Nicolas Hognon

3 bis rue Pasteur, 93330 Neuilly sur Marne, France

nicolas.hognon@gmail.com / http://nicolas.hognon.com/

Lead Software Engineer

› Professional Experience

January 2016 – Present (Senior Gameplay Developer) : Novaquark – Paris, France

Novaquark is developing the next generation of MMO games, and new revolutionary technologies for massively parallel online experiences.

Technologies : Microsoft Visual C++ / Unigine / 3D / Animation / Character / Camera / Dead Reckoning

January 2012 – January 2016 (Lead Software Engineer) : ePawn – Paris, France

ePawn provides an affordable solution to integrate real-world objects into video games. I manage the development of our SDK (iOS/Windows/Android). I also develop POC and applications using ePawn technologies (mainly under iOS and Windows). Videos showing ePawn technology are available here.

Technologies : Microsoft Visual C++/GCC/XCode, SVN, iOS, Android SKD/NDK, Cocos2d/Cocos2d-x, Unity3D, TCP/IP, USB

March 2008 – December 2011 (R&D Project Manager) : Total Immersion – Suresnes, France

Technologies : Microsoft Visual C++/GCC/XCode, Win32/POSIX, HTTP, HTML, Javascript, SourceControl.

July 2000 – February 2008 (Senior Software Engineer) : Virtools – Paris, France

Technologies : Microsoft Visual C++ et GCC, Win32/POSIX, Multithreading, TCP/IP, HTTP, HTML, Javascript, XML, Source Control.

October 1999 – June 2000 (Software Engineer) : Pacte Novation – Issy les Moulineaux, France

April 1999 – September 1999 (Internship) : Virtools – Paris, France

Development of a multiuser API used for 3d real time applications (TCP/IP, Dead Reckoning, Multicast).

› Computer Skills

› Languages

› Education

1993 – 1999        DESS in Computer Science (Université de Marne la Vallée)

› Hobby