Space Exploration Roadmap
Please don’t expect this roadmap to be accurate or up to date. It is a very rough plan of things I intend to add or change and only gets updated every few months.
Discord: https://discord.gg/t6BtZqC
The most recent updates can be found in the #patrons channel on discord (for people that have donated >= $20 via Paypal) or on Patreon.
There is also a #development-log channel on discord with updates about 1 month behind the #patrons channel.
The current version of the tech tree does not represent the final intended tech tree. The current tech tree acts like a scaffold so that new content can be built around it. For example, getting access to material science pack 4 doesn’t currently unlock anything special unless you already have other high level science packs, in the final version this won’t be the case. The areas around the T3 and T4 sciences can’t be fleshed out immediately because they will rely on new planets in different solar systems and the planet-specific mechanics have not been developed yet.
Current vs Planned trees:
(The one on the right is intentionally low-res so you can’t see the details)
ETA probably some time in 2024, but not sure. It’s very unpredictable.
Will focus on:
Revealed planets & other terrain updates:
See discord for more up to date posts and information for each one.
10 more planet types yet to be revealed.
Will this section ever get properly organized? Seems unlikely.
Spaceship UPS update part 3 of 4.
No major gameplay changes initially but will change how spaceships function in the code.
Will be required to have spaceships docking to larger spaceships. (mothership-shuttle systems)
Reduce difficulty spikes for DSS.
Add a precursor to arco recipe swapping, to introduce the concept earlier.
Require some recipes to be done in specific locations:
Solar orbit, asteroid field, asteroid belt.
Volcanic planet, Cryonite planet, Lightning planet, Vitamelange planet.
Require settlement of another star before a deep space base.
More consistent naquium asteroid field placement.
Update all icons to 64x64.
Some buildings have not enough or too many pipe outputs in the main graphic.
Add a key to stop drifting for jetpack/spacewalking.
Planets with hostile robots.
Flying aliens. Space aliens. (Part of a new mod but integrated to SE).
Add some special turrets. (Rocket turret model posted on Patreon)
Vehicles that work in space (a little spaceship).
Tree restrictions to better keep to the planet themes (currently tiles can be controlled but not trees). Need to add color tags to all AB trees. E.g. This planet only has red trees.
Add images to the tree variations.
Give the tree variations names.
Achievements:
The current list of achievements being worked on is 120. That number is expected to grow as more will be added for discovery of certain secrets, or victory over specific bosses.
Part of bio science, make clones that you can deploy to different bases. You can then switch characters to have a physical presence in multiple places instead of just satellite mode.
Some of the current facility graphics are recolours of a base model. The plan is to have unique graphics for all machine types and only use recolors for tiers.
Add big fusion reactor.
Add Waterworlds, only a few islands, all the rest is water, primary resource is heavy water.
Add personal antimatter reactor equipment.
Spaceship Fusion rocket engine.
New Space resource: Helium 3 in space - used for fusion, variant 3.
Add personal hot-swap battery power equipment.
Less lumpy asteroid tileset.
Robot storage / deployer structure.
Space robots that don’t have fan / propellor graphics?
Space themed train.
Space micro meteors (fly in from edges of the map, can be defended against with normal laser turrets).
Large doomsday meteors. Get early warming. Either let them land for a large resource patch, or try to destroy them with meteor defence. Maybe you need a meteor defence rocket to deal with things of this size?
Planet climate & challenges
Planet-type specific resources and enemies. Fire spitters on lava planet, etc.
Add more ruins, abandoned spaceships, and other secrets.
Balance updates.
Mod compatibility.
A seismic device to remove all cliffs.
Something that requires you to collect all of the core fragment types.
Stuff that is not in the current plan but is being considered.
Ringworlds
Alternate spaceship start: The game begins in the spaceship, where the player chooses the difficulty and the planet on which he will land, but when you land on planet - you crash.
Add resource from killing spawners?
Idea/suggestion: a black hole reactor. Contains a black hole of a weight of an asteroid, that radiates Hawking radiation, and fed by other matter. The energy production rate scales as (mass of the black hole)^(-2), so the lighter the black hole - the more energy is produced, making the reactor inherently unstable, and prone to explosion.
If one wants to increase energy production, they have to stop feeding the black hole to let its mass decrease, and then they have to stabilize it to prevent from evaporating further
on the other hand, if the player feeds the black hole too much, it will become too heavy and will generate almost no energy. Turning any resource into energy is also a nice mechanic.
Improved AbandonedRuins support
Angels support.
Asteroid thruster. Moves an asteroid to a different zone.
Add recipe for solid rocket fuel to liquid that uses biosludge and is more efficient.
Add recipe for liquid rocket fuel from methane ice.
AAI Industry:
Add burner leech
Add Inserter sidedness
Move in Pulveriser, add alternate iron and copper processing chain with ingots.
Move in medpack (maybe tier 4+ requires SE).
Move in Recycling facility.
Move in scrap & contaminated scrap. Add more scrapping recipes (wooden poles, etc).
Move AAI early game tech limitations to 1 or 2 early-game focussed mods.
Wood and stone.
Coal and steam.