Royal Guard

Spear Cannon

Skill re-use Delay: 2 seconds

ATK [{(Skill Level x 50) + (Caster’s STR x Skill Level)} x Caster’s Base Level / 100] %

Vanishing Point

Bonus Hit: + 3 * Skill Level

ATK [{(Skill Level x 50) + (Caster’s learned Bash Level x 30)} x Caster’s Base Level / 100] %

Trample

Success chance: (25 + 25 * Skill Level)

Skill re-use Delay: 1 second

If the destroyed traps deal AoE damage, Caster will avoid the damage at

[{(Caster’s DEX + Caster’s AGI) / 4} + (Skill Level x 5)]% chance

Shield Press

Skill re-use Delay: 2 seconds

ATK [{(Skill Level x 150) + Caster’s STR + Shield Weight} x Caster’s Base Level / 100] %

+ (Caster’s VIT x Shield upgrade level)

Stun chance: [(Skill Level x 8) + 30 + (Caster’s DEX / 10) + (Caster’s Job Level / 4)] %

Stun duration: [(Skill Level x 0.5) + 3] seconds

Reflect Damage

Reflect chance: (30 + 10 * Skill Level) %

Reflect amount: (15 + 5 * Skill Level) %

Maximum number of reflects: (25 + 5 * Skill Level)

Oonly reflects close-range damage. (No longer reflects magic damage)

Does not reflect trap damage.

Caster can only reflect up to a maximum of his or her Max HP. This amount is increased by (Caster’s Base Level / 100) %.

Duration: 300 seconds

SP drain: 10sp per second

Pinpoint Attack

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

 ATK [{(Skill Level x 100) + (Caster’s AGI x 5)} x Caster’s Base Level / 120] %

Break chance: 30 + [(Maximum learned level of Pinpoint attack x 5) + (Caster’s AGI + Caster’s Base Level) / 10]%

Crits 100% of the time.

Force of Vanguard

Global Skill Delay: 1 second

SP drain: (24 - 4 * Skill Level) per 10 seconds

Summons up to (5 + 2 * Skill Level) rage counter spheres

Chance to generate rage counter: (8 + 12 * Skill Level) %

Rage counter duration: 300 seconds

DEF/HP increase omitted

Rage Burst

Global Skill Delay: 3 seconds

ATK [{(Number of Spirit Spheres x 200) + <(Caster’s Max HP - Current HP) / 100>} x Caster’s Base Level / 100] %


Shield Spell

Variable Cast Time: 1 second

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Level 1 Shield Spell:

Shield DEF

Skill Effect

Description

0 – 40

Effect 1

Deals --% ATK Neutral element damage to targets 3x3 around the Caster / Knocks them back 2 cells

 

Effect 2

Reflects close-range attacks

 (Does not work on Boss monster)

 

Effect 3

ATK Increase for skill duration

41 – 80

Effect 1

Deals --% Neutral element damage to targets 5x5 around the Caster / Knocks them back 2 cells

 

Effect 2

Reflects close-range attacks

 (Does not work on Boss monster)

 

Effect 3

ATK Increase for skill duration

81 +

Effect 1

Deals --% Neutral element damage to targets 7x7 around the Caster / Knocks them back 2 cells

 

Effect 2

Reflects close-range attacks

 (Does not work on Boss monster)

 

Effect 3

ATK Increase for skill duration

Effect 1: ATK [{(Caster’s Base Level x 4) + (Shield DEF x 10)} + (Caster’s VIT x 2)] %

Effect 2: Duration: [Shield DEF] seconds / Reflect rate: [Shield DEF / 10] %

Effect 3: Duration: [Shield DEF x 3] seconds / ATK increase [Shield DEF]


Level 2 Shield Spell

Shield MDEF

Skill Effect

Description

1 ~ 3

Effect 1

Deals --% MATK Holy element damage 3x3 around Self.

 

Effect 2

Casts Lex Divina on targets 3x3 around Self.

 

Effect 3

Casts Magnificat

4 ~ 5

Effect 1

Deals --% MATK Holy element damage 5x5 around Self.

 

Effect 2

Casts Lex Divina on targets 5x5 around Self.

 

Effect 3

Casts Magnificat

6+

Effect 1

Deals --% MATK Holy element damage 7x7 around Self.

 

Effect 2

Casts Lex Divina on targets 7x7 around Self.

 

Effect 3

Casts Magnificat

Effect 1: MATK [{(Caster’s Base Level x 4) + (Shield MDEF x 100)} + (Caster’s INT x 2)] %

Effect 2: Duration: [Shield MDEF x 30] seconds / ATK increase [Shield DEF]


Level 3 Shield Spell

Shield Upgrade Level

Skill Effect

Description

+ 1 ~ 4

Effect 1

Increases Status effect resistance depending on Shield Upgrade.

 

Effect 2

Increases DEF depending on Shield Upgrade

 

Effect 3

Recovers HP depending on Shield Upgrade

+5 ~ 8

Effect 1

Increases Status effect resistance depending on Shield Upgrade.

 

Effect 2

Increases DEF depending on Shield Upgrade

 

Effect 3

Recovers HP depending on Shield Upgrade

+9 and over

Effect 1

Increases Status effect resistance depending on Shield Upgrade.

 

Effect 2

Increases DEF depending on Shield Upgrade

 

Effect 3

Recovers HP depending on Shield Upgrade

Effect 1: Duration: [Shield Upgrade x 30] seconds.

                Status effect resistance: [(Shield Upgrade x 2) + (Caster’s LUK / 10)] %

Effect 2: Duration: [Shield Upgrade x 20] seconds.

                DEF increase: [(Shield Upgrade x 10) x (Caster’s Base Level / 100)]

Effect 3: (Caster’s Base Level / 10) + (Shield Upgrade + 1) % HP


Exceed Break

Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

Duration: 300 seconds

Movement penalty: - (60 - 10 * Skill Level) %

ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + (Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] %

Removed when weapon is unequipped/changed

Overbrand

Variable Cast Time: 0.5 second

Global Skill Delay: 2 seconds

Knockback: (2 + 1 * Skill Level) cells

Deals Pierce Damage to targets up to 7 cells infront of the Caster.

= ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 50)} x Caster’s Base Level / 100] %

Deals Swing Damage to targets in 5x2 cell infront of the Caster.

= ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s Base Level / 100] %

Deals additional knockback damage.

= ATK [(Skill Level x 100) + Random number between (10 ~ 100)] %

Prestige

Fixed Cast Time: 2 seconds

Variable Cast Time: 1 second

Skill re-use Delay: 60 seconds

Duration: (15 + 15 * Skill Level) seconds

Magic avoidance: [(Caster’s INT + LUK) x (Skill Level / 20) x (Caster’s Base Level / 200)] + (Skill Level) %

DEF increase: [{(Skill Level x 15) + (Defending Aura Skill Level x 10)} x Caster’s Base Level / 100]


Banding

SP drain: (7 - 1 * Skill Level) SP per 5 seconds

If there are more than two Royal Guard with Banding active within 7x7 cell range of each other, increases Royal Guards’ ATK and DEF.

Royal Guards will regenerate HP 50% faster and they will share same average HP.

ATK increase: [# of Royal Guard party members x (10 + 10 * Skill Level)]

DEF increase: [# of Royal Guard party members x (5 + 1 * Skill Level)]

Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill Level x 5) - (Target’s AGI / 10)] %

AoE: 7x7

Overawe movement reduction: 90%

Movement reduction duration: (Banding Skill Level x 2) seconds

Moon Slasher

Variable Cast Time: 1 second

Skill re-use Delay: (7 - 1 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: 7x7

Sit success chance: (32 + 8 * Skill Level)

ATK [{(Skill Level x 120) + (Overbrand Skill Level x 80)} x Caster’s Base Level / 100] %

Ray of Genesis

Fixed Cast Time: 0.5 second

Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 2 seconds

AoE: 11x11

ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] %

+ MATK [{(Skill Level x 300) + (# of Royal Guard in Banding status x 200)} x Caster’s Job Level / 25] %


Piety

Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds

AoE: 3x3 around target

Duration: (40 + 20 * Skill Level) seconds

Earth Drive

Variable Cast Time: 1 second

Skill re-use Delay: (8 - 1 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 3x3

Level 3 ~ 4: 5x5

Level 5: 7x7

ATK [{(Skill Level + 1) x Shield Weight} x Caster’s Base Level / 100] %

DEF and ASPD decreased: 25%

Duration: (Skill Level x 3) seconds

Shield break chance: (Skill Level) %


Hesperus Lit

Variable Cast Time: 1 second

Skill re-use Delay: 20 seconds

Global Skill Delay: 3 seconds

Royal Guard in inspiration status will be calculated as having 3 Royal Guards in banding status during damage calculation.

ATK [{(Skill Level x 120) + (Number of Royal Guards in Banding x 200)} x Caster’s Base Level / 100] %

# of Royal Guards

Number of Hits

Additional Skill Effect

3

3

None

4

4

Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.

5

5

Hesperus Lit deals Holy Element damage

6

6

Hesperus Lit deals 1.5 times more damage and Pinpoint Attack Level 1 ~ 5 will activate.

7+

Number of Royal Guards

All Royal Guards will generate the maximum number of Spirit Spheres from Force of Vanguard.


Inspiration

Fixed Cast Time: 1 second

Variable Cast Time: 2 seconds

Skill re-use Delay: (600 - 60 * Skill Level) seconds

Global Skill Delay: 2 seconds

HP drain: (3.5 - 0.5 * Skill Level) %

SP drain: (4.5 - 0.5 * Skill Level) %

Duration: (15 + 15 * Skill Level) seconds

Bonus Effect

Description

HIT Increase

[Skill Level x 5 ] + [Caster’s Job Level / 2 ]

STAT increase

Str / Dex / Agi / Vit / Int / Luk increases by

 [(Caster’s Base Level / 10 ) + (Caster’s Job Level / 5 )]

ATK Increase

[Skill Level x 40 ] + [Caster’s Job Level x 3 ]

MHP Increase

(Skill Level x 5 )% + (Skill Level x 600 )

Royal Guard takes 1% of the total damage dealt by his or her own skills.

When used, this skill will consume 1% experience. This experience cost cannot be avoided by any means. This skill will fail to activate if the Caster attempts to use it without having the necessary amount of experience.

Removes all buffs and debuffs from the Caster on use

Caster becomes immune to the following effects:

Poison / Blind / Stun / Silence / Chaos / Petrification / Sleep / Bleeding / Curse

Burning / Freezing / Frozen / Crystalization / Fear / Toxin / Paralyze / Venombleed / Magic Mushroom / Disheart / Pyrexia / Oblivion Curse / Leech End / Deep Sleep / Saturday Night Fever / Paint Body / Masquerade: Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.