Innovative Design Co. for LIVE NATIONInitial Research ReportGA UXDI - P3 | Project Manager: Breana Panaguiton UX Researcher: Jerome Kendrick UX/UI Designer: Annie Zheng |
Initial Research Report
COVID-19 has left thousands of artists to cancel upcoming shows and festival appearances. Not to mention, millions of fans without live entertainment for months. The Live Nation website currently has links to virtual concerts, but they are through other platforms such as YouTube, Facebook, and Instagram. We’ve been contracted to establish user needs and create a mobile prototype that allows users to purchase and attend live sets and festivals remotely.
Table Of Contents |
Executive Summary |
Our initial round of research garnered a staggering amount of information on our user and we were able to develop a very robust affinity map and persona from the data we synthesized. Our research commenced with a qualifier survey that captured data from 40 potential users.
Our survey captured data from users all around the country with very different backgrounds. We found that while most users did enjoy live music, few had attended virtual or augmented shows from home. Those that did mentioned feeling disconnected and wished they could share the experience with friends.
This report includes the details of our initial research interviews, the results we found, and a brief list of recommended changes.
55%of participants identified between the ages of 26-30. | 92%of participants enjoyed attending live music events. |
58%of participants have attended online and virtual music events | 53%of participants would continue using this product. |
Goals |
Here's what we hoped to achieve through our initial research.
We wanted to see to what extent our target audience might use this feature. Do our users want full immersion? Do they want the option to "toggle" or opt-in? What alternative features with higher impact and lower effort might they be okay with?
Our qualifier survey revealed that users who had attended past VR/Immersive shows still felt disconnected and a myriad of other concerns. We wanted to explore the root cause of those issues to find sustainable solutions that would tackle them.
What does a happy, neutral, and sad path look like for users during a YouTube stream? Our survey identified that some users like experiencing shows with friends. How might they go about connecting with each other during an Instagram live of their favorite artist?
Methodology |
Outreach & Screening:
We employed a service called VideoAsk.com to perform our initial research screening and pretest questionnaire. VideoAsk allowed us to use conditional logic to narrow down the pool for our six interview slots. We received 40 responses in less than 12 hours and were able to obtain both qualitative and quantitative data from those inquiries.
Channels Used:
Screening Criteria:
Participant profiles:
Age | Gender | |
Participant 1 | 31-36 | Female |
Participant 2 | 26-30 | Female |
Participant 3 | 37 | Male |
Participant 4 | 26-30 | Female |
Participant 5 | 37 | Male |
Participant 6 | 21-25 | Female |
1. IntroductionWe conducted six user interviews concurrently over a three-hour period on Tuesday, July 28th, 2020. |
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2. Pre-Interview QuestionsWe used these questions to prescreen our initial users so that we could focus our face-face time on more pertinent questioning. |
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3. User Interview Discussion GuideWe used these questions alongside a research script to structure our conversations with users. |
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Users were very clear when it came to articulating their past experiences and the ones they want for the future. They loved the social aspect of attending music shows with friends, the spiritual experience of being immersed in the sounds, and the ability to directly support their favorite artists through shopping merchandise booths.
Here are some of our key insights:
THE BAD | THE GOOD |
"Never gonna be quite the same as the real thing."We found that users' past experiences with live virtual shows don't compare to those they had in real life. Users didn't feel the same connection to the music, and the social experience was lackluster. | "Although I miss being in the live music environment, I love how I can watch in the comfort of my own home while saving money. In addition, I feel artists now have more freedom to be creative and experimental as they do not have the instant feedback from a live audience."We found that users are excited about the prospect of having access to virtual and augmented music shows from their favorite artists. With the right features, this could be a viable alternative until it's safe to hold public gatherings again. |
We see an opportunity to use the existing infrastructure of Live Nation's mobile application to improve our user's experience based on insight from our initial interviews. Here are our recommendations:
Appendix |
Interview Videos | Initial User Research Plan | Affinity Map |