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Shadow Chaser
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Shadow Chaser

Fatal Menace

Global Skill Delay: 0.5 second

Hit penalty: - (35 - 5 * Skill Level)

AoE: 3x3

Damage formula = ATK {(Skill Level + 1) x 100 x Caster’s Base Level / 100} %

Reproduce

Global Skill Delay: 1 second

Coped skill level: (Reproduce skill level)

Skills copied from Reproduce ability will cost 200% SP

Auto Shadow Spell

Fixed Cast Time: 2 seconds

Variable Cast Time: (4.4 - 0.4 * Skill Level) seconds

Duration: (40 + 20 * Skill Level) seconds, 300 seconds at level 10

Activation chance: (30 - 2 * Skill Level) %, 15% at level 10

Activated skill level: Level 1 ~ 2: level 1

Level 3 ~ 4: level 2

Level 5 ~ 6: level 3

Level 7 ~ 8: level 4

Level 9 ~ 10: level 5

Shadow Form

Global Skill Delay: 1 second

Number of hits: (4 + 1 * Skill Level)

Duration: (20 + 10 * Skill Level) seconds

Detecting skills such as Ruwach and Sight have a chance of removing Shadow Form. Higher level of Shadow Form have a chance of resisting detecting skills. Shadow Form removal success chance is calculated once every 2 seconds.

Removal success formula = [100 - (Skill Level x 10)] %


Triangle Shot

Variable Cast Time: 1 second

Global Skill Delay: 0.5 second

Knockback chance: (1 + 1 * Skill Level) %

Knockback distance: 3 cells

ATK [{(Skill Level - 1) x (Caster’s AGI / 2) + 300} x (Caster’s Base Level / 120)] %

Strip Accessory

Variable Cast Time: 1 second

Global Skill Delay: 1 second

Strip duration: (50 + 10 * Skill Level) seconds

Strip chance: (12 + 2 * Skill Level) %

Paint Body

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

AoE: 5x5

Blind chance: (53 + 2 * Skill Level) %

ASPD reduction chance: (20 + 5 * Skill Level) %

ASPD reduction: (Skill Level x 5) %

ASPD reduction duration: (3 + 2 * Skill Level) seconds

Invisibility

Variable Cast Time: 1 second

Skill re-use Delay: (10 + 10 * Skill Level) seconds

Global Skill Delay: 1 second

CRIT bonus: (20 * Skill Level) %

ASPD reduction: - (50 - 10 * Skill Level) %

SP drain: (12 - 2 * Skill Level) % per second

Detecting skills or damage taken will not bring the Caster out of Invisibility.


Deadly Infect

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Infection chance: (30 + 10 * Skill Level) %

Duration: (5 + 5 * Skill Level) seconds

When the Caster attacks a target in close-range or receives close-range attack, Deadly Infect will activate at a certain rate, transferring the status effect(s).

Masquerade: Enervation

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Duration: (5 + 5 * Skill Level) seconds

ATK reduction: - (20 + 10 * Skill Level) %

{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %

Minimum of (Skill Level + (DEX / 20)) % success rate.

Cannot be used on Boss monsters.

Masquerade: Gloomy

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Duration: (5 + 5 * Skill Level) seconds

ASPD reduction: - (20 + 10 * Skill Level) %

HIT reduction: - (20 * Skill Level) %

{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %

Minimum of (Skill Level + (DEX / 20)) % success rate.

Cannot be used on Boss monsters.


Masquerade: Ignorance

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Duration: (5 + 5 * Skill Level) seconds

SP drain: 100 * Skill Level

SP leech: 50 * Skill Level

{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %

Minimum of (Skill Level + (DEX / 20)) % success rate.

Cannot be used on Boss monsters.

Masquerade: Laziness

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Duration: (5 + 5 * Skill Level) seconds

Level

Movement Speed Reduction

Casting Time increase

FLEE Reduction

SP Cost increase

1

Equivalent to Decrease AGI

20%

-10%

+10 SP

2

``

30%

-20%

+20 SP

3

``

40%

-30%

+30 SP

{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %

Minimum of (Skill Level + (DEX / 20)) % success rate.

Cannot be used on Boss monsters.


Masquerade: Unlucky

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Duration: (5 + 5 * Skill Level) seconds

Level

CRIT reduction

Perfect Dodge reduction

Zeny loss per skill

Special status effect(s)

1

- 10

- 10

250

Poison

2

- 20

- 20

500

Poiosn / Bind

3

- 30

- 30

1000

Poison / Blind / Silence

Special status effect chance: 100%

{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %

Minimum of (Skill Level + (DEX / 20)) % success rate.

Cannot affect Boss monsters.

Masquerade: Weakness

Variable Cast Time: 2 seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Duration: (5 + 5 * Skill Level) seconds

Max HP reduction: (10 * Skill Level) %

Weapon/Shield Strip

{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %

Minimum of (Skill Level + (DEX / 20)) % success rate.

Cannot affect Boss monsters


Manhole

Variable Cast Time: 1 second

Global Skill Delay: 2 seconds

AoE: 3x3

Duration: (5 * Skill Level) seconds

Cannot be placed under a target.

Manhole cannot be placed near another Manhole’s effective range.

Targets trapped in Manhole will be unable to move / attack / use skill or items for the skill duration.

Dimension Door

Variable Cast Time: 1 second

Global Skill Delay: 2 seconds

Duration: (4 * Skill Level) seconds

Will only affect the Caster, party and guild members.

Cannot be placed under a target

Chaos Panic

Variable Cast Time: 2 seconds

Global Skill Delay: 2 seconds

AoE: 5x5

Duration: (5 * Skill Level) seconds

Success chance: (35 + 15 * Skill Level) %

Chaos duration: (4 * Skill Level) seconds

Maelstrom

Variable Cast Time: 2 seconds

Global Skill Delay: 2 seconds

AoE: 5x5

Duration: (7 * Skill Level) seconds

SP recovery: {(Maesltrom Skill Level x Absorbed Skill Level) + (Caster’s Job Level / 5)} / 2

Absorbs traps and monster skills however Caster does not regenerate SP.


Bloody Lust

Variable Cast Time: 2 seconds

Global Skill Delay: 2 seconds

AoE: 7x7

Duration: (10 * Skill Level) seconds

Inflicts Berserker status on all targets that walk on Bloody Lust. Berserker status is equivalent to Lord Knight Skill: [Frenzy].

This status effect will end immediately when targets walk out of Bloody Lust.

Feint Bomb

Variable Cast Time: 1 second

Skill re-use Delay: 5 seconds

AoE: 5x5

Backslide distance: (3 * Skill Level) cells

Enters hiding status after backslide

Damage: ATK [(Skill Level + 1) x (Caster’s DEX / 2) x (Caster’s Job Level / 10) x Caster’s Base Level / 120)] %