Filmmaking File Structure
Version: beta 01, 24 August 2011
http://www.artstorm.net/ || For more info, see the journal entry: Filmmaking file structure
The project development is performed in Celtx and then exported out as separate documents.
- project - treatment.pdf
- project - screenplay.pdf
- project - summary.pdf
A Premiere Pro project where the storyboard images are cut together with audio.
- concept art
Collect reference images and then illustrate the concepts from the screenplay's asset breakdown.
PSD and related assets.
Library/catalogue of all assets. Rough, draft models. That will be used in the previz shots.
Animated data sets for all scenes in the production. Rendered frames go to the root render folder.
A Premiere Pro project where the rendered previz scenes are cut together into a rough version of the final product.
Library/catalogue of all assets. Final versions with proxy counter parts, to be lift into the scenes in production.
An asset folder contains the final version, associated textures, any eventual rigs.
- character_x (final version)
- character_x_proxy (final version)
- For i/o. Store with embeded rendered icon or with an fbxicon.tif file.
- asset_catalogue.csv (or kept in Google Docs?)
User friendly asset name, namespace, file path, icon path, reference weapons and props in other files.
The animation data created in the previz can probably be brought over here and use as a starting point for the final animations.