1v2
1: Black Lotus, Geralf’s Messenger
20 v 18
2: Hammerheim, Suspend Shivan Sand-Mage
1: Attack
20 v 15
2: Suspend Greater Gargadon, 3 counters Sand Mage
1: Attack
20 v 12
2: 2 counters Sand Mage, 9 Gargadon
1: Attack
20 v 9
2: 1 counter Sand mage, 8 Gargardon
1: Attack
20 v 6
2: Sand Mage enters play, 5 counters Gargadon
1: Attack, Sand Mage blocks then sacrifices itself, 4 counters Gargadon
2: 3 counters Gargadon, sacrifice Hammerheim, 2 counters
1: Attack
20v3
2: 1 counter Gargadon
1: Attack, 2 loses
Reverse order, 20v3 with Gargadon out but Gargadon can’t attack or Geralf goes for kill. Geralf can attack, be blocked and return but ends at 1 life left for 3. Stalemate.
Outcome: 4-1
1v3
1: Black Lotus, Geralf’s Messenger (-2 fizzles)
2: Black Lotus, Troll Ascetic
1: Attacks
If 3’s Ascetic blocks Geralf returns to play, if Ascetic doesn’t block 3 loses damage race. Same in reverse.
Outcome: 6-0
1v4
1: Geralf’s Messenger
20 v 18
2: Mercadian Bazaar
20 v 15
2: 1 Counter Bazaar
20 v 12
2: 2 Counter Bazaar
20 v 9
2: 3 Counter Bazaar
20 v 6
2: Devil’s Play, 2 damage to Messenger, Messenger returns to play, attacks. Not enough time to pay for flashback (6 mana for enough to kill messenger)
Outcome: 6-0
1v5
1: Lotus, Messenger
2: Workshop, Torpor Orb, Dreadnought.
Outcome: 0-6
1v6
1: Lotus, Messenger
2: Lotus, Show and Tell->Colossus
Outcome: 0-6
1v7
1: Lotus, Messenger
20-18
2: Mishra’s Workshop, Kiln Walker
1: Attack
20-15
2: Attack, Kiln Walker
17-15
1: Hold
Stalemate. If 2 attacks then messenger blocks 1 walker and kills it, then returns to play and wins damage race. If 1 attacks then 2 wins damage race.
reverse
2: Mishra’s Workshop, Kiln Walker
1: Lotus, Messenger
20-18
Same as above
Outcome: 2-2
1v8
8 is nonfunctional (not enough Green mana to Channel and pay for Gaea’s Revenge
Outcome: 6-0
1v9
Stalemate: Whoever plays Black Lotus first loses, because the other player counters by playing Lotus and then the only other card in hand. If 1 goes first then he has to discard Geralf’s Messenger, if 9 goes first then Specter loses the damage race.
Outcome: 2-2
1v10
9 and 10 are identical.
Outcome: 2-2
2v3
2: Hammerheim, Suspend Sand-Mage
3: Lotus, Ascetic
2: Suspend Gargadon, Sand Mage 3 counters
3: Attack
17-20
2: Mage 2 counters
3: Attack
14-20
2: Mage 1 counter
3: Attack
11-20
Stalemate until Gargadon comes out, then loss.
Outcome: 6-0
2v4
2: Hammerheim, Suspend Gargadon
4: Strip Mine, 2 sacrifices Hammerheim in response to Strip Mine, Gargadon 9 counters
2: Gargadon 8 counters
4: Mercadian Bazaar
2: Gargadon 7 counters
4: Bazaar 1 counter
etc etc
2: Gargadon 0 counters, summoned, attacks
20-11
4: Bazaar 8 counters
2: Gargadon attacks
20-2
4: Devil’s Play, Gargadon dies. Then eventually Devil’s Play for victory.
Outcome: 0-6
2v5
Dreadnought crushes all who stand before it.
Outcome: 0-6
2v6
See above, but replace “Dreadnought” with “Blightsteel Colossus”
Outcome: 0-6
2v7
2: Hammerheim, Suspend Shivan Sand-Mage
3: Mishra’s, Kiln Walker
2: 3 counters Sand-Mage, Suspend Gargadon
3: Summon Kiln, attack
17-20
2: 2 counters
3: Attack
11-20
2: 1 counter
3: Attack
5-20
2: Sand Mage Summoned, ready to block and still lose - Gargadon does not come online in time.
Outcome: 0-6
2v8
8 is nonfunctional
Outcome: 6-0
2v9
2: Hammerheim, Lotus->Specter played in response, has to discard either creature. Either way, this does not come online in time to stop Specter from plinking him to death.
Outcome: 0-6
2v10
Same as above.
Outcome: 0-6
3v4
3: Lotus->Ascetic, then beats player to death. Devil’s Play has no valid targets except player 4 in any case, so no win condition for 4.
Outcome: 6-0
3v5
Dreadnought crush!
Outcome: 0-6
3v6
Blightsteel Colossus crush!
Outcome: 0-6
3v7
Kiln Walkers win the damage race
Outcome: 0-6
3v8
8 is still nonfunctional
Outcome: 6-0
3v9
3: Lotus, responded to by 9 with Lotus->Specter, forced to discard Ascetic (damn you for not including ‘target player’!)
Outcome: 0-6
3v10
See above
Outcome: 0-6
4v5
Dreadnought crush!
Outcome: 0-6
4v6
Blightsteel Colossus crush!
Outcome: 0-6
4v7
4: Bazaar
7: Workshop, Kiln Walker
4: Strip Mine, destroy Workshop, 1 counter Bazaar
7: Attack
17-20, 2 counter
14-20, 3 counter
11-20, 4 counter
8-20, Devil’s Play kiln, then eventually Devil’s Play again to win
Reverse
7: Workshop, Walker
4: Strip Mine, kill Workshop
7: Attack
17-20
4: Bazaar
14-20
1 counter
11-20
2 counter
8-20
3 counter
5-20
4 counter
2-20
4: Devil’s play the Kiln Walker, win.
Outcome: 6-0
4v8
Still nonfunctional
Outcome: 6-0
4v9
4: Bazaar, 9’s Lotus->Specter in response, discards Strip Mine.
Two turns later 4 Devil’s Play the specter, then eventually win.
Outcome: 6-0
4v10
Same as above
Outcome: 6-0
5v6
MATCH OF THE CENTURY: COLOSSUS VERSUS DREADNOUGHT
(the colossus wins - indestructible plus infect means if Dreadnought attacks first it’s fucked, and if Colossus attacks first he wins the damage race)
Outcome: 0-6
5v7
Dreadnought crushes puny kiln walkers.
Outcome: 6-0
5v8
Still not functional.
Outcome: 6-0
5v9
5: Plays Workshop, either card, Lotus->Specter in response forces a discard.
Outcome: 0-6
5v10
Still the same deck.
Outcome: 0-6
6v7
Colossus crush!
Outcome: 6-0
6v8
What part of ‘nonfunctional’ do you not get?
Outcome: 6-0
6v9
6: Plays Lotus, Lotus->Specter in response forces a discard.
Outcome: 0-6
6v10
See above
Outcome: 0-6
7v8
Victory for the working deck!
Outcome: 6-0
7v9
7: Mishra’s, Kiln leads to Lotus->Specter in response, other Kiln Walker discarded. Kiln Walker still wins the damage race.
Outcome: 6-0
7v10
Same.
Outcome: 6-0
8v9,10
People without decks don’t get to have fun.
9v10
MIRROR ROUND!
Total stalemate, whoever plays Lotus first loses (Lotus->Specter in response).
Outcome: 1-1