Chris Haskell, Ed.D.

Clinical Assistant Professor, EDUCATIONAL TECHNOLOGY

BOISE STATE UNIVERSITY

EMAIL: chrishaskell@boisestate.edu

 

EDUCATION

 

Areas of Expertise

Game-based learning

Pre-service Teacher Development

Learning through Online Social Networks              

Education Using Virtual Worlds

 

Ed.D.

Education, Curriculum and Instruction, Foundational Studies

Boise State University, Boise, ID

2012

 

M.S.

Education, Educational Technology

Boise State University, Boise, ID

2008

 

B.S.

Music

Music Education

Boise State University, Boise, ID

2000

 

CERTIFICATIONS AND AWARDS

2002-Current         State of Nevada

Certified Secondary Teacher, Recognized Highly Qualified

 

ACADEMIC APPOINTMENTS

2012-               Clinical Assistant Professor

                            EDTECH 202: Educational Technology, Classroom Applications (Game-based)

EDTECH 531 (Online): Teaching and Learning in Virtual Environments

EDTECH 532 (Online): Educational Games and Simulations

 

2007-12           Special Lecturer

                        Boise State University, Department of Educational Technology

EDTECH 202: Educational Technology, Classroom Applications (Game-based)

EDTECH 202: Educational Technology, Classroom Applications

EDTECH 202 (Online): Educational Technology, Classroom Applications

EDTECH 531 (Online): Teaching and Learning in Virtual Environments

EDTECH 532 (Online): Educational Games and Simulations

EDTECH 597 (Online): Mobile Learning: Devices, Applications, and Pedagogy

 

2004                Teacher, Instrumental Music

                        Reno High School, Washoe County School District

Jazz Ensemble

Wind Ensemble

Wind Symphony

Music Appreciation

Percussion Techniques

Marching Band

 

2002                Teacher, Instrumental Music

                        White Pine High School and Middle School, White Pine County School District

Jazz Ensemble

Wind Ensemble

Percussion Techniques

Marching Band

 

TEXT BOOKS

 

Haskell, C. (August, 2012) Guide to surviving the zombie apocalypse OR your first year of teaching. DiggiPod, New York

 

Wyzard, C., Haskell, C. (2012) Digital age teaching skills: a standards based approach 4nd Edition

 

Wyzard, C., Schroeder, B., Haskell, C. (2011) Digital age teaching skills: a standards based approach 3nd Edition

 

Wyzard, C., Schroeder, B., Haskell, C. (2010) Digital age teaching skills: a standards based approach 2nd Edition

 

Wyzard, C., Schroeder, B., Haskell, C. (2009) Digital age teaching skills: a standards based approach

 

HONORS

Finalsist (2012) Innovation Incubator Award SIIA, EdTech Industry Summit, San Francisco

 

Competition Winner (2012) DML Badges for Lifelong Learning Competition

 

Nominee (2010) Technology Educator of the Year (nominee), Northwest Council for Computers in Education.

 

BOOK CHAPTERS

Haskell, C. (2012) 3D gameLab: quest-based pre-service teacher education. In Y. Baek & N. Whitten (Eds.), Cases on Digital Game-Based Learning: Methods, Models and Strategies

 

Schroeder, B., Haskell, C. (2011) Micro-cycles: Course design models for mobile learning. In I.L Chen & T. Kidd (Eds.), Ubiquitous Learning: A Survey of Applications, Research, and Trends.

 

REFEREED CONVENTION PROCEEDINGS

Haskell, C. & Pollard, C. (November, 2008) Understanding and preparing teachers of millennial students. Proceedings of the World Conference on E-Learning, Las Vegas, NV.

 

REFEREED JOURNAL ARTICLES

Nadelson. L. S., Campbell, D., Haskell, C., Konkol, D., McCulley, M. & Villagómez, A. (Under Reivew). Messages are everywhere: Reading perception, habits, and preferences of undergraduates. Journal of Adolescent & Adult Literacy

 

KEYNOTES & INVITED PRESENTATIONS

 

Haskell, C. (August, 2012). The game-based classroom: The complete quest-based approach to learning management. Invited keynote address at the iSTEM Summer Institute, Meridian, ID

 

Haskell, C. (June, 2012). The game-based classroom: The complete quest-based approach to learning management. Invited keynote address at the iSTEM Summer Institute, Meridian, ID

 

Dawley, L. & Haskell, C. (2012, May). 3D GameLab: Inpiring discovery through quest-based learning. Invited Innovation Incubator presentation at the EdTech Industry Summit, SIAA, San Francisco.

 

Haskell, C. (May 2012). Incorporating games and game theory into teaching and learning. Invited presentation address at the Teaching and Learning in a Mobile Environment Summer Institute.

 

Dawley, L. & Haskell, C. (May, 2012). 3D GameLab: Innovative Learning Tool. Invited presentation/honoree at the Innovation Incubator at the Educational Technology Industry Summit, San Francisco, CA.

 

Dawley, L. & Haskell, C. (March, 2012). 3D GameLab: Student engagement in quest-based learning. Keynote presentation at the Virtual Worlds Best Practices in Education, Second Life.

 

Haskell, C. (March, 2012) Leveling up: Games, play, and the new educational paradigm. Keynote Presentation at the National Association of Community College Teacher Education Programs conference, Philadelphia, PA

 

Haskell, C. (March, 2012) Changing the paradigm of education. Keynote Presentation at the

Future Educator Conference, Phoenix, AZ

 

Haskell, C. (November, 2011) Changing the game: Technology & the future of education. Keynote Presentation at the MCLI On the Edge: Emerging Technologies Dialogue Day, Gilbert, AZ http://video.mesacc.edu/media/changing-the-game-in-technology-the-future-of-educ/

 

Haskell, C. (September, 2011) Practical Learning Using Mobile Devices. Invited presentation at the

Boise State University Mobile Learning Symposium, Boise, ID

 

Haskell, C. (August, 2011) The game-based classroom: The complete quest-based approach to learning management. Invited keynote address at the Games in Education Conference, Schenectady, NY

 

Haskell, C. (June, 2011) 3D GameLab: A game-based approach to classroom pedagogy. Invited keynote address at the annual meeting Idaho Charter School Network Annual Conference, Boise, ID

 

Haskell, C. (June, 2011) Game-based learning in practice: 3D gamelab and quest-based learning. Invited presentation at the annual meeting Idaho Digital Learning Academy Annual In-service, Boise, ID

 

Dawley, L. & Haskell, C. (2011, June). Innovation in technology and teacher education. Invited presentation to the Students Comes First Technology Task Force, Idaho State Dept. of Education.

 

Dawley, L. & Haskell, C. (2011, May). Quest-based learning: Turn your class into a living game. AECT invited webinar.

 

Haskell, C. (June, 2010) Leveraging web-based media for learning. Invited presentation at the annual meeting Idaho Digital Learning Academy Annual In-service, Boise, ID

 

Haskell, C. (June, 2010) Cooperative learning with online social networks. Invited keynote address at the annual meeting Idaho Charter School Network Annual Conference, Boise, ID

 

Haskell, C. (May, 2010) Ubiquitous students: Microblogging integration models for schools. Teaching and Learning with Technology Conference, Mesa, AZ

 

Haskell, C. (March, 2010). Instructional design and machinima. Invited presentation for the Education and Machinima panel at the Virtual Worlds Best Practices in Education Conference (VWBPE), held in Second Life.

 

REFEREED PRESENTATIONS

 

Haskell, C. & Marcotte, J. (November, 2012). Students winning in the game-based classroom: The pedagogy, practice, and research of gamification. Presentation at the Christa McAuliffe Technology Conference, Manchester, NH

 

Haskell, C. (August, 2012) The pedagogy of game-based learning: How to gamify your curriculum. Presentation at the Games in Education Conference, Troy, NY

 

Haskell, C. (August, 2012). The game-based class: Using game-based pedagogy to spark engagement and ignite success. Serious Play Conference, Redmond, WA

 

Dawley, L. & Haskell, C, Hung A. & Richter, J. (2012, April). Improving learner engagement using quest-based learning and data mining strategies. Paper presented at the annual meeting of the American Educational Research Association, Vancouver, B.C.

 

Dawley, L. & Haskell, C. (2012, April). 3D GameLab: Student engagement in quest-based learning. Panel presentation at the annual meeting of the American Educational Research Association, New Orleans, LA.

 

Haskell, C. (March, 2012). The game-based classroom: The complete quest-based approach to learning management. Northwest Council for Computers in Education Conference, Seattle, WA

 

Dawley, L. & Haskell, C. (2011, April). 3D GameLab: Student engagement in quest-based learning. Panel presentation at the annual meeting of the American Educational Research Association, New Orleans, LA.

 

Dawley, L. & Haskell, C. (2010, November). Developing teen leaders using 3D games. Panel presentation at the International Association of K-12 Online Learning, Virtual School Symposium, Glendale, AZ.

 

Haskell, C. (August, 2010) Supporting curriculum with web-based video resources. Presented at the Meridian Technology Expo. Meridian, ID.

 

Haskell, C. (May, 2010) Second life: Breaking the classroom metaphor. Teaching with Technology Idea Exchange (TTIX) Conference, Salt Lake City, UT

 

Schroeder, B., Haskell, C. (March, 2010) Google apps, google voice, google wave: Tools for creation, collaborations, and publication. Presented at the Iowa Community College Consortium Spring Conference, Des Moines, IA

 

Haskell, C. (March, 2010) Tweets and the ubiquitous student: A study in application. Northwest

Council for Computers in Education Conference, Seattle, WA

 

Haskell, C., Schroeder, B. (March, 2010) Recording and Publishing a Podcast in Under an Hour. Northwest Council for Computers in Education Conference, Seattle, WA

 

Haskell, C. (October, 2009) Second Life: Breaking the classroom metaphor. Presented at the NW

eLearn Conference, Nampa, ID

 

Haskell, C. (October, 2009) Using Web-based Video to Build and Support Your Curriculum.

Presented at the NW eLearn Conference, Nampa, ID

 

Haskell, C. (October, 2009) Using mobile devices to extend the classroom. Presented at the Idaho Library Association Annual Conference. Burley, ID.

 

Haskell, C. (August, 2009) Leveraging web-based video for learning. Presented at the Meridian

Technology Expo. Meridian, ID.

 

Haskell, C. (August, 2009) Web 2.0 tools and applications. Presented at the Meridian Technology Expo. Meridian, ID.

 

Haskell, C. & Schroeder, B. (March, 2009) Under the gun: recording and publishing a podcast in less than an hour. Presented at the Microcomputers in Education Annual Conference. Tempe, AZ.

 

Perkins, R & Haskell, C. (February, 2009) 21st century learning environments. Presented Northwest Council for Computers in Education Conference, Portland, OR

 

Haskell, C. (February, 2009) Social networks and cooperative learning. Paper presented at Council for Computers in Education Conference, Portland, OR.

 

Haskell, C. (February, 2009) Teaching with mobile devices & social networks. Paper presented at the Northwest Council for Computers in Education Conference, Portland, OR.

 

Haskell, C. (February, 2009) Teaching with mobile devices & social networks. Paper presented at the Northwest Council for Computers in Education Conference, Portland, OR.

 

Haskell, C. & Pollard, C. (November, 2008) Understanding and preparing teachers of millennial students. Paper presented at the World Conference on E-Learning, Las Vegas, NV.

 

Haskell, C. (May, 2008) Class, bring your cell phones tomorrow: Mobile devices & social networks. Paper presented at the Arizona Technology in Educational Alliance, Phoenix, AZ.

 

Haskell, C. & Tutty J. I. (March, 2008) Social networks for cooperative learning. Paper presented at the Microcomputers in Education Annual Conference, Tempe, AZ.

 

Haskell, C. (March, 2008) Voice vs. text: Solutions for teaching and presenting in two languages

simultaneously. Paper presented at the Virtual Worlds: Libraries, education, and museums, Second Life.

 

INVITED WORKSHOP

 

Haskell, C. (April, 2012) Changing the Game of Education. Invited workshop for the Capital Scholars, Boise State University Boise, ID

 

Haskell, C. (September, 2011) 3D GameLab: A game-based approach to classroom pedagogy. Invited workshop at the annual meeting Idaho Virtual Academy in-service, Boise, ID

 

Haskell, C. & Schroeder, B. (June, 2010) Effective online course design. CP32 workshop at the training and doctrine command (TRADOC/MANCEN), Ft. Leonard Wood, MO.

 

Haskell, C. & Schroeder, B. (June, 2010) Distance and mobile learning. CP32 workshop at the training and doctrine command (TRADOC/MANCEN), Ft. Leonard Wood, MO.

 

PROFESSIONAL ORGANIZATIONS

American Educational Research Association

ARVEL SIG

Association for Educational Communications and Technology

Music Educators National Conference

Northwest Council for Computer Education

 

Honors

Technology Educator of the Year (nominee), Northwest Council for Computers in Education, 2010

 

INTERVIEWS, REVIEWS OF WORK, IMPACT IN THE PRESS

 

April 24th, 2012, 3D GameLab takes learners on “Quests.” Chief Learning Officer

 

April 14, 2012, Ed Reach / Ed Gamer Podcast Episode 48: Interview with Zach Gilbert http://edreach.us/2012/04/14/edgamer-48-boise-states-3d-gamelab-with-dr-chris-haskell/

 

March 5, 2012, 3D GameLab wins award in national competition, Boise State Update

 

February 14, 2012, 3D GameLab included in Horizon Report 2012, Horizon Report, NMC & Educause

February 6, 2012, Quest for Fun: Online Gaming Platform Shifts Thinking About Learning, Explore Magazine

 

June 8, 2011, NMC Voice, New Media Consortium

 

June 2, 2011, 3D GameLab and Time for GameCamp!, Metanomics & NMC Campus Observer

 

May 28, 2011, Quest for Success, Oman Tribune

 

May 24, 2011, Gaming platform helps reach students through technology, eSchool News

 

May 23, 2011, Quest for educational success: University creates gaming platform to help reach students through technology, The Sacramento Bee

 

May 23, 2011, University creates gaming platform to reach students, The Seattle Times

 

May 23, 2011, Quest for educational success: University creates gaming platform to help reach students through technology, The Bellingham Herald

 

May 14, 2011, Ed Reach / Ed Gamer Podcast Episode 11:Interview with Zach Gilbert http://edreach.us/2011/05/14/edgamer-episode-11-3d-gamelab-from-boise-state-university/

 

May 14, 2011, Boise State faculty members create gaming platform to help reach students through technology, Idaho Statesman

 

April 19, 2011. Boise State mixes emerging tech into education. Converge Magazine. Retrieved from http://www.convergemag.com/college-career/Boise-State-Ed-Tech.html

 

DEPARTMENT SERVICE

Manager, Edtech Island, virtual campus for Boise State University in Second Life. (2008-Current)

Manager, CAVE Island, virtual teaching and meeting space for ICT Library, AECT_SL, iNacol, and Arvel SIG in Second Life. (2009-Current)

 

INSTRUCTIONAL DESIGN AND DEVELOPMENT PROJECTS

 

Course Development

3D GameLab for Teachers: Quest-based/game-based online summer camp for teachers. (2011). Boise State University.

Mobile Learning: Devices, methods, and pedagogy (2010). Boise State University.

3D GameLab: Gaming, learning, and leadership camp for teens. (2010). Boise State University.

 

 

Technical Development

2010-11 Project: 3D GameLab: Quest-based/game-based learning management system.

Platform/Language: Web-based

 

2011 Interactive Game: SpyCraft: Mobile Learning Game, ARG. Platform/Language: Aris, Web-based.

 

2009 Project: Virtual World Educator Boot Camp

Platform/Language: Second Life

Client: Colorado Community College System