Hello fellow bookworm,

It’s really lovely you found this document.

This is a document for creators, researchers and immersive nerds alike to find resources for their needs. We recommend using the outline mode of google documents to quickly navigate [On the main menu: View > Show Document Outline]

Feel free to add or leave comments, additions, or materials you find useful. Turn Suggestion mode on to do so! We will try to keep it updated as well as from other resources we’ve been alerted to add.

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As always, in a Library, be kind. Thank you!

-The Immersive Archivists.
A.K.A. the Vengeful Librarians  


Table of Contents

General        2

Immersive theatre        3

Writing interactive scripts        4

Stage magic        5

Themed entertainment design        5

Games and interaction design        6

Escape Rooms        7

Virtual Reality        7

LARP        8

Transmedia        9

Immersive-Adjacent Fiction        9

Immersive-Adjacent TV & Films        10

Immersive-Inspired and -Adjacent Video Games        11


General

Planning Your Escape by Laura Hall (while this book is “about” escape rooms, the first half gives an excellent overview of immersive entertainment in human history)

Immersive Storytelling for Real and Imagined Worlds and The Art of Immersive Storytelling: Strategies from the Gaming World by Margaret Kerrison

Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Amy Wallace and Edwin Catmull

Don Norman, The Design of Everyday Things

Mihaly Csikszentmihalyi, Flow: The Psychology of Optimal Experience

Hamlet on the Holodeck - Janet H. Murray https://mitpress.mit.edu/books/hamlet-holodeck 

The Art of Gathering, Priya Parker

Abraham Burickson & Ayden LeRoux, Odyssey Works: Transformative Experiences for an Audience of One

Abraham Burickson, Experience Design: A Manifesto

Some great online resources:

Mikhael Tara Garver, Senses to Bring the Fourth Wall Down

https://howlround.com/immersive-theater 

Immersology by Haley Cooper (blog, frequently updated)

http://www.immersology.com 

Patterns of Transformation: Designing Sex, Death, and Survival in the 21st Century v 1.0 by Ida C. Benedetto

http://patternsoftransformation.com

Magic Circles and Alibis for Interaction

https://thinkingaboutmuseums.com/2018/03/12/playing-with-the-past-part-two-magic-circles-and-interaction-alibis/ 

Playing with Magic: Interactive Worlds and Walt Disney Imagineering

https://www.youtube.com/watch?v=LX0Dw-RL_EU 

Immersive Design Summit YouTube channel:

https://www.youtube.com/immersivedesignsummit 

Immersive World on PBS (USA public television)

https://www.pbs.org/show/immersive-world/ 

The No Proscenium glossary

https://noproscenium.com/the-no-proscenium-glossary-for-audiences-c1597d510268 

What is “Immersive”? And Why Does the Way We Use the Term Matter?
https://noproscenium.com/what-is-immersive-and-why-does-the-way-we-use-the-term-matter-afb670f0c9df 

Evocative, Enacted, Embedded & Emergent: Narrative Architectures for Immersive Storytelling

https://noproscenium.com/evocative-enacted-embedded-emergent-narrative-architectures-for-immersive-storytelling-c0e740528184 

The Second-Order Problem: A Participant-Centered Approach to Immersive Design

https://noproscenium.com/the-second-order-problem-a-participant-centered-approach-to-immersive-design-a45f696611b7 

The Experience Design of Star Wars: Galactic Starcruiser — Immersive and Interactive, Personalized and Communal
https://kathrynyu.medium.com/the-experience-design-of-star-wars-galactic-starcruiser-immersive-and-interactive-personalized-d8b2ad8a1f03 

Immersive theatre

“For theatre related writings: Machon, Alston, and White are the ones that come up most frequently in discussions from what I have seen.

Many of these are more on the academic/theoretical side, so anything more like a textbook is best to read like a graduate student: the intro chapter, the conclusion chapter, and the first and last paragraphs of each chapter in between, taking lots of notes. Then dig into specific chapters if you wish (don’t read the whole book word for word).”

— Kathryn Yu, No Proscenium

Josephine Machon,  Immersive Theatres: Intimacy and Immediacy in Contemporary Performance

Gareth White, Audience Participation in Theatre: Aesthetics of the Invitation

Adam Alston, Beyond Immersive Theatre

Abraham Burickson & Ayden LeRoux, Odyssey Works: Transformative Experiences for an Audience of One

Jason Warren, Creating Worlds: How to Make Immersive Theatre (Making Theatre) — more practical of a guide compared to others

Affective Performance and Cognitive Science: Body, Brain and Being (Performance and Science: Interdisciplinary Dialogues)  (multiple authors) (edited)

Jeff Wirth, Interactive Acting: Acting, Improvisation, and Interacting for Audience Participatory Theatre
(may be hard to find, look for used copies)

Punchdrunk specific books:

  • The Punchdrunk Encyclopaedia by Josephine Machon
  • Immersive Theatre and Audience Experience: Space, Game, and Story in the Work of Punchdrunk by Rose Biggin
  • Sleep No More and the Discourses of Shakespeare Performance by DJ Hopkins
  • Punchdrunk on the Classics: Experiencing Immersion in the Burnt City and Beyond Emma Cole
  • Immersion and Participation in Punchdrunk’s Theatrical Worlds by Carina E.I. Westling
  • The Drowned Man: A Hollywood Fable by Punchdrunk

Impro: Improvisation and the Theatre by Keith Johnstone

Blueprint for Revolution: How to Use Rice Pudding, Lego Men, and Other Nonviolent Techniques to Galvanize Communities, Overthrow Dictators, or Simply Change the World by Srdja Popovic

Playable theatre

Playable Theatre: Game Design for Immersive Performance - Celia Pearce, Northeastern University

https://www.youtube.com/watch?v=Mq9aGS9p_hg 

Playable Theatre Symposium 2025

https://www.indiecade.com/playabletheatre/ 

Playable Theatre Symposium 2024

https://www.indiecade.com/playable-theatre-symposium-2024/ 

Playable Theatre Symposium 2022

https://www.indiecade.com/playable-theatre-symposium-2022/ 

Playable Theatre Symposium 2021

https://www.indiecade.com/playabletheatre-2021/  

YouTube:

https://www.youtube.com/watch?v=mR2MY_dst9A&list=PL75r5D2HEb4D9Qd2GmdqgYF9AKBn376vf 

Writing interactive scripts

Tamara by John Krizanc - a Sleep No More before there was a Sleep No More

https://houseofanansi.com/products/tamara

See also: https://www.facebook.com/share/p/HE46NDeAZJQiKyL9/?mibextid=K35XfP 

TEMPEST as performed by the cast of The Under Presents by Tender Claws

https://drive.google.com/file/d/15oI7Py4ELjAG2ZKH8KMgX8BLijgTEunz/view

Sean Stewart’s script for Roundabout

https://www.amazon.com/Roundabout-interactive-comedy-Sean-Stewart-ebook/dp/B08F4JJ7MW 

Pseudonym Productions’ Twine script:

https://twitter.com/rickybrigante/status/1336738189546020864?s=21

Lauren Ludwig on Non-Linear Storytelling

https://youtu.be/45lqszKRwqY

Standard Patterns in Choice Based Games

https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/ 

Taxonomy of Narrative Choices

http://vagrantcursor.wordpress.com/2019/05/01/taxonomy-of-narrative-choices

Screenwriting for VR

https://www.uncsa.edu/news/20170307-virtual-reality-screenwriting.aspx

https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/ 

MetaMovie script format

https://twitter.com/jasonmo_/status/1336674640375275520?s=21 

Stage magic

From Curtis Hickman of THE VOID VR:

To begin to learn magic theory start with:

"Magic in Theory: An Introduction to the Theoretical and Psychological Elements of Conjuring" – Peter Lamont and Richard Wiseman

Then move to:

"Designing Miracles" by Darwin Ortiz

You will need to read them several times... and take notes. :)

Curtis has also written his own VR book, see below.

=======

Magic and Showmanship: A Handbook for Conjurers– by Henning Nelms

(Being tricked makes you mad. Being part of an illusion makes you delighted. A trick + CONTEXT = illusion.)

AMAZE: The Art of Creating Magical Experiences – Mariano Tomatis, Ferdinando Buscema

Themed entertainment design

Don Carson’s Blog on Theme Park & Virtual World Design

http://themedenvironments.blogspot.com 

Theme Park Design by Steve Alcorn

The Themed Space edited by Scott A. Lukas

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

Disneyland Inside Story by Randy Bright

The Theming of America, American Dreams, Media Fantasies, and Themed Environments by Mark Gottdiener

The Experience Economy by B. Joseph Pine II and Games H. Gilmore

Walt Disney Imagineering by The Imagineers

The Imagineering Workout by The Imagineers

Designing Disney by John Hench

Dream It! Do It! by Marty Sklar

One Little Spark by Marty Sklar

It’s Kind of a Cute Story by Rolly Crump

Theme Park Design & The Art of Themed Entertainment (back in stock!)

The Imagineering Story and Behind the Attraction on Disney+

“7 Principles for Creating Immersive Worlds” https://medium.com/@erica.mccay/7-principles-for-creating-immersive-worlds-6c2e88ab900a

Games and interaction design

Situational Game Design  by Brian Upton

Game Design Workshop 4th Edition: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton

The Well-Played Game, Bernie De Koven

Morgan Kaufmann, Pervasive Games: Theory and Design

The Art of Game Design: A Book of Lenses by Jesse Schell

Jeff Watson, Reality Ends Here: https://remotedevice.net/docs/Watson_Dissertation_2012.pdf 

Ultimate Guide to Video Game Writing and Design by Flint Dille & John Zuur Platten,

Lone Eagle Publishing Co. 2007.

Dave Szulborski, This Is Not A Game: A Guide to Alternate Reality Gaming

Alternate Reality Games: Gamification for Performance, Charles Palmer, Andy Petroski

Katherine Isbister, How Games Move Us: Emotion by Design (Playful Thinking)

Designing Games by Tynan Sylvester

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent

Games: Agency as Art by C. Thi Nguyen

Escape rooms

Brett’s Escape Room Design Links (thatguywiththepuzzles.com)

https://docs.google.com/document/d/1lwSTxIews8azOqzHEy0vyoSrX7orx55pRImXWuBVkjU/edit 

Planning Your Escape by Laura Hall (see above, under General)

Frequently Argued Questions about Escape Rooms

https://docs.google.com/document/d/1d8NQhT1XEffpLYkcvhyEgF8bpsMEWEEgERtEd6_ea7g/edit?usp=sharing

CTIN464 is a course at USC on escape room design, here’s a past syllabus and reading list:

http://www.ctin464.com/wp-content/uploads/2016/09/CTIN-464-Escape-Rooms-syllabus-updated.pdf 

http://www.ctin464.com/?page_id=43

Reality Escape Convention Youtube playlists:

https://www.youtube.com/@roomescapeartist/playlists 

Virtual reality

Hyper-Reality: the Art of Designing Impossible Experiences by Curtis Hickman

The VR Book: Human-Centered Design for Virtual Reality by Jason Jerald

3D User Interfaces: Theory and Practice (2nd Edition) by LaViola Jr., Ernst Kruijff, McMahan, Bowman, Poupyrev

LARP

Larp Design: Creating Role-play Experiences is a 2019 book about larp design. It was edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen. Two physical copies are available in the public library system of every Knutepunkt host-country.

https://nordiclarp.org/wiki/Larp_Design:_Creating_Role-play_Experiences 


Transmedia

Robert Pratten , Getting Started with Transmedia Storytelling: A Practical Guide for Beginners (CreateSpace Independent Publishing Platform, 2015)

Andrea Phillips, A Creator’s Guide to Transmedia Storytelling (New York: McGraw-Hill, 2012)

Benjamin W.L. Derhy Kurtz and Mélanie Bourdaa (Eds.) Rise of the Transtexts: Challenges and Opportunities (New York: Routledge, 2016)

Mark J. P. Wolf, Building Imaginary Worlds: The Theory and History of Subcreation (New York: Routledge, 2012).

Immersive-Inspired and -Adjacent Fiction

House of Leaves by Mark Danielewski

Ship of Theseus by J.J. Abrams and Doug Dorst

Snow Crash by Neal Stephenson

Diamond Age by Neal Stephenson

Recursion by Blake Crouch

Dark Factory by Kathe Koja

Cain’s Jawbone by Edward Powys Mathers

The Night Circus by Erin Morgenstern

The Starless Sea by Erin Morgenstern

The Eyre Affair by Jasper Fforde

Caravel by Stephanie Garber

Legendary by Stephanie Garber (Caravel series, #2)

Finale by Stephanie Garber (Caravel series, #3)

Don’t Read This! The Private Diary of Piper Pastore from the House of Eternal Return

Griffin and Sabine trilogy by Nick Bantock

Dream Park by Larry Niven & Steve Barnes

Here in Avalon by Tara Isabella Burton

Piranesi by Susanna Clarke

The 7 Deaths of Evelyn Hardcastle (7 ½ Deaths if you're in the USA) by Stuart Turton

Immersive-Inspired and -Adjacent TV & Films

Westworld (seasons 1-2)

The Game

Amelie

Dispatches From Elsewhere

Exit Through the Gift Shop

F is for Fake


Immersive-Inspired and -Adjacent Video Games

BioShock

Everybody’s Gone to the Rapture (the music from this game actually ended up in The Burnt City)

What Remains of Edith Finch

Dear Esther

Gone Home

Firewatch

Tacoma
(see also:
https://www.tumblr.com/classicgoldbug/85123828608/interview-with-the-dust-wizard) 

The Invisible Hours (VR)

Sexy Brutale

Elsinore

The Under Presents (VR)

IMMORTALITY (note content warnings!)

Inscryption

Alan Wake 2


Neurocracy

Walkabout Mini Golf: Meow Wolf DLC (VR)

Device Six

Lorelei & the Laser Eyes

Her Story

The Return of the Obra Dinn

The Roottrees are Dead

Metal Gear Solid V

Eternal Darkness

Subtext (an ARG for one person)

Pathologic/Pathologic 2 (Pathologic 2 moreso I think)

Blue Prince

Kentucky Route Zero

(Note: The Under Presents, Tacoma, and Alan Wake 2 were directly inspired by Sleep No More. Alan Wake 2 is especially interesting because the creator was inspired by SNM but has never actually attended the show.)