Effects - Lighting - Texturing - Compositing
939 Expo Blvd
+880 604 6698
I strive to provide realistic simulations by continuously learning the latest tools, softwares, and workflows from my superiors for working in a fast-paced production pipeline.
FX Artist, Digic Pictures
Budapest, HU — Feb 2nd, (2016) - Present
Houdini FX and Lighting Artist, Digital Domain LA
Los Angeles — Aug 3rd, (2015) - Oct 16th, (2015)
FX and Lighting/Texture Artist, Moving-Picture Company NY/LA
New York, NY — Aug - Nov. 1st (2013) - Jan. 13th - Feb 28th (2014) - May 22nd - May 28th (2015)
FX and Lighting Artist, Framestore NY/LA
New York, NY — July - August (2013), Los Angeles CA — May, 19th (2014) — Feb, 15th (2015)
March - May (2015)
Lead FX Artist and Lighting, Panda Panther
New York, NY — May July (2012)
● Worked on over 10 shots creating effects for Spyro: Skylanders 3DS using Maya fluids and
● Worked on lighting using VRay for Maya in Spyro: Skylanders 2 Wii including effects for several
shots involving Maya fluids and nParticles
Intern at The Molecule — August – October (2011) worked with Maya fluids on “Hellraiser’s”.
Intern at Resident — May - August (2011) Learned V-Ray and Nuke compositing.
Intern at Biodigital — January -April (2011) Learned Maya particles, basic lighting, and editing in AE.
Outstanding Achievement Award - Provided by the School of Visual Arts Computer Animation and
Visual Effects department for our senior thesis film, “Puggums”.
Siggraph LA (2012) - “Getaway” submission accepted to Siggraph which I worked on lighting, rendering and compositing using V-Ray for Maya and Nuke.
School of Visual Arts BFA Computer Animation and Visual Effects — 2009-2013
Available upon request.