Tab 1
RNG Manipulation Guide
This guide was written by hellranger_fl along with help from helloperson. and _nyan.cat_ - please contact one of them through Discord for any issues you may have with this guide. Some parts of this guide have been derived from the original RNG manipulation guides by helloperson..
Gabagool and Clone Missing Unseed Manipulation (CMUM) are RNG manipulation strategies used for non-seeded RNG. These exploits do NOT work on seeded RNG, like the Grimoire and Sugar Lumps, but work instead for things such as natural and pseudonatural Golden Cookie outcomes. They theoretically work on both steam and web, although web is highly recommended over steam.
For both of these exploits, the call tracker mod by helloperson is recommended, it can be loaded by pasting “Game.LoadMod('https://hellopir2.github.io/cc-mods/callTracker.js');” into the Game’s console. After you install this mod, you should see something appear in the bottom left after having a building unmuted while you aren't in stats/options/info/ascending. This mod will show you the current amount of random calls and, if you hover over a clone, your Game.seed.
The mod also allows you to see the nearest random call count which gives a desired Golden Cookie outcome. These commands can be used to find a specific outcome’s command
This can also be used for the “just plain lucky” achievement. Here is the command for this achievement:
This can be used to find Deorls. It will display which clone you need to hover over, which call will spawn the Deorl and if you need 1 change or not.
There are more of these commands, but these are all you should need.
Gabagool refers to manipulating RNG without hovering over a clone (at the bottom left "undefined").
CMUM refers to manipulating RNG while hovering over a clone (your game.seed at the bottom left)
Every time the game checks for a random event it will make a random call, which will affect the RNG of other random events. Your Game.seed is a 5 letter string (e.g. `abcde`) that normally only affects seeded RNG events, but due to an oversight in the game's code, hovering over a clone will also seed other RNG events (this is also why it's called CMUM, short for Clone Missing Unseed Manipulation).
When the game decides to seed another RNG event, it overrides the seed that hovering over the clone initiated, and thus “reseeds” the game to make it no longer predictable without external tools. This is the reason why the number in the bottom left resets, since the seed of the RNG has changed. Note that every other seeded RNG event ensures unpredictability of RNG outside of hovering over clones because it randomly seeds the game after the RNG event is over (for example, this is why FtHoF building specials are not the same every time).
To do most kinds of RNG manipulating consistently, you will have to suppress random calls.
Here is a list of all the things that could make random calls/reseed:
Random call/reseed suppression:
Insuppressibles:
Reseed items:
If you need to increase your call count you can:
Gabagool is used for predicting natural Golden Cookie effects. The mod will display the effect you would get if you clicked a natural Golden Cookie at the current random call count in the top bar. Here is a step-by-step guide to gabagool:
CMUM is used for getting to an advantageous seed. This can range from having a favourable grimoire to having natural golden cookies give a sweet when hovering over a specific clone.
Here are some strategies for CMUM:
Navigate to this website: https://hellopir2.github.io/cc-seed-calculator/seed-transfer.html
This website might be a little confusing, as there are a lot of boxes (!). In the start box, type in the current value of your `Game.seed`, which will otherwise show up when you are hovering a clone. Your seed will look something like `abcde` or `bhcwh`. In the end box, type in the desired target seed (probably from the notable seeds list). Then, in the clone id box, type in the clone id you want to use to transfer seeds with. Now, generate your magic numbers. They should look something like `49,24,30,22,44`.
Notable seeds:
`sipla` for fast sweets on clone 0
`ljppm` for shiny wrinklers on clone 1 in the last slot (requires dragon guts, skruuia in diamond and stage 3 grandmapocalypse)
1. Suppress random calls
2. Make sure closing confirmation is turned ON. Hover over the clone you want, when it turns green click the Stats menu as fast as possible
3. Ascend. Escape the ascend animation as fast as possible, preferably on frame 0 or 1.
4. Look at the text in the bottom left corner. If it doesn't say something of the form `[number <= your current target] [xxxxx] clone [insert id here]`, import the save from step 2 and try again. Otherwise, click the http lock in the corner until the text in the bottom left corner says `[your current target] [xxxxx] clone [insert id here]`.
5. Now, click the reincarnate button and repeat the steps with the next magic number.
Once you have gone through all the magic numbers, you should now have the target seed you entered into the calculator.
If the Stock Market ticks or you wait too long during steps 7-8, it will not work.
One exception to having to suppress all random calls to manipulate RNG is when forcing a fast shimmer spawn. To do this with CMUM, you want to find a clone with a low number in the first few calls (ideally <0.0001 within 10 or so calls), turn on fancy graphics, and then hover over the clone until a shimmer spawns.