codex)

ALT+VSkill

Symphony Melody
(Video) (Codex)

Provides 30s Crisis Evasion to Party

Concerto
(Video) (Codex)


We created a public discord,

check it out at discord.gg/loanexus!


Glaivier

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Control

Disables Focus(Red) Stance. +22/33/44% Flurry (Blue) damage and +50/75/100% Dual Meter gain.

When consuming Dual Meter, -2s Spacebar cooldown.

Control
(0/3)


Focus Stance disabled, Dual Gauge acquisition +50/75/100%.

Pinnacle I
(0/3)


Move Speed +
6/9/15% when swapping to Flurry, Attack Speed +6/9/15% when swapping to Focus.

(When combined with Base Identity:

Focus: Move Speed 15%, Attack Speed 6/9/15% for 15 seconds

Flurry: Move Speed 6/9/15%, Attack Speed 15% for 20 seconds)

Original T3 Engraving for Reference!

Pinnacle

When swapping stances, additionally gain 40/60/100% of the opposing stance buff.

Tier 2

Flurry Movement
(0/1)


When consuming the Dual Gauge, Movement Skill Cooldown is reduced by 2 seconds.

Pinnacle II
(0/3)


Flurry Stance buff now also includes Crit Damage +20/40/60%.

Tier 3

Critical Cut
(0/5)


Flurry Skills Crit Damage +4/8/12/16/20%.

Flurry Strengthening
(0/3)


Flurry Skills Damage +14/28/44%.

Pinnacle III
(0/3)


Focus Stance buff now also includes Outgoing Damage +8/16/25%.

Powerful Stab
(0/5)

Focus Skill Damage +1.2/2.4/3.6/4.8/6%.

Tier 4

Yeon-Style Mark
(0/5)


When landing the Yeon-Style Technique or using Yeon-Style Compact Attack, a
Yeonga mark is left on enemies within 5 meters for 16 seconds. Damage to enemies with the mark increases by 1.2/2.4/3.6/4.8/6%.

Yeon-Style Technique

(0/3)

Yeon-Style Secret Technique” available on X key

(Base Cooldown is 22 seconds).

(Push Immunity + Mid Stagger + Level 1 Weakpoint + Guarantee Crit)

Upon use, gain 10% of max mana.


Using
Flurry skills reduces the cooldown of Yeon-Style Secret Technique by 0.5 seconds.

Yeon-Style Secret Technique: II-III

Yeon-Style Secret Technique Damage +100/200%

(Video Example)

Yeon-Style Compact Attack
(0/3)


When you press X, consume 1 bar of the Dual Gauge. At the end of the spear, energy is collected and used on the next skill cast, Outgoing Damage +23/46/70%. Can only be used once per stance swap.

(Video Example)

This skill no longer has an animation.

Flurry Conversion
(0/5)


Flurry skill Damage +0.7/1.4/2.1/2.8/3.5%.

Crit Rate +0.8/1.6/2.4/3.2/4% for 10 seconds after Stance Switching.

Leap Tree

Tier 2

Resilient Strike

(0/3)

Grant Push Immunity while casting Dragon Flurry.

Dragon Flurry pulls Enemies that are Hit excluding Last Hit.

Dragon Flurry Last Hit Damage +50/100/150%.

Final Judgment

(0/3)

Dragon Flurry Damage 30/60/90% when 1 Bar of Dual Gauge is consumed.

This effect does not apply when Dual Gauge is below 1.

Piercing Finish

(0/3)

Red Dragon FInisher Travel DIstance

+4 meters.

Red Dragon FInisher 

Crit Rate +100%.

Red Dragon FInisher Damage +0/15/30%.

Thrust

(0/3)

Red Dragon FInisher now Performs 2 quick Thrust Attacks before the Dash.

Red Dragon FInisher Damage +25/50/75%.

Red Dragon FInisher does not Pierce through enemies anymore.

New Skills

T Skill

Dragon's Rampage
(Video) (Codex)

Deadly Red Dragon
(Video) (Codex)

ALT+VSkill

Yeon-style Spear Technique: Galaxy Flying Spear

(Video) (Codex)

Yeon-style Spear Technique: Dragon Cavalry Unity Slash
(Video) (Codex)

Scrapper

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Taijutsu

+25/35/45%

Stamina Skill Damage

+300/450/600%

Stamina Regen

Paralysis/Status Immunity in Identity

-30% Shock Damage

Stamina Recovery
(0/3)


Natural recovery speed of Stamina Energy 300/450/600%, Gain Paralysis Immunity in Tenacity Release State.

Speed ​​Boost
(0/1)


Attack Speed +20% in Tenacity Release state, but duration decreases by 5 seconds.

Original T3 Engraving for Reference!

Shock Training

+10/15/20% Shock Damage

+5/10/20% of Consumed Shock Gauge Refunded

+20% Attack Speed in Identity

-50% Identity Duration

Tier 2

Fighting Spirit Recovery

(0/3)


Gain 4/5/6 Tenacious Power when using Stamina Skills.

Shock Recovery
(0/1)


20% of Shock Energy consumed upon using Shock Skill will be returned.

Tier 3

Sharp Strike
(0/5)
 
Stamina Skill Crit Damage

+4/8/12/16/20%.


Shock Skill Crit Rate

+1/2/3/4/5%.

Extreme Martial Arts
(0/3)


 Stamina Skill Damage +15/30/45%. Shock Skill Damage -30%.

Shock Training

(0/3)

Shock Skill Damage +6/13/20%.

Ducking 2

(0/5)

Movement Distance +1 meter.

Outgoing Damage +1/2/3/4/5%

Tier 4

Deadly Fighting Spirit

(0/5)

Crit Rate +2/4/6/8/10% while in Tenacity Release State.

Earth Splitting
(0/3)


Earth Splitting” available on Z key.

Can be used when in Tenacity Release State.

(Base Cooldown is 5 seconds)
(Push Immunity + Back Attack + Highest Stagger)

(Video Example)


Level II - III

Earth Splitting damage +100/200%.

Acceleration
(0/3)


Energy gain +5/10/15%, Skill Cooldown -2/2.5/3 seconds when entering Tenacity Release State.

Level II - III
Outgoing Damage +
5/10%.

One-sided Strike

(0/5)

All Skills are considered back attack regardless of direction hit in Tenacity Release state for 5 seconds.

Level II - V
Outgoing Damage +
0.5/1/1.5/2%.

Leap Tree

Tier 2

Fists of Fury
(0/3)

Frenzied Bombardment Damage +15/30/45% in Normal State.

Frenzied Bombardment Damage +25/50/75% in Tenacity Release State.

Final Explosion
(0/3)

Frenzied Bombardment Last Hit causes a Follow-up explosion,

Total Damage +25/50/75%.

Grant 5/7.5/10 Fighting Spirit after casting Frenzied Bombardment.

Shock Blast
(0/3)

Heaven and Earth Deals Additional Damage based on your Shock Energy:

0~25% = 5/10/15%

26~50% = 10/20/30%

51~75% = 20/40/60%

76~100% = 30/60/90%

Concise Strikes
(0/3)

Heaven and Earth immediately gathers your Energy and performs the Final Strike.

 Heaven and Earth Damage +25/50/75%.

New Skills

T Skill

Blazing Bombardment

(Video) (Codex)

Heaven and Earth Strike
(Video) (Codex)

ALT+VSkill

Divine Dragon Creation
(Video) (Codex)

Supreme: Heaven-Shattering Fist
(Video) (Codex)

Breaker

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Brawl King Storm

Enhances your identity
+
2/8/14% Damage

Brawl King Storm
(0/1)

Brawl King Stance's duration changed to 15 seconds.

Attack Speed +20%.

During Brawl King Stance, "Brawl King Twelve Forms: Falling Blossoms" skill is enabled.

Brawl King Twelve Forms: Falling Blossoms Damage +20%, Crit Rate +15%. On skill use, Outgoing Damage +4% per 1 Shock Energy.

Asura’s Path
(0/1)


Total Stamina and Shock Energy -
30%. Tenacious Power is now Asura Energy, +4% Energy when using a Shock Skill after Stamina Skill or vice versa. Brawl King Stance is now Asura State. Basic Attack changed to Asura Destruction Basic Attack.

Asura State: Move Speed +15%.

Defensive Speculation” available on X (Base Cooldown is 10 seconds).

Defensive Speculation: Gain Push Immunity, 40% of Max HP Shield, Incoming Damage -20%, and Penalty Gauge -50% for 2 seconds, +3 seconds if hit.

Original T3 Engraving for Reference!

Asura’s Path

Changes your identity to Asura State (Z)

+15% Movement Speed while in Combat
While in Asura State, your basic attacks turn into an enhanced flurry version. Their damage scales with 200% of your Crit Rate.

Tier 2

Hypogastric Breathing
(0/3)

Outgoing Damage +
2/7/13%.
Gain
5 Stamina and Shock energy every second in Brawl King Stance.

Fatal Fist
(0/3)

Asura Destruction Basic Attack Damage +60/120/200% of Crit Rate.

Tier 3

Internal Energy
(0/5)


Gain
30 Stamina and Shock energy when entering stance.

Shock Skill Damage +
1/2/3/4/5%.

Enhance Brawl King Twelve Forms: Falling Blossoms
(0/3)

Brawl King Twelve Forms: Falling Blossoms Damage +
25/50/80%.

Hellbody
(0/3)


Outgoing Damage +8/16/25% in Asura State.

Head On
(0/5)


Front Attack Damage +
1.6/3.2/4.8/6.4/8%.

Tier 4

Self Defense Spirit
(0/5)


Skill and Awakening Damage  +
0.6/1.2/1.8/2.4/3%.


Grant “
Self Defense Spirit” when using the last attack of a basic attack in Brawl King Stance.

Self Defense Spirit : Grant Paralysis Immunity and 5% Shield.

Brawl King Twelve Forms: Windwaves
(0/3)

You can use
Brawl King Twelve Forms: Windwaves after using Brawl King Twelve Forms: Falling Blossoms.

(Video Example)
(Super Armor)

(Charge Skill)


Windwaves Crit Rate +15%.

Windwaves Damage +4% per 1 Shock Energy.


Using
Windwaves will exit Brawl King Stance.

Level II - III
Outgoing Damage +4/8%.
Windwaves Damage +30/60%

In the Zone
(0/3)

Number of auto attacks in Asura State  +6.

Grant “In the Zone” every 8 punches.

In the Zone: Asura Destruction Basic Attack Speed gradually increases up to 44%.

Level II - III
Outgoing Damage +
6/12%.

Enhance Fighting Spirit
(0/5)


Additional Incoming Damage Reduction +
5% when Defensive Speculation is in effect.

Level II - V
Outgoing Damage

+1.2/2.4/3.7/5% when Defensive Speculation is in effect

Leap Tree

Tier 2

Heavenly King’s Rampage

(0/3)

Heaven's Might Damage +14/28/42%.

Successful Dash Attack Hits from Heaven's Might grant 3/6/9 points of Fighting Spirit Energy and Asura Energy.

Steadfast Attack

(0/3)

 Heaven's Might Follow-up Strike changed to a Direct Hit that is considered a Front Attack regardless of direction hit when used outside of Brawl King Stance or Asura State.

Grant Push Immunity when casting Heaven's Might.

 Heaven's Might Damage +36/74/112%.

Shock Explosion

(0/3)

Celestial Destruction Fist Crit Rate +20%.

Celestial Destruction Fist Consumes all Shock Energy and each Shock Energy Increases Damage by 0.1/0.2/0.4%.

Surround Strike

(0/3)

Celestial Destruction Fist is now a Front Attack.

Celestial Destruction Fist Attack Speed +20%.

Celestial Destruction Fist

Damage +28/57/86% when used outside of Brawl King Stance or Asura State.

 Celestial Destruction Fist Shock Energy Consumption -30.

New Skills

T Skill

Heavenly King's War Dance
(Video) (Codex)

Nebula Crusher
(Video) (Codex)

ALT+VSkill

Celestial Fist
(Video) (Codex)

Heavenly Punishment
(Video) (Codex)

Soulfist

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Energy Overflow

+5/10/18% Damage

While Below 30% Energy

Energy Cannot Go Below 1

Energy Overflow I

(0/1)

Energy does not go below
1.

Robust Spirit
(0/3)


Awakening Damage +
6/13/20%
When using Hype, enter level
3

immediately.

Original T3 Engraving for Reference!

Robust Spirit

+20/30/40% Damage

While Hype is on

+5/10/20% Awakening Damage

+300% Energy Recovery

Can Only Hype 3

Tier 2

Energy Forbiddance
(0/1)

Incoming Damage -
5% during Hype Recovery State.

Additional Energy Recovery effect is not applied during Hype or Combat Resource Recovery.

Energy Activation
(0/1)


Energy Recovery Speed +300% during Hype.

Tier 3

Natural Body
(0/5)


Crit Rate +
3/6/9/12/15% during Hype Recovery State.

Outgoing Damage +1/2/3/4/5% during Hype Recovery State.

Energy Overflow II
(0/3)


Outgoing Damage +
6/12/18% when Energy is below 30%.

Enhance Robust Spirit
(0/3)

Outgoing Damage +
13/26/40% during Hype.

Sharp Energy
(0/5)

Crit Damage +
4/8/12/16/20% during Hype.

Tier 4

Fortune-Handling
(0/5)

Outgoing Damage +0.7/1.4/2.1/2.8/3.5%.

Hyper Recovery State Cooldown -0.1/0.2/0.3/0.4/0.5% on Normal Skill use.

Energy Combust
(0/3)

Crit Damage by +
25/50/75%.

Entering Hype sets your Energy to 1, Cooldown of Normal Skills(Excluding T skill) -10 seconds.

Limit Breakthrough
(0/3)

All Hype Buff Effectiveness +
11/22/33%.


Normal Skill(Excluding T skill) Cooldown -
50% and Outgoing Damage -50% during Normal or Hype Recovery State.

Attack Power +55.6% for 6 seconds when using Awakening.

Rebound Control
(0/5)


Outgoing Damage +
0.6/1.2/1.8/2.4/3%.

You can exit Hype mode with
X key.

Deactivating Hype mode reduces cooldown by 10/20/30/40/50% of remaining meter.

Leap Tree

Tier 2


Diamond
(0/3)

Heaven's Dominion 

Damage +25/50/75% when in Hype Mode.


Air Walk
(0/3)

Heaven's Dominion 

Attack Speed +12%.

Heaven's Dominion is now a Target Skill, Teleport to Mouse Cursor’s location after First Step. Max Distance is 8 meters of First Step and Collision is ignored.

Heaven's Dominion Last Hit Damage +20/40/60%.


Final Strike
(0/3)

Sky Slash Final Attack Hits +4.

Sky Slash Final Attack Damage +10/20/30%.

Sky Slash Crit Damage +30/60/90% when used below 30% Energy.


Stage Adaptation
(0/3)

Sky Slash Energy Consumption -50%.

Sky Slash Attack Speed +20%.

Sky Slash Damage +20/50/75% when used in Hype 3.

New Skills

T Skill

Rule the World
(Video) (Codex)

Sky Slash
(Video) (Codex)

ALT+VSkill

Falling Sun
(Video) (Codex)

Supernova Purgation Ray
(Video) (Codex)


Striker

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Esoteric Flurry

 1 Esoteric Orb per Spender

+15/22/30% Spender Damage

Esoteric Flurry
(0/1)


Only 1 Elemental Orb used when using Esoteric Skill.

Deathblow
(0/3)


Esoteric skills consume all

Esoteric Orbs. Damage +4/8/12% per Esoteric Orb consumed.

Original T3 Engraving for Reference!

Deathblow

Esoteric Orbs +1.
Esoteric skills consume all Orbs and
+17%/26%/35% Damage per Orb consumed

Tier 2

Step by Step
(0/3)


Damage taken -10% when using Mobility Skill. Esoteric Skill Damage +2/4/6%.

Orb Increase
(0/1)


Max Esoteric Orbs is now 4.

Tier 3

Surprise Ambush
(0/5)

Back Attack Damage +1.4/2.8/4.2/5.6/7%.

Esoteric Concentration
(0/3)


Esoteric Skill Damage

+8/16/24%.

Deathblow II
(0/3)

Damage +8/15.5/23% per Esoteric Orb consumed.

Critical Esoteric
(0/5)


Esoteric Skill Crit Damage +
4/8/12/16/20%.

Tier 4

Martial Art Strengthening
(0/5)


Crit Rate +
1.2/2.4/3.6/4.8/6%.

Normal Skill Damage +2/4/6/8/10% when used after an Esoteric Skill.

Flurry Enhancement
(0/3)


Normal Skill Damage +20%

Grant 0.5 Elemental Orb upon a Normal Skill cast.

Esoteric Skill Attack Speed +10%

Esoteric Skill Damage +
5/12/20%.

Blessing of Beads
(0/3)


Esoteric Skill Damage -16/13/10%, When an Esoteric Skill is used, reset all other Esoteric Skill Cooldown and Esoteric T Skill Cooldown -20 seconds. When 16 elemental orbs are consumed, next Esoteric Skill’s Damage +35/57.5/80%.

(Video Example)

Full Charge
(0/5)

Esoteric skills can only be used when you have at least 4 orbs. Esoteric Skill Cooldown +10 seconds, but Esoteric Skill Damage +7/8.2/9.4/10.6/11.8%.

Leap Tree

Tier 2


Focused Strike
(0/3)

Marching Strike Elemental Gauge +50%.

Marching Strike Damage +25/50/75%.


Quick Strike

(0/3)

Marching Strike Cooldown -5 seconds.

Marching Strike skips first Knee Attack to the second attack followed up with a Downward Strike, can launch enemies into the air.

Marching Strike Damage +5/25/45% to Push Immune Foes.


Rapid Charge

(0/3)

Esoteric Skill: Blue Flame Kick Charge Time -30%.

Esoteric Skill: Blue Flame Kick Cooldown -8/16/24 seconds.

Esoteric Skill: Blue Flame Kick Damage +15/30/45% but Elemental Orb Consumption +1.


Efficient Strike

(0/3)

Grant Push Immunity while casting Esoteric Skill: Blue Flame Kick.

Esoteric Skill: Blue Flame Kick Damage -12/6/0% but Elemental Orb Consumption -1.

New Skills

T Skill

Advancing Strike
(Video) (Codex)

Esoteric Skill: Charging Kick
(Video) (Codex)

ALT+VSkill

Ultimate Skill: Thunderbolt Kick
(Video) (Codex)

Ultimate Skill: Mountain Lord's Explosive Roar
(Video) (Codex)

Wardancer

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

First Intention

+30/40/50% Damage of non-esoteric Skills

Cannot generate esoteric orbs

Strong Martial Arts
(0/3)

Outgoing Damage +
5/10/15%

Strong Esotericism
(0/3)

Esoteric Skill Damage +
5/10/15%

Original T3 Engraving for Reference!

Esoteric Skill Enhancement

Max number of Esoteric Orbs +1 (Total:  4) 8/10/12% Damage per Esoteric Skill you have.

Tier 2

Energy Recovery
(0/3)

+
48/96/144 mana every second for 6 seconds when a skill is used below 30% mana. (Cooldown 60 seconds)

Increase Orb
(0/1)

Max Esoteric Orbs is now 4.

Tier 3

Critical Martial Arts
(0/5)


Normal Skill Crit Damage +
3/6/9/12/15%.

First Intention
(0/3)

Outgoing Damage +
10/22/35%.

You can no longer gain Esoteric Meter.

Esoteric Skill Enhancement
(0/3)

Esoteric Skill Damage +
2/4/6%

per Esoteric Orb you have.

Elemental Combustion
(0/5)


Outgoing Damage +
1/2/3/4/5% for 8 seconds when an Esoteric Orb is consumed.

Tier 4

Nihility
(0/5)


Basic Crit Rate +
0.8/1.6/2.4/3.2/4.0%, and the fewer Esoteric Orbs you have, the more Crit Rate you get.

 >3 orbs: 0.16/0.32/0.48/0.64/0.8%

    >2 orbs: 0.4/0.8/1.2/1.6/2%

    >1 orb: 0.64/1.28/1.92/2.56/3.2%

Origin of Element
(0/3)

Outgoing Damage +
4/8/12%.

Elemental Gauge +20% per Normal Skill usage. This Elemental Gauge cannot be used on Esoteric Skills.

Origin of Element” available on Z key, can be used when you have 3 Esoteric Orbs.

(Video Example)

(Gameplay Example)

Grant Push Immunity when casting “Origin of Element”.

Origin of Element: Outgoing Damage +40/65/90% for the next Sweeping Kick, Moon Flash Kick, Leaping Dragon, or Sky Pierce Kick (T Skill).

Overspent
(0/3)

Esoteric Skills consume +
1 Esoteric Orb but Esoteric Skill Damage  +24/33/42%.

(Gameplay Example)

Esoteric Preparation
(0/5)


Grant “
Elemental Energy” after using a Normal Skill.

Elemental Energy: Outgoing Damage +0.8/1.6/2.4/3.2/4%. Max 3 stacks.

(Outgoing Damage +2.4/4.8/7.2/9.6/12%)

Leap Tree

Tier 2


Quick Footwork
(0/3)

Sky Pierce Kick Energy Gathering time Midair -60%.

Sky Pierce Kick Damage +0/17/34%.

Sky Pierce Kick Damage +20% to Push Immune Foes.


Push Kick
(0/3)

Sky Pierce Kick Cooldown +15 seconds.

Sky Pierce Kick Travel Distance +3 meters.

Sky Pierce Kick Max Hits +2, Total Damage +20%.

Sky Pierce Kick Hit Damage +10/30/50%.


Focused Kick
(0/3)

Esoteric Skill: Thunderclap Kick

Crit Rate +20%.

Esoteric Skill: Thunderclap Kick 

Hit Damage +2%.

Esoteric Skill: Thunderclap Kick Final Kick Damage +10/30/50% to Push Immune Foes.


Simplification
(0/3)

Esoteric Skill: Thunderclap Kick is now a Normal Skill.

Esoteric Skill: Thunderclap Kick deals Final Strike after First Kick, Total Damage -30%.

Esoteric Skill: Thunderclap Kick Grants +1 Elemental Orb on First Kick, +2 Elemental Orbs on Second Kick.

Esoteric Skill: Thunderclap Kick Hit Damage +32/57/82%.

New Skills

T Skill

Deadly Dive
(Video) (Codex)

Esoteric Skill: Thunderclap Kick
(Video) (Codex)

ALT+VSkill

Ultimate Skill: Eight Trigrams Chaotic Strike
(Video) (Codex)

Ultimate Skill: Great Raging Demon Kick
(Video) (Codex)

 Gunslinger

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Peacemaker

For 9s after changing stances: Handgun +8/12/16% Attack Speed, Shotgun +10% Crit and +10/17/24% Damage, Rifle +16/22/28% Damage

Peacemaker: Handgun
(0/3)

Attack Speed +5/10/16% for

9 seconds when switching to Handgun stance.

Time to Hunt

(0/3)

Crit Rate +
5/10/15%.

Shotgun stance disabled.

Original T3 Engraving for Reference!

Time to Hunt

Crit Rate +22/33/45%

Crit Damage +0/6/15%

 Shotgun stance cannot be used.

Tier 2

Peacemaker: Shotgun

(0/3)

Crit Rate +3/6/10% and Outgoing Damage + 8/16/24% for 9 seconds when switching to Shotgun stance.

Vital Point Shot
(0/3)


Crit Damage +
9/18/27%.

Tier 3

Secret Bullet
(0/5)


On Skill use,
25% chance of Outgoing Damage for +2/4/6/8/10% and 2/4/6/8/10% chance of Outgoing Damage +25%. Both effects can occur at the same time.

Peacemaker: Rifle
(0/3)


Outgoing Damage +9/18/28% for

9 seconds when switching to Rifle Stance.

Rifle Expertise
(0/3)


Crit Rate +10/20/30% and

Stagger +5/10/15%.

Vital Point Expert
(0/5)

Grant “Vital Point Expert” after using a Rifle Skill.

Vital Point Expert: Crit Rate +1.2/2.4/3.6/4.8/6% for 9 seconds.

Tier 4

Gun Replacement Skill
(0/5)

Grant “Gun Replacement Ready” after using 2 Handgun Skills.

(Video Example) Bugged

Gun Replacement Ready: Grant “Gun Replacement Skill” after switching to Shotgun or Rifle Stance.

Gun Replacement Skil: Outgoing Damage +1/2/3/4/5% for 9 seconds.

Pacifist
(0/3)


Stance swap buff is now “Pacifist”.

Pacifist: Attack Speed +10/13/16%, Crit Rate +10/12/15%, Outgoing Damage +30/36/42% for 9 seconds.

This is insanely strong you illiterate GS players.

Assault Sniper
(0/3)

Outgoing Damage +8/10/12%.


Assault Sniper” available on X key

(Base Cooldown is 45 seconds).

(Video Example)

(Push Immunity + Mid Stagger + Level 1 Weakpoint)

Assault Sniper Cooldown -0.5 seconds after using Handgun Skill. Assault Sniper Cooldown -1 second after using Rifle Skill.


Level II - III
Assault Sniper Damage +45/90%.

Sniper’s Will
(0/5)

Grant “Sniper’s Will” after using a Rifle Skill.

Sniper’s Will: Attack and Move Speed +0.3/0.6/0.9/1.2/1.5%, Crit Damage +1/2/3/4/5%. Max 3 stacks.

(Attack and Move Speed +0.9/1.8/2.7/3.6/4.5%

Crit Damage +3/6/9/12/15%)

 -1 stack on Movement Skill use.

Leap Tree

Tier 2

Large Magazine
(0/3)

Bullet Prison Range +50%.

Bullet Prison Damage +15/30/45% to Challenger and lower Foes.

Bullet Prison Cooldown -0.4 seconds per hit. Max 24 seconds.


Flash
(0/3)

Bullet Prison is now a Normal Skill.

Bullet Prison Cast Time -20%.

Bullet Prison Damage +23/46/70%.

Swifty Steps
(0/3)

Grant Push Immunity while casting Seven Shotgun.

Dash to Mouse Cursor’s location when Seven Shotgun is used. Max Distance is 12 meters and Collision is ignored.

Seven Shotgun Damage +15/35/55%.

Aerial Acrobat
(0/3)

Seven Shotgun Cast Time -25%.

Seven Shotgun Damage +15/35/55%.

Enhanced Fire
(0/3)

Bullseye Cast Time Increased.

 Bullseye Damage +20/41/62%.

Extrasensory Fire
(0/3)

Bullseye is now a Normal Skill.

Bullseye Cast Time Decreased.

Bullseye Damage +17/34/52%.

New Skills

T Skill

Bullet Prison
(Video) (Codex)

Seven Shotgun
(Video) (Codex)

Bullseye
(Video) (Codex)

ALT+VSkill

Dead End
(Video) (Codex)

Atomic Explosion
(Video) (Codex)

Deadeye

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Enhanced Weapon

+20/25/30% Crit Rate

for 9 seconds

when you Weapon Swap

Tactical Bullet
(0/3)


Grant “Tactical Bullet” buff after Weapon Switching.

Tactical Bullet: Skill Damage +3/6/9% on next Skill use.

Pistoleer
(0/3)


Can only use Handgun Stance. Movement Skill is replaced with

Relentless Assault”. Movement Skill can stack up to 2 times.

Grant “Assault” after using Movement Skill.

Assault: Attack and Move Speed +8%, and Cooldown -5%  for 6 seconds.

Awakening Skill “Clay Bombardment

Damage” +16/33/50%.

Stagger +40%.

Original T3 Engraving for Reference!

Pistoleer

+35/55/70% Handgun Damage

+“Relentless Assault”

Spacebar replacement

+40% Stagger

+20/35/50% Clay Bombardment Damage

Handgun only

Tier 2

Replenish Ammo
(0/2)


Grant 2/3 stacks of “Tactical Bullet” buff after Weapon Switching.

Brilliant Footwork
(0/1)


Mobility Skill Cooldown -0.1 second per Handgun Skill hit.

Tier 3

Cavalry Movement
(0/5)

Move 4 meters to the direction of the Mouse Cursor on Shotgun Skill use.

Skill Damage +0.8/1.6/2.4/3.2/4.0%.

Precision Shot Training
(0/3)


Crit Rate +8/16/24%.

Crit Damage +8/11/14%.

Handgun Enhancement
(0/3)

Handgun Skill Damage +25/50/75%.

Quick Draw
(0/5)

Grant “Quick Draw” after using a Handgun Skill.

Quick Draw: Crit Rate +1/2/3/4/5% for 9 seconds.

Tier 4

High Explosive Bullet
(0/5)

Shotgun Skill Damage +1.2/2.4/3.6/4.8/6%.

Strategic Equipment

(0/3)

+1 Shotgun Skill slot.

Shotgun Skill Damage +5/7/9%

Strategic Equipment: II-III

Skill Damage +5/10%.

Secret Weapon

(0/3)

Secret Weapon” available on Z key (Base Cooldown is 40 seconds).

(Push Immunity + Mid Stagger)

(Video Example)

Secret Weapon Cooldown -0.5 seconds after using Handgun skill.

Secret Weapon: II-III

Secret Weapon Damage +100/200%

Glowing Bullet
(0/5)

Grant “Handgun Bullet” after using a Handgun Skill.

Handgun Bullet: Grant “Glowing Bullet” at 3 stacks.

Glowing Bullet: Handgun Damage +1.4/2.8/4.2/5.6/7%.

Leap Tree

Tier 2


Hurricane

(0/3)

Rapid Fire allows Movement while Charging.

Movement Skill Cooldown -0.4 seconds per Rapid Fire Hit.

Rapid Fire Damage +23/46/70%.


Quick Storm

(0/3)

Rapid Fire is now a Normal Skill, performs Instant Overcharge Attack.

Rapid Fire Damage +21/43/65%.


Full Range

(0/3)

Doomsday deals Close Shot Damage Regardless of Range.

Doomsday Damage +23/46/70%.


Shotgun Reload

(0/3)

Shotgun Skill Remaining Cooldown -6/13/20% after casting Doomsday. Including Doomsday.


Overwatch

(0/3)

Death Mark is now a Combo Skill, performs Suppressive Fire after aiming.


Reinforcement

(0/3)

Death Mark launches 4 missiles on cast, Missile Total Damage -75%.

Death Mark Missiles Fly toward Foe every 0.5 seconds.

Death Mark Damage +25/50/75%.

Death Mark does not deal Weak Point Damage.

New Skills

T Skill

Quick Fire
(Video) (Codex)

Doom Shot
(Video) (Codex)

Mark of Death
(Video) (Codex)

ALT+VSkill

Deadly Cage
(Video) (Codex)

Blauer Blitz
(Video) (Codex)

 

Machinist

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Evolutionary Legacy

+6/12/21% Hypersync Damage

0.5s Cooldown Reduction on-hit.

Refunds up to 40% Core Gauge when exiting transformation.

Evolutionary Legacy
(0/3)


Transforms into Hypersync Mk.2 Mode. Sync Skill(Excluding T skill) Cooldown resets when entering Hypersync Mode, and it returns 10/25/40% of its Core Energy cost when canceled.

Arthetinean Skill
(0/3)

Battery Max Capacity +10/15/20%. Drone’s Move Speed is increased. When the drone is attached to the Machinist, Move Speed +10%.

Original T3 Engraving for Reference!

Arthetinean Skill

+16/22/32% Normal, Drone and Joint skill Damage.

10/15/20% max battery.

Drone movement speed increased.

2/4/8% shield for 5s (Drone Defense System) when reattaching the drone (10 second cooldown).

10% Move Speed when the drone is attached.

Tier 2

Oversync
(0/3)

Sync Skill Cooldown -0.1/0.3/0.5 seconds when a Sync Skill is used.

Drone Defense System
(0/3)

2/4/8% of Max HP shield is granted when using a Joint Skill or retrieving the drone with X key.

(Current internal cooldown is 10 seconds from old engraving with shield duration of 5 seconds)

Tier 3

Core React Amplification
(0/5)

Sync Skill Damage +1/2/3/4/5%.

Joint Skill Damage +2/4/6/8/10%.

Battle Mode
(0/3)

Grant “Battle Mode” after using Sync Skill.

Battle Mode: Sync Skill damage +7/14/21% for 6 seconds.

Technology Upgrade
(0/3)

Normal, Drone, and Joint Skill Damage +10/21/32%.

Tactical Reload
(0/5)

Reload Buff is now “Tactical Reload”.

Tactical Reload: Attack and Move Speed +1%. Additionally, Battery Natural Recovery +1%. Max 8 stacks.

Tactical Reload: II-V

Outgoing Damage +1/2/3/4%

Tier 4

Self-Destruct Sequence
(0/5)

When all Cores are consumed in Hyper Sync State or when Hyper Sync State is Canceled by pressing Z Key, a Self Destruct sequence is triggered that deals X Damage. (5 second Cooldown)

Self-Destruct Sequence: II-V

Sync Skill Damage +1.1/2.2/3.3/4.4%.

EX – Point Zero
(0/3)

EX – Point Zero“ available on X key. Can only be used once during Hypersync Mode.

(Video Example)

Level II - III
EX – Point Zero Damage +80/160%.

Core Enchant
(0/3)

Battery Max Capacity +7/14/21%.

When Drone Defense System is activated, Core Energy +20%. At 100% Core Energy, Grant Core Enchantment.

Core Enchantment: Crit Rate +3/6/9% and Outgoing Damage +4/8/12%.

(Need confirmation on how this buff interacts with identity gauge)

The Best Joint
(0/5)

Grant “Joint – Machinist” after using a Normal Skill.

Grant “Joint – Drone” after using a Drone Skill.

Joint – Machinist: Next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Lasts for 9 seconds, removed on Joint Skill use.

Joint – Drone: Next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Lasts for 9 seconds, removed on Joint Skill use.

Leap Tree

Tier 2

Optimization Mode

(0/3)

Command: Orbit Bombard Battery Consumption -80%.

Command: Orbit Bombard Cast Speed +20%.

Command: Orbit Bombard Damage +15/35/55%.

Focus Power

(0/3)

Command: Orbit Bombard is now a Charged Skill.

Command: Orbit Bombard Shots -3.

Command: Orbit Bombard Damage +24/46/68%

Auto Pilot

(0/3)

Point Exclusion is casted immediately.

Point Exclusion Damage +15/35/55%.

Sync Combination

(0/3)

Next Sync Skill can be used immediately after casting Point Exclusion.

Point Exclusion Cooldown -25%.

Point Exclusion Damage 0/18/36%.

New Skills

T Skill

Command: Orbital Bombardment
(Video) (Codex)

Point Exclusion
(Video) (Codex)

ALT+VSkill

Battleship Operation
(Video) (Codex)

Plasma Eraser
(Video) (Codex)

Artillerist

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Barrage

Enhancement

+5/12/20% Barrage Damage

+20/30/40% Crit Rate

+30% Meter Gain

+70% Regen of Firepower Meter once you enter Barrage

Identity Cooldown Removed

Barrage Enhancement
(0/1)

Gain +
70% Firepower Meter upon entering Barrage Mode. Does not enter cooling state.

Firepower Enhancement
(0/1)

When not in Barrage Mode, Incoming Damage -
15%.

Original T3 Engraving for Reference!

Firepower

Enhancement

+7/14/28% Damage

When Meter Full

+10/12/14s Meter Duration

-5/10/15% Damage while outside of Barrage

Tier 2

Load Barrage
(0/3)


Barrage Meter Gain +
10/20/30%.

Firepower Sustain
(0/3)


Firepower Meter duration is now
10/12/14 seconds.

Tier 3

Swift Barrage
(0/5)


Barrage Skill Attack Speed

+2/4/6/8/10%.

Barrage Skill Crit Damage

+4/8/12/16/20%.

Barrage Power Enhancement
(0/3)


Barrage Skill Damage +
4/8/12%.
Barrage Skill Crit Rate +
20/30/40%.

(Disables Overheat node)

Overdrive
(0/3)

Grant “Overdrive” when Firepower is Level 1 or more.

Overdrive: Normal Skill Damage +16/26/36%.

Firepower Longevity
(0/5)

Firepower Meter duration resets on  Normal or Barrage skill use.

Level II - V :
Outgoing Damage +
1.2/2.4/3.6/4.8%.

Tier 4

Teleportation System
(0/5)


Enter Barrage Mode on your mouse cursor. Max Range is 14 meters.

Level II - V

Barrage Skill Damage +2/4/6/8%.

Call A.C.T.
(0/3)


Outgoing Damage +
2/6/10%.

Summon 1/2/3 Arthetine Combat Turret(s) around the character when entering Barrage Mode.

Can summon up to 6 turrets.

(Video Example)

Gunfire Strike
(0/3)


Outgoing Damage +
4/10/16%.

 Barrage Mode is replaced with “Gunfire Modeon Z key (Base Cooldown is 80 seconds).

(Super Armor + Max Stagger)

(Video Example)

Level II - III

Gunfire Strike Damage

+30/60%.

Overheat

(0/5)

Overheat” available on X key. Can be used when Firepower Meter reaches 100%.

Overheat: All Skills excluding Barrage Skills Cooldown -24% and Attack Speed +12% for 8 seconds. Firepower Meter is set to 0% afterwards.

Level II - V :
Crit Damage +3/6/9/12%.


(Disables Barrage Power Enhancement node)

Leap Tree

Tier 2

Massive Drop
(0/3)

Barrage: Steel Rain is now a Casting Skill.

Barrage: Steel Rain fires +2 additional times.

Barrage: Steel Rain Damage +24/46.32/68.64%.

Explosive Bomb
(0/3)

Barrage: Steel Rain ends with an Explosion.

Barrage: Steel Rain Damage +20/40.4/60.8%.

+1 Weak Point to Barrage: Steel Rain.

Extra Missile
(0/3)

Missile Launcher Cooldown +20 seconds but fires an additional missile.

Missile Launcher Missile Damage +16/40/64%.

Accelerated Launcher
(0/3)

Missile Launcher Cast Time -23%.

Missile Launcher Damage +15/37.5/60%.

New Skills

T Skill

Barrage: Steel Rain
(Video) (Codex)

Missile Launcher
(Video) (Codex)

ALT+VSkill

A.C.O.M Bombardment Support
(Video) (Codex)

A.C.O.M Attack
(Video) (Codex)

Sharpshooter

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Death Strike

+3/7/12% Damage

While Hawk Down

When Landing X

Regain 50% Meter

+20/25/30% Damage

Death Strike
(0/3)

Outgoing Damage +4/8/12% when Silver Hawk is not summoned.

Loyal Companion
(0/3)

Summons Silver Hawk MK-II Move Speed of you and party members +8% within 24 meters. Silver Hawk Attack Range +60% and Duration +100%. Silver Hawk Crit Rate +13/26/40%.

Original T3 Engraving for Reference!

Loyal Companion

While Hawk is Summoned:

Move Speed 4+4%

Hawk Aoe Radius +60%

Hawk Crit Rate +10/20/40%

Duration +30/60/100%

Mark Enemy +4/8/15%

Attack Power +2/5/10%

Tier 2

Hawk Gauge Recovery
(0/3)

Hawk Gauge +30/40/50% when using Last Rush or Silver Hawk Assault.

Hawk Support
(0/3)

Attack Power +5/10/15% when Silver Hawk is summoned.

Tier 3

Pale Note
(0/5)

Grant “Pale Note” after using Last Rush or Silver Hawk.

Pale Note: Crit Damage +4/8/12/16/20% for 9 seconds.

Final Target
(0/3)

Apply “Final Target” to targets hit by Last Rush or Silver Hawk Assault.

Final Target: Damage from Sharpshooter +9/18/27% for 8 seconds.

Target of the Storm
(0/3)

Apply “Target of the Storm” to targets hit by Wings of Storm and Silver Hawk Basic Attacks.

Target of the Storm: Damage from Sharpshooter +6/12/18%  for 8 seconds.

Silver Hawk Reinforcement
(0/5)

Silver Hawk Basic Attack Damage +5/10/15/20/25%.

Tier 4

Mana Recovery
(0/5)

Recover 10% of Max Mana when Last Rush or Silver Hawk Assault is used.

Last Rush and Silver Hawk Skill Damage +2/4/6/8/10%.

Silver Hawk Assault
(0/3)

Outgoing Damage +6/12/18%.

Silver Hawk Summon replaced with “Silver Hawk Assault” on Z key.

(Video Example)

(This replaces Z entirely. It is instant cast with no animation and procs the same effects as Last Rush.

Storm Hunter
(0/3)

Wing of Storm is strengthened.

(Video Example)

Grant “Storm Hunterafter using Wings of Storm.

Grant “Hunter’s Step” after using Last Rush.

Storm Hunter: Skill Damage +8/16/24% for 8 seconds.

Hunter’s Step: Hawk Gauge +10% and Move Speed +12% for 5 seconds. (It refills 10% Gauge every second, so 50% total)

Deep Learning
(0/5)

Grant “Deep Learningevery second Silver Hawk is summoned.

Deep Learning: Grant “Deep Learning Complete“ at 60/45/30/20/10 stacks.

Deep Learning Complete: Outgoing Damage +3/3/3/4/5%.

Leap Tree

Tier 2

Highspeed Revolve

(0/3)

Spiral Arrow Damage +20/40/60% when Silver Hawk is not Summoned.

Spiral Arrow Cast Time Reduced.

Companion

(0/3)

Spiral Arrow Crit Rate +10/20/30% when SIlver Hawk is Summoned.

Spiral Arrow Damage +15/30/45%.

Extra Action
(0/3)

Lock-On is now a Chain Skill.

Lock-On now has an additional chain but Damage -50%.

Grant “Quick” after casting Lock-On.

Quick: Attack Speed +10%

Damage +10/20/30% for 8 seconds.

Mobile Squad
(0/3)

Grant Push Immunity while casting Lock-On and Collision is ignored.

Lock-On Cast Time -38.5%.

Lock-On Mana Consumption -50%.

Lock-On Cooldown -15/30/45%.

New Skills

T Skill

Spiral Arrow
(Video) (Codex)

Lock-On
(Video) (Codex)

ALT+VSkill

Gigantar Bow: Fenrir
(Video) (Codex)

A.A.G.A.: Deadeye
(Video) (Codex)


We created a public discord,

check it out at discord.gg/loanexus!


Deathblade

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Surge

Surge is cast at the max level of Surge Zero form.

Skill hits increase Surge stacks up to 60, giving up to +45/60/85% Surge damage. This bonus is applied twice if cast at 60 stacks.

Regain Death Orb meter based on number of stacks.

14/27/40 Stacks for 1/2/3 Death Orbs

Surge Enhancement
(0/1)


Activates the top level of
Surge Skill, regardless of the number of Death Orbs Available.

Swift Strike
(0/1)


Surge Skill Damage -30%. When Blade Art is activated, Death Orb is immediately consumed to activate Surge Skill on the number of orbs consumed.

Original T3 Engraving for Reference!

Remaining Energy

On Surge cast,
+12% Atk/Move Speed and +15/30/45% Atk Power, depending on Surge level (30s duration).

Surge casts immediately upon Z, without entering Death Trance.

-30% Surge skill damage

Tier 2

Orb Compression
(0/3)


When skills other than basic attacks hit while in Death Trance state, Surge Enhancement effects will stack in proportion to the number of hits. This effect increases Damage dealt through
Surge Skill by up to 25/50/80%. Max stack is 60. When Death Trance ends, gain up to 100% Death Orb Meter according to the number of Surge Enhancement stacks.

Remaining Energy
(0/3)


Attack and Move Speed +6/9/12% for 30 seconds after using Surge Skill.

Tier 3

Orb Control
(0/5)

Orb Consumption Speed -15% 

and Outgoing Damage +0.8/1.6/2.4/3.2/4% 

in Blade Art mode.

Limit Break

(0/1)

Damage doubles at max stacks.

Firm Will
(0/3)


Attack Power
+(1 orb)
10/20/30%,
(2 orbs)
13/26/39%,
(3 orbs)
16/32/48%
for
30 seconds after Surge skill use depending on the number of orbs consumed.

Swordcraft Enhancement
(0/5)


Normal Skill Damage +
1.2/2.4/3.6/4.8/6%.

Tier 4

Locked In

(0/5)

Surge Skill Damage +2/4/6/8/10% for 12 seconds after Surge Skill use.

Sword Spirit Compression

(0/3)

Grant '
Sword Energy Compression' after Surge skill use.

Sword Energy Compression: Surge Skill Damage +7/14/21% for 60 seconds. Max 2 stacks.

(Surge Skill Damage +14/28/42%)

Extreme Body Movement
(0/3)


Outgoing Damage +
7/14/21%.

Surge Skill moves to cursor location and is a piercing attack. Surge Skill is considered back attack regardless of direction hit.

(Video Example)

Orb Circulation
(0/5)


Outgoing Damage +
0.5/1/1.5/2/2.5%.

Identity Gauge +0.3/0.6/0.9/1.2/1.5% every second for 12 seconds after Surge Skill use.

Leap Tree

Tier 2


Flash Slash

(0/3)

Breaking Moon Damage +10/20/30%.

Breaking Moon Attack Speed +10%.

Breaking Moon Overcharge Damage +10/20/30%.


Path of the Blade

(0/3)

Breaking Moon Damage +10/20/30%.

Surge Skill Crit Damage +20/40/60% for 5 seconds after using Breaking Moon.


Dance of Nightmares

(0/3)

Death Slash Damage +25/50/75%.

Death Slash now immediately performs the Finishing Attack resulting in 8 rapid attacks.


Dance of Screams

(0/3)

Death Slash Damage +4/15/25%.

Death Slash now performs 2 extra slashes, Total Damage +24.8/49.5/75%.

New Skills

T Skill

Breaking Moon
(Video) (Codex)

Deathly Slash
(Video) (Codex)

ALT+VSkill

Eternal Flash
(Video) (Codex)

Chaotic Deathblade
(Video) (Codex)

Reaper

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Lunar Voice

Changes the identity skill to instantly provide a 150% damage bonus on Red skills, 10% attack speed and 10% Crit Rate upon identity activation, instead of stacking damage per second.

Lunar Voice
(0/3)

Upon switching to Persona Mode. Gain "Lunar Voice" effect instead of Swoop Enhancement.

Lunar Voice: Swoop Skill Damage +30/60/90%. Attack Speed +10%.

Bloodscent
(0/3)

Crit Rate +18/20/23% when Chaos Meter is full.

Original T3 Engraving for Reference!

Hunger

Increases Chaos identity gauge gain by 30%. 

While the Chaos bar is full, gain a buff that grants

12/18/25% Attack Power and 3/5/8% Crit Rate.

Tier 2

Phantom Dancer
(0/3)

Lunar Voice now also includes

Crit Rate +3/6/10%.

Hunger
(0/3)

Chaos Meter gain +17/33/50%.

Tier 3

Acrobat
(0/5)

Upon entering Persona, move forward 6 meters.

(Video Example)

Swoop Skill Crit Damage +3/6/9/12/15% when in Persona Mode.

Shadow Stepping
(0/3)

Movement Skill Cooldown is reset when "Lunar Voice" effect is applied.

"Lunar Voice" is enhanced, Swoop Skill Damage +115/136/157%.

Thirst
(0/3)

Attack Power +9/18/28% when Chaos Meter is full.

Assassin’s Handiwork

(0/5)

Grant “Assassin’s Handiwork” after landing Dagger, Shadow, or Swoop Skill.

Assassin’s Handiwork: Attack Speed +0.2/0.4/0.6/0.8/1% and Outgoing Damage +0.8/1.6/2.4/3.2/4% when in Persona or Chaos Mode for 6 seconds. Max 5 stacks.

(Attack Speed +1/2/3/4/5%

Outgoing Damage +4/8/12/16/20%)

Tier 4

Stealth
(0/5)

Dagger Skills do not deactivate Persona.

Grant “Stealth” after Dagger Skill hits in Persona.

Stealth: Swoop Skill Damage +16/17/18/19/20%. This effect is halved on T Skills. Max 2 stacks.

(Swoop Skill Damage +32/34/36/38/40%)

Vital Point Detection
(0/3)

Grant “Weakness Break” after landing a Back Attack Swoop Skill in Persona.

Weakness Break: Grant “Shadow Blade” at 3 stacks. Lasts for 60 seconds.

Shadow Blade: Next Swoop Skill Damage +24/47/70% and is considered back attack regardless of direction hit. Lasts for 30 seconds.

Killer Instinct
(0/3)

Persona Mode replaced with “Fatal Step” on Z key

(Video Example)

(Base Cooldown is 40 seconds).

(Super Armor / Back Attack / Can dash through boss)

Fatal Step: Teleport to your mouse location and perform a slash. Grant “Killer Instinct” after use.

Killer Instinct: Dagger, Shadow, and Swoop Skill Damage +20/40/60% for 10 seconds.

Chaos Enhancement
(0/5)

Chaos Mode duration -2 seconds when Swoop Skill is used.

Dagger, Shadow, and Swoop Skill Damage +1.2/2.4/3.6/4.8/6% in Chaos Mode.

Leap Tree

Tier 2

Cheap Blade

(0/3)

Shadow Knife Crit Rate +20%.

Shadow Knife Persona Gauge Gain -90%.

Shadow Knife Cooldown -12/24/36%.

Cruel Blade

(0/3)

Shadow Knife Damage +20/40/60%.

Shadow Knife Persona Gauge Gain +100%.

Assassin's Trace

(0/3)

Final Step Damage +9/18/28% in Chaos Mode.

Final Step Crit Rate +10/15/20% on successful Back Attacks.

Shadow Beast

(0/3)

Final Step Crit Rate +10/20/30%.

Final Step Crit Damage +5/10/15% when in Persona Mode.

New Skills

T Skill

Shadow Knife
(Video) (Codex)

Finishing Step
(Video) (Codex)

ALT+VSkill

Cadenza del Luna
(Video) (Codex)

Requiem del Sol
(Video) (Codex)

Shadowhunter

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Demonic Impulse

+0/15/30%
Crit Rate while transformed.

The Composure effect does not activate when Demonize ends.

Upon Demonize, Demon Skill Cooldown is reset.

Demonic Impulse

(0/1)

Composure does not activate when Demonize ends.

Perfect Suppression
(0/3)

Demonize Disabled.

Restore 1/2/3% mana after you trigger Shadowburst.

Original T3 Engraving for Reference!

Perfect Suppression

+20/28/36%
 damage to Normal Skills

+50% gauge generation

Tier 2

Instinct Enhancement

(0/3)

Upon Demonize, Demon Skill(Excluding T Skill) cooldown -
30/60/100%.

Shadowburst Control
(0/3)

Shadowburst Meter Generation +
20/35/50%.

Tier 3

Chaos Training
(0/5)


Demon Skill Damage +
1.2/2.4/3.6/4.8/6%.

Cooldown of Demonic Movement Skill -1/2/3/4/5% when you land a Demon Skill.

Chaos Enhancement

(0/3)

Demonic Mode Crit Rate +10/20/30%.

Weapon Training
(0/3)


Normal Skill Damage +
8/20/32%.

Shadowburst Absorption
(0/5)

Outgoing Damage +0.6/1.2/1.8/2.4/3%.

Restore 1/1/2/2/3% Shadowburst meter per second for 3 seconds when Shadowburst is triggered.

Tier 4

Corrosion
(0/5)


Grant
3 stacks of “Chaos Crystal” when entering Demonic Mode.

Chaos Crystal: Demon Skill Damage +0.7/1.4/2.4/2.8/3.5% per stack.

(Demonic Skill Damage +2.1/4.2/7.2/8.4/10.5%)

-1 stack when you get pushed or CCed (5 second Cooldown).

Bloody Piercing

(0/3)


Blood Piercing” available on X key. Can be used when “Bursting Chaos” effect is present.

(Video Example)

(Super Armor)


Grant “
Chaos Shard” per Demon Skill hit.

Chaos Shard: Grant “Bursting Chaos” at 60 stacks.

Additional Chaos Shards cannot be gained after Bursting Chaos is used.


Level II - III
Bursting Chaos Damage +70/140%

Storm Grinding
(0/3)

Storm Grinding” available on X key (Base Cooldown 36 seconds).

(Video Example)

(Super Armor + Back Attack + Medium Stagger)

Storm Grinding Damage +10/80/160% when 20% Shadowburst meter is consumed.

Grant “Shadow Shard” after using Shadowburst.

Shadow Shard: Grant “Shadow Inject” at 3 stacks. Lasts for 20 seconds.

Shadow Inject: restore 20% Shadowburst meter on Storm Grinding use.

Enh. Release Shadowburst
(0/5)



Outgoing Damage +
1.2/2.4/3.6/4.8/6% after using Shadowburst.

Leap Tree

Tier 2

Malicious Authority

(0/3)

Wild Slash Damage +12/24/35%.

Wild Slash Crit Damage +6/13/20% when Shadowburst Meter is 50% or higher.


Hellish Infusion
(0/3)

+20% Shadowburst Meter when Wild Slash is used.

Wild Slash Damage +15/30/45%.


Hell's Frenzy
(0/3)

Blood Marsh Damage 14/28/42%.

Blood Marsh is now a Normal Skill

Blood Marsh Cast Time is Reduced allowing you to cast the next Skill immediately.

Demon’s Ascension

(0/3)

Blood Marsh Damage +18/37/56%.

Blood Marsh now hits 3 more times.

New Skills

T Skill

Wild Slash
(Video) (Codex)

Blood Marsh
(Video) (Codex)

ALT+VSkill

Darkness Blast
(Video) (Codex)

Ray of Ruin
(Video) (Codex)

Souleater

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Full Moon Harvester

+3/8/14% Crit Rate

+5% Possession Meter when consuming Soul Stones

Upon entering Deathlord Mode

all Deathlord Skills are reset and gain +5/10/15% damage and

+50/60/70% CDR.

Soul Affinity
(0/3)


Crit Rate +
3/8/14%.
Possession Gauge +
5% when Soul Stone is used.

Night’s Edge
(0/3)

Possession Meter turns into Edge Meter, disabling Deathlord Mode. Edge Meter increases upon using Deathlord Skills. When the Edge Meter is full, Deathlord Skills are disabled for 12 seconds, but Ghast Skills are enhanced. Using Deathlord Skills does not consume Soul Stones. Upon gathering 3 Soul Stones, consume all and enhanced the next Deathlord Skills used.

Ghast Skill Damage +
40/80/120% in Soul Snatch mode.

Original T3 Engraving for Reference!

Night's Edge

Possession Meter
 is changed to Edge Meter. Deathlord Mode is disabled.

+20/30/40% damage to Ghast Skills and Deathlord Skills.

Enhanced Deathlord Skills deal 25/35/50% more damage and generate 30% Edge Meter.

At full Edge Meter, Deathlord Skills are disabled but attack speed, movement speed, mana regen, and Ghast Skills are enhanced.

Tier 2

Full Moon Harvester
(0/3)


Deathlord Skill(Excluding T Skill) Cooldowns reset when you enter Deathlord mode.

Deathlord Skill Damage +
3/6/9% in Deathlord mode.

Death Refinement

(0/3)

Soul Gauge Gain +
20/40/60%.

Deathlord and Ghast Skill Damage +
18/30/42%.

Tier 3

Soul Amplification
(0/5)


Deathlord mode duration is now
10 seconds. Skill Damage +1.6/3.2/4.8/6.4/8% in Deathlord mode.

Execution Enhancement
(0/3)


Deathlord Skill(Excluding T Skill) Cooldown -
20/45/70% in Deathlord mode.

Broken Edge
(0/3)

Enhanced Deathlord Skill Damage +20/35/50%.

Soul Enhancement
(0/5)


Ghast and Deathlord Skill Damage +
0.6/1.2/1.8/2.4/3%.

Cooldown -1/1/2/2/3% when Enhanced Deathlord skill hits.

Tier 4

Soul Guide
(0/5)


Possession Gauge +
1% every 5/4.4/3.8/3.2/2.6 seconds in combat. Deathlord Skill Damage +1.2/2.4/3.6/4.8/6%.

Soul Resonance
(0/3)

Max Soulstones is now 4.

4 Deathlord skills can be used in Deathlord mode.

Level II - III
Outgoing Damage +
6/12%.

Soul Decapitation
(0/3)

Soul Execution” Available on Z key.

(Video Example)

(Super Armor + Low Stagger + Weakpoint)

Using Soul Execution ends Soul Snatch.

Level II - III
Soul Execution Damage +80/160%

Soul Control
(0/5)

Soul Snatch Duration +0.6/1.2/1.8/2.4/3 seconds.

Ghast and Stygian Skill Damage +1/2/3/4/5%.

Leap Tree

Tier 2

Death March of Darkness
(0/3)

Fatal Finale Damage +12/24/36%.

Fatal Finale Crit Damage +15/30/45% in Deathlord.

Soul Harvester

(0/3)

Fatal Finale Damage +16/35/52%.

Fatal Finale Cooldown -10/15/25% when casted in Normal State.

Judgement

(0/3)

Frenzy Scythe Damage +3/6/10%.

Frenzy Scythe Cast Time Reduced.

Frenzy Scythe Cooldown -10/21/32 seconds.

Soul Searching

(0/3)

Frenzy Scythe Damage +8/16/24%.

Grant Push Immunity while casting Frenzy Scythe.

Frenzy Scythe Crit Damage +7/14/21% in Soul Snatch.

New Skills

T Skill

Fatal Finale
(Out of Form : Video) (In State : Video)

(Codex)

Frenzy Scythe

(Video) (Codex)

ALT+VSkill

Deadly Combination
(Video) (Codex)

Fatality
(Video) (Codex)

Aeromancer

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Wind Fury

+2.8/6/12% Crit Rate at Max Move speed (140%)

+8.8/18/36% Crit DMG at Max Attack Speed (140%)

+12% Attack and Move Speed for allies when Sun Shower is active
Sun Shower is now an Umbrella skill

Raindrop Meter consumption +50%

Wind Fury
(0/1)

Sun Shower is now an Umbrella Skill and Sun Shower Damage is increased. Raindrop Gauge Consumption +50% and Sun Shower Range is slightly reduced. Sun Shower no longer inflicts -10% Attack Power to enemies but instead grants +12% Attack and Move Speed to self and allies in Sun Shower.

Drizzle
(0/3)

Raindrop Gauge Consumption -16/32/50%.

Original T3 Engraving for Reference!

Drizzle

+7/15/30% Damage to Weather skills

Raindrop Meter consumption -50%

Tier 2

Ventilation
(0/3)

+4/8/12% Raindrop Gauge when an Umbrella Skill is used 3 seconds of another Umbrella Skill.

Rain Shield
(0/3)

When Sunshower is active, grant a shield equal to 3/6/9% of your Max HP for Allies in Sunshower. The shield lasts for 5 seconds and can only be applied once per Sun Shower.

Tier 3

Natural Flow
(0/5)

Outgoing Damage +1.2/2.4/3.6/4.8/6% when Sun Shower is active.

Swiftness
(0/3)

Crit Damage +40/80/120% of Attack Speed Bonus.

(Crit Damage +16/32/48% at Max Attack Speed)

Crit Rate +10/20/30% of Move Speed Bonus.
(Crit Rate +
2.8/6/12% at Max Move Speed)

Sunny Day
(0/3)

Weather Skill Damage +11/22/33% when Sun Shower is Active.

Annealing
(0/5)

Crit Rate +1/2/3/4/5% for 8 seconds after using an Umbrella Skill.

Crit Damage +4/8/12/16/20% for 8 seconds after using a Weather Skill.

Only one effect can be present.

Tier 4

Path of the Wind
(0/5)

Grant “Path of the Wind” when Sun Shower is active.

Path of the Wind: Umbrella Skill Damage +0.6/1.2/1.8/2.4/3% for 30 seconds. Max 2 stacks.

(Umbrella Skill Damage +1.2/2.4/3.6/4.8/6%)

Dividing Space
(0/3)

Dividing Space” available on X key (Video Example)
(Base Cooldown is
22 seconds).
(Super Armor + High Stagger)

Level II - III
Dividing Space Damage +100/200%.

Dazzling Day
(0/3)

Dazzling Day” available on X key.

Can only be used when Rainbow buff is active, consumes all Rainbow stacks on use.

(Video Example)

 (Base Cooldown is 30 seconds)

(Super Armor + Mid-High Stagger + Level 2 Weakpoint)

Grant “Rainbow” when Weather Skill is used during Sun Shower.

Rainbow: Dazzling Day Damage +10/40/70%. Max 5 stacks.

(Dazzling Day Damage +50/200/350%)

Vapor Charge
(0/5)

Grant “Vapor Charge” when Umbrella or Weather Skill is used during Sun Shower.

Vapor Charge: Sun Shower Damage +4/8/12/16/20%. Max 3 stacks.

(Sun Shower Damage +12/24/36/48/60%)

Leap Tree

Tier 2


Perfect Rendering
(0/3)

Thundering Gust Damage +10/20/30%.

Thundering Gust now has a Perfect Zone.

Thundering Gust Crit Damage +40/80/120% on Perfect Zone.


Enhanced Rendering

(0/3)

Thundering Gust Damage +25/50/75%.

Thundering Gust is now a Normal Skill.


Temperature Soar

(0/3)

Summer Sunshine Damage +25/50/75% when Overcharged.


Embrace of Sunlight

(0/3)

Summer Sunshine Damage +12/24/36%.

Increase Summer Sunshine Charge Speed when in Sun Shower.

Summer Sunshine Crit Damage +25/50/75% when in Sun Shower.

New Skills

T Skill

Fulmination
(Video) (Codex)

Summer Sunlight
(Video) (Codex)

ALT+VSkill

Akasha's Wave
(Video) (Codex)

Kahn's Territory
(Video) (Codex)

Artist

Enlightenment Tree

Tier 1

Original T3 Engraving for Reference!

Full Bloom

Casting Sunrise heals all nearby party members by +7/11/15% within 24 meters of the Artist and Sun Marble.

Harmony of the Sun
(0/1)

Grants Status Immunity while casting Moonfall or Sunrise.

Recurrence
(0/3)

Grant “Recurrence” after using Moonfall or Sunrise.

Recurrence: Crit Rate +4/8/12% for 60 seconds.

Original T3 Engraving for Reference!

Recurrence

When using Moonfall gain +6/9/12% Crit Rate and +20/30/40% Crit Damage for 60s.

Tier 2

Full Bloom
(0/3)

When casting Sunrise, party members within 24 meters of Artist and Sun Marble recover 7/11/15% of your Max HP.

Harmony of the Moon
(0/3)

The “Recurrence” buff lasts an additional 20/40/60 seconds.

Tier 3

Sunlight Fading Away
(0/5)

Grant 2/4/6/8/10% of your Max HP Shield for 5 seconds to you and your party members after casting Moonfall.

Blessing of the Sun
(0/3)

Move Speed for you and your party members +3/6/10% for 10 seconds after casting Moonfall.

Moon Blessing
(0/3)

Recurrence buff now also includes Crit Damage +13/26/40%.

Shadow of the Moon
(0/5)

Grant “Shadow of the Moon” after using Moonfall.

Shadow of the Moon: Outgoing Damage +0.6/1.2/1.8/2.4/3% for 120 seconds. Max 2 stacks

(Outgoing Damage +1.2/2.4/3.6/4.8/6%)

Tier 4

Strengthen Brand
(0/5)

Brand nearby enemies within 12 meters for 4/5/6/7/8 seconds after using Moonfall, Sunrise, or Moonrise.

The Setting Moon
(0/3)

You can cast 1 Harmony Orb Moonfall.

Sunrise Range +0/1/2 meters.

1 Harmony Orb Moonfall: Outgoing Damage +10% for 5 seconds.

2 Harmony Orb Moonfall: Refund 5% of Harmony gauge.

Rising Moon
(0/3)

Sunrise replaced with “Moonrise” on X key.

(Image Example)

Moonrise: Summon a Moon Marble, after 60 seconds, a 7 meter explosion will occur.

Moonfall can trigger Moon Marble explosion (Base Cooldown is 30 seconds).

Level II - III
Moonrise Damage +100/200%.

Vagabond
(0/5)

Outgoing Damage +1.6/3.2/4.8/6.4/8% when not in a party.

Leap Tree

Tier 2

Dragon Ball

(0/3)

Mir Engrave Cooldown

-5/10/15%.

Ascension

(0/3)

Mir Engrave grants +4/8/12% Move Speed and +2/4/6% Attack Speed to Self and Party Members for 12 seconds.

Explosive Ink

(0/3)

Cowherd Damage +22.5/47.5/72.5%.

Cowherd now applies “Black Ink

Black Ink: Inflict massive damage within a 5 meter radius when foe dies. Lasts for 5 seconds.

Earthshaker

(0/3)

Cowherd Damage +5/25/45%.

Cowherd deals an additional 5% damage each time foe gets hit by Cowherd. This effect can go up to 25.0%.

New Skills

T Skill

Paint: Dragon Engraving
(Video) (Codex)

(Easter Egg)

Paint: Cattle Drive
(Video) (Codex)

ALT+VSkill

Dream Blossom Garden
(Video) (Codex)

Provides 30s Crisis Evasion to Party

Holy Beast Summon: Phoenix
(Video) (Codex)


We created a public discord,

check it out at discord.gg/loanexus!


Bonus Info

T4 New Runes

Poison

Upon skill hit, apply “Poison” for 3 seconds (Legendary 6s)

Available Levels: Uncommon, Legendary
Acquired From: Field Boss

Vision

Skill Casting Speed by 8%. Skill Stagger by 16%

Available Levels: Epic
Acquired From: Guardian


Fortified

Skill Casting Speed -10%. Incoming Damage Reduction 10%. Gain 10% Shield of Max HP

Available Levels: Legendary
Acquired From: Chaos Gate

T4 Gem Conversion

T3 gems work in T4 and can be converted into T4.
1% Support Efficiency per level on DMG Gems.

DMG

CDR

T3

T4

T3

T4

1

3%

-

1

2%

-

2

6%

-

2

4%

-

3

9%

1

8% + 0% AP

3

6%

1

6% + 0% AP

4

12%

2

12% + .05% AP

4

8%

2

8% + .05% AP

5

15%

3

16% + .1% AP

5

10%

3

10% + .1% AP

6

18%

4

20% + .2% AP

6

12%

4

12% + .2% AP

7

21%

5

24% + .3% AP

7

14%

5

14% + .3% AP

8

24%

6

28% + .45% AP

8

16%

6

16% + .45% AP

9

30%

7

32% + .6% AP

9

18%

7

18% + .6% AP

10

40%

8

36% + .8% AP

10

20%

8

20% + .8% AP

-

9

40% + 1% AP

-

9

22% + 1% AP

-

10

44% + 1.2% AP

-

10

24% + 1.2% AP

T4 Bracelet

T4 Bracelets are guaranteed to have Leap Points, 9 for Relic and 18 for Ancient

T3 Bracelets cannot be converted to T4 Bracelets

T4 Bracelets have 4 Rolls +3 with Tickets from Brelshaza Kazeros Raid

T4 Bracelets lets you choose to keep current effects after rolling

Effect

Acquisition

Vitality 3000-5000(Relic) 4000-6000(Ancient)

  • Fixed Effect
  • Granted Effect

Main Stat 6400-12800(Relic) 9600-16000(Ancient)

  • Fixed Effect
  • Granted Effect

Sub Stat 41-100(Relic) 61-120(Ancient)

  • Fixed Effect
  • Granted Effect

Attack and Move Speed +3/4/5/6%

  • Fixed Effect
  • Granted Effect

Damage to Trash Mobs +3/4/5/6%

  • Fixed Effect
  • Granted Effect

Damage taken from Trash Mobs -4/6/8/10%

  • Fixed Effect
  • Granted Effect

Physical Defense +4000/5000/6000/7000

  • Fixed Effect
  • Granted Effect

Magic Defense Increase +4000/5000/6000/7000

  • Fixed Effect
  • Granted Effect

Max HP Increase +8400/11200/14000/16800

  • Fixed Effect
  • Granted Effect

Combat HP Recovery +80/100/130/160

  • Fixed Effect
  • Granted Effect

Combat MP Recovery +6/8/10/12%

  • Fixed Effect
  • Granted Effect

Movement and Stand-up Cooldown -6/8/10/12%

  • Fixed Effect
  • Granted Effect

Grant Push Immune and Status Ailment until Hit (Cooldown 90/80/70/60)

  • Fixed Effect
  • Granted Effect

Crit Rate  +2.6/3.4/4.2/5% and

Multiplicative Crit Damage +1.5%

  • Granted Effect

Crit Damage +5.2/6.8/8.4/10% and

Multiplicative Crit Damage +1.5%

  • Granted Effect

Damage to Enemies +1.5/2/2.5/3% and

Damage to Staggered Enemies +3.5/4/4.5/5%

  • Granted Effect

Additional Damage +2/2.5/3/3.5% and

Damage to Demon and Arch Demon Type + 2.5%

  • Granted Effect

Damage to Enemies +4/4.5/5/5.5% but

Skill Cooldown +2%

  • Granted Effect

Inflict -1.5/1.8/2.1/2.5% Defense Reduction on Foe’s Hit for 8 seconds,

this effect is Party Wide and can only be applied once per Party.

AP Buff Efficiency +1.5/2/2.5/3%

  • Granted Effect

Inflict -1.5/1.8/2.1/2.5% Crit Resistance on Foe’s Hit for 8 seconds,

this effect is Party Wide and can only be applied once per Party.

AP Buff Efficiency +1.5/2/2.5/3%

  • Granted Effect

Inflict -3/3.6/4.2/4.8% Crit Damage Resistance on Foe’s Hit for 8 seconds, this effect is Party Wide and can only be applied once per Party.

AP Buff Efficiency +1.5/2/2.5/3%

  • Granted Effect

Allies with a Party Wide Protective Effect(Shield, DR, Healing) Damage +1.5/2/2.5/3% for 5 seconds,

this effect is Party Wide and can only be applied once per Party and does not apply to effects without a duration.

AP Buff Efficiency +1.5/2/2.5/3%

  • Granted Effect

When an Attack hits, Weapon Power +1000/1160/1320/1480 and Move Speed +1% for 10 seconds. Stacks up to 6 times.

(Weapon Power +6000/6960/7920/8880 and Move Speed +6%)

  • Granted Effect

Weapon Power +6300/7200/8100/9000

When HP is above 50%, Weapon Power +1800/2000/2200/2400 for 5 seconds after an Attack hits.

  • Granted Effect

Weapon Power +6000/6900/7800/8700

When an Attack hits, Weapon Power +120/130/140/150 for 120 seconds.

Stacks up to 30 times and can only generate a stack every 30 seconds.

(Weapon Power +3600/3900/4200/4500)

  • Granted Effect

Damage to Enemies +1.5/2/2.5/3%

  • Granted Effect

Additional Damage +2.5/3/3.5/4%

  • Granted Effect

Back Attack Skill Damage +2/2.5/3/3.5%

  • Granted Effect

Front Attack Skill Damage +2/2.5/3/3.5%

  • Granted Effect

Non-Positional Skill Damage +2/2.5/3/3.5%

Does Not Apply to Awakening

  • Granted Effect

Shield and Healing Efficiency +2/2.5/3/3.5%

  • Granted Effect

AP Buff Efficiency +3/4/5/6%

  • Granted Effect

Damage Buff Efficiency +4.5/6/7.5/9%

  • Granted Effect

Crit Rate +2.6/3.4/4.2/5%

  • Granted Effect

Crit Damage +5.2/6.8/8.4/10%

  • Granted Effect

Weapon Power +6300/7200/8100/9000

  • Granted Effect