2.5 Dev Server 1+2 +2.5.0.4 datamine

Tank Changes

  • Changed tank_steel_wheels armor class parameters: genericEffectiveThicknessMax added of 15mm, armorQuality changed from 0.6 to 0.45.
  • tank_traks (gaijin can spell)changed armorEffectiveThicknessMax to genericEffectiveThicknessMax and value from 50mm to 15mm.
  • Changed every crewmember damage model.
  • Changed every track armor thickness.
  • M774 penetration increased overall on flat armor (not sure about angled).
  • Shell explosions now create a small black spot or something.
  • Changed armor “armor_tank_engine”: changed armorQuality to genericArmorQuality, reducing from 0.15 to 0.1, added cumulativeArmorQuality of 0.15.
  • Changed low caliber APFSDS secondary shatter parameters.
  • DM11 HE now has proximity fuse, 10m radius.

Air Changes

  • Aircraft will one “oneShot” event sounds now (instead of a loop, it's a single shot)
  • Slight FM changes to Ka-29, Ka-50 and Ka-52, it has to do with airflow.
  • Many FM changes to Ki-32.
  • Added nozzle animations to F-104’s.
  • F-86K received coefficients for afterburning at different speeds/altitudes.
  • Many changes to Wirraway’s FM.
  • New nuclear bomb loadouts for killstreak planes.
  • External GSh-23 weapons fixed for heli loadouts, changed from GSh-23 to GSh-23L.
  • High tier planes like MiG-21bis, F-4E, etc got chaff as countermeasures.
  • Increased the G limit for launching R-3R’s and R-3S’s to 4G’s.
  • Completely changed A6M5c Hei FM, same for F-8C, and somewhat for Su-17M2.
  • Saab Sk 60b added thrust reverse control.
  • Su-9 and Su-11 added cockpit canopy control.
  • More vehicles received the new high quality tracks.
  • MARS 15 armor layout changed.
  • Various tanks now use a new engine sound: engine_leo1
  • Leopard 2 PL changes:
  • Armor layout changed
  • Weapon changed to 2 A5’s gun
  • Thermal resolution for gunner increased to 800x600(Gen II)
  • Added CITV with 800x600 res(Commander thermals, Gen II)
  • Increased tank mass from 55.1 tons to 59.2.
  • Ikv 105 can now float.
  • Challenger (low tier), Avenger, Charioteer, Tortoise now use cromwell engine sounds instead of M4 sherman.
  • All M1 Addams, increased cumulative armor on hull and turret.
  • The following vehicles now use PT-76 engine sounds instead of the Stugs:
  • ASU-85
  • 9P149
  • 9P157

  • The following vehicles now use Panzer6(Tiger) engine sounds instead of the M4 shermans:
  • AMX 50 Foch
  • AMX 50
  • AMX M 4
  • ARL 44
  • ARL 44(ACL-1)
  • Flak.Pz. 341, Bfw. Jagdpanther and Jagdpanther now use Panther sounds instead of Panzer6 (Tiger).
  • Olifant Mk. 2 changes:
  •  armor values changed
  • reduced turret yaw speed from 30 to 22.5
  • mass increased from 56 tons to 60
  • changed sight FOV from 6.0 to 5.0
  • Ratel ZT-3A2 changes:
  • received NVD upgrade
  • gen 2 gunner thermals
  • Changed sight name from generic to 9p157_sight and changed field of view values.
  • Rooikat ZA 35, radar changed to ADATS radar.
  • TTD armor values changed, mass increased from 58.3 to 60.5 tons.

Naval Changes

  • Naval Damage change (1 notable is the Hyuga)
  • Hyuga got a SAP shell and removed HE shell.
  • North Dakota got a HE shell.
  • Baltimore got a crew increase to 1500+.

Helicopters

  • AH-64A, AH-64D, AH. Mk. 1, AH-1S, AH-1Z, G-Lynx, Ka-29/50/52, Mi-24 (D,P,V) /28/35, Tiger HAD/HAP, Tiger UH, Sa 341/342
  • The following helicopters have been given Chaff as countermeasures:
  • AH-64A
  • AH-64D
  • AH.Mk.1
  • AH-1S
  • AH-1Z
  • G-Lynx
  • Ka-29
  • Ka-50
  • Ka-52
  • Mi-24D/P/V
  • Mi-28
  • Mi-35
  • Tiger HAP/HAD
  • Tiger UHT
  • SA 341/342 “Gazelle”

Sensor/Weapon Additions

  • New plane weapons added:
  • M39A2 (F-5A cannons)
  • Oerlikon FF (Fokker cannons)
  • Browning M36 (Fokker 12.7s)
  • Every plane weapon hit effect changed to the new ones.
  • New bombs added:
  • Limbo Nuke(Killstreak)
  • Mk7 Nuke(Killstreak)
  •  AN52 Nuke(Killstreak)
  • New tank weaponry added:
  • 100mm PTP-86
  • 105mm Bofors
  • 105mm GT-3
  • 105mm GT-8
  • 105mm PZK m57
  • Canon de 120mm Schneider-Canet Mle. 1989
  • ZT3A1 Swift
  • ZT3A2 Ingwe
  • 20mm GI-2
  • 35mm GA-35
  • 90mm GT-2
  • 105mm GT-3 (DM33)
  • BGM71 TOW (M3A3 specific)
  • 90mm CN90/52 F4
  • Added “pressure” damage to more HE shells.
  • New naval cannons:
  • Cannone OTO da 100/47 Mod. 28
  • Minizini 100mm-50
  • 65mm/64 Ansalado-Terni Mod.1939
  • Added new “rockets”:
  • Flare
  • CMS Launcher
  • Chaff
  • Chaff Launcher
  • Chaff Launcher Jet
  • Chaff Bullet Jet
  • CMS Launcher Jet
  • Flare Bullet Jet
  • Added New Missiles:
  • AIM-9C (SARH AIM-9, only on F-8s)
  • KH-25ML
  • AGM-65A
  • KH-29L
  • KH-25
  • Added new sensor:
  • AN/APG-59
  • Added new bullet:
  •  Heat_fs_rocket.
  • Added new parameter:
  • Avionics Damage Threshold
  • Added new weapon presets:
  • F-104J:AIM-9P
  • F-104J:AIM-9P and Hydra
  • F3H-2: AIM-7C and Aero 6*
  • F3H-2:AIM-7C and Aero 7*
  • F3H-2:AIM-7C*
  • F3H-2: M117 and AIM-7C*
  • F3H-2:MK83 and AIM-7C*

*AIM-7C is currently a copy paste of the AIM-9B, most likely temporary.

Global Changes/Additions

  • Modified World War Mode Fulda Gap map.
  • New effects for smoke pertaining to wings.
  • New instructor parameters:
  •  minOnGroundSpeed(Minimum ground speed)
  • ailDegToPredict(aileron deflection degree prediction)
  • elevonDegToPredict(elevon deflection degree prediction)
  • maxCvtAngle (continuously variable transmission)
  • instructorSmoothness(smoothness of movements)
  • instructorAlphaPrediction(Angle prediction maybe)
  • instructorCritAngleK.
  • Many new GUI elements.
  • Added new file “protection map.blk”.
  • Added the 3 new decorations from battle pass.
  • Added new damage system parameter: splashPenetrationPrecheck and new ranges for kinetic energy to damage (from 3 to 20, not sure what unit its using, probably megajoules)
  • New explosive type added, minol.
  • Massively changed explosive damage.
  • Removed the normalization.blk file.
  • Added new airfields.
  • Added new F-5A loading screen.
  • Changed plane bullet explosion FX
  • Added new 3d decorations:
  • 53k (What)
  • Danforth Anchor
  • Matrosov Anchor
  • Chrysanthemum Emblem
  • Diver Suit
  • German Cross Navy
  • Soviet Star Navy
  • US Navy Emblem
  • USS North Carolina Anchor
  • Yamato Propellor
  • Added new 25mm thick glass armor.
  • Some AA guns (airfield) got a new line of code: preciseAim:b=yes
  • Added new login layers, Su-17 and “RSA (South Africa)”
  • Changed fire parameters for ships
  • Increased the max number of bullet FX from 70 to 120.
  • Added new FX:
  • aerobatics_smoke_fireworks_”color”_fx, smoke_wrecked_vehicle
  •  Fires_rocket_tail_short_doubleside_smoked
  • more cannon hit effects
  • aerobatics_smoke_grass_fx
  • Changed some “bistaticRadarRangeGate” parameters.

Vehicle Additions/Removals

Some of these may or may not be inside the dev server and assume TT unless otherwise stated.

Air

(things in yellow are kill streak vehicles, not researchable)

  • A6M5c Hei
  • B-29 France
  • B-29 Germany
  • B-29 Italy
  • B-29 France
  • B-29 Japan
  • B-29 Sweden
  • B-29 UK
  • Taiwanese F-5A
  • Fokker D.XXI-3(Premium)
  • IL-28 China
  • Jaguar
  • Me-262A-1a/R6
  • Su-11 (WWII)(Premium)
  • Su-9 (WWII)
  • Su-7BKL China
  • Su-7BKL
  • Su-17M2
  •  Tu-4
  •  Tu-4 China
  • Supermarine Attacker FB. 2(Premium)
  • F-8C
  • Mirage III E

Armor

  • PTL-02
  • Leopard 2 A4 PL (AMAP)
  • Ja.Pz. K. A2 (Germany)
  • Pz. III N (Italian)(Premium)
  • Pz. IV G (Italian)(Premium)
  • Stu.G. III G (Italian)(Premium)
  • Hiro-Sha
  • Ikv 105
  • Eland 90 Mk. 7
  • Herrington 2pdr
  • Herrington 6pdr
  • Olifant Mk. 1A
  • Olifant Mk. 2
  • Ratel 20
  • Ratel 90
  • Ratel ZT3A2
  • Rooikat MTTD
  • Rooikat ZA-35
  • TTD
  • M3A3 Bradley
  • M5A1 Stuart (Twitch Drop)
  • BT-7M
  • T-28 (with T-26-4’s cannon)
  • MARS-15
  • Ja.Pz. K. A2 (French)

Naval

  • SMS Kaiser
  • Z 25 (1945)
  • Etna
  • Isuzu (1944)
  • Mooring Buoy(OP event vehicle)
  • Whitby Class Frigate
  • Rosomakha (1968)