Original mission by Inane Imp. With thanks to Headchime and RobertShepherd for advice and input.
»At the end of a turn, have only friendly Multi-Scanners in a Quadrant next to the Enemy Deployment Zone (1 Objective Point, can only be scored once for each zone).
»At the end of each Game Round, have scanned more Quadrants that round than your opponent (2 Objective Points).
»At the end of each Game Round, have scanned the same number of Quadrants that round as your opponent (1 Objective Point, but only if at least 1 Quadrant is scanned by the player).
»At the end of the game, have killed more specialists than your opponent (1 Objective point).
» Each player has 1 Classified Objective (1 Objective Point).
SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists..
At the end of each Game Round, but not before, the table is divided into four areas as seen on the map. Each player then checks how many Quadrants they have scanned and counts their objective points.
In this scenario each Quadrant is a Zone of Operations (ZO).
Multi-Scanners are specialized Deployable Equipment designed to scan a zone with advanced sensors.
Multi-Scanners can be repaired by an Engineer following normal rules. You cannot repair them with a Gizmokit.
Multi-Scanners are immediately destroyed when their STR is reduced to 0.
ARM | BTS | STR | Silhouette | Traits | |
Multi-Scanner | 0 | 0 | 2 | 1 |
SHORT SKILL
Attack
REQUIREMENTS
► Only Specialist Troops can declare this Skill.
► This skill cannot be declared as part of a coordinated order.
► The player has placed fewer than 8 Multi-Scanners throughout the game so far.
EFFECTS
►By succeeding at a WIP Roll, allows the user to place a Multi-Scanner Token on the game table.
► The Trooper can deploy the Token in Silhouette contact or, if he moved, in Silhouette contact with any part of his route.
► The Token must be fully supported by the surface it is placed on and cannot be placed on a vertical surface.
► The Token is placed at the Conclusion of the Order in which the Trooper declared this Skill.
► The Token is considered Allied to the player who’s Trooper placed it, and Hostile to their opponent.
► Once the Token has been placed the Multi-Scanner is activated, and can be used in subsequent Orders/AROs.
► A Multi-Scanner has no LOF and does not prevent Cautious Moves or a Trooper from re-entering a Marker state.
► A Multi-Scanner that has been deployed on the battlefield will remain in play until the end of the game or until it is destroyed.
A Zone of Operations is Scanned by a player if they have a Multi-Scanner inside the area.
A Multi-Scanner is inside a Zone of Operations when more than half the Token is inside that ZO.
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.
Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.
Troopers possessing the Chain of Command Special Skill have a MOD of +3 to the WIP Rolls necessary to Place Multi-Scanner. In addition, they will be able to make two WIP Rolls each time they spend a Short Skill to Place Multi-Scanner.
This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn