Shark Incremental Full Guide
Shark Incremental Full Guide 0
Chapter 0 - 1: Basic gameplay 3
Chapter 0 - 2: Game settings 5
Chapter 0 - 3: Gameplay style 7
Chapter 1: Fish (Beginning - Prestige) 8
Chapter 2: Prestige(Prestige - Core) 10
Chapter 3: The Core(Core - Evo) 26
Chapter 3 - 1: Core Reactor 26
Chapter 3 - 2: Core Radiation 32
Chapter 3 - 3: Core Assembler 42
Chapter 4: The Evolution(Evo - BH) 49
Chapter 4 - 1: Evolution Tree & Goals 49
Chapter 4 - 4: Particle Accelerator 78
Chapter 5: Singularity(BH - Hadronize) 84
Chapter 5 - 3: Solar System 102
Chapter 6: Hadronize(Hadronize - ???) 131
Shark Incremental is a game created by MrRedShark77 where you have a shark that eats fish. Use the fish to unlock new upgrades and progress through the game.
There are currently 5 layers of the game:
Prestige (initial release)
Core (initial release, expanded in v0.1)
Evolution (released in v0.2, expanded in v0.2)
Singularity (released in v0.3)
and Hadronize, the latest layer (released in v0.4)
Please let random or peaplant know if there is a mistake!
Chapter 0 will explain basic gameplay, UI, and settings. (This chapter can be skipped if you already know how to play the game.)
0 - 1 - 1: Start…
0 - 1 - 1 shows the game at the beginning.
0 - 1 - 2: “Fish”
Fish is your first (and main) currency, which is used for a lot of upgrades. New contents will be unlocked by gaining more fish.
0 - 1 - 3: “tabs”
0 - 1 - 3 shows tabs which tells you what tab you're currently viewing (shown by a darker blue color)) and lets you navigate to other tabs. Each tab has unique features, so you need to switch tabs many times. Only 3 tabs are unlocked at the beginning:
Shark - Basic gameplay
Options - Game settings
Scalings - Shows “Scalings” (more punishing cost increases for higher levels)
0 - 1 - 4: Main screen
The main screen under the tabs shows a tab’s contents. 0 - 1 - 4 is the contents of the shark tab, the first game tab.
0 - 1 - 5: Game version and game progress bar
There is a game version and game progress bar at the bottom of the screen. The game progress bar shows how far you are from the next game feature.
Before starting the game, we will do some settings for QoL.
0 - 2 - 1: Options tab
There are 4 sections in the options tab:
0 - 2 - 2: Main Options
In it, there are options about saves and saving, offline progress, and tab notifications.
Save: Save the game progress.
Export to clipboard: Export game progress to clipboard (Ctrl + V to paste save). It is recommended to do this sometimes to avoid losing progress.
Export as file: Export your game save as a file.
Import from prompt: Import a game save from prompt.
Import from file: Import a game save from a file.
WIPE!!!: Wipe your current progress.
Autosaving: Enable / disable autosaving.
Autosave Interval: Set the autosave interval.
Offline Progress: Enable / Disable offline progress.
Tab Notification: Enable / Disable tab notifications.
Join the community: Join the developer’s discord server.
Support the creator: Support the developer.
0 - 2 - 3: Tab notification
Tab notifications are a QoL system that highlights tabs with purchasable upgrades, that looks like a red glow.
0 - 2 - 4: Notations
There are also notation settings:
Formatting Notation: Sets the in-game notation. (Scientific is recommended, and the guide will use it.
Maximum OoM[1]s of Number Commas: Sets the maximum number before it switches to scientific / e notation.
0 - 2 - 5: Confirmations
Nothing is in the confirmations tab at the beginning. They will be added with progression.
0 - 2 - 6: Languages
Lastly, there is the language setting. Several languages are available, but all but English and Russian are made by players, so they may have some errors and can be incomplete[2].
Shark Incremental is technically an idle game, but it has a lot of active parts and prestige layers. Most of the time, you will be doing something, and idling is generally only when you are stuck. It is recommended to play another game if you prefer an idle playstyle. Do note that despite this, hour or hours long timewalls are not uncommon in this game.
Chapter 1 is relatively simple, so the information will be condensed.
1 - 1: Upgrade “Shark Level”
Shark level is your first upgrade. You can use fish to upgrade it.
1 - 2: Shark level’s effect
Shark level has several effects, but right now, it only makes fish. New effects will be unlocked with more shark levels. Gain shark levels with fish and unlock the first upgrade at level 3.
1 - 3: First “Shark Upgrade”
You will unlock the first shark upgrade, “Shark Strength”, at level 3, which increases fish eaten (generated) by +1 per level.
1 - 4: Second shark upgrade
The second shark upgrade, “Shark Agility”, will be unlocked at level 7, which increases the base of shark level’s fish bonus by +1 per level.
1 - 5: Third shark upgrade
Upon reaching Level 15, you will unlock the third shark upgrade “Shark Teeth”, which increases the exponent of the first shark upgrade by 50%. Continue buying shark upgrades and upgrading the shark level until you reach 1.00e36 fish where you unlock Prestige.
1 - 6: “Prestige”
You can prestige when reaching a total 1e36 fish[3]. You should collect more fish to get 20 shark levels, as it gives you a “Prestige Shard”(PS) bonus. Getting 5 PS from the first prestige is optimal, though 2 will work. You will need to idle for a while to get 5 PS.
2 - 1 - 1: Prestige
Prestige is the first reset layer, which resets your shark level, shark upgrades, and fish for PS. You should have gotten >2 PS for your first prestige, which can be used to buy new upgrades.
2 - 1 - 2: “Prestige upgrade”
There are 2 new prestige upgrades, “Super Shark Strength” and “Prestige Booster”. Super shark strength will increase fish eaten by x3 per level. Prestige boosters increase fish eaten by *log(fish) per level. Use the “Buy Max” button to buy 2 (at 2PS) or 3 (at 5PS) super shark strength[4]. After buying the prestige upgrade, just click shark level and shark upgrade for the next prestige at 50+ PS. You can also press ‘p’ to prestige.
2 - 1 - 3: Prestige confirmation
Additionally, turn off the prestige confirmation in the options tab.
Buy 6 super shark strength at 50PS, 7 super shark strength at 145 PS, etc. (1 more level per prestige) until 1000 PS. Don’t buy 9 super shark strength and buy prestige booster instead. You will also unlock “Automation”.
2 - 1 - 4: Automation
In the automation tab, you can check automation. There are two right now; “Auto-Shark Level” and “Auto-Shark Fish Upgrade”. Auto-shark level automatically levels up shark level, and auto-shark fish upgrade automatically buys fish upgrade. You can use PS to make the interval shorter (aka faster). Gain more PS with prestige booster and automation with this upgrade order: prestige booster > super shark strength > automation > prestige for more PS.
At 2 - 3e6 PS, it is better to wait on upgrades and instead buy 4 prestige boosters at 8.88e6 PS. At e7 PS, max the auto-shark fish upgrade interval. Do the cycle again (for 5 - 6e7 PS on prestige) to gain 5 prestige boosters. After that, you can get 2e8 PS per prestige, so grind for 1e9 PS to unlock the next content, “Research”.
2 - 2 - 1: Research
Research are one-time upgrades which can be bought with various currencies.
2 - 2 - 2: “Prestigious Agility”
Research have names, ids[5], effects, and requirements. This guide will describe the research’s name and effect.
[p1] Prestigious Agility - Shark Agility now affects the base of shark level’s PS bonus.
[p1] will give more PS and fish, namely 3e10 PS on prestige at level 33. Do the same cycle from chapter 2 - 1 again for collecting 1e11 PS to buy [p2].
2 - 2 - 3: “Shark Upgrade EL”
[p2] Shark Upgrade EL - Shark upgrades no longer spend fish.
[p2] makes your progress faster. You can get 8e11 PS on prestige at level 35 (idle for that). At prestige upgrades 30 and 7, you can get 1e12 PS on prestige. Grind for 1e13+ PS and [p3].
2 - 2 - 4: “Upgraded Shark Level”
[p3] Upgraded Shark Level - Reduce the base of shark level requirements by 1 per level, but force a prestige reset, resetting PS and prestige upgrades. Unlock new shark upgrades.
Buying [p3] will give more fish and PS, but will also force a large reset. So after buying [p3], you need to grind from the beginning (just with automation). Some researches like [p3] have levels. Each level increases its effect but also its cost. The next level of [p3] needs 1e15 PS. Do the same thing as before to reach 1e15 PS and buy level 2 [p3] (it will be faster because of [p3]’s effect).
2 - 2 - 5: New shark & prestige upgrade
[p3] will also unlock one new shark & prestige upgrade: “Shark Exponent” and “Scaled Shark”. The former is a shark upgrade, increasing the exponent of fish by +1% per level. The latter is a prestige upgrade, delaying the first shark level scaling by +1 per level.
2 - 2 - 6: Scalings
Scalings can be seen in the scalings tab. They hinder your ability to buy upgrades as a balancing measure. Many features will have them. Get [p3]x2[6] to 5 by doing the same steps as before. They will need 1e15, 1e24, 1e30, and 1e48 PS respectively. At level [p3]x4, you can now afford the scaled shark upgrade. Buy this upgrade first in the order. Idle for level 85 and 1e47+ PS per prestige for 1e48 PS and [p3]x5. Now, early game progress is very fast. Grind again to collect 1e56 PS to buy [p4]. Generally, wait a few seconds before prestiging to see if you can get another shark level.
2 - 2 - 7: “Better Prestige”
[p4] Better Prestige - Slightly improve the formula of PS gain.
After grinding, you’ll get [p4] which means more PS gain. You will gain e63 PS after buying [p4]. You will be stuck at level 109 & e76 PS. Collect 2.30e78 PS to buy 158 super shark strength with fast prestiges. Then, idle for shark level 110, and the unlock of “Exploration”.
2 - 3 - 1: Exploration
Exploration is similar to challenges in other idle / incremental games. When you start exploring, you will be trapped with some handicaps.
2 - 3 - 2: “Pacific Ocean”
The Pacific ocean is the first ocean that you can explore. You can start exploring the ocean by clicking the left button.
2 - 3 - 3: Pacific Ocean condition
There are 2 things on the right of the button, one of which is “While exploring”. While exploring shows the condition(s) of the ocean, which are applied when exploring that ocean. In the pacific ocean, fish gain is rooted by 2 (^0.5). Click on the button to explore.
2 - 3 - 4: Ocean exploring…
While exploring the ocean, you will be under its condition and gain “Base” based on your best fish in the ocean. In the pacific ocean, you need at least 1e135 fish to get some pacific base at the beginning. Idle to get more fish to get 10/s for your first run. 2 - 3 - 4 shows the before and after base (0.00/s before start, 28.8/s after leaving). Click the button again to stop exploring.
2 - 3 - 5: Description about ocean stats
To the right of the button, you will see more information, including: “Ocean Resource”, “Effect”, and depth. Ocean resources are resources that you can get from the base[7] (“coral” for Pacific). Effect is the effect of the ocean resource (coral's effect boosts fish gain). Finally, you can gain depth based on base, and its gain slows down based on itself. With it, you can get milestones.
2 - 3 - 6: Depth milestones
Depth milestones are milestones that are unlocked at certain depths:
At 100m: Raise PS gain by ^1.05
At 250m: Increase the ocean resource and depth progression by x1.25 per
At 1000m: Shark level ups will no longer consume fish.
At 5000m: Raise fish gain by ^1.05
At 10925m: Unlock the core, the next reset layer. (You won’t get this for a while.)
You’ll reach the first milestone in a few seconds to a minute, and it allows you to gain ~e84 PS on prestige. Buy 4 more scaled sharks and go exploring again. You will need to beat your best fish in the ocean to get more base.
2 - 3 - 7: “Ocean Upgrade”
There are 2 types of upgrades for each ocean: one uses other currencies for 2x ocean resource gain, and the other one uses ocean resources for 2x depth gain.
After getting a 2x coral gain, you can get ~1000 base. This means more coral, fish, and PS. Grind until e96 PS and explore again to get 5000 base/s and reach the second milestone. The second milestone gives you more depth and ocean resources, which means more fish. Idle for a bit to reach level 123 and prestige for ~e97 PS. Grind a little bit to buy [p5].
2 - 3 - 8: “Mega Strength”
[p5] Mega Strength - “Super shark strength” is 1% stronger for every shark level. (starting from level 100)
[p5] will give more fish since it boosts prestige upgrades. Get 42 prestige boosters and explore again for >11000 base/s for level 130 and unlocking the next ocean.
2 - 3 - 9: “Arctic Ocean”
The arctic ocean is the second ocean. It has “Ice” as its resource, and gives a PS boost.
2 - 3 - 10: The Arctic Ocean’s conditions & milestone
Here are the conditions and milestones of the arctic ocean:
Conditions - Reset your PS and prestige upgrade, and PS gain is square rooted.
At 100m - Unlock “Auto shark prestige upgrades”.
At 250m - Increase the ocean resource and depth gain by 25% per .
At 1000m - Prestige upgrades no longer spend PS.
At 5450m - Passively gain 100% of PS earned on prestige per second.
The condition resets your prestige progress and means that you will need to prestige in the Arctic Ocean. Start it and do prestige > buy prestige upgrade for 1e450 fish to gain base. You want at least 200/s, but you should get 250 - 300/s. After that, wait for 100m of depth and the unlock of auto-shark prestige upgrades, that buys prestige upgrades automatically. Make sure to turn it on.
Now you can get e1000+ fish and e121+ PS. Grind to upgrade both oceans, specifically 21000+ & 6000+ base respectively. After that, you should get the third & second milestones respectively and e140+ PS. From now on, do this cycle: explore > prestige a few times > buy ocean upgrades.
There is a timewall at e150 - e155 PS. Get both bases to 47000+/s at e153 PS, then idle to reach level 145 and prestige for 2e154 PS. Grind and collect 1e155 PS for [p6].
2 - 3 - 11: “Super Scaled Shark”
[p6] Super Scaled Shark - Scaled shark is twice as strong.
You’ll get e170 PS on prestige after buying [p6]. Do the cycle again and push for e200 PS. There, idle for level 175 to unlock the next ocean.
2 - 3 - 12: “Atlantic Ocean”
The Atlantic Ocean is the third ocean that has “salt” as its resource, and gives an exponential fish bonus.
2 - 3 - 13: The Atlantic Ocean’s conditions & milestones
Here are the conditions and milestones of the Atlantic Ocean:
Condition - Reset your PS and prestige upgrades, & shark levels scale 10x stronger.
At 100m: Shark teeth and shark exponent scalings are slightly weaker.
At 250m: Increase the ocean resource and depth gains by 25% per .
At 1000m: Shark levels’ first scalings start +1 later per 500m of depth.
At 8605m: Salt’s effect is 50% more powerful.
Try to get 2000+/s of base for your first exploration. Similarly to the Arctic Ocean, you will need to prestige. Push PS again and get the Atlantic Ocean’s first milestone, then get 6000+/s of base. Idle for the second milestone then push and grind for e265 PS and [p7].
2 - 3 - 14: “Better Resources I”
[p7] Better resources I - Coral’s and ice’s effects are better.
Buying [p7] will give you more fish & PS. Push for e295 PS and 45000+/s of base in the Atlantic Ocean. Grind for e300 PS and 50000+/s base in Atlantic, then idle for the fourth Arctic Ocean milestone and the third Atlantic Ocean milestone. Now, you’ll gain PS passively and unlock the next ocean.
2 - 3 - 15: “Southern Ocean”
The Southern Ocean is the last ocean that will be unlocked during chapter. Its resource is “compressed snow” which gives an exponential PS bonus.
2 - 3 - 13: The Southern Ocean’s conditions & milestone
Here are the conditions and milestones of the Southern Ocean:
Conditions: Reset your PS and prestige upgrades, and you can’t buy shark upgrades or prestige upgrades.
At 100m: Increase the base of exploration by 10x.
At 250m: Increase the ocean resource and depth gains by 25% per .
At 7236m: Compressed snow’s effect is 50% more powerful.
The first milestone is very powerful, so you want it quickly. Start with 1/s of base and do the cycle for more. At 50+/s base, idle for 100m to get the milestone. With it, you will easily reach the last milestone of the Pacific Ocean and unlock the “Core”, the next reset layer. You can also buy [e1].
2 - 3 - 14: “Ocean Synergism I”
[e1] Ocean synergism I - Salt boosts coral generation.
Buying [e1] gives you more coral. Do the cycle and buy [e2] for more progress.
2 - 3 - 15: “Ocean Synergism II”
[e2] Ocean Synergism II - Compressed snow boosts ice generation.
Since the next layer requires e450PS, [e2] is necessary for it. For the next layer, it is recommended to wait for at least 2 or 4 “Magmatic Fragments”(MF) at reset (4 is preferred, but it requires idling).
3 - 1 - 1: The Core
The core is the second reset layer. Entering the core resets everything that prestige does, as well as PS, prestige upgrade, some research, and exploration. You should’ve gotten 2 (preferably 4) MF from your first core reset, that you can spend on the new upgrades.
3 - 1 - 2: “Core Reactor”
The core reactor is the first feature in the core, which has several upgrades.
Iron - Fish raises itself based on iron’s tier.
Nickel - PS base is raised based on nickel’s tier.
Oxygen - The first four ocean resources boost their production based on oxygen’s tier.
Neon - Shark level requirements are reduced based on neon’s tier.
Buy iron tier 2 or 3 (at 2 or 4 MF). Buying core reactors doesn’t cost currencies, but just requires it. Repeat the steps before this chapter for more MF.
3 - 1 - 3: “Auto-Exploration Upgrade”
Also, you’ll unlock the auto-exploration upgrade on first entering core. This will automatically buy ocean upgrades. Turn it on. During your next reset, idle for neon tier 1, then 7 MF. Buy iron for tier 5.[8] Buy iron tiers before other upgrades because it doesn’t cost MF. Buy [c1].
3 - 1 - 4: “Research C-Keeper”
[c1] Research C-keeper - Keep research when entering the core.
With [c1], the early game becomes a lot faster. Push for more fish and coral to buy more core reactors. Reach core reactor tier 6 / 3 / 0 / 3[9]. Grind for 100 MF and [c2]x1. Do this to grind MF: do prestiges and buy upgrades until the arctic ocean, get the first Arctic Ocean, first Southern Ocean, and fourth Arctic Ocean milestones (in that order), explore all oceans and push MF. Get 7 / 5 / 3 / 4 for [e2], but get iron tier 8 for 128 MF beforehand to maximize MF.
3 - 1 - 5: “Exploration C-Keeper”
[c2] Exploration C-keeper - Keep the first X ocean unlocks and depths on core resets.
With [c2]x1, you’ll keep the Pacific Ocean’s progress and its milestones. [c2]x2 needs 800 MF, which takes a lot of grinding, but you won’t have to prestige again. Get 10 / 7 / 5 / 5 before going for it. [c2]x3 needs 2700 MF, so buy [c3] with 1000 MF first. You can grind MF now by exploring each ocean once and resetting at 100 MF. Don’t forget to get 1025 MF for the next iron tier.[10]
3 - 1 - 6: “Neon’s Affection I”
[c3] Neon’s Affection I - Neon now affects ‘Shark Teeth’, ‘Shark Exponent’,
and ‘Scaled Shark’.
Buying [c3] gets you more fish. Now, you can get 350+ MF per reset. Get 2700 MF for [c2]x3 and 12 / 8 / 5 / 6. Get to 13 / 8 / 5 / 7 at 6400 MF and 400 MF per reset. Next, get 1e2000 PS and [c4].
3 - 1 - 7: “Better Nickel”
[c4] Better nickel - Nickel’s effect is twice as powerful.
After buying [c4], you can get 700+ MF per reset. Grind to 10,000 MF for the next feature.
3 - 2 - 1: “Core Radiation”
The core radiation is unlocked at 10000 MF. It is similar to exploration. Starting “the experiment” forces a core reset. While in the experiment, the core reactor doesn’t work, and fish, PS, and the first four oceans’ resources are cube-rooted. You can gain “Radioactive Fish ☢” while in the experiment, and with it, you can buy “radiation production upgrades”. The radiation production upgrades produce radiation. You will gain boosts based on radiation and your current “Radioactive Boost” levels, which can be bought by reaching the radiation cap and resetting your current radiation. Radioactive boosts both boost existing effects and add new ones. Before starting the experiment, buy [e3]x1 for more boosts.
3 - 2 - 2: “Exploration Automation”
[e3] Exploration automation - Gain the first X oceans' base while outside of them.
With [e3]x1, you will get Pacific Ocean’s base passively, and more than manual. This means you don’t need to explore it anymore. Now, start the experiment to gain radiation.
It may take a bit to get 1e850 fish to start producing radiation. Explore the other 3 oceans to gain their resources to get 1e850 fish. You can’t buy a second radiation producing upgrade at the moment, so stop the experiment. With 300 radiation, you can get 1500+ MF in one reset.
Now upgrade the auto-exploration autobuyer. Buy another radiation production upgrade at 400 radiation and 13 / 10 / 7 / 6. Get another one at 1100 radiation and e1033 fish. Push core reactor to 13 / 10 / 7 / 7 and idle to gain radiation to more radiation upgrades. You can gain 1024 radiation per second at about 284000 radiation. Now wait for 1e6 radiation to gain your first radioactive boost. While waiting, collect MF for iron tiers.
3 - 2 - 3: Radioactive Boosts
Upon reaching 1e6 radiation, you can get a radiation boost to increase the radiation cap and gain more MF. Enter the experiment again and buy radiation production upgrades. Afterward, you can get 20000+ MF at one reset. Use the core reset hotkey ‘c’ to reset quickly for [e3]x3. Explore the Atlantic and Southern Oceans for more MF and radiation upgrades. Get [e3]x4 with 1.25e6 MF for more progress and QoL. Buy radiation upgrades and grind MF. You can gain 90000+ MF every few seconds, and 1e5 MF at core reactor 17 / 14 / 9 / 7[11]. Get radiation upgrades again and grind MF for the radiation cap and another radioactive boost. You can now get 5e5+ MF per reset, and soon 9e5+ MF at core reactor 19 / 16 / 11 / 8. After this, there is a large timewall. You need to grind 1e9 MF to get [c5]. While grinding, you will reach e14000 PS for [p8].
3 - 2 - 4: “Further Upgraded Shark Level”
[p8] Further upgraded shark level - Reduce the base of shark level’s requirement by 1.
After buying [p8], you can get 2e6+ MF on reset. You will also reach level 640 for the new shark upgrade.
3 - 2 - 5: “Radioactive Shark”
Radioactive sharks boost radiation production by x2 per level. Keep grinding for 1.09e9 MF for an iron tier, then buy [c5].
3 - 2 - 6: “Additional Core Boost”
[c5] Additional core boost - The core radiation’s bonus reactors now affect the core
reactors’ boost to fish at a reduced rate.
After [c5], you can get 1.7e7+ MF on reset. Idle for the radiation cap[12] and a radioactive boost. Now, you can get 2e8+ MF on reset. You can get more radiation upgrades at 2e21 radiation and core reactor 22 / 22 / 15 / 9, 1e22 radiation and core reactor 22 / 22 / 16 / 9, and 3e22 radiation and core reactor 22 / 23 / 16 / 9. Now idle to reach the radiation cap again. Now, you can get 1e10+ MF on reset. Reach core reactor 23 / 25 / 18 / 10 and max the auto exploration automation. Idle to reach the radiation cap 2 more times. Now, it’s time to unlock a new ocean at shark level 1000.
3 - 2 - 7: “Indian Ocean”
The Indian Ocean is the fifth ocean with “Kelp” as its resource, that gives a radiation boost.
3 - 2 - 8: The Indian Ocean’s conditions & milestones
Here are the conditions and milestones for the Indian Ocean:
Condition: You trapped in the first 4 oceans, and your fish exponent[13] is raised ^0.75.
At 100m: Decrease radiation’s cap by /1000.
At 250m: Increase the ocean resource and depth progression by 25% per .
At 5000m: Core reactors scale +5 later.
At 7290m: Improve Kelp’s effect.
There isn’t a passive base gain yet, so you need to explore the Indian Ocean manually. Get 100+/s base. Idle for the first milestone for more radioactive boosts and 900 - 2000/s of base. Idle for the second milestone for more depth progression and radioactive boosts. 9 radioactive boosts will add a new effect of delaying second shark level scaling. Gain 5000+/s of base, and buy [e4].
3 - 2 - 9: “Kelp Oxidation”
[e4] Kelp oxidation - Oxygen now affects kelp production at a reduced rate.
[e4] will increase radiation production by a lot, enough for a radioactive boost and 17000+/s of base. Idle for 23000+/s of base and 2.23e56 radiation, then get 35 / 61 / 44 / 13. Get radioactive boosts and do core resets for e21 MF to buy [c6].
3 - 2 - 10: “Radiation Reduction”
[c6] Radiation reduction - MF reduce radiation’s cap at a reduced rate.
[c6] will decrease radiation’s cap based on MF amount, which allows for more radioactive boosts. Grab another radioactive boost and explore the Indian Ocean for its last milestone. Afterwards, idle for the next radioactive boost. At your 13th radioactive boost, you will gain a new effect which boosts MF gain, allowing for 5e33+ MF per reset. Grind 1e36 MF for [c7].
3 - 2 - 11: “Greater Shark Teeth”
[c7] Greater shark teeth - the effect of shark teeth is raised ^2.5.
[c7] will give you a boost to fish. Enter the experiment to gain 2 radiation boosts and more MF. Now, you can gain 4e57+ MF per reset. Grind to buy [c8].
3 - 2 - 12: “Better Iron & Neon”
[c8] Better iron & neon - Iron’s effect is twice as powerful, and iron’s & neon’s
requirements are reduced drastically.
[c8] doubles Iron’s effect and reduces both Iron’s and Neon’s requirements drastically, allowing you to buy a lot of tiers for both. Now grind for 1e72 MF. Gain core reactors and radioactive boosts for e70+ MF per reset. At 1e72 MF, you’ll unlock the next feature, the “Core Assembler”.
3 - 3 - 1: Core assembler
This is the core assembler tab. You can increase “max buildings” with MF, and you can add “core buildings”.
3 - 3 - 2: Core building list
Core buildings have a few stats; strength, placed, base, and temperature. The placed counter tells you how much of a type of building you have placed and how much you can place. Temperature boosts radioactive boosts and is gained from the base multiplied by strength.
There are 4 types of core buildings: Iron (Fe) from MF, Nickel (Ni) from fish, Oxygen (O) from PS, and Neon (Ne) from shark level.
Since temperature boosts Radioactive Boosts, try to get the highest temperature as you can by arranging the buildings (this guide will show the optimal arrangements, but experiments are encouraged). You can place the core building by clicking on the grid. Use the “Erase Mode” to delete the core building.
3 - 3 - 3: 1st Core building
For the first core building, place Ni. The changes will not take effect until the next core reset. The text on the right will be red if temperature goes down and green if it goes up. Now grind for 1e76 MF for the second building.
3 - 3 - 4: 2 Core buildings
For the second core building, place Fe next to Ni. This will increase their strengths. Strength multiplies the building temperatures. Each placed core building has 100%, and 50% is gained when placing another core building next to it. This will increase both strength to 150% (for 1.5x their temperatures). The max strength for one placed core building is 300%[14]. Don’t forget to do a core reset to refresh the core temperature. Now grind for 1e84 MF and [p9].
3 - 3 - 5: “Better Core Boost”
[c9] Better core boost - Improve the core reactor’s boost to fish.
[c9] will increase fish gain and allow you to get another radioactive boost and push MF to e99. Next, grind for 1e101 MF to obtain the third core building.
3 - 3 - 6: 3 Core buildings
For the third core building, place the O next to Fe for more temperature. Now grind to e109 MF to buy a fourth core building.
3 - 3 - 7: 4 Core buildings
When you unlock the fourth core building, you can place two of each kind of core building. Place 2 Ni and 2 Fe. Grab another radioactive boost, then grind to 1e133 MF to buy [c10].
3 - 3 - 8: “Super-Scaled Shark”
[c10] Super-scaled shark - Scaled shark now delays the second shark level scaling at
a reduced rate.
After buying [c10], you can get 1e140 MF per reset. Grab more core reactors, and idle to unlock the 2nd row of core reactors.
3 - 3 - 9: The 2nd row of core reactors
The 2nd row of core reactors require the 1st row core reactors instead of currencies:
“Sulfur”: Fish strengthens Iron based on Sulfur’s tier. (Requires Iron)
“Silicon”: PS strengthens Nickel based on Silicon’s tier. (Requires Nickel)
“Nitrogen”: Kelp strengthens Oxygen based on Nitrogen’s tier. (Requires Oxygen)
“Helium”: Shark Level strengthens Neon based on Helium’s tier. (Requires Neon)
Buy as much as you can. Your next goal is to reach a total of e1.5e18 fish to unlock the next reset layer. Get 3 / 2 / 2 / 1[15], then grab another radioactive boost. Gain 1e18+/s base in the Indian Ocean, then grind MF and idle for 1e78 kelp to buy [e5].
3 - 3 - 10: “Exploration Automation MK2”
[e5] Exploration automation MK2 - Automatically gain base in the Indian Ocean
Improve kelp’s effect again.
Buying [e5] allows you to boost your radiation by a lot, for another radioactive boost. Grind for 1e196 MF to unlock the fifth core building.
3 - 3 - 11: 5 Core buildings
For the fifth core building, place an oxygen next to one of the iron. Reach e210 MF and e283 radiation to get 5 / 4 / 3 / 3, then grind to e213 MF to buy [c11].
3 - 3 - 12: “Better Radiation Reduction”
[c11] Better radiation reduction - [c6] is slightly stronger.
[c11] gets you another radioactive boost. Grind to e225 MF, then idle for e1.5e18 fish to unlock the next layer, “Evolution”. Gain 1 Humanoid Shark (HS) for your first reset.
3 - 3 - 13: Evolve your shark into “Humanoid Shark”(HS)
4 - 1 - 1: The evolution
Evolution is the third reset layer. Evolving sharks will reset everything the core does, as well as MF, core reactors, core radiation, core assembler, and some research. Also, first evo will unlock “Shark Ranks” and the “Evolution Tree”(Evo tree).
4 - 1 - 2: Shark rank
Shark rank is a new content that gives you effects, and is gained from “Shark ELO”. You can gain ELO based on shark level and HS. The ELO base formula is shark level * HS * 0.1.
4 - 1 - 3: Evo tree
The evo tree has upgrades that are bought with “Sharkroid Faith”(SF). You can gain SF from fish, PS, or MF. Buying the optimal tree will give powerful buffs. There are buttons for import, export, presets, and respec evo tree (forces an evo reset). You shouldn’t have to use it for now if you are following the guide.
4 - 1 - 4: New automation
Finally, you’ll unlock 2 new automations: “Auto-Core Reactor” and “Auto-Core Radiation”. Auto-core reactors will buy core reactors automatically, and auto-core radiation buy radiation producing upgrades automatically. Turn them on.
Now play the game as before evo. Your next goal is to reach 10 HS.
4 - 1 - 5: Row 1 of the evo tree
At 1 SF, you can get the 1st row of the evo tree, where 4 options boost ELO. Buy [11].
4 - 1 - 6: Row 2 of the evo tree
At 3 SF, you can buy the 2nd row of the evo tree, giving more core reactor tiers. Buy [21].
4 - 1 - 7: Row 3 of the evo tree
At 6 SF, you can get the 3rd row of the evo tree, which uncaps ocean depths and improves their effects. Buy [31].
4 - 1 - 7: Row 4 of the evo tree
At 10 SF, you can get the 4th row of the evo tree, which increases various resources.
For the 4th row of the evo tree, buy [41]. Buying a row 4 upgrade also allows you to buy 1 more row 1 upgrade[16], so buy [12] too.
4 - 1 - 8: Row 4 of the evo tree
At 16 SF, you can get the 5th row of the evo tree, which grants more row 2 core tiers. Buy [51], [13], and [23] as you gain more SF.
4 - 1 - 9: 6 core buildings
For the 6th core building, place the O next to the Fe & O. You will be stuck at e474 MF. Start experiments and grind MF. Get 5e478 MF per reset, then grind to 1e490 MF for 1 SF.
At 20 SF, buy [14]. Afterward, buy radiation upgrades, then idle to get e1.5e27 fish to get 10 HS for the next feature, “Evolution Goals”.
4 - 1 - 10: Evo goals
The evo goals are milestones that give you new effects:
G1 - Earn least 1e10 MF on the first core reset.
Reward: Passively generate 100% of MF earned on entering core per second.
G2 - Reach 1e270 total MF without purchasing core assembler buildings.
Reward: Keep the core assembler on evo.
G3 - Reach 1e540 total MF.
Reward: Improve the formula of MF from PS.
G4 - Reach e1e16 total PS without generating kelp.
Reward: Start with the capped depth in every ocean.
G5 - Reach e6e9 total PS without generating any ocean resources.
Reward: Keep research on evo.
G6 - Reach e6.78e19 total PS.
Reward: Further improve the formula of PS gain.
G7 - Reach e5e16 total fish with <=10 radioactive boosts.
Reward: Radioactive boost no longer reset radiation upgrades, start with one
radiation producing upgrade, and radiation can go beyond its limit.
G8 - Reach e1e18 fish without radioactive boosts.
Reward: Radioactive boosts no longer reset anything and unlock auto boosts.
G9 - Reach e6.9e31 total fish.
Reward: First shark rank scaling is delayed by +5.
For the first evo goal, do G1. Use 11,21,31,41,12,51,13,23,14 for the evo tree[17] and get 1e10 MF on the first core reset. Next, get G3, 21 SF, and G2 using 53,43,33,21,23,11,12,13,14. For G3, push MF naturally. You will need to idle. For G2, do not buy buildings. Don’t forget to place buildings afterwards. After that, get G7, 22 SF, and 11 HS using the same layout.
Use 52,42,32,22,23,11,12,13,14 to reach 24 SF and 12 HS. You will also finish G6.
For G4 and G5, use 52,42,32,22,23,11,12,13,14. Do not buy [e3]. Get G4 and then G5.
4 - 1 - 11: Row 6 of the evo tree
Now you can get the 6th row of the evo tree, which raises row 1. For 13 HS, use 61,51,41,31,33,11,12,13.
Next, for 38 SF, 20 HS, and G9, use 62,53,43,32,31,11,12,13,14,24,23,22,21.
4 - 1 - 12: 7 core buildings
At 1e650 MF, you can buy a 7th core building. Place a Ne next to the Fe.
4 - 1 - 13: “Mega Radiation Reduction”
[c12] Mega radiation reduction - Drastically reduces radiation’s limit.
Buy [c12] at 1e675 MF.
4 - 1 - 14: 8 core buildings
At 1e800 MF, you can buy an 8th core building. You will need to rearrange your layout.
At 20 HS, you will unlock new content, “Cultivation”
4 - 2 - 1: Cultivation
Cultivation is a huge timewall, since you can only idle for upgrades. There are few things: “Mining upgrade”, “Ore & Mined Resources”, “Mining damage & Fortune & Speed”, and “Mining Tier”.
4 - 2 - 2: Ore
You can see ores at the center of the cultivation screen. Ores have “amounts” and “HP”: the amount shows the amount gained (based on mining fortune) and the HP shows how long it takes to mine it (0 = fully mined). Mining is automatic, based on mining damage and mining speed. With mined resources, you can buy mining upgrades and mining tiers. Mining upgrades will boost mining damage, speed, or ore amount. Mining tier increases ore HP but also their amount. Also, some mining tiers will unlock new features.
You have currently unlocked 2 upgrades:
“Mining Damage” - Increases the mining damage by x2 per level.
“Mining Speed” - Increases the mining speed by +10% per level.
Before idling, switch to a row 7 build.
4 - 2 - 3: Row 7 of the evo tree
The 7th row of the evo tree boosts mining fortune. Buy [74]. You will switch between [74] and the main tree to change between mining and other resources. At 1e1200 MF, get [m1]x1.
4 - 2 - 4: “Magmatic Fortune”
[m1] Magmatic fortune - Increase the mining fortune by +5 per level.
Now idle for mining damage and speed 4, and mining tier 1. Afterward, buy [p9].
4 - 2 - 5: “Cheap Prestige Booster”
[p9] Cheap prestige booster - Reduce the dilation scaling of prestige booster
by -0.05 per level.
After buying [p9], get G8, unlocking “Auto-Radioactive Boost”. Turn it on. At damage upgrade 6 and speed 8, get mining tier 2. Then buy [p9]x2 and [c13].
4 - 2 - 6: “Super Radioactive Shark”
[c13] Super radioactive shark - Radioactive shark is 50% stronger.
After buying [c13], push for [m3]x3. Idle again to gain more stone and coal. Idle for mining tier 3 at mining damage upgrade 7 and speed 11.
4 - 2 - 7: Mining tier 3
You will unlock “Iron” at mining tier 3.
“Compressed Stone” - Double stone mined per level.
Buy it for more stone. At compressed stone level 3, use “Decrease Mining Tier by 1 if you’re stuck while mining.” for faster stone mining. Now reach mining damage 11 and mining tier 3. Next, gain compressed stone level 4 and mining damage 12, and reach tier 4. At 1000 iron, you can buy [c14].
4 - 2 - 8: “Exponential Core Boost”
[c14] Exponential core boost - Core reactors now provide an exponential boost to fish.
[c14] allows you to reach 34 SF. Buy [34]. At mining damage 15, reach mining tier 5. Now you should change [74] to [72] for more mining fortune. At 1e6 coal, buy [m2].
4 - 2 - 9: “Hyper-Scaled Shark”
[m2] Hyper-scaled shark - The third shark level scaling is delayed by 1000.
Buying [m2] will allow you to reach e2150+ MF and 47 SF for [42]. Now idle to reach mining tier 6 to unlock a new row of evo tree.
4 - 2 - 10: Row 8 of the evo tree
The 8th row of the evo tree improves core buildings.
Use 83,72,62,53,43,42,34,33,32,31,14,13,12,11 as the main tree. At 56 SF, change it to 83,72,62,53,43,42,41,34,33,32,31,23,14,13,12,11. At mining tier 6, you will unlock “Gold” as a new ore.
With gold, you can buy a new upgrade:
“Mining Fortune” - Increases the mining fortune by +5 per level.
Buy [m3] with gold.
4 - 2 - 11: “Scaled Radioactive Boost”
[m3] Scaled radioactive boost - Delay the first 2 radioactive boost scalings
by 1 per level.
[m3] will allow you to make more game progress as well as give enough kelp to buy [e6].
4 - 2 - 12: “Sunda Trench”
[e6] Sunda trench - The Indian Ocean’s depth is uncapped and its effect is stronger.
[e6] makes more radiation and more stone from radiation boosts. Get mining tier 8. Now, you will no longer mine stone, but instead automatically generate stone based on mining speed & mining fortune instead. This will give you more ore and stone.
At mining damage 23, reach mining tier 9 to unlock a new ore, “Platinum”, and its upgrade:
“Basic Ores” - Double the amount of the first 4 ores mined per level.
Idle again for more platinum and [c15].
4 - 2 - 13: “Self-Radiation”
[c15] Self-radiation - You can buy radiation upgrades from regular fish at a ^0.0001 rate, then by x10 per level.
[c15] means you don’t need to experiment to gain radiation anymore. Reach mining tier 10 and 11. At mining tier 11, you will get coal passively like stone. Now idle for a few hours for mining tier 16.
4 - 2 - 14: O building assembler
Use a new layout with O at the center for core buildings. At 1e124 stone, buy [m4].
4 - 2 - 15: “Better Mining Tier”
[m4] Better mining tier - The 2nd - 5th mining tier effects are 25% stronger per level.
[m4] gives more ore and allows you to reach mining tier 16 to unlock a new ore, bismuth, and new content, the “Forge”.
4 - 3 - 1: Forge
Forge is another upgrade system that requires time, currencies, and ore. If you have enough currencies for an upgrade, the button will be changed into “Start Forging”. Press it to forge.
4 - 3 - 2: Forging
Forging takes time to finish, based on your “Forging Speed”. After forging “Anvil Tier”, it will unlock new forge upgrades. You will unlock 3 new upgrades from anvil tier I.
Anvil Tier - Unlock new forge upgrades.
4 - 3 - 3: new 3 upgrade
The 3 new upgrades are:
“Drill Tier l” - Increases the multiplier of stone mined (exponentially).
“Refined Shard” - Increases the multiplier of PS (exponentially).
“Extraordinary Tree” - Unlock a new row of the evo tree.
Make refined shard I and idle for extraordinary tree I.
4 - 3 - 4: Row 9 of the evo tree
Now, you can buy the 9th row of the evo tree for improved reactors.
Use 93,83,72,63,53,43,42,41,34,33,32,31,23,14,13,12,11 and switch to 93,83,72,63,62,53,43,42,41,34,33,32,31,23,14,13,12,11,44 at 71 - 75 SF. Now idle for 1e6 bismuth for refined shard II. At mining tier 20, you will unlock “diamond”. Get anvil tier II.
4 - 3 - 5: 2 new upgrades
Anvil Tier II adds 2 new upgrades:
“Advanced Research” - Unlocks new research.
“Advanced Automation” - Unlocks new automation.
Now idle to reach e1e63 PS for advanced research I and 2 new research:
[f1] Basic rank exponent - Increase the exponent of ELO by +25% per level.
[f2] More sharkoid Faith - Gain more SF from fish & PS.
Buy both when able. Idle again to gain extraordinary tree II.
4 - 3 - 6: Row 10 of the evo tree
You can buy the 10th row of the evo tree, which boost prior tree upgrades.
Use 103,93,83,63,62,53,43,42,41,34,33,32,31,23,14,13,12,11,52,51,54,24,22,21,44,73 then 103,93,83,73,72,64,63,62,61,53,43,42,41,34,33,32,31,23,14,13,12,11,44 for progression. Use 102,93,83,73,72,64,63,62,61,53,43,42,41,34,33,32,31,23,14,13,12,11 for mining. Get advanced automation I, refined shard III, and drill tier III to reach mining tier 21.
4 - 3 - 7: “Auto-Shark Mining Upgrade”
Advanced automation I will allow you to buy mining upgrades automatically (turn it on). At mining tier 23, you will gain gold passively. At mining tier 24, you can earn “Obsidian” from mining. Use the progress build to get 62 HS and get extraordinary tree III.
4 - 3 - 8: Row 11 of the evo tree
You now have the 11th row of the evo tree, which boosts forging speed.
Use 114,103,94,84,83,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11,44 to progress and 114,102,94,84,83,73,72,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11,74,71 to mine. Get advanced automation II. This unlocks auto humanoid sharks. Turn it on and collect e2e85 PS to get advanced research II.
You will unlock 3 new research upgrades:
[f3] “Scaled Core Reactors” - Delay the first scaling of core reactors by +1 per level.
[f4] “Less Core Temperature Softcap” - The softcap of the core temperature is weaker.
[f5]”Vibranium Boost” - Vibranium boosts mining damage at a reduced rate.
Buy all research when you can afford them, and get refined shard IV. At 1e10000 MF, buy another building.
4 - 3 - 9: 9 building
When you unlock the 9th core building, you can place three of the same core building. Place buildings like 4 - 3 - 9 and reach 1e11000 MF for your 10th..
4 - 3 - 10: 10 building
When you unlock the 10th core building, place buildings like 4 - 3 - 10. Now idle for mining tier 30. Get 1e16 diamonds, then buy [f4]. You will also unlock “Vibranium” which is used for forge upgrades. Get [f5] for fast mining, then get forge upgrades. Get drill tier VI and anvil tier III.
4 - 3 - 11: 2 new forge upgrades
“Distant Shark Level” - Delays the third scaling of shark level.
“Energized Shard” - Increases the exponent of PS.
Use your evo tree progress build and get Distant Shark Level I. At 1e16000+ MF, get Energized Shard I and another building.
4 - 3 - 12: 11th building
When you unlock the 11th core building, place buildings like 4 - 3 - 12. Get 81 HS and get Extraordinary Tree IV. Switch [114] to [113].
4 - 3 - 13: Row 12 of the evo tree
You have now unlocked the 12th row of the evo tree, which effectively gives you 1 more upgrade per row.
Use 124,123,104,103,102,94,93,91,84,83,82,81,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11 for progress tree at 169 SF, 124,123,104,103,102,94,93,84,83,81,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11 for progress at 171 SF, 124,123,104,103,102,94,93,84,83,81,73,72,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11 for mining, and 124,123,122,114,113,112,111,103,93,84,83,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11 for forge. Use the progress tree to get e2e115 PS for advanced research III. Use the forge tree for forging.
You will unlock:
[f6] “Universal Mining Tier” - The first 9 ores are boosted by the mining tier.
[f7] “Better Shark ELO” - HS base in the ELO formula is improved (x →)
[f8] “Weak Ore Heath” - The first effect of mining tier is reduced.
Get these ASAP as well as. Reach 91 HS with the progress tree to get distant shark level II. At 192 SF, switch 124,123,114,104,103,102,101,94,93,91,84,83,82,81,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11 for progress, and 124,123,104,103,102,94,93,91,84,83,81,74,73,72,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11 for mining. With the progress tree, buy [f7] and building 12.
4 - 3 - 14: 12 building
When you unlock the 12th core building, place buildings like 4 - 3 - 14. Get energized shard II, use 124,123,114,104,103,102,101,94,93,92,91,84,83,82,81,64,63,62,61,53,44,43,42,41,34,33,32,23,14,13,12,11 for progress, and get 122 HS and drill tier V. Now reach mining tier 34 to unlock the next content, “Particle Accelerator”(PA).
4 - 4 - 1: PA
PA is a new feature that gives you powerful effects:
PA1 - Condense fish to increase radiation production (exponential).
PA2 - Condense PS to increase ocean depth gains (exponential).
You will also unlock wormhole, a new forge upgrade. It unlocks new PAs.
You can only turn on 1 PA at a time. Do both by alternating. At 1e38000 MF, get building 13.
4 - 4 - 2: 13 buildings
When you unlock the 13th core building, you can place four of the same core building. Place buildings like 4 - 4 - 2. At 234+ SF, use 124,123,114,104,103,102,101,94,93,92,91,84,83,82,81,74,73,72,71,64,63,62,61,53,44,43,42,41,34,33,32,31,23,14,13,12,11 for progression. Stay at mining tier 36 since you can’t mine vibranium at mining tier 37.
At 257 SF, use 124,123,122,114,113,112,111,103,93,84,83,64,63,62,61,53,43,42,41,34,33,32,23,14,13,12,11,102,101,104,92,82,91,94,81,31,54,52 for forge tree.
4 - 4 - 3: PA3
You will unlock PA3 from wormhole I.
PA3 - Condense stone to increase stone amount and mining damage (exponential).
Condense all and reach mining tier 37. At PA3 ~19%, reach mining tier 38, PA3 22%, then mining tier 39. Buy building 14 at 1e52000 MF.
4 - 4 - 4: 14 buildings
When you unlock the 14th core building, Place buildings like in 4 - 4 - 4. Now reach PA1 29.5% and PA2 23.8%, and get distant shark level III. Afterward, you can get 300 SF+ to get an almost full tree with 124,123,114,104,103,102,101,94,93,92,91,84,83,82,81,74,73,72,71,64,63,62,61,54,53,52,51,44,43,42,41,34,33,32,31,24,23,22,21,14,13,12,11,113,112,121,111. At 1e6900 MF, buy building 15.
4 - 4 - 5: 15 building
When you unlock the 15th core building, place them like 4 - 4 - 6. At 312 SF, you can get a full evo tree. Now get [f3]x6 and get wormhole II.
4 - 4 - 6: PA4
PA4 - Condense over HS to gain more HS.
You can get PA4 100% by condensing PA4 & get HS. After condensing all of the PA, you can reach mining tier 52 & gain the maximum number of buildings:
4 - 4 - 7: 16 buildings
Afterward, reach mining tier 53 and PA1 70%, PA2 50%, and PA3 100%. You can get wormhole III at 1e160000 MF.
4 - 4 - 8: PA5
PA5 - Condense over MF to delay the first scaling of core reactors.
Condense PA to reach PA1 & 2 100% and PA5 45%. Get energized shard III and idle to get wormhole IV.
4 - 4 - 9: PA6
PA6 - Condense over vibranium to increase the exponent of ELO.
Condense it to PA5 78% and PA6 95%. Now time to reach all PA to 100%. Keep condensing both and get a mining tier. At PA5 82% and PA6 100%, get distant shark level IV. If you filled all PAs to 100%, you can enter the next layer “Singularity”.
4 - 4 - 11: The button
Press the purple circle to form a “black hole”(BH) and enter the next layer.
5 - 1 - 1: BH
The BH is the fourth reset layer. Forming the BH resets everything evo does, as well as shark rank, HS, evo tree, SF, evo goals, cultivation, forge, PA, some research, and some automation. Each BH reduces production, but unlocks new milestones.
5 - 1 - 2: 1st BH message
5 - 1 - 3: “Singularity” tab
In the new singularity tab, you can check 2 new subtabs: “Black Hole” and “Singularity Milestones”. In the black hole tab, you can check BH’s effect and “Remnant” & “Remnant Upgrades” (RUs). BH have penalties that reduce the exponents of fish, PS, and MF exponentially but you can buy RUs with remnants for more benefits:
RU11 “Welcome” - Shark level bonuses are stronger.
RU12 “Flowing” - Exploration base multiplier is boosted.
RU13 “Half-life” - Core reactors are stronger.
RU14 “No Wasting Time” - Forging speed is increased.
You get a base 1 remnant per second, boosted by shark level.
5 - 1 - 4: Singularity Milestones
There are also singularity milestones. 8 are shown (based on BH):
1 BH - Unlock remnants, shark levels boost remnant generation.
2 BH - Start with automation unlocked on reset, with no delay upgrades.
Shark rank boosts remnants.
3 BH - Keep automation and upgrades on reset. Start with pre-cultivation features
unlocked and 10 HS. Unlock more research.
4 BH - Keep evo goals completed on reset. PAs are 10x faster.
5 BH - Ore’s health scales weaker. Unlock more automation.
6 BH - Double remnant generation every BH you formed.
7 BH - Start with cultivation unlocked on reset.
8 BH - BH’s penalties are now removed, forming it no longer plays animation, and
unlock the next feature.
Now it's time to do the same things as before. Try to get RUs if you can’t progress.
5 - 1 - 5: Form BH again
After filling all 6 PAs again, you can form another BH. There are 8 BH total, and each one will have bigger nerfs. Click the button to form a second BH.
From the singularity milestone, you will get automations from the beginning and remnant gain will be boosted by shark rank. Also, you will unlock 2 new RUs.
5 - 1 - 6: 2 new RU
RU21 “Welcome Again” - Fish boosts itself exponentially.
RU22 “Grandmaster” - Make shark rank bonuses stronger.
Do the same things as before for BH3.
5 - 1 - 7: “Remnant Fish”
[s1] Remnant fish - Fish boosts remnant generation at a reduced rate.
After 3 BH, you will unlock [s1] which boosts remnant gain. Since resource generation is reduced, you need to buy more RU to progress, but BH4 should not be too difficult. From the singularity milestone, you will now start with evo goals and PA filling will be 10 times faster. You will also unlock a new RU.
5 - 1 - 8: RU23
RU23 “Galactic Level” - The first 3 scalings of shark level are delayed.
Here is a new timewall, the 4th BH! You will need to idle for RU to progress in the early game. Don’t upgrade RU12 & 13 since it’s not useful yet and you want to use remnants for other RUs. At RU11x3 and RU21x2, you can get PS. Afterward, get RU23 to make more progress. Explore when you can, and do experiment for more radioactive boosts.
At 5th BH, you will unlock 2 new automations and 1 new RU.
5 - 1 - 9: 2 new automations
“Auto-Pre-Singularity Research” will buy pre-BH research automatically and “Auto-Mining Tier” will get mining tiers automatically.
5 - 1 - 10: RU24
RU24 “Shark Master” - Increase ELO.
BH6 should not be too difficult with the new RU. After BH6, you’ll be stuck at 15 ~ 16 HS. Get [31] for progress. After BH7, get 1e30 remnant and buy [s2].
5 - 1 - 11: “Better Rank Boost”
[s2] Better rank boost - Improve shark rank’s boost to PS.
After BH8, BH will no longer reduce resources gain.
5 - 1 - 12: “Dark Matter”(DM)
DM is currency gotten from the new reset button (still counted as the same layer as BH). You can get DM when you reach e1e10000 fish & 8 BH. Buy [s3] at 1e48 remnants.
5 - 1 - 13: ”Pure Oceans”
[s3] Pure oceans - The Pacific & Arctic Oceans provide an exponential boost, and
improve the Atlantic & Southern Oceans.
When you reach e1e1000 total fish, get 1 DM on reset.
5 - 2 - 1: “The Sacrifice”
The sacrifice is a mini-layer. Sacrificing your sharks resets everything that BH does, as well as the current black hole. The first 7 singularity milestones, remnants, RU, and some research is kept.
5 - 2 - 2: New singularity milestones
After getting DM, you will unlock new singularity milestones.
1 total DM - Keep pre-singularity research, evo tree, and forge on reset.
Unlock more research.
10 total DM - Automatically activate all PAs at once.
1e6 total DM - Keep research [s1] - [s3] on sacrifice. Unlock new automation.
RUs no longer spends remnants.
1e12 total DM - Unlock the next feature.
1e100 total DM - Passively generate 100% of your DM gained on reset.
You will unlock DM research from the singularity milestone, buy [dm1] and [dm2].
5 - 2 - 3: 2 new research
[dm1] “Starting Black Hole” - Start with +1 BH formed on sacrifice per level.
[dm2] “Better Remnant I” - Improve RU21, it also affects PS.
5 - 2 - 4: 4 new RUs
RU31 “Bottomless Depth” - All ocean’s depths are boosted exponentially.
RU32 “Hot Potato” - Make radioactive boosts stronger.
RU33 “Mega Level” - Delay the fourth scaling of shark level.
RU34 “Elite Miner” - Delay the third scaling of mining tiers.
You need to fill all PVs to form BH. Reach the 8th BH again and get more DM. Get 8 DM one reset and then 2 DM for [dm2]x2 and [dm3].
5 - 2 - 5: “Better Remnant II”
[dm3] Better remnant II - Improve RU24
Now grind to 100 DM for more research. You don’t have to manually do PAs because of the milestone. Buy [dm2]x3 and [dm4].
5 - 2 - 6: “Better Remnant III”
[dm4] Better remnant III - Improve shark level & shark rank’s boosts to remnant gain.
Now you can get more remnants and DM on reset. At 1e75 remnants, get [s5]x1.
5 - 2 - 7: “Pure Oceans III”
[s5] Pure oceans III - The first N oceans’ depth progress reductions are removed until
the Indian Ocean. The 6th level improves the 10th radioactive
bonus.
You can get 1.5e6+ DM per reset with [s5]x2.
5 - 2 - 8: “Auto-Remnant Upgrades”
Auto-remnant upgrades is automation that buys RUs automatically. Also you unlock 2 more research.
5 - 2 - 9: “Pure Oceans II”
[s4] Pure oceans II - The Indian Ocean provides an exponential, reduced, boost.
5 - 2 - 10: “Softcapless Core Temperature”
[dm5] Softcap core temperature - Remove the softcap of core temperature.
Now, you can get 1e9 DM per reset, enough DM for [dm2]x8 and [dm6].
5 - 2 - 11: “Better Radiation Generator”
[dm6] Better radiation generator - The radiation production upgrade raises its
exponent at a reduced rate.
You can now get 1e9+ DM on reset. Grind 1e10 to get [dm7].
5 - 2 - 12: “Dark Remnants”
[dm7] Dark remnants - Total DM boosts remnant generation.
Now you can get 1e11+ DM on reset. Grind to get 1e12 to unlock the next feature, “Solar System”.
5 - 3 - 1: Solar system
The solar system is another type of challenge. You can unlock “Celestial Objects” with “Rocket Parts”(RP), which can be bought with fish, shark rank, or DM. Get 1 RP with 1e14 DM.
5 - 3 - 2: Moon
The Moon is the first celestial object that you can “Observe”. Observing forces a singularity reset, resets some research, and resets the evo tree (but it returns after observing). BH’s reduction is forced to ^0.5, most post-cultivation features are disabled, and ocean exploration is disallowed. You can generate “observatories” while observing, which helps you progress with their upgrades. It is also the goal for finishing an observation. There is also “difficulty”, which affects the goal and the amount of upgrades you have. Finally, you will gain rewards when completing observations, which is shown upon completion. Start by observing the moon.
5 - 3 - 3: “Space Base”
The space base is a new tab that uses observatories to get “observation upgrades”(OUs).
OU11 “The space” - Boosts observatories.
OU12 “Space Fish” - Boosts Fish (exponential).
OU13 “Space Prestige” - Boosts PS (exponential).
OU31 “Fish Exchanger” - Boosts observatories.
OU32 “Prestige Exchanger” - Boosts observatories.
Get OUs for more observatories. Complete the moon at 1e12 observatories.
5 - 3 - 4: Observing complete
By reaching 1e12 observatories, the button will be changed to “complete observing”.
5 - 3 - 5: Moon complete reward
Completing the moon will unlock “mining ascension”. Mining ascension forces a singularity reset for powerful bonuses and new ores.
5 - 3 - 6: Mining ascension button
You can get mining ascensions from mining tiers. Reach mining ascension 1 to unlock the “super mining system” and “Radium-233”.
5 - 3 - 7: Super mining system & radium-223
After ascension 1, there is now “super damage” and “super mining fortune” that work the same as their normal versions, but only for the new ores (including radium-233).
5 - 3 - 8: “Super Mining Damage”
Super mining damage - Increase the super mining damage by x2 per level.
You need to use radium-223 to upgrade your super damage. Also you need radium-223 to get a forge upgrade. Get anvil tier IV to progress.
5 - 3 - 9: “Matter Condenser”
Matter Condenser - Increase remnant generation (exponential).
After getting matter condenser I, you can get [s5]x6, mining ascension 3, and some new forge upgrades: drill tier VIII, refined shard V, distant shark level V, and energized shard IV.
5 - 3 - 10: “Super Mining Speed”
At mining ascension 3, you will unlock “Uranium-235” and a super mining speed upgrade. It also unlocks 2 new researches.
5 - 3 - 11: 2 new researches
[m5] “Shark Rank ‘onto’ Super Mining” - Shark ranks’ boost to mining damage affects
super mining damage at a reduced rate.
[m6] “The Uranium Shark” - “Shark exponent” is overpowered.
Buy both after buying super mining speed upgrades.
Next, get matter condenser II and energized shard V. Then, get uranium shark and reach 7 RP for 2 new celestial objects, “Venus” and “Mars”.
5 - 3 - 12: Venus & Mars
Venus and Mars are difficulty 2 celestial objects, which have more upgrades. Completing one will cause the other’s requirement to increase. It is recommended to do Mars first.
5 - 3 - 13: “Reservations”
At difficulty 2, you will unlock reservations. You can gain reservations at 1e12 observatories. Like observatories, reservations have their own upgrade, “Reservation Upgrade”(RsU).
RsU11 “The Relative” - Boosts observatories.
RsU12 “Observable” - Boosts reservations.
RsU13 “Space Fish II” - Boosts fish (exponential).
To complete a difficulty 2 celestial object, you need to reach a total of 1e24 observatories. Doing reservations resets will reset row 1 and 2 OUs. Get [14] as you can get 1 SF in Mars. You can complete Mars after buying [14] with some RsU.
5 - 3 - 13: Mars reward
Mars’ reward is to earn the ability to terraform (charge) any purchased evo tree for bonuses similar to the original, but much more powerful and with a much greater cost. It also unlocks new automation and multiplies observatories gain by 10.
5 - 3 - 14: The evo tree charging
You can check the effect of a charged tree by the text below the line in the tree. Charged tree upgrades will be denoted in the guide as [numberC]. Also, like a normal tree, you can make presets of the tree, respec the charged tree, and import or export the tree.
Buy 23C and get more SF to buy 14C. Reach mining ascension 6.
5 - 3 - 15: “Compressed Radium”
Reach mining ascension 6 will unlock “Berkelium-247” and compressed radium.
Compressed radium - Increase radium-223 mined x2 per level.
Get matter condenser III with berkelium-247 and DM for 14 RP to observe Venus. From Mars’s effect, you will gain x10 more observatories, so you can progress faster.
5 - 3 - 16: Venus reward
Venus’s reward is to passively generate 100% of current HS per second, but auto-HS is disabled. It also improves HS drastically, delaying the third scaling of shark rank by x2, and multiplys observatories gain by 10. Now get 20 RP, gain 1.62e24 DM for 21RP, and unlock 2 new celestial objects.
5 - 3 - 17: “Mercury” & “Jupiter”
Mercury and Jupiter are difficulty 3 celestial objects, which need 1e60 observatories to complete. Complete Jupiter first.
5 - 3 - 18: new OU & RsU
Level 3 celestial objects have new upgrades:
OU14 “Space Core” - Boosts MF.
OU33 “Core Exchanger” - Boosts observatories.
RsU14 “Space Prestige II” - Boosts PS.
You need to enter core to get MF and to boost reservatories. Get 1e6 to buy new research.
5 - 3 - 19: “Observatory Automation”
[o1] Observatory automation - Automates all OUs without spending currencies.
This research doesn’t get reset.
[o1] will be kept through different observations, so you don’t have to worry about it. Now get more RsU for progress, and use 13,43,63 for the tree. Since we can’t explore the oceans, skip the 2, 3, and 5th rows. ‘R’ is the reservation reset hotkey. Idle to reach 1e60 observatories.
5 - 3 - 20: Jupiter reward
Jupiter’s reward unlocks more RUs and multiplies observatories generation by 10 again.
5 - 3 - 21: 4 new RUs.
RU41 “Self-Accelerator” - Makes remnants boost themselves.
RU42 “Ultimate Power” - Makes the first 12 RUs more powerful, except RU4.
RU43 “Efficiency VI” - Boosts super mining damage.
RU44”Supernatural Shark” - Increases the exponent of HS.
Now idle to buy more RU41 & 42 to gain e29 DM. Reach mining ascension 12.
5 - 3 - 22: “Super Mining Fortune”
At ascension 12, you will unlock “Californium-252” and the “Super Mining Fortune” upgrade.
Super mining fortune - Increase the super mining fortune.
You will soon get enough SF for the 3rd and 4th rows of the charged tree. Use 14C,23C,32C,41C,13. Get energized shard VI and reach total of 60 RP to observe mercury.
After that, get enough SF for row 5 and use 53C,42C,34C,24C,23C,14C,13C,12C,11C.
5 - 3 - 23: “Saturn”
Now it's time to observe Saturn. Saturn is a difficulty 4 celestial object, which will unlock more upgrades.
5 - 3 - 24: “trajectories”
At Saturn, you will unlock trajectories which are used for “Trajectories Upgrades” (TUs). They are gained like reservations, but needing 1e12 reservations. Trajectories reset will reset the first and second rows of RsU.
OU41 “Observe-Reservator” - Boosts reservatories.
RsU31 “Universal Exchanger” - OU31, OU32, and OU33 will be boosted.
TU11 “The Transport” - Boosts observatories.
TU12 “Reservable” - Boosts reservatories.
TU13 “Observable” - Boosts trajectories.
TU14 “Space Fish III” - Boosts fish (exponential).
Use ‘t’ for the trajectories hotkey. Use 13,43,63,81,11,91,12,42,14,101,41 for early game. Transition to 91,81,73,63,43,42,14,13,12,11,103,41,44,62,61 and gain RsU31 to progress more. You will reach 1e60 observatories by reaching 3 PA 100%.
5 - 3 - 25: Saturn’s reward
Saturn’s reward is unlocking a new row of core reactors. These reactors don’t get reset by evo or DM resets, but they aren’t affected by RU13.
5 - 3 - 26: 3rd row of core reactor
“Magnesium” - Fish raises its exponent based on magnesium’s tier.
“Sodium” - PS raises its exponent based on sodium’ tier
“Phosphor” - MF raises its exponent based on phosphor’s tier.
“Chromium” - HS increases the exponent of ELO based on chromium’s tier.
For the next celestial object, you need 75 RP. Buy some core reactors and get [63C]. At e125 DM, you can get a total 75 RP.
5 - 3 - 27: “Uranus”
Uranus is a difficulty 5 celestial object, which unlock new upgrades and requires ee4 observatories to complete.
5 - 3 - 28: New upgrades
OU21 “Space Radiation” - Boosts radiation (exponential).
RsU21 “Space Radiation II” - Boosts radiation (exponential).
TU21 “Scaled Radiation” - Delays the first 3 scalings of radioactive boosts.
You will also unlock 3 new research:
5 - 3 - 29: 3 new research.
[o2] “Universal Exchanger Affection” - RsU21 affects the base of OU11 - 13.
[r1] “Reservatory Automation” - Automates all RsU without spending currencies.
This research doesn’t get reset.
[r2] “Reservatory Improvement” - Improve reservatories gain formula further.
Get a maxed tree, and when you get TU11x15, you can complete Uranus.
5 - 3 - 30: Uranus’ reward
Shark overpopulation is removed, and the multiplier of SF is doubled. Now you can get a lot of fish since softcap is gone.
5 - 3 - 31: Evo tree row 7 charging
Use 73C,63C,53C,42C,41C,34C,33C,32C,31C,24C,23C,22C,21C,14C,13C,12C,11C for your charged tree. Reach mining ascension 25 to unlock “Oganesson-294”, and get matter condenser V & [m7].
5 - 3 - 32: “Double Remnant Scaling”
[m7] Double remnant scaling - The first scaling of RU is delayed by +100.
Idle for 10000 oganesson-294 to buy [m8].
5 - 3 - 34: “Ultimate Radiation”
[m8] Ultimate radiation - The 14th radioactive boost effect is improved.
Now you can reach a total 100+ RP and unlock the next celestial object.
5 - 3 - 35: “Neptune”
Neptune is a difficulty 6 celestial object, requiring ee6 observatories to complete.
5 - 3 - 36: New upgrade & “Experiment”
RsU32 “Reserve-Trajectory” - Boosts trajectories.
TU22 “The Transport II” - Increases the base of TU11.
Experiment Tier is a new mini reset layer which requires observatories. It resets all previous space-base features but increases the experiment tier for a powerful boost. At 1e24 trajectories, buy [r3].
5 - 3 - 37: “Reservatory Generation”
[r3] Reservatory generation - Generates 100% of your reservatories gained on reset.
This research doesn’t get reset.
At 1e15000 observatories, time to gain more experiment tiers. Press ‘t’ rapidly for more trajectories. At 1e1996 reservatories, buy [o3].
5 - 3 - 38: “Universal Exchanger Affection II”
[o3] Universal exchanger affection II - RsU 41 affects the base of RsU11 - 14.
Reach experiment tier 4 and TU22x1 to complete neptune.
5 - 3 - 39: Neptune’s reward
Unlock the “Constellation” which upgrades the BH further for a powerful reward.
5 - 3 - 39: Constellation
Constellation is a new feature that upgrades the BH tier based on a formula seen above. You need fish, remnants, and DM for “Constellation Base” to upgrade the BH tier. You can reach 1e6 constellation base and BH tier 1 immediately.
5 - 3 - 40: BH tier 1 and “Stellar Fish”
Reaching BH tier 1 unlocks stellar fish which boost fish gain’s exponent exponentially.
5 - 3 - 41: Evo tree row 8 changing
Use 83C,63C,53C,42C,41C,34C,33C,32C,31C,24C,23C,22C,21C,14C,13C,12C,11C,73C,54C,44C,43C for the charged tree. Now idle to reach BH tier 2.
5 - 3 - 42: “Stellar Prestige”
BH tier 2 unlocks stellar prestige, which boosts the PS gain’s exponent exponentially.
5 - 3 - 43: Evo tree row 9 changing
Use 91C,83C,73C,63C,53C,43C,33C,23C,13C,14C,24C,12C,22C,11C,21C,31C,41C,32C,42C,34C,44C,52C,51C,62C,54C for the charged tree, then reach BH tier 3 and 176 RP.
5 - 3 - 44: Pluto
Pluto is a difficulty 7 celestial object that requires ee9 observatories to complete. There isn't a new upgrade in the space base, but 2 new researches.
5 - 3 - 45: “Trajectory Automation” & “Trajectory Improvement”
[t1] Trajectory Automation - Automates all TUs without spending currencies.
This research doesn’t get reset.
[t2] Trajectory Improvement - Improve trajectory gain further.
Get both research ASAP. You can complete Pluto by buying [t2].
5 - 3 - 46: Pluto reward
Pluto’s reward is unlocking more RUs and making you keep your constellation resources. To unlock the last celestial object, you need to gain a total of 500 RP.
5 - 3 - 47: RU51 & 52
RU51 “The Star” - Boosts constellation resources.
RU52 “The Growth” - Increases the exponent of constellation base.
Reach BH tier 4 and unlock a new effect.
5 - 3 - 48: “Stellar Fragments”
Stella fragments will boost MF gain exponentially.
5 - 3 - 49: Evo tree row 10 charging
Using 91C,73C,63C,53C,54C,44C,43C,42C,41C,34C,33C,32C,31C,24C,23C,22C,21C,14C,13C,12C,11C,81C,62C,52C,51C,101C,61C,72C,64C for the charged tree, idle to reach BH tier 5. At mining ascension 50, you will unlock “Sharkium”. Sharkium will be used for advanced research IV for more research.
5 - 3 - 50: [m9] - [m11]
[m9] “No Radiation Overflow” - The softcap of radiation production is removed.
[m10] “Auto-Core Reactor MK2” - Auto-core reactor now applies to the third row.
[m11] “Auto-Mining Upgrade” - Auto-shark mining upgrade now works on all of them.
Reach BH tier 6 with idling, then get [m9] and charged row 11 for more progress.
5 - 3 - 51: Evo tree row 11 charging
Use 113C,101C,91C,81C,83C,73C,63C,54C,53C,52C,51C,44C,43C,42C,41C,34C,33C,32C,31C,24C,23C,22C,21C,14C,13C,12C,11C,64C,62C, 61C,74C,72C,71C for charged tree and reach BH tier 7. Idle to get 10000 sharkium for matter condenser VI and BH tier 8.
5 - 3 - 52: “Stellar Sharks”
At BH tier 8, will unlock stellar sharks which boost the exponent of HS.
5 - 3 - 53: Evo tree row 12 charged
You can now get row 12 of the charged tree. Use 121C,101C,102C,91C,92C,81C,83C,63C,54C,53C,52C,51C,44C,43C,42C,41C,34C,33C,32C,31C,24C,23C,22C,21C,14C,13C,12C,11C,93C,84C,82C,64C,62C,61C,73C,74C,72C,71C,111C,94C,113C,103C and reach BH tier 9 and 10. You can also get total 500 RP to unlock the last celestial object.
5 - 3 - 54: “Sun”
The Sun is the last celestial object, with difficulty 9. It needs ee16 observatories. You need to reach BH tier 11 to complete it. Use 121C,122C,113C,102C,101C,92C,91C,82C,81C,63C,54C,53C,52C,51C,44C,43C,42C,41C,34C,33C,32C,31C,24C,23C,22C,21C,14C,13C,12C,11C,73C,64C,62C,61C,71C,72C,74C,83C,93C,94C,84C,103C,104C for the main tree & 121C,122C,113C,112C,111C,103C,93C,63C,73C,83C,13C,23C,33C,43C,22C,12C,11C,21C,31C,32C,14C,24C,34C,53C,42C,41C,51C,52C,44C,54C,64C,62C,61C,71C,72C,74C,82C,81C,92C,84C,91C,94C for farming stellar resources. Idle with the latter to reach BH tier 11. You can complete the Sun with its effect.
5 - 3 - 55: Sun’s reward
The Sun’s reward is unlocking the next layer and doubling the multiplier of SF. Now you can get a fully charged tree.
5 - 3 - 56: ee9e15 fish
At ee9e15 fish. You can’t gain more fish, but you can do “Hadronize” to gain “Fundamental Particles”(FP) for more progress.
6 - 1 - 1: The hadronize
The hadronize is the fifth and (as of now final) major reset layer. It resets everything sacrifice does, as well as DM, post-RU44 upgrades, solar system and RP, BH Tier, constellation resources, singularity milestones, mining ascensions and their ores, and some post-singularity research for FP. For the first hadronize, you will unlock the “Starter Upgrades” (SUs), more research, and more automation.
6 - 1 - 2: Hadronize screen
6 - 1 - 3: 3 new automations
“Auto-Singularity Research” - Buys singularity research automatically.
“Auto-Rocket Part” - Buys RP automatically.
“Auto-Mining Ascension” - Does mining ascensions automatically.
Turn them on.
6 - 1 - 4: 10 new research
Also, you will unlock 10 new hadronize research:
[h1] “IQ Exchanger” - Shark level multiplies shark IQ super-logarithmically.
[h2] “Hadron Forge Keeper” - Always keep forge on hadronize.
[h3] “Scaled Black Hole” - Total FP delay the scaling of BH tier logarithmically.
[h4] “Better Fish Cap” - Improve the effect of total FP.
[h5] “Black Hole Equivalent” - Automatically tier up BH without triggering a reset.
[h6] “Qubit IQ” - Fish multiplies Shark IQ. Improve [h1].
[h7] “First Scaling Sacrifice” - Remove the scalings of RU. Unlock more RUs.
[h8] “Even Better Fish Cap” - Improve the effect of total FP even more.
[h9] “Hadronic Generation” - Passively generate 100% of your FP gained on reset.
[h10] “Inflation is Nonsense” - Remove all scalings of radioactive boosts.
[h1] & [h2] only need total FP, so they don’t actually take away FP.
6 - 1 - 5: SUs
You can check the “Starter Upgrades” tab in the “Hadronize” tab. Your total FP will increase the fish cap. Also, you can use FP to gain new effects to progress further or for more QoL.
SU11 “Shark Tier” - Unlock shark tier (similar to shark rank), calculated from shark IQ.
SU12 “Auto Solar System” - All celestial objects are completed automatically if you’ve
met its RP requirement.
SU13 “Uncapped Prestige Upgrade” - The first & second shark prestige upgrade
effects are changed from a hardcap to a softcap.
SU14 “Instant Forge & Particle Accelerator” - Forge and PA are basically instant.
SU21 “Mining Continuum” - Ores are generated based on speed, fortune, and unlock
requirements. Remove the ore field.
SU22 “Distant Remnant Scaling” - The first scaling of RU is delayed from 100 to 1000.
SU23 “No more annoying resets” - Starting with 8 BH and all previous generation
unlocked on reset.
SU24 “Eternal Tree” - The evo tree no longer costs SF, and unlock automation for it.
For the first SU, you must buy SU11 to progress.
6 - 1 - 6: Shark IQ
You can get IQ based on rank and total FP for upgrading the shark tier. Now time to progress again. Before 8 BH, buy RU > get [72] for the forge > get full tree > fill PA for forming BH. Observing is easy. Idle about 1 hour to reach ee6.56e16 fish and 2 FP on reset. For the second SU, buy SU23. Reset at 2 FP for [h1]. For the next reset, get 5 FP for SU12 and new content.
6 - 1 - 7: Nucleobases
Nucleobase is new content where you can gain “Experience” for each kind of nucleobase that generates them. Nucleobases give boosts. You can get experience based on “experience base” and “nucleobase tier”, which are bought with currencies and FP. There are only 2 kinds right now: “Cytosine” and “Guanine”. Cytosine can be upgraded with fish and FP, and guanine can be upgraded with PS and FP. Buy cytosine to make more progress. Hadronize for 24 FP to get SU21 and 24.
6 - 1 - 8: “Auto-Evolution Tree”
Auto-evolution tree - Buy evo tree automatically.
Now you can get the evo tree automatically. The buying order for the other SUs is no longer important. Get [h2], then more nucleobases, and FP after getting all 8 SUs. With 1000 FP, you can generate guanine. Get more FP from nucleobase boosts, then use it to upgrade nucleobases. At 1e6 FP, buy [h3], which allows you to reach BH tier 20 - 21. Reach the fish cap again at BH tier 22, giving the maximum FP. Get 50 guanine and reach BH tier 24 for more FP to buy [h4]. At 1e20 FP, buy [h5] for auto BH tiers. Keep pushing nucleobases and FP to progress. At 1e50 FP, buy [h6]. At e54 - 55 FP, you can’t progress more, so idle to reach the fish cap for 1e63 FP to buy [h7]. Afterward, you can reach the fish cap quickly. From here, you will need to grind. At e910 FP, idle until cytosine 300 for more boost and allowing you to get to e1000 FP to unlock the third nucleobase.
6 - 1 - 9: “Adenine”
Adenine is the third nucleobase that can be upgraded with MF and FP. Also, buy [h9] for passive FP. Buy nucleobase upgrades for more progress to reach 1e3000 FP and [h10]. You may need to idle at points to progress. At 1e3000 FP, you can buy [h10]. Now idle to reach shark tier 111 to unlock the next feature.
6 - 2 - 1: Galactic Exploration
Galactic Exploration (GE) is similar to normal exploration, but without a depth system or ocean milestones. You can get resources based on score, which gives you powerful boosts. From the first ocean, “Deep Blue Ocean”, you can get “Blue Algae” which boosts the exponent of MF and radiation production exponentially. While exploring, MF is raised by 0.5 to the exponent^2 and the core temperature and radiation are set to their logs (basically 1 less e). You need ee1e800 fish to get a score for producing blue algae. Get 1.07 score for your first run, then idle for the production upgrade. Keep buying upgrades and updating the score to more progress. With blue algae, you can buy 2 research upgrades.
6 - 2 - 2: 2 new researches
[ge1] Galactic Ocean Affection - Every galactic ocean’s resource is increased by 25%
compounding per square-rooted shark tier.
[ge2] Better Nucleobase - The fifth boost of guanine is improved.
Buy both ASAP. Buy new research and get more score to unlock the next GE.
6 - 2 - 3: “Abyssal Ocean”
Abyssal ocean is 2nd GE. It halves the tetration of PS (basically number of “e”s are divided by 2). You can get “Bioluminescent Matter”, which raises the exponent of PS. Explore the new ocean to progress further and get 500 cytosine. At 100+ bioluminescent matter/s, idle to get new research.
6 - 2 - 4: 3 new research
[ge3] Post-Tetration Prestige - After the nerf, PS are raised by bioluminescent matter
while exploring in the abyssal ocean.
[ge4] Overpowered Remnant - All RUs are 10% exponentially stronger per level.
[ge5] Better Blue Algae - Improve blue algae’s effect.
After buying [ge3], idle to get [ge4] for progress. Don’t forget to explore both oceans. By buying [ge5], you can reach 1e1.5e5 FP to buy [h11].
6 - 2 - 5: 2 new researches
[h11] Rank-into-rank - Remove the first 3 scalings of shark rank.
[h12] Better Constellation - Improve BH tier’s boost to constellation resources.
Buy [h11] and update GE scores to buy [ge4]x4 and to unlock the 3rd ocean.
6 - 2 - 6: “Grey Ocean”
Grey ocean roots the exponent of humanoid sharks by 10, and you can’t increase the multiplier and exponent of shark ELO while exploring. You can get “Grey Plankton” based on its score, which raises the exponent of shark ELO. Unlocking the 3rd ocean will also unlock a few more new research.
6 - 2 - 7: 4 new researches
[ge6] ELO Exponent^2 - HS boost the exponent of shark ELO exponentially.
[ge7] Batter Score Boost - Improve the GE scores’ boosts to its resources.
[ge8] Scaled Tier - Delay the scaling of shark tier by +5.
[ge10] Better Gray - Improve grey plankton’s effect.
You can get [ge4]x4, [ge6], [ge7] and [ge8] by idling and exploring. After buying [ge8], you will unlock the 4th GE.
6 - 2 - 8: “Corrupted Ocean”
Corrupted ocean square roots the exponent^2 of remnant generation and dark matter. You can get “Corrupted Remnants” based on its score, which raises the exponent of remnant generation. Unlocking the 4th ocean unlocks a few more new researches. Buy [h12] and update score to reach a total of e1e6 FP to unlock the new nucleobase.
6 - 2 - 9: “Thymine”
Thymine is unlocked at e1e6 FP as well as “Auto-nucleobases”, which buy nucleobase upgrades automatically. This is the end of v0.4.1.
Note: Post-endgame strategies:
In the latest version as of writing (v0.4.1), a bug exists in the game which allows for the pushing of fish beyond the suggested endgame. The strategy is outlined below, but it is not recommended as it may break the balance with future updates.
The strategy is as follows:
[2] The % shows the progress of translation for each language.
[3] Based on total fish, so don’t worry about saving fish.
[4] The “buy all” function is bugged in the latest release of the game. Instead of subtracting the cost for every level bought, it only subtracts the last level bought. i.e. buying 2 upgrades that cost 1 and 2 respectively using the buy all function will only cost 2. For future reference, when the guide says to buy all, it is to utilize this feature.
[5] The id is for a short name of research, shown before the research description. In this guide, use id to describe research.
[6] [aa]xb will mean the bth level of the [aa] research.
[7] Base is the same as resource gain (before buffs are applied).
[8] If you get 4 MF at first entering, get 4 MF on entering core. And on the next entrance, idle to get 8 MF upon entering core.
[9] This means iron tier 6, nickel tier 3, oxygen tier 0, neon tier 3
[10]After this point, the scaling increases: 3^(x/9 - 1)*9, x is iron’s tier.
[11] Now, you will have bonus tiers from radiation, but they will not be listed.
[12] The radiation cap upgrade should be bought every time the cap is reached. This fact will be excluded for the sake of brevity.
[13] The number after the first e
[14] The core’s top and bottom, as well as left and right, are connected to each other.
[15] They will now refer to row 2.
[16] Buying row 4 allows for buying 2 row 1s, buying row 5 allows for buying 2 row 2s, etc.
[17] You can import it from the button.