1v2

1: Black Lotus, Geralf’s Messenger

20 v 18

2: Hammerheim, Suspend Shivan Sand-Mage

1: Attack

20 v 15

2: Suspend Greater Gargadon, 3 counters Sand Mage

1: Attack

20 v 12

2: 2 counters Sand Mage, 9 Gargadon

1: Attack

20 v 9

2: 1 counter Sand mage, 8 Gargardon

1: Attack

20 v 6

2: Sand Mage enters play, 5 counters Gargadon

1: Attack, Sand Mage blocks then sacrifices itself, 4 counters Gargadon

2: 3 counters Gargadon, sacrifice Hammerheim, 2 counters

1: Attack

20v3

2: 1 counter Gargadon

1: Attack, 2 loses

Reverse order, 20v3 with Gargadon out but Gargadon can’t attack or Geralf goes for kill. Geralf can attack, be blocked and return but ends at 1 life left for 3. Stalemate.

Outcome: 4-1

1v3

1: Black Lotus, Geralf’s Messenger (-2 fizzles)

2: Black Lotus, Troll Ascetic

1: Attacks

If 3’s Ascetic blocks Geralf returns to play, if Ascetic doesn’t block 3 loses damage race. Same in reverse.

Outcome: 6-0

1v4

1: Geralf’s Messenger

20 v 18

2: Mercadian Bazaar

20 v 15

2: 1 Counter Bazaar

20 v 12

2: 2 Counter Bazaar

20 v 9

2: 3 Counter Bazaar

20 v 6

2: Devil’s Play, 2 damage to Messenger, Messenger returns to play, attacks. Not enough time to pay for flashback (6 mana for enough to kill messenger)

Outcome: 6-0

1v5

1: Lotus, Messenger

2: Workshop, Torpor Orb, Dreadnought.

Outcome: 0-6

1v6

1: Lotus, Messenger

2: Lotus, Show and Tell->Colossus

Outcome: 0-6

1v7

1: Lotus, Messenger

20-18

2: Mishra’s Workshop, Kiln Walker

1: Attack

20-15

2: Attack, Kiln Walker

17-15

1: Hold

Stalemate. If 2 attacks then messenger blocks 1 walker and kills it, then returns to play and wins damage race. If 1 attacks then 2 wins damage race.

reverse

2: Mishra’s Workshop, Kiln Walker

1: Lotus, Messenger

20-18

Same as above

Outcome: 2-2

1v8

8 is nonfunctional (not enough Green mana to Channel and pay for Gaea’s Revenge

Outcome: 6-0

1v9

Stalemate: Whoever plays Black Lotus first loses, because the other player counters by playing Lotus and then the only other card in hand. If 1 goes first then he has to discard Geralf’s Messenger, if 9 goes first then Specter loses the damage race.

Outcome: 2-2

1v10

9 and 10 are identical.

Outcome: 2-2

2v3

2: Hammerheim, Suspend Sand-Mage

3: Lotus, Ascetic

2: Suspend Gargadon, Sand Mage 3 counters

3: Attack

17-20

2: Mage 2 counters

3: Attack

14-20

2: Mage 1 counter

3: Attack

11-20

Stalemate until Gargadon comes out, then loss.

Outcome: 6-0

2v4

2: Hammerheim, Suspend Gargadon

4: Strip Mine, 2 sacrifices Hammerheim in response to Strip Mine, Gargadon 9 counters

2: Gargadon 8 counters

4: Mercadian Bazaar

2: Gargadon 7 counters

4: Bazaar 1 counter

etc etc

2: Gargadon 0 counters, summoned, attacks

20-11

4: Bazaar 8 counters

2: Gargadon attacks

20-2

4: Devil’s Play, Gargadon dies. Then eventually Devil’s Play for victory.

Outcome: 0-6

2v5

Dreadnought crushes all who stand before it.

Outcome: 0-6

2v6

See above, but replace “Dreadnought” with “Blightsteel Colossus”

Outcome: 0-6

2v7

2: Hammerheim, Suspend Shivan Sand-Mage

3: Mishra’s, Kiln Walker

2: 3 counters Sand-Mage, Suspend Gargadon

3: Summon Kiln, attack

17-20

2: 2 counters

3: Attack

11-20

2: 1 counter

3: Attack

5-20

2: Sand Mage Summoned, ready to block and still lose - Gargadon does not come online in time.

Outcome: 0-6

2v8

8 is nonfunctional

Outcome: 6-0

2v9

2: Hammerheim, Lotus->Specter played in response, has to discard either creature. Either way, this does not come online in time to stop Specter from plinking him to death.

Outcome: 0-6

2v10

Same as above.

Outcome: 0-6

3v4

3: Lotus->Ascetic, then beats player to death. Devil’s Play has no valid targets except player 4 in any case, so no win condition for 4.

Outcome: 6-0

3v5

Dreadnought crush!

Outcome: 0-6

3v6

Blightsteel Colossus crush!

Outcome: 0-6

3v7

Kiln Walkers win the damage race

Outcome: 0-6

3v8

8 is still nonfunctional

Outcome: 6-0

3v9

3: Lotus, responded to by 9 with Lotus->Specter, forced to discard Ascetic (damn you for not including ‘target player’!)

Outcome: 0-6

3v10

See above

Outcome: 0-6

4v5

Dreadnought crush!

Outcome: 0-6

4v6

Blightsteel Colossus crush!

Outcome: 0-6

4v7

4: Bazaar

7: Workshop, Kiln Walker

4: Strip Mine, destroy Workshop, 1 counter Bazaar

7: Attack

17-20, 2 counter

14-20, 3 counter

11-20, 4 counter

8-20, Devil’s Play kiln, then eventually Devil’s Play again to win

Reverse

7: Workshop, Walker

4: Strip Mine, kill Workshop

7: Attack

17-20

4: Bazaar

14-20

1 counter

11-20

2 counter

8-20

3 counter

5-20

4 counter

2-20

4: Devil’s play the Kiln Walker, win.

Outcome: 6-0

4v8

Still nonfunctional

Outcome: 6-0

4v9

4: Bazaar, 9’s Lotus->Specter in response, discards Strip Mine.

Two turns later 4 Devil’s Play the specter, then eventually win.

Outcome: 6-0

4v10

Same as above

Outcome: 6-0

5v6

MATCH OF THE CENTURY: COLOSSUS VERSUS DREADNOUGHT

(the colossus wins - indestructible plus infect means if Dreadnought attacks first it’s fucked, and if Colossus attacks first he wins the damage race)

Outcome: 0-6

5v7

Dreadnought crushes puny kiln walkers.

Outcome: 6-0

5v8

Still not functional.

Outcome: 6-0

5v9

5: Plays Workshop, either card, Lotus->Specter in response forces a discard.

Outcome: 0-6

5v10

Still the same deck.

Outcome: 0-6

6v7

Colossus crush!

Outcome: 6-0

6v8

What part of ‘nonfunctional’ do you not get?

Outcome: 6-0

6v9

6: Plays Lotus, Lotus->Specter in response forces a discard.

Outcome: 0-6

6v10

See above

Outcome: 0-6

7v8

Victory for the working deck!

Outcome: 6-0

7v9

7: Mishra’s, Kiln leads to Lotus->Specter in response, other Kiln Walker discarded. Kiln Walker still wins the damage race.

Outcome: 6-0

7v10

Same.

Outcome: 6-0

8v9,10

People without decks don’t get to have fun.

9v10

MIRROR ROUND!

Total stalemate, whoever plays Lotus first loses (Lotus->Specter in response).

Outcome: 1-1