We created a public discord,
check it out at discord.gg/loanexus!
안녕하세요 한국 친구들, 우리의 노고를 즐기시기 바랍니다.
Thank you to the helpers:
- Lustboy ← Support his Stream (He did a lot of translations)
- Civo - Compiled Document
- Vanguard - Pally, Bard, Artist
- Oichoiboi - Striker, Deadeye, GS, Glaivier
- Loyalar - WD
- Poyo - Reaper
- Cac - Machinist
- Nolife - Aero, DB
- Spyro - Runes
- Spy - Scrapper
- Pajaka - Level Values
- Asuun - Level Values
- Escape - Data
Evolution Points | |
Armor | +8 per Relic Gear piece (40 Total) |
+20 per Ancient Gear piece (100 Total) | |
Combat Level | +1 Point per level after 50 (20 Total) |
| |
Enlightenment Points | |
Accessories | Relic Accessories
|
Ancient Accessories
| |
Combat Level | +1 Point per level after 50 (20 Total) |
Horizontal |
(14 Total, 3 unlocked in a future update) |
Karma System | +1 Every 5 Levels (6 Total) |
| |
Leap Points | |
Bracelets | Relic Bracelet
|
Ancient Bracelet
| |
Combat Levels | +2 Per Level after 50 (40 Total) |
Karma System | +2 Every 5 Levels (12 Total) |
40 Currently available (70 Total) | |
We created a public discord,
check it out at discord.gg/loanexus!
Evolution Tree (Global for ALL Classes) | ||||||
Tier 1 | Crit Crit +50 | Specialization | Domination | Swiftness | Endurance | Expertise |
Tier 2 | Boundless Mana Skill Cooldown -7/14% Mana Consumption -10/20% | Illicit Evolution Damage +5/10% | Keen Crit Rate +4/8% | Limit Evolution Damage +10/20/30% | Optimized Skill Cooldown excluding Awakening -4/8% | Goddess of (0/3) Grant “Battle Blessing” on self and nearby party members when in combat. (No circle and is map wide) |
Tier 3 | Unlimited Evolution Damage +8/16% | Zealous Crit Rate +12/24% | Strike
Crit Rate +10/20% | Destruction Charger Evolution Damage +12/24% | Dominion Timing (0/2) Skill Cooldown excluding Awakening -5/10% Evolution Damage +8/16% | Passionate Dance (Requires Goddess of Blessings III) Identity Gauge Gain on hit +10/20% Grant “Dance of Passion” on self and nearby party members when in combat.
(No circle and is map wide) |
Tier 4 | Blunt Evolution Damage +7.5/15%. Max Crit Rate is 80%. 120/140% of Exceeded Crit Rate will be converted into Evolution Damage. Up to 50/70% Evolution Damage can be gained from this node. | Supersonic 5/10% of BONUS Attack and Move Speed converts into Evolution Damage. 10/20% of excess bonus Attack and Move Speed converts to Evolution Damage. Up to 12/24% Evolution Damage can be gained from this node. | Infighting Grant “Head On” on hit. | Standing Striker Evolution Damage +6/12% +1 stack every 2 seconds. -3 stacks when knocked. (Evolution Damage +4.5/9% | MP Furnace Brand Power +10/20%. (Ark Passive Nodes and Tripods do not affect this) Up to 12/24% Evolution Damage can be gained from this node. (480 Mana for Max Efficiency) | Stable Manager Brand Power +10/20%. Identity Gauge Gain -3/6%. |
Leap Tree | ||||||
Tier 1 | Transcendent Power (0/5) [4 Points]
| Charged Fury (0/5) [4 Points] Remaining Cooldown of Awakening(V) -10/20/30/40/50% When Hyper Awakening Skill(Alt V) Gauge is full. | Awakening Amplifier (0/3) [2 Points] Max Awakening(V) Use +1/2/3. | Unleashed Power (0/5) [4 Points] Hyper Awakening Technique(T) Damage +3/6/9/12/15%. | Release Potential (0/5) [4 Points] Hyper Awakening Technique(T) Cooldown -2/4/6/8/10%. | Instant Spell (0/3) [2 Points] Hyper Awakening Technique(T) Attack Speed +4/8/12%. Hyper Awakening Technique(T) Mana Consumption -30/60/90%. |
Berserker | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Berserker’s Technique Exhaustion removed. | Strong Body Becomes push immune for 0.5/1.5/2.5 seconds when you enter Burst mode. | Mayhem Enter Mayhem mode when you Burst.
All incoming Damage -72%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing and 25% of shield. Press the X key to cancel Mayhem Mode. Cannot enter Mayhem Mode again for 30s. | Original T3 Engraving for Reference! Mayhem 25% new Hp Threshold Healing efficiency is 40% Shield efficiency is 25% |
Tier 2 | Body Activation | Fury Activation | ||
Tier 3 | Body Awakening Restore 8/10/12/14/16% mana when you enter Burst or Mayhem mode. Increase Damage by 0/1/2/3/4%. | Berserker’s Technique | Cold Fury | Fury Stimulation Crit Damage +3/6/9/12/15% during Burst or Mayhem mode. |
Tier 4 | Fury Consumption In Burst or Mayhem mode, using Blood Rush, Dark Rush, or normal skills consumes 5/10/15/20/25% Fury gauge of base cooldown. (Video Example) Ex: Using a 36 second cooldown skill, removes 9% gauge from your Fury but increases damage by 7.5%. | Enhanced Burst Enhanced Burst: Outgoing Damage +6/12/18%. Buff duration cannot exceed 12 seconds. | Enhanced Shadow Enhanced Shadow: Outgoing Damage +0.7/1.4/2.1%. Max 10 stacks. | Rush Movement Skill cooldown resets when you enter Burst or Mayhem mode. Movement Skill Travel Distance -1 meters but Cooldown -2 seconds. Grant “Rush” after using Movement Skill. |
Leap Tree | ||||
Tier 2 | Ruthless Strike (0/3) Fury Method Damage +0/18/36%. Fury Method Continuous Slash Damage +35%. | Rage Cycle (0/3) Fury Method Damage +0/18/36%. Fury Method Cooldown -9 seconds when you enter Burst or Mayhem mode. | Rage Amplification (0/3) Blood Slash Fury Gauge +50/75/100%. Blood Slash Crit DMG +58/116/174% when in Burst or Mayhem mode. | Slash (0/3) Blood Slash Damage +10%. Blood Slash Last Hit Damage +16/51/86%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Bloody Surge | |||
Slayer | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Punisher during Burst Mode +5/10/20% Bloodlust Crit % Exhaustion removed -25% Burst Meter gain -50 Burst Mode duration | Tireless Strength | Endless Fury | Original T3 Engraving for Reference! Predator +3/6/10% Fury meter +1/2/3% mana per hit Removes Bloodlust (Z) |
Tier 2 | Enhanced Skill | Predator | ||
Tier 3 | Quenched | Punisher | Frenzy | Combat Instinct
+1/2/3/4/5%. |
Tier 4 | Overwhelming Terror Mark “Terrified” debuff and Damage Amplification for 15 seconds on enemies hit by Identity. Terrified is only for Slayer self buff. Damage Amplification is party synergy | Unstoppable Fury Grant “Enhanced Burst” when you use Bloodlust in Burst mode. (Video Example) | Deepening Fury “Blood Energy” now recovers an additional 5% Mana and grants “Enhanced Burst” (same name as 4-2, but diff effect) (Outgoing Damage +10/20/30%) | Ruthless Strike |
Leap Tree | ||||
Tier 2 |
Spiral Blade is now a Charge Skill. Spiral Blade Damage +10/20/30%. Spiral Blade Last Hit Damage +40/80/120% when Overcharged. |
Spiral Blade Damage +20/40/60%. Spiral Blade now charges without preparation. Spiral Blade Travel Distance +4 meters. |
Flame Blade Damage +12/24/36%. Flame Blade Damage +10/20/30% when Overcharged. |
Flame Blade Damage +10/20/30%. Flame Blade Crit Damage +30/60/90%. Flame Blade Charge Stage -1. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Rage Slasher | |||
Destroyer | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Rage Hammer +6/12/18% Crit Damage | Gravity Armor | Gravity Shock | Original T3 Engraving for Reference! Gravity Training |
Tier 2 | Sharp Hammer | Gravity Charge | ||
Tier 3 | Enhanced Gravity Release | Rage Hammer | Gravity Training +10/20/30%. Outgoing Damage +6/12/20%. | Enhanced Zone Crit rate +2/4/6/8/10% in Gravity Release/Hyper Gravity mode. |
Tier 4 | Gravity Conversion Outgoing Damage +4/8/12/16/20% of Crit Rate. | Gravity Release (0/3) Gravity Release Mode: Grant Push Immunity and Skills can be used. Concentrated Skill can generate Cores but gravity shield and damage reduction effects no longer apply. Gravity Aura effect is maintained but the penalty gauge reduction when hit by boss rank or higher is also maintained. However, Gravity Gauge is not generated when cores are used in Gravity Release Mode. Outgoing Damage +10% in Gravity Release Mode Gravity Release Skill Damage +15/35/55%. +14% Gravity Gauge when a Gravity Release Skill is used in Normal State. Gravity Release Skill Damage +20/45/70% when used within 10 seconds of Gravity Release Mode. Gravity Release Mode ends when Gravity Release Skill animation is over. | New Core Basic attack Outgoing Damage +8/14/22% per core. | Gravity Acceleration |
Leap Tree | ||||
Tier 2 | Focused Assault Chain Strike Cooldown -0.7 seconds each time a basic attack hits in Hypergravity and Gravity Release mode. Chain Strike Initial Hit is Removed. Chain Strike Damage +15/40/65. | Gravity Preservation Chain Strike Damage +25/50/75%. Chain Strike can now change Attack Direction. Grant 10% of Max HP Gravity Shield on Chain Strike use. | Gravity Accumulation Super Nova Damage +2/4/7% to 12/27/42% based on Charge Level. Grant Push Immunity and Status Immunity while casting Super Nova. Grant 10% of Max HP Gravity Shield on Super Nova use. | Circulating Energy Super Nova Cooldown -0.7 seconds each time a basic attack hits in Hypergravity and Gravity Release mode. Super Nova Restores 40/46/52% Gauge when used in Normal mode. Super Nova Charge Stage reduced to 3. Super Nova Overcharge Damage +20%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Gunlancer | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Lone Knight | Lance Training | Fortified | Original T3 Engraving for Reference! Combat Readiness +30/40/50% Defensive Stance shield. +2/3/4% damage for 10s when hitting or being hit in Defensive Stance. (up to 3 stacks, 1s cooldown on stack gain). |
Tier 2 | Precision | Combat Readiness (Outgoing Damage +6/9/12%) | ||
Tier 3 | Empower Efficiency | Lone Knight | Skilled Tactician | Tactical Training Normal Skill Crit Rate +1.6/3.2/4.8/6.4/8% in Defense state. |
Tier 4 | Lance Master Gunlance Skill Damage +6/7/8/9/10% in Defense state. | Lance Strike Stance Defensive Stance is now “Enhanced Lance”. Move Speed reduction is now 20%. Enhanced Lance: Gunlance Skill Damage +8/16/24%. | Vanguard’s Mindset Battle Ready: Normal Skill Damage +39/42/45%.
(Outgoing Damage 16/20/24%) | Tactical Maneuver (Video Example) |
Leap Tree | ||||
Tier 2 | Impulsive (0/3) Shield Dash Dash Speed +20%. Shield Dash can pierce through normal monsters. Shield Dash deals an Additional 7.5/15/22.5% Damage while dashing. Stacks up to 3 times. (Additional Damage 22.5/45/67.5%) | Vanguard's Protection (0/3) Shield Dash Distance +40%. Shield Dash Cooldown -25/37.5/50%. Grant nearby party members a 20% of Max HP shield for<$MACRO bufftime_st @1:2175700/> seconds when dashing. | Critical Spear (0/3) Spear Dash Last Hit Damage +64/112/160%. | Quick Spear Art (0/3) Spear Dash Damage +10/22.5/35%. Spear Dash Cooldown -12/18/24%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Paladin | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Judgment | Sacred Duty Sacred Executioner’s duration +100/125/150%. | Divine Protection Grant Status Immunity while casting Blessed Aura. | Original T3 Engraving for Reference! Blessed Aura |
Tier 2 | Faith Training Punishment Skills grant +30/60/100% piety meter while in Normal Mode. | Blessed Aura While Blessed Aura is active, you and your party members take 10/15/20% less damage and restore 2% of your max HP every 2.5/2/1.5 seconds. | ||
Tier 3 | Empowered Punishment During Sacred Executioner, Punishment skills’ stagger +2/4/6/8/10%, and Crit Rate +1/2/3/4/5%. | Judge Punishment Skill Damage +10/20/30%. Sacred Executioner Duration +100/125/150%. | God’s Protection Combat Resource Recovery (including Scouter Battery for example) +5/10/15% while under the effect of Blessed Aura. | Healing Light When you cast Blessed Aura, heal all allies within 24 meters for 1.2/2.4/3.6/4.8/6% of your max HP. |
Tier 4 | Zeal Grant “Fever” after a Punishment skill hits during Sacred Executioner every 0.5 seconds. Fever: Crit Damage +1.6/3.2/4.8/6.4/8.0% for 10 seconds. Max 3 stacks. | Knight of God Piety meter is always at max, but you cannot use divine skills. During Sacred Executioner, you do not lose piety and your critical hits deal +15/20/25% damage, but the cooldown of Sacred Executioner is increased by 8 seconds and your skills deal 15/12.5/10% less damage. When you hit a foe with a Punishment skill, inflict “Target Weak Point” Target Weak Point: On Crit Hit, incoming Damage +8% for 5 seconds. (Party Synergy, same as Glaivier’s) | Deepened Faith Increases Blessed Aura size by 10/20/30%. Blessed Aura can now be used when Piety Meter is above 75%. Restore 70% of remaining gauge when Blessed Aura is turned off. | Light’s Vestige Brand enemies within 24 meters for 6/7/8/9/10 seconds after using Blessed Aura. |
Leap Tree | ||||
Tier 2 |
Judgment Execution prep time is reduced. Judgment Execution Damage +15/32.5/50%. |
Judgment Execution Last Hit Damage +25/50/75%. |
Grant yourself and party members within a 24m radius a shield for 7/14/21% of Max HP for 10 Seconds when you cast Divine Justice. |
Faith Gauge +1/2/3% per second for 6 seconds after casting Divine Justice. |
New Skills | ||||
T Skill | Execution of Judgment (Codex) | |||
ALT+VSkill | Alithanes's Devotion Provides 30s Crisis Evasion to Party | |||
Arcanist | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Empress’s Grace When Ruin Hits restore 30% of consumed MP. | Empress’s Grace When Ruin hits, recover 20/35/50% of consumed MP. | Order of the Emperor | Original T3 Engraving for Reference! Emperor +0/30/80% Damage to Emperor Card Add the Emperor, Chancellor, and Prince to your deck. Remove Balance and Judgment from your deck. |
Tier 2 | Empress’s Trick | Emperor’s Bestowal Gift of the Emperor II | ||
Tier 3 | Empress’s Greed (0/5) +0.9/1.8/2.7/3.6/4.5%. Deck Gauge Gain +4/8/12/16/20%. However, reduce Gauge Gain from Normal Skills by 50%. | Empress’s Banquet | Feast of the Emperor Normal Skill Damage +14/28/43%. | Emperor’s Mercy Normal Skill Crit Rate +1.6/3.2/4.8/6.4/8%. |
Tier 4 | Empress’s Knight (Video Example) | Empress’s Whisper +6/13/20%. Stacking Skill Cooldown -2/4/6%. Additionally, Attack Speed +8% for 6 seconds when you hit a Ruin skill on a foe. | Another Emperor (Video Example) | Emperor’s Judgment Normal and Stacking Skill Damage +2/4/6/8/10%. |
Leap Tree | ||||
Tier 2 | Hidden Card The Sun Damage +6/13/20%. 15/30/50% Chance to draw a card on Last The Sun Hit. | False Deal The Sun Damage +12/26/40%. The Sun Crit Damage +10/20/30%. | Devil’s Deceive The Devil Damage +2/4/6%. The Devil Crit Rate +10/20/30%. 20/30/40% Chance for The Devil to not consume Ruin Stacks. | Quads The Devil Damage +6/13/20%. The Devil Damage +6/13/20% to foe’s with Full Ruin Stacks. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Sorceress | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Igniter +30% Crit Rate and +55% Crit Damage during Z | Igniter triggered, remaining Skill Cooldowns -33/41/50%(Excluding T Skill, Awakening, and Movement Skill) | Reflux Disables Arcane Rupture, but Skill Cooldown -3/6/10%. | Original T3 Engraving for Reference! Reflux -3/6/10% Cooldowns Z is disabled |
Tier 2 | Embers of Igniter | Energy of Reflux | ||
Tier 3 | Firepower Charger | Combustion | Enhance Reflux | Amplification Seal |
Tier 4 | Blink Explosion (0/5) Blink no longer consumes gauge. Cooldown +25 seconds. | Mana Feedback
Mana Feedback ends when you enter Magick Rupture. | Magick Charge
| Overcharge Overcharge: Outgoing Damage +0.7/1.4/2.2/3.0/3.8% and Gauge Consumption +10/10/10/20/20% for 30 seconds. Max 2 stacks. (Outgoing Damage +1.4/2.8/4.4/6.0/7.6%) |
Leap Tree | ||||
Tier 2 | Great Explosion (0/3) Lava Blast Damage +5/10/15%. Lava Blast Follow-up Explosion Reduced to 1. Lava Blast Follow-up Explosion Damage +95/190/285%. | Eruption (0/3) Lava Blast Damage +10/33/55%. Lava Blast Crit Damage +40%. | Piercing Glacier (0/3) Running Glacier can now Pierce. Running Glacier range is reduced by 5 meters but can inflict Damage up to 4 times. Running Glacier Last Hit Damage +10/30/50%. | Frost Mastery (0/3) Running Glacier Damage +18/36/54%. Running Glacier Cast Speed +4/8/12%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Summoner | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Communication | Communication Overflow | Master Summoner Elemental Skill. Elemental Orb cost -1. | Original T3 Engraving for Reference! Master Summoner |
Tier 2 | Luminous | Concentration Normal and Ancient Elemental Skill Damage +5/10/15%. | ||
Tier 3 | Enhance Communication | Elemental Communication | Ancient Power | Ancient Energy Enhancement Ancient Elemental Skill Crit Damage +4/8/12/16/20%. |
Tier 4 | Wrath of Spirits (Video Example) | Fructification Summoned Damage +15/30/45%. | Bless of the Ancient Ancient Energy naturally recovers 0.4/0.7/1.0 orbs over 10 seconds. | Whisper from the Past Set Alimaji and Phoenix cost to 5 and 6 orbs respectively. (regardless of Master Summoner node) Alimaji and Phoenix Damage +76/80/84/88/92%. |
Leap Tree | ||||
Tier 2 | Bloom Mariposa Damage +12/24/36%. Mariposa Last Hit Damage +10/17/24%. | Blessing of Mariposa (0/3) Mariposa consumes 4 Spirit Orbs. (-1 node on MS works on it) Mariposa Damage +32/64/96%. | Taming Igna Damage +18%. Summon Duration +0/3/6 seconds. | Igna Breath When Igna is Summoned, the Command Skill is now Flame Breath. Flame Breath Damage 200/312/424% of Igna’s Basic Attack. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Bard | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Desperate Salvation When the Salvation effect ends, an additional recovery effect is activated, recovering 8/16/24% of your Max HP. | Gift of Salvation Grant Status Immunity while casting Serenade of Salvation or Serenade of Courage. | True Courage Crit Rate +3/6/10% When using Serenade of Courage. | Original T3 Engraving for Reference! True Courage |
Tier 2 | Desperate Salvation When using Serenade of Salvation, an additional recovery effect is activated when the recovery effect ends, recovering 8/16/24% of your Max HP. | Endless Hymn Self Damage Buff duration +16/33/50% on Serenade of Courage. | ||
Tier 3 | Serenade of Inclusion Max Mana +1.6/3.2/4.8/6.4/8%. | Serenade of Amplification When using Serenade of Courage, all party members' Attack Speed +1.5/3/4.5% for 8 seconds. | Hymn of Valor Self Damage Buff changes to 21/28/35% on Serenade of Courage | Battle Hymn When using Serenade of Courage, it deals 1,151,656 / 3,121,641 / 4,684,892 damage to enemies within 4/5/6 meters depending on bubble consumption. |
Tier 4 | Serenade of Stigma (0/5) Brand nearby enemies within 24 meters for 6/7/8/9/10 seconds after using Serenade of Courage. | Chorus Serenade (0/3) Max Bubbles is now 4. Serenade of Salvation Size +10/20%. | Hymn: The Tempest When using Serenade of Courage, you are able to use “Tempest”. Level II - III | Vagabond Outgoing Damage +1.6/3.2/4.8/6.4/8% when Solo. |
Leap Tree | ||||
Tier 2 |
Recover 7% mana when you cast Aria. Grant yourself and party members 5/10/15% Mana Regen for 10 seconds when you cast Aria. |
Grant 0.1/0.2/0.3 Bubbles when you cast Aria. |
Vivace Damage -22/11/0%. Max Vivace Hits +2. |
Vivace Damage +5/17/30%. Vivace Crit Damage +20%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Symphony Melody Provides 30s Crisis Evasion to Party | |||
We created a public discord,
check it out at discord.gg/loanexus!
Glaivier | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Control When consuming Dual Meter, -2s Spacebar cooldown. | Control | Pinnacle I (When combined with Base Identity: Focus: Move Speed 15%, Attack Speed 6/9/15% for 15 seconds Flurry: Move Speed 6/9/15%, Attack Speed 15% for 20 seconds) | Original T3 Engraving for Reference! Pinnacle |
Tier 2 | Flurry Movement | Pinnacle II | ||
Tier 3 | Critical Cut | Flurry Strengthening | Pinnacle III | Powerful Stab |
Tier 4 | Yeon-Style Mark | Yeon-Style Technique (0/3) (Base Cooldown is 22 seconds). (Push Immunity + Mid Stagger + Level 1 Weakpoint + Guarantee Crit) Upon use, gain 10% of max mana.
Yeon-Style Secret Technique: II-III Yeon-Style Secret Technique Damage +100/200% | Yeon-Style Compact Attack This skill no longer has an animation. | Flurry Conversion Crit Rate +0.8/1.6/2.4/3.2/4% for 10 seconds after Stance Switching. |
Leap Tree | ||||
Tier 2 | Resilient Strike (0/3) Grant Push Immunity while casting Dragon Flurry. Dragon Flurry pulls Enemies that are Hit excluding Last Hit. Dragon Flurry Last Hit Damage +50/100/150%. | Final Judgment (0/3) Dragon Flurry Damage 30/60/90% when 1 Bar of Dual Gauge is consumed. This effect does not apply when Dual Gauge is below 1. | Piercing Finish (0/3) Red Dragon FInisher Travel DIstance +4 meters. Red Dragon FInisher Crit Rate +100%. Red Dragon FInisher Damage +0/15/30%. | Thrust (0/3) Red Dragon FInisher now Performs 2 quick Thrust Attacks before the Dash. Red Dragon FInisher Damage +25/50/75%. Red Dragon FInisher does not Pierce through enemies anymore. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Yeon-style Spear Technique: Galaxy Flying Spear | Yeon-style Spear Technique: Dragon Cavalry Unity Slash | ||
Scrapper | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Taijutsu Stamina Skill Damage +300/450/600% Stamina Regen Paralysis/Status Immunity in Identity -30% Shock Damage | Stamina Recovery | Speed Boost | Original T3 Engraving for Reference! Shock Training +5/10/20% of Consumed Shock Gauge Refunded +20% Attack Speed in Identity -50% Identity Duration |
Tier 2 | Fighting Spirit Recovery (0/3)
| Shock Recovery | ||
Tier 3 | Sharp Strike +4/8/12/16/20%.
+1/2/3/4/5%. | Extreme Martial Arts | Shock Training (0/3) | Ducking 2 (0/5) Outgoing Damage +1/2/3/4/5% |
Tier 4 | Deadly Fighting Spirit (0/5) | Earth Splitting Can be used when in Tenacity Release State. (Base Cooldown is 5 seconds)
Earth Splitting damage +100/200%. | Acceleration Level II - III | One-sided Strike (0/5) Level II - V |
Leap Tree | ||||
Tier 2 | Fists of Fury Frenzied Bombardment Damage +15/30/45% in Normal State. Frenzied Bombardment Damage +25/50/75% in Tenacity Release State. | Final Explosion Frenzied Bombardment Last Hit causes a Follow-up explosion, Total Damage +25/50/75%. Grant 5/7.5/10 Fighting Spirit after casting Frenzied Bombardment. | Shock Blast Heaven and Earth Deals Additional Damage based on your Shock Energy: 0~25% = 5/10/15% 26~50% = 10/20/30% 51~75% = 20/40/60% 76~100% = 30/60/90% | Concise Strikes Heaven and Earth immediately gathers your Energy and performs the Final Strike. Heaven and Earth Damage +25/50/75%. |
New Skills | ||||
T Skill | Blazing Bombardment | |||
ALT+VSkill | ||||
Breaker | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Brawl King Storm | Brawl King Storm Brawl King Stance's duration changed to 15 seconds. Attack Speed +20%. During Brawl King Stance, "Brawl King Twelve Forms: Falling Blossoms" skill is enabled. Brawl King Twelve Forms: Falling Blossoms Damage +20%, Crit Rate +15%. On skill use, Outgoing Damage +4% per 1 Shock Energy. | Asura’s Path Asura State: Move Speed +15%. ”Defensive Speculation” available on X (Base Cooldown is 10 seconds). Defensive Speculation: Gain Push Immunity, 40% of Max HP Shield, Incoming Damage -20%, and Penalty Gauge -50% for 2 seconds, +3 seconds if hit. | Original T3 Engraving for Reference! Asura’s Path +15% Movement Speed while in Combat |
Tier 2 | Hypogastric Breathing | Fatal Fist | ||
Tier 3 | Internal Energy | Enhance Brawl King Twelve Forms: Falling Blossoms | Hellbody
| Head On |
Tier 4 | Self Defense Spirit
Self Defense Spirit : Grant Paralysis Immunity and 5% Shield. | Brawl King Twelve Forms: Windwaves (Video Example) (Charge Skill)
Level II - III | In the Zone Grant “In the Zone” every 8 punches. Level II - III | Enhance Fighting Spirit Level II - V +1.2/2.4/3.7/5% when Defensive Speculation is in effect |
Leap Tree | ||||
Tier 2 | Heavenly King’s Rampage (0/3) Heaven's Might Damage +14/28/42%. Successful Dash Attack Hits from Heaven's Might grant 3/6/9 points of Fighting Spirit Energy and Asura Energy. | Steadfast Attack (0/3) Heaven's Might Follow-up Strike changed to a Direct Hit that is considered a Front Attack regardless of direction hit when used outside of Brawl King Stance or Asura State. Grant Push Immunity when casting Heaven's Might. Heaven's Might Damage +36/74/112%. | Shock Explosion (0/3) Celestial Destruction Fist Crit Rate +20%. Celestial Destruction Fist Consumes all Shock Energy and each Shock Energy Increases Damage by 0.1/0.2/0.4%. | Surround Strike (0/3) Celestial Destruction Fist is now a Front Attack. Celestial Destruction Fist Attack Speed +20%. Celestial Destruction Fist Damage +28/57/86% when used outside of Brawl King Stance or Asura State. Celestial Destruction Fist Shock Energy Consumption -30. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Soulfist | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Energy Overflow While Below 30% Energy Energy Cannot Go Below 1 | Energy Overflow I (0/1) | Robust Spirit immediately. | Original T3 Engraving for Reference! Robust Spirit While Hype is on +5/10/20% Awakening Damage +300% Energy Recovery Can Only Hype 3 |
Tier 2 | Energy Forbiddance Additional Energy Recovery effect is not applied during Hype or Combat Resource Recovery. | Energy Activation
| ||
Tier 3 | Natural Body Outgoing Damage +1/2/3/4/5% during Hype Recovery State. | Energy Overflow II
| Enhance Robust Spirit | Sharp Energy |
Tier 4 | Fortune-Handling Outgoing Damage +0.7/1.4/2.1/2.8/3.5%. Hyper Recovery State Cooldown -0.1/0.2/0.3/0.4/0.5% on Normal Skill use. | Energy Combust Entering Hype sets your Energy to 1, Cooldown of Normal Skills(Excluding T skill) -10 seconds. | Limit Breakthrough
Attack Power +55.6% for 6 seconds when using Awakening. | Rebound Control Deactivating Hype mode reduces cooldown by 10/20/30/40/50% of remaining meter. |
Leap Tree | ||||
Tier 2 |
Heaven's Dominion Damage +25/50/75% when in Hype Mode. |
Heaven's Dominion Attack Speed +12%. Heaven's Dominion is now a Target Skill, Teleport to Mouse Cursor’s location after First Step. Max Distance is 8 meters of First Step and Collision is ignored. Heaven's Dominion Last Hit Damage +20/40/60%. |
Sky Slash Final Attack Hits +4. Sky Slash Final Attack Damage +10/20/30%. Sky Slash Crit Damage +30/60/90% when used below 30% Energy. |
Sky Slash Energy Consumption -50%. Sky Slash Attack Speed +20%. Sky Slash Damage +20/50/75% when used in Hype 3. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Falling Sun | Supernova Purgation Ray | ||
Striker | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Esoteric Flurry +15/22/30% Spender Damage | Esoteric Flurry | Deathblow Esoteric Orbs. Damage +4/8/12% per Esoteric Orb consumed. | Original T3 Engraving for Reference! Deathblow |
Tier 2 | Step by Step | Orb Increase | ||
Tier 3 | Surprise Ambush Back Attack Damage +1.4/2.8/4.2/5.6/7%. | Esoteric Concentration +8/16/24%. | Deathblow II Damage +8/15.5/23% per Esoteric Orb consumed. | Critical Esoteric |
Tier 4 | Martial Art Strengthening Normal Skill Damage +2/4/6/8/10% when used after an Esoteric Skill. | Flurry Enhancement Grant 0.5 Elemental Orb upon a Normal Skill cast. Esoteric Skill Attack Speed +10% | Blessing of Beads | Full Charge |
Leap Tree | ||||
Tier 2 |
Marching Strike Elemental Gauge +50%. Marching Strike Damage +25/50/75%. |
(0/3) Marching Strike Cooldown -5 seconds. Marching Strike skips first Knee Attack to the second attack followed up with a Downward Strike, can launch enemies into the air. Marching Strike Damage +5/25/45% to Push Immune Foes. |
(0/3) Esoteric Skill: Blue Flame Kick Charge Time -30%. Esoteric Skill: Blue Flame Kick Cooldown -8/16/24 seconds. Esoteric Skill: Blue Flame Kick Damage +15/30/45% but Elemental Orb Consumption +1. |
(0/3) Grant Push Immunity while casting Esoteric Skill: Blue Flame Kick. Esoteric Skill: Blue Flame Kick Damage -12/6/0% but Elemental Orb Consumption -1. |
New Skills | ||||
T Skill | Advancing Strike | |||
ALT+VSkill | Ultimate Skill: Thunderbolt Kick | Ultimate Skill: Mountain Lord's Explosive Roar | ||
Wardancer | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! First Intention Cannot generate esoteric orbs | Strong Martial Arts | Strong Esotericism | Original T3 Engraving for Reference! Esoteric Skill Enhancement |
Tier 2 | Energy Recovery | Increase Orb Max Esoteric Orbs is now 4. | ||
Tier 3 | Critical Martial Arts | First Intention You can no longer gain Esoteric Meter. | Esoteric Skill Enhancement per Esoteric Orb you have. | Elemental Combustion |
Tier 4 | Nihility >3 orbs: 0.16/0.32/0.48/0.64/0.8% >2 orbs: 0.4/0.8/1.2/1.6/2% >1 orb: 0.64/1.28/1.92/2.56/3.2% | Origin of Element Elemental Gauge +20% per Normal Skill usage. This Elemental Gauge cannot be used on Esoteric Skills. “Origin of Element” available on Z key, can be used when you have 3 Esoteric Orbs. Grant Push Immunity when casting “Origin of Element”. Origin of Element: Outgoing Damage +40/65/90% for the next Sweeping Kick, Moon Flash Kick, Leaping Dragon, or Sky Pierce Kick (T Skill). | Overspent | Esoteric Preparation Elemental Energy: Outgoing Damage +0.8/1.6/2.4/3.2/4%. Max 3 stacks. (Outgoing Damage +2.4/4.8/7.2/9.6/12%) |
Leap Tree | ||||
Tier 2 |
Sky Pierce Kick Energy Gathering time Midair -60%. Sky Pierce Kick Damage +0/17/34%. Sky Pierce Kick Damage +20% to Push Immune Foes. |
Sky Pierce Kick Cooldown +15 seconds. Sky Pierce Kick Travel Distance +3 meters. Sky Pierce Kick Max Hits +2, Total Damage +20%. Sky Pierce Kick Hit Damage +10/30/50%. |
Esoteric Skill: Thunderclap Kick Crit Rate +20%. Esoteric Skill: Thunderclap Kick Hit Damage +2%. Esoteric Skill: Thunderclap Kick Final Kick Damage +10/30/50% to Push Immune Foes. |
Esoteric Skill: Thunderclap Kick is now a Normal Skill. Esoteric Skill: Thunderclap Kick deals Final Strike after First Kick, Total Damage -30%. Esoteric Skill: Thunderclap Kick Grants +1 Elemental Orb on First Kick, +2 Elemental Orbs on Second Kick. Esoteric Skill: Thunderclap Kick Hit Damage +32/57/82%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Ultimate Skill: Eight Trigrams Chaotic Strike | Ultimate Skill: Great Raging Demon Kick | ||
Gunslinger | |||||||
Enlightenment Tree | |||||||
Tier 1 | Original T3 Engraving for Reference! Peacemaker | Peacemaker: Handgun 9 seconds when switching to Handgun stance. | Time to Hunt (0/3) Shotgun stance disabled. | Original T3 Engraving for Reference! Time to Hunt Crit Damage +0/6/15% Shotgun stance cannot be used. | |||
Tier 2 | Peacemaker: Shotgun (0/3) | Vital Point Shot | |||||
Tier 3 | Secret Bullet | Peacemaker: Rifle 9 seconds when switching to Rifle Stance. | Rifle Expertise Stagger +5/10/15%. | Vital Point Expert Grant “Vital Point Expert” after using a Rifle Skill. Vital Point Expert: Crit Rate +1.2/2.4/3.6/4.8/6% for 9 seconds. | |||
Tier 4 | Gun Replacement Skill (Video Example) Bugged Gun Replacement Ready: Grant “Gun Replacement Skill” after switching to Shotgun or Rifle Stance. Gun Replacement Skil: Outgoing Damage +1/2/3/4/5% for 9 seconds. | Pacifist Pacifist: Attack Speed +10/13/16%, Crit Rate +10/12/15%, Outgoing Damage +30/36/42% for 9 seconds. This is insanely strong you illiterate GS players. | Assault Sniper Outgoing Damage +8/10/12%.
(Base Cooldown is 45 seconds). (Push Immunity + Mid Stagger + Level 1 Weakpoint) Assault Sniper Cooldown -0.5 seconds after using Handgun Skill. Assault Sniper Cooldown -1 second after using Rifle Skill.
| Sniper’s Will Grant “Sniper’s Will” after using a Rifle Skill. Sniper’s Will: Attack and Move Speed +0.3/0.6/0.9/1.2/1.5%, Crit Damage +1/2/3/4/5%. Max 3 stacks. (Attack and Move Speed +0.9/1.8/2.7/3.6/4.5% Crit Damage +3/6/9/12/15%) -1 stack on Movement Skill use. | |||
Leap Tree | |||||||
Tier 2 | Large Magazine Bullet Prison Range +50%. Bullet Prison Damage +15/30/45% to Challenger and lower Foes. Bullet Prison Cooldown -0.4 seconds per hit. Max 24 seconds. |
Bullet Prison is now a Normal Skill. Bullet Prison Cast Time -20%. Bullet Prison Damage +23/46/70%. | Swifty Steps Grant Push Immunity while casting Seven Shotgun. Dash to Mouse Cursor’s location when Seven Shotgun is used. Max Distance is 12 meters and Collision is ignored. Seven Shotgun Damage +15/35/55%. | Aerial Acrobat Seven Shotgun Cast Time -25%. Seven Shotgun Damage +15/35/55%. | Enhanced Fire Bullseye Cast Time Increased. Bullseye Damage +20/41/62%. | Extrasensory Fire Bullseye is now a Normal Skill. Bullseye Cast Time Decreased. Bullseye Damage +17/34/52%. | |
New Skills | |||||||
T Skill | |||||||
ALT+VSkill | |||||||
Deadeye | |||||||
Enlightenment Tree | |||||||
Tier 1 | Original T3 Engraving for Reference! Enhanced Weapon for 9 seconds when you Weapon Swap | Tactical Bullet Tactical Bullet: Skill Damage +3/6/9% on next Skill use. | Pistoleer “Relentless Assault”. Movement Skill can stack up to 2 times. Grant “Assault” after using Movement Skill. Assault: Attack and Move Speed +8%, and Cooldown -5% for 6 seconds. Awakening Skill “Clay Bombardment Damage” +16/33/50%. Stagger +40%. | Original T3 Engraving for Reference! Pistoleer +“Relentless Assault” Spacebar replacement +40% Stagger +20/35/50% Clay Bombardment Damage Handgun only | |||
Tier 2 | Replenish Ammo | Brilliant Footwork | |||||
Tier 3 | Cavalry Movement Skill Damage +0.8/1.6/2.4/3.2/4.0%. | Precision Shot Training Crit Damage +8/11/14%. | Handgun Enhancement | Quick Draw Quick Draw: Crit Rate +1/2/3/4/5% for 9 seconds. | |||
Tier 4 | High Explosive Bullet | Strategic Equipment (0/3) Shotgun Skill Damage +5/7/9% Strategic Equipment: II-III Skill Damage +5/10%. | Secret Weapon (0/3) “Secret Weapon” available on Z key (Base Cooldown is 40 seconds). (Push Immunity + Mid Stagger) Secret Weapon Cooldown -0.5 seconds after using Handgun skill. Secret Weapon: II-III Secret Weapon Damage +100/200% | Glowing Bullet Handgun Bullet: Grant “Glowing Bullet” at 3 stacks. Glowing Bullet: Handgun Damage +1.4/2.8/4.2/5.6/7%. | |||
Leap Tree | |||||||
Tier 2 |
(0/3) Rapid Fire allows Movement while Charging. Movement Skill Cooldown -0.4 seconds per Rapid Fire Hit. Rapid Fire Damage +23/46/70%. |
(0/3) Rapid Fire is now a Normal Skill, performs Instant Overcharge Attack. Rapid Fire Damage +21/43/65%. |
(0/3) Doomsday deals Close Shot Damage Regardless of Range. Doomsday Damage +23/46/70%. |
(0/3) Shotgun Skill Remaining Cooldown -6/13/20% after casting Doomsday. Including Doomsday. |
(0/3) Death Mark is now a Combo Skill, performs Suppressive Fire after aiming. |
(0/3) Death Mark launches 4 missiles on cast, Missile Total Damage -75%. Death Mark Missiles Fly toward Foe every 0.5 seconds. Death Mark Damage +25/50/75%. Death Mark does not deal Weak Point Damage. | |
New Skills | |||||||
T Skill | |||||||
ALT+VSkill | |||||||
Machinist | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Evolutionary Legacy 0.5s Cooldown Reduction on-hit. Refunds up to 40% Core Gauge when exiting transformation. | Evolutionary Legacy | Arthetinean Skill Battery Max Capacity +10/15/20%. Drone’s Move Speed is increased. When the drone is attached to the Machinist, Move Speed +10%. | Original T3 Engraving for Reference! Arthetinean Skill 10/15/20% max battery. Drone movement speed increased. 2/4/8% shield for 5s (Drone Defense System) when reattaching the drone (10 second cooldown). 10% Move Speed when the drone is attached. |
Tier 2 | Oversync Sync Skill Cooldown -0.1/0.3/0.5 seconds when a Sync Skill is used. | Drone Defense System 2/4/8% of Max HP shield is granted when using a Joint Skill or retrieving the drone with X key. (Current internal cooldown is 10 seconds from old engraving with shield duration of 5 seconds) | ||
Tier 3 | Core React Amplification Sync Skill Damage +1/2/3/4/5%. Joint Skill Damage +2/4/6/8/10%. | Battle Mode Grant “Battle Mode” after using Sync Skill. Battle Mode: Sync Skill damage +7/14/21% for 6 seconds. | Technology Upgrade Normal, Drone, and Joint Skill Damage +10/21/32%. | Tactical Reload Reload Buff is now “Tactical Reload”. Tactical Reload: Attack and Move Speed +1%. Additionally, Battery Natural Recovery +1%. Max 8 stacks. Tactical Reload: II-V Outgoing Damage +1/2/3/4% |
Tier 4 | Self-Destruct Sequence When all Cores are consumed in Hyper Sync State or when Hyper Sync State is Canceled by pressing Z Key, a Self Destruct sequence is triggered that deals X Damage. (5 second Cooldown) Self-Destruct Sequence: II-V Sync Skill Damage +1.1/2.2/3.3/4.4%. | EX – Point Zero “EX – Point Zero“ available on X key. Can only be used once during Hypersync Mode. Level II - III | Core Enchant Battery Max Capacity +7/14/21%. When Drone Defense System is activated, Core Energy +20%. At 100% Core Energy, Grant Core Enchantment. Core Enchantment: Crit Rate +3/6/9% and Outgoing Damage +4/8/12%. (Need confirmation on how this buff interacts with identity gauge) | The Best Joint Grant “Joint – Machinist” after using a Normal Skill. Grant “Joint – Drone” after using a Drone Skill. Joint – Machinist: Next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Lasts for 9 seconds, removed on Joint Skill use. Joint – Drone: Next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Lasts for 9 seconds, removed on Joint Skill use. |
Leap Tree | ||||
Tier 2 | Optimization Mode (0/3) Command: Orbit Bombard Battery Consumption -80%. Command: Orbit Bombard Cast Speed +20%. Command: Orbit Bombard Damage +15/35/55%. | Focus Power (0/3) Command: Orbit Bombard is now a Charged Skill. Command: Orbit Bombard Shots -3. Command: Orbit Bombard Damage +24/46/68% | Auto Pilot (0/3) Point Exclusion is casted immediately. Point Exclusion Damage +15/35/55%. | Sync Combination (0/3) Next Sync Skill can be used immediately after casting Point Exclusion. Point Exclusion Cooldown -25%. Point Exclusion Damage 0/18/36%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Plasma Eraser | |||
Artillerist | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Barrage Enhancement +20/30/40% Crit Rate +30% Meter Gain +70% Regen of Firepower Meter once you enter Barrage Identity Cooldown Removed | Barrage Enhancement | Firepower Enhancement | Original T3 Engraving for Reference! Firepower Enhancement When Meter Full +10/12/14s Meter Duration -5/10/15% Damage while outside of Barrage |
Tier 2 | Load Barrage | Firepower Sustain
| ||
Tier 3 | Swift Barrage +2/4/6/8/10%. Barrage Skill Crit Damage +4/8/12/16/20%. | Barrage Power Enhancement | Overdrive Grant “Overdrive” when Firepower is Level 1 or more. | Firepower Longevity |
Tier 4 | Teleportation System Barrage Skill Damage +2/4/6/8%. | Call A.C.T. Summon 1/2/3 Arthetine Combat Turret(s) around the character when entering Barrage Mode. Can summon up to 6 turrets. | Gunfire Strike
Barrage Mode is replaced with “Gunfire Mode” on Z key (Base Cooldown is 80 seconds). (Super Armor + Max Stagger) (Video Example) Gunfire Strike Damage +30/60%. | Overheat (0/5) Overheat: All Skills excluding Barrage Skills Cooldown -24% and Attack Speed +12% for 8 seconds. Firepower Meter is set to 0% afterwards. Level II - V :
|
Leap Tree | ||||
Tier 2 | Massive Drop Barrage: Steel Rain is now a Casting Skill. Barrage: Steel Rain fires +2 additional times. Barrage: Steel Rain Damage +24/46.32/68.64%. | Explosive Bomb Barrage: Steel Rain ends with an Explosion. Barrage: Steel Rain Damage +20/40.4/60.8%. +1 Weak Point to Barrage: Steel Rain. | Extra Missile Missile Launcher Cooldown +20 seconds but fires an additional missile. Missile Launcher Missile Damage +16/40/64%. | Accelerated Launcher Missile Launcher Cast Time -23%. Missile Launcher Damage +15/37.5/60%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Sharpshooter | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Death Strike While Hawk Down When Landing X Regain 50% Meter +20/25/30% Damage | Death Strike Outgoing Damage +4/8/12% when Silver Hawk is not summoned. | Loyal Companion Summons Silver Hawk MK-II Move Speed of you and party members +8% within 24 meters. Silver Hawk Attack Range +60% and Duration +100%. Silver Hawk Crit Rate +13/26/40%. | Original T3 Engraving for Reference! Loyal Companion Move Speed 4+4% Hawk Aoe Radius +60% Hawk Crit Rate +10/20/40% Duration +30/60/100% Mark Enemy +4/8/15% Attack Power +2/5/10% |
Tier 2 | Hawk Gauge Recovery Hawk Gauge +30/40/50% when using Last Rush or Silver Hawk Assault. | Hawk Support Attack Power +5/10/15% when Silver Hawk is summoned. | ||
Tier 3 | Pale Note Grant “Pale Note” after using Last Rush or Silver Hawk. Pale Note: Crit Damage +4/8/12/16/20% for 9 seconds. | Final Target Apply “Final Target” to targets hit by Last Rush or Silver Hawk Assault. Final Target: Damage from Sharpshooter +9/18/27% for 8 seconds. | Target of the Storm Apply “Target of the Storm” to targets hit by Wings of Storm and Silver Hawk Basic Attacks. Target of the Storm: Damage from Sharpshooter +6/12/18% for 8 seconds. | Silver Hawk Reinforcement Silver Hawk Basic Attack Damage +5/10/15/20/25%. |
Tier 4 | Mana Recovery Recover 10% of Max Mana when Last Rush or Silver Hawk Assault is used. Last Rush and Silver Hawk Skill Damage +2/4/6/8/10%. | Silver Hawk Assault Outgoing Damage +6/12/18%. Silver Hawk Summon replaced with “Silver Hawk Assault” on Z key. (This replaces Z entirely. It is instant cast with no animation and procs the same effects as Last Rush. | Storm Hunter Wing of Storm is strengthened. Grant “Storm Hunter” after using Wings of Storm. Grant “Hunter’s Step” after using Last Rush. Storm Hunter: Skill Damage +8/16/24% for 8 seconds. Hunter’s Step: Hawk Gauge +10% and Move Speed +12% for 5 seconds. (It refills 10% Gauge every second, so 50% total) | Deep Learning Grant “Deep Learning” every second Silver Hawk is summoned. Deep Learning: Grant “Deep Learning Complete“ at 60/45/30/20/10 stacks. Deep Learning Complete: Outgoing Damage +3/3/3/4/5%. |
Leap Tree | ||||
Tier 2 | Highspeed Revolve (0/3) Spiral Arrow Damage +20/40/60% when Silver Hawk is not Summoned. Spiral Arrow Cast Time Reduced. | Companion (0/3) Spiral Arrow Crit Rate +10/20/30% when SIlver Hawk is Summoned. Spiral Arrow Damage +15/30/45%. | Extra Action Lock-On is now a Chain Skill. Lock-On now has an additional chain but Damage -50%. Grant “Quick” after casting Lock-On. Quick: Attack Speed +10% Damage +10/20/30% for 8 seconds. | Mobile Squad Grant Push Immunity while casting Lock-On and Collision is ignored. Lock-On Cast Time -38.5%. Lock-On Mana Consumption -50%. Lock-On Cooldown -15/30/45%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
We created a public discord,
check it out at discord.gg/loanexus!
Deathblade | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Surge Skill hits increase Surge stacks up to 60, giving up to +45/60/85% Surge damage. This bonus is applied twice if cast at 60 stacks. Regain Death Orb meter based on number of stacks. 14/27/40 Stacks for 1/2/3 Death Orbs | Surge Enhancement | Swift Strike | Original T3 Engraving for Reference! Remaining Energy Surge casts immediately upon Z, without entering Death Trance. -30% Surge skill damage |
Tier 2 | Orb Compression | Remaining Energy | ||
Tier 3 | Orb Control and Outgoing Damage +0.8/1.6/2.4/3.2/4% in Blade Art mode. | Limit Break (0/1) | Firm Will
| Swordcraft Enhancement |
Tier 4 | Locked In (0/5) | Sword Spirit Compression (0/3) (Surge Skill Damage +14/28/42%) | Extreme Body Movement Surge Skill moves to cursor location and is a piercing attack. Surge Skill is considered back attack regardless of direction hit. | Orb Circulation Identity Gauge +0.3/0.6/0.9/1.2/1.5% every second for 12 seconds after Surge Skill use. |
Leap Tree | ||||
Tier 2 |
(0/3) Breaking Moon Damage +10/20/30%. Breaking Moon Attack Speed +10%. Breaking Moon Overcharge Damage +10/20/30%. |
(0/3) Breaking Moon Damage +10/20/30%. Surge Skill Crit Damage +20/40/60% for 5 seconds after using Breaking Moon. |
(0/3) Death Slash Damage +25/50/75%. Death Slash now immediately performs the Finishing Attack resulting in 8 rapid attacks. |
(0/3) Death Slash Damage +4/15/25%. Death Slash now performs 2 extra slashes, Total Damage +24.8/49.5/75%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Reaper | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Lunar Voice | Lunar Voice Upon switching to Persona Mode. Gain "Lunar Voice" effect instead of Swoop Enhancement. Lunar Voice: Swoop Skill Damage +30/60/90%. Attack Speed +10%. | Bloodscent Crit Rate +18/20/23% when Chaos Meter is full. | Original T3 Engraving for Reference! Hunger While the Chaos bar is full, gain a buff that grants 12/18/25% Attack Power and 3/5/8% Crit Rate. |
Tier 2 | Phantom Dancer Lunar Voice now also includes Crit Rate +3/6/10%. | Hunger Chaos Meter gain +17/33/50%. | ||
Tier 3 | Acrobat Upon entering Persona, move forward 6 meters. Swoop Skill Crit Damage +3/6/9/12/15% when in Persona Mode. | Shadow Stepping Movement Skill Cooldown is reset when "Lunar Voice" effect is applied. "Lunar Voice" is enhanced, Swoop Skill Damage +115/136/157%. | Thirst Attack Power +9/18/28% when Chaos Meter is full. | Assassin’s Handiwork (0/5) Grant “Assassin’s Handiwork” after landing Dagger, Shadow, or Swoop Skill. Assassin’s Handiwork: Attack Speed +0.2/0.4/0.6/0.8/1% and Outgoing Damage +0.8/1.6/2.4/3.2/4% when in Persona or Chaos Mode for 6 seconds. Max 5 stacks. (Attack Speed +1/2/3/4/5% Outgoing Damage +4/8/12/16/20%) |
Tier 4 | Stealth Dagger Skills do not deactivate Persona. Grant “Stealth” after Dagger Skill hits in Persona. Stealth: Swoop Skill Damage +16/17/18/19/20%. This effect is halved on T Skills. Max 2 stacks. (Swoop Skill Damage +32/34/36/38/40%) | Vital Point Detection Grant “Weakness Break” after landing a Back Attack Swoop Skill in Persona. Weakness Break: Grant “Shadow Blade” at 3 stacks. Lasts for 60 seconds. Shadow Blade: Next Swoop Skill Damage +24/47/70% and is considered back attack regardless of direction hit. Lasts for 30 seconds. | Killer Instinct Persona Mode replaced with “Fatal Step” on Z key (Base Cooldown is 40 seconds). (Super Armor / Back Attack / Can dash through boss) Fatal Step: Teleport to your mouse location and perform a slash. Grant “Killer Instinct” after use. Killer Instinct: Dagger, Shadow, and Swoop Skill Damage +20/40/60% for 10 seconds. | Chaos Enhancement Chaos Mode duration -2 seconds when Swoop Skill is used. Dagger, Shadow, and Swoop Skill Damage +1.2/2.4/3.6/4.8/6% in Chaos Mode. |
Leap Tree | ||||
Tier 2 | Cheap Blade (0/3) Shadow Knife Crit Rate +20%. Shadow Knife Persona Gauge Gain -90%. Shadow Knife Cooldown -12/24/36%. | Cruel Blade (0/3) Shadow Knife Damage +20/40/60%. Shadow Knife Persona Gauge Gain +100%. | Assassin's Trace (0/3) Final Step Damage +9/18/28% in Chaos Mode. Final Step Crit Rate +10/15/20% on successful Back Attacks. | Shadow Beast (0/3) Final Step Crit Rate +10/20/30%. Final Step Crit Damage +5/10/15% when in Persona Mode. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Shadowhunter | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Demonic Impulse The Composure effect does not activate when Demonize ends. Upon Demonize, Demon Skill Cooldown is reset. | Demonic Impulse (0/1) | Perfect Suppression Restore 1/2/3% mana after you trigger Shadowburst. | Original T3 Engraving for Reference! Perfect Suppression +50% gauge generation |
Tier 2 | Instinct Enhancement (0/3) | Shadowburst Control | ||
Tier 3 | Chaos Training Cooldown of Demonic Movement Skill -1/2/3/4/5% when you land a Demon Skill. | Chaos Enhancement (0/3) Demonic Mode Crit Rate +10/20/30%. | Weapon Training | Shadowburst Absorption Outgoing Damage +0.6/1.2/1.8/2.4/3%. Restore 1/1/2/2/3% Shadowburst meter per second for 3 seconds when Shadowburst is triggered. |
Tier 4 | Corrosion (Demonic Skill Damage +2.1/4.2/7.2/8.4/10.5%) -1 stack when you get pushed or CCed (5 second Cooldown). | Bloody Piercing (0/3)
(Super Armor)
Chaos Shard: Grant “Bursting Chaos” at 60 stacks. Additional Chaos Shards cannot be gained after Bursting Chaos is used.
| Storm Grinding “Storm Grinding” available on X key (Base Cooldown 36 seconds). (Super Armor + Back Attack + Medium Stagger) Storm Grinding Damage +10/80/160% when 20% Shadowburst meter is consumed. Grant “Shadow Shard” after using Shadowburst. Shadow Shard: Grant “Shadow Inject” at 3 stacks. Lasts for 20 seconds. Shadow Inject: restore 20% Shadowburst meter on Storm Grinding use. | Enh. Release Shadowburst
|
Leap Tree | ||||
Tier 2 | Malicious Authority (0/3) Wild Slash Damage +12/24/35%. Wild Slash Crit Damage +6/13/20% when Shadowburst Meter is 50% or higher. |
+20% Shadowburst Meter when Wild Slash is used. Wild Slash Damage +15/30/45%. |
Blood Marsh Damage 14/28/42%. Blood Marsh is now a Normal Skill Blood Marsh Cast Time is Reduced allowing you to cast the next Skill immediately. | Demon’s Ascension (0/3) Blood Marsh Damage +18/37/56%. Blood Marsh now hits 3 more times. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Darkness Blast | Ray of Ruin | ||
Souleater | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Full Moon Harvester +5% Possession Meter when consuming Soul Stones Upon entering Deathlord Mode all Deathlord Skills are reset and gain +5/10/15% damage and +50/60/70% CDR. | Soul Affinity | Night’s Edge Possession Meter turns into Edge Meter, disabling Deathlord Mode. Edge Meter increases upon using Deathlord Skills. When the Edge Meter is full, Deathlord Skills are disabled for 12 seconds, but Ghast Skills are enhanced. Using Deathlord Skills does not consume Soul Stones. Upon gathering 3 Soul Stones, consume all and enhanced the next Deathlord Skills used. | Original T3 Engraving for Reference! Night's Edge +20/30/40% damage to Ghast Skills and Deathlord Skills. Enhanced Deathlord Skills deal 25/35/50% more damage and generate 30% Edge Meter. At full Edge Meter, Deathlord Skills are disabled but attack speed, movement speed, mana regen, and Ghast Skills are enhanced. |
Tier 2 | Full Moon Harvester | Death Refinement (0/3) | ||
Tier 3 | Soul Amplification | Execution Enhancement | Broken Edge Enhanced Deathlord Skill Damage +20/35/50%. | Soul Enhancement Cooldown -1/1/2/2/3% when Enhanced Deathlord skill hits. |
Tier 4 | Soul Guide | Soul Resonance Max Soulstones is now 4. Level II - III | Soul Decapitation “Soul Execution” Available on Z key. (Super Armor + Low Stagger + Weakpoint) Using Soul Execution ends Soul Snatch. | Soul Control Soul Snatch Duration +0.6/1.2/1.8/2.4/3 seconds. Ghast and Stygian Skill Damage +1/2/3/4/5%. |
Leap Tree | ||||
Tier 2 | Death March of Darkness Fatal Finale Damage +12/24/36%. Fatal Finale Crit Damage +15/30/45% in Deathlord. | Soul Harvester (0/3) Fatal Finale Damage +16/35/52%. Fatal Finale Cooldown -10/15/25% when casted in Normal State. | Judgement (0/3) Frenzy Scythe Damage +3/6/10%. Frenzy Scythe Cast Time Reduced. Frenzy Scythe Cooldown -10/21/32 seconds. | Soul Searching (0/3) Frenzy Scythe Damage +8/16/24%. Grant Push Immunity while casting Frenzy Scythe. Frenzy Scythe Crit Damage +7/14/21% in Soul Snatch. |
New Skills | ||||
T Skill | Fatal Finale (Codex) | Frenzy Scythe | ||
ALT+VSkill | ||||
Aeromancer | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Wind Fury +8.8/18/36% Crit DMG at Max Attack Speed (140%) +12% Attack and Move Speed for allies when Sun Shower is active Raindrop Meter consumption +50% | Wind Fury Sun Shower is now an Umbrella Skill and Sun Shower Damage is increased. Raindrop Gauge Consumption +50% and Sun Shower Range is slightly reduced. Sun Shower no longer inflicts -10% Attack Power to enemies but instead grants +12% Attack and Move Speed to self and allies in Sun Shower. | Drizzle Raindrop Gauge Consumption -16/32/50%. | Original T3 Engraving for Reference! Drizzle Raindrop Meter consumption -50% |
Tier 2 | Ventilation +4/8/12% Raindrop Gauge when an Umbrella Skill is used 3 seconds of another Umbrella Skill. | Rain Shield When Sunshower is active, grant a shield equal to 3/6/9% of your Max HP for Allies in Sunshower. The shield lasts for 5 seconds and can only be applied once per Sun Shower. | ||
Tier 3 | Natural Flow Outgoing Damage +1.2/2.4/3.6/4.8/6% when Sun Shower is active. | Swiftness Crit Damage +40/80/120% of Attack Speed Bonus. (Crit Damage +16/32/48% at Max Attack Speed) Crit Rate +10/20/30% of Move Speed Bonus. | Sunny Day Weather Skill Damage +11/22/33% when Sun Shower is Active. | Annealing Crit Rate +1/2/3/4/5% for 8 seconds after using an Umbrella Skill. Crit Damage +4/8/12/16/20% for 8 seconds after using a Weather Skill. Only one effect can be present. |
Tier 4 | Path of the Wind Grant “Path of the Wind” when Sun Shower is active. Path of the Wind: Umbrella Skill Damage +0.6/1.2/1.8/2.4/3% for 30 seconds. Max 2 stacks. (Umbrella Skill Damage +1.2/2.4/3.6/4.8/6%) | Dividing Space “Dividing Space” available on X key (Video Example) | Dazzling Day “Dazzling Day” available on X key. Can only be used when Rainbow buff is active, consumes all Rainbow stacks on use. (Base Cooldown is 30 seconds) (Super Armor + Mid-High Stagger + Level 2 Weakpoint) Grant “Rainbow” when Weather Skill is used during Sun Shower. Rainbow: Dazzling Day Damage +10/40/70%. Max 5 stacks. (Dazzling Day Damage +50/200/350%) | Vapor Charge Grant “Vapor Charge” when Umbrella or Weather Skill is used during Sun Shower. Vapor Charge: Sun Shower Damage +4/8/12/16/20%. Max 3 stacks. (Sun Shower Damage +12/24/36/48/60%) |
Leap Tree | ||||
Tier 2 |
Thundering Gust Damage +10/20/30%. Thundering Gust now has a Perfect Zone. Thundering Gust Crit Damage +40/80/120% on Perfect Zone. |
(0/3) Thundering Gust Damage +25/50/75%. Thundering Gust is now a Normal Skill. |
(0/3) Summer Sunshine Damage +25/50/75% when Overcharged. |
(0/3) Summer Sunshine Damage +12/24/36%. Increase Summer Sunshine Charge Speed when in Sun Shower. Summer Sunshine Crit Damage +25/50/75% when in Sun Shower. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | ||||
Artist | ||||
Enlightenment Tree | ||||
Tier 1 | Original T3 Engraving for Reference! Full Bloom | Harmony of the Sun Grants Status Immunity while casting Moonfall or Sunrise. | Recurrence Grant “Recurrence” after using Moonfall or Sunrise. Recurrence: Crit Rate +4/8/12% for 60 seconds. | Original T3 Engraving for Reference! Recurrence |
Tier 2 | Full Bloom When casting Sunrise, party members within 24 meters of Artist and Sun Marble recover 7/11/15% of your Max HP. | Harmony of the Moon The “Recurrence” buff lasts an additional 20/40/60 seconds. | ||
Tier 3 | Sunlight Fading Away Grant 2/4/6/8/10% of your Max HP Shield for 5 seconds to you and your party members after casting Moonfall. | Blessing of the Sun Move Speed for you and your party members +3/6/10% for 10 seconds after casting Moonfall. | Moon Blessing Recurrence buff now also includes Crit Damage +13/26/40%. | Shadow of the Moon Grant “Shadow of the Moon” after using Moonfall. Shadow of the Moon: Outgoing Damage +0.6/1.2/1.8/2.4/3% for 120 seconds. Max 2 stacks (Outgoing Damage +1.2/2.4/3.6/4.8/6%) |
Tier 4 | Strengthen Brand Brand nearby enemies within 12 meters for 4/5/6/7/8 seconds after using Moonfall, Sunrise, or Moonrise. | The Setting Moon You can cast 1 Harmony Orb Moonfall. Sunrise Range +0/1/2 meters. 1 Harmony Orb Moonfall: Outgoing Damage +10% for 5 seconds. 2 Harmony Orb Moonfall: Refund 5% of Harmony gauge. | Rising Moon Sunrise replaced with “Moonrise” on X key. Moonrise: Summon a Moon Marble, after 60 seconds, a 7 meter explosion will occur. Moonfall can trigger Moon Marble explosion (Base Cooldown is 30 seconds). Level II - III | Vagabond Outgoing Damage +1.6/3.2/4.8/6.4/8% when not in a party. |
Leap Tree | ||||
Tier 2 | Dragon Ball (0/3) Mir Engrave Cooldown -5/10/15%. | Ascension (0/3) Mir Engrave grants +4/8/12% Move Speed and +2/4/6% Attack Speed to Self and Party Members for 12 seconds. | Explosive Ink (0/3) Cowherd Damage +22.5/47.5/72.5%. Cowherd now applies “Black Ink” Black Ink: Inflict massive damage within a 5 meter radius when foe dies. Lasts for 5 seconds. | Earthshaker (0/3) Cowherd Damage +5/25/45%. Cowherd deals an additional 5% damage each time foe gets hit by Cowherd. This effect can go up to 25.0%. |
New Skills | ||||
T Skill | ||||
ALT+VSkill | Dream Blossom Garden Provides 30s Crisis Evasion to Party | |||
We created a public discord,
check it out at discord.gg/loanexus!
T4 New Runes | |
Poison | Upon skill hit, apply “Poison” for 3 seconds (Legendary 6s) Available Levels: Uncommon, Legendary |
Vision | Skill Casting Speed by 8%. Skill Stagger by 16% |
| Skill Casting Speed -10%. Incoming Damage Reduction 10%. Gain 10% Shield of Max HP |
T4 Gem ConversionT3 gems work in T4 and can be converted into T4. | ||||||||
DMG | CDR | |||||||
T3 | T4 | T3 | T4 | |||||
1 | 3% | - | 1 | 2% | - | |||
2 | 6% | - | 2 | 4% | - | |||
3 | 9% | 1 | 8% + 0% AP | 3 | 6% | 1 | 6% + 0% AP | |
4 | 12% | 2 | 12% + .05% AP | 4 | 8% | 2 | 8% + .05% AP | |
5 | 15% | 3 | 16% + .1% AP | 5 | 10% | 3 | 10% + .1% AP | |
6 | 18% | 4 | 20% + .2% AP | 6 | 12% | 4 | 12% + .2% AP | |
7 | 21% | 5 | 24% + .3% AP | 7 | 14% | 5 | 14% + .3% AP | |
8 | 24% | 6 | 28% + .45% AP | 8 | 16% | 6 | 16% + .45% AP | |
9 | 30% | 7 | 32% + .6% AP | 9 | 18% | 7 | 18% + .6% AP | |
10 | 40% | 8 | 36% + .8% AP | 10 | 20% | 8 | 20% + .8% AP | |
- | 9 | 40% + 1% AP | - | 9 | 22% + 1% AP | |||
- | 10 | 44% + 1.2% AP | - | 10 | 24% + 1.2% AP | |||
T4 Bracelets are guaranteed to have Leap Points, 9 for Relic and 18 for Ancient
T3 Bracelets cannot be converted to T4 Bracelets
T4 Bracelets have 4 Rolls +3 with Tickets from Brelshaza Kazeros Raid
T4 Bracelets lets you choose to keep current effects after rolling
Effect | Acquisition |
Vitality 3000-5000(Relic) 4000-6000(Ancient) |
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Main Stat 6400-12800(Relic) 9600-16000(Ancient) |
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Sub Stat 41-100(Relic) 61-120(Ancient) |
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Attack and Move Speed +3/4/5/6% |
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Damage to Trash Mobs +3/4/5/6% |
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Damage taken from Trash Mobs -4/6/8/10% |
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Physical Defense +4000/5000/6000/7000 |
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Magic Defense Increase +4000/5000/6000/7000 |
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Max HP Increase +8400/11200/14000/16800 |
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Combat HP Recovery +80/100/130/160 |
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Combat MP Recovery +6/8/10/12% |
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Movement and Stand-up Cooldown -6/8/10/12% |
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Grant Push Immune and Status Ailment until Hit (Cooldown 90/80/70/60) |
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Crit Rate +2.6/3.4/4.2/5% and Multiplicative Crit Damage +1.5% |
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Crit Damage +5.2/6.8/8.4/10% and Multiplicative Crit Damage +1.5% |
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Damage to Enemies +1.5/2/2.5/3% and Damage to Staggered Enemies +3.5/4/4.5/5% |
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Additional Damage +2/2.5/3/3.5% and Damage to Demon and Arch Demon Type + 2.5% |
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Damage to Enemies +4/4.5/5/5.5% but Skill Cooldown +2% |
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Inflict -1.5/1.8/2.1/2.5% Defense Reduction on Foe’s Hit for 8 seconds, this effect is Party Wide and can only be applied once per Party. AP Buff Efficiency +1.5/2/2.5/3% |
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Inflict -1.5/1.8/2.1/2.5% Crit Resistance on Foe’s Hit for 8 seconds, this effect is Party Wide and can only be applied once per Party. AP Buff Efficiency +1.5/2/2.5/3% |
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Inflict -3/3.6/4.2/4.8% Crit Damage Resistance on Foe’s Hit for 8 seconds, this effect is Party Wide and can only be applied once per Party. AP Buff Efficiency +1.5/2/2.5/3% |
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Allies with a Party Wide Protective Effect(Shield, DR, Healing) Damage +1.5/2/2.5/3% for 5 seconds, this effect is Party Wide and can only be applied once per Party and does not apply to effects without a duration. AP Buff Efficiency +1.5/2/2.5/3% |
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When an Attack hits, Weapon Power +1000/1160/1320/1480 and Move Speed +1% for 10 seconds. Stacks up to 6 times. (Weapon Power +6000/6960/7920/8880 and Move Speed +6%) |
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Weapon Power +6300/7200/8100/9000 When HP is above 50%, Weapon Power +1800/2000/2200/2400 for 5 seconds after an Attack hits. |
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Weapon Power +6000/6900/7800/8700 When an Attack hits, Weapon Power +120/130/140/150 for 120 seconds. Stacks up to 30 times and can only generate a stack every 30 seconds. (Weapon Power +3600/3900/4200/4500) |
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Damage to Enemies +1.5/2/2.5/3% |
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Additional Damage +2.5/3/3.5/4% |
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Back Attack Skill Damage +2/2.5/3/3.5% |
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Front Attack Skill Damage +2/2.5/3/3.5% |
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Non-Positional Skill Damage +2/2.5/3/3.5% Does Not Apply to Awakening |
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Shield and Healing Efficiency +2/2.5/3/3.5% |
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AP Buff Efficiency +3/4/5/6% |
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Damage Buff Efficiency +4.5/6/7.5/9% |
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Crit Rate +2.6/3.4/4.2/5% |
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Crit Damage +5.2/6.8/8.4/10% |
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Weapon Power +6300/7200/8100/9000 |
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