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Panic Room - Turn 8.5
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Turn  8

link to post: http://forums.somethingawful.com/showthread.php?threadid=3383329&userid=0&perpage=40&pagenumber=553#post399562816

Planned Orders:

        P1 :Stormcrow B (tbk): Run to 1018, shoot S4 or S5 (sent)

        P2 Hellbringer C (Serril): Moving to 1118, releasing the swarm at S1(sent )

        P3 Gargoyle D (DWM): Jumping to 1417, firing the ERLLs at Thug C, and kicking S5 if he is still there.(sent)  

        P4 Gargoyle Prime (GON): Run to 1518, fire PPCs at the Thug (sent)

        P5 Kingfisher B (Keru): Turning to face 1215, splitting fire between Thug and S4. Kickin Thug if possible, kicking anything else nearby if no Thug alive by physical phase.(sent)

            Reminders/Notes:

Strategy Chat:

        Since this is getting huge, I’ll just link the previous half room: https://docs.google.com/document/pub?id=1iwsMyP3A7e0gscfVAogc5AANtU_Ig9OSlN0RKreqEOo

GON: Sorry about all that, DWM and Serril. Just couldn’t take it anymore.

DWM: what the fucking fuck?

GON: DWM what are your opinions of ShadowDragon8685

DWM: Kinda wierd and over-serious about really dumb stuff.

Keru: SD is very high strung.

GON: He’s done a lot of stupid shit in the thread in the past... we got a lot of evidence against him if PTN needs it

DWM: Yes, I remember the threadshitting around when the last mission vote happened. Also the dumb avatar stuff.

GON: In all seriousness I’m sorry you missed it :( So uh... What are your thoughts on this turn :V

DWM: Honestly I expected this was going to happen a few turns back, eventually.

DWM: Get your ass into that medium building. Basement or not, the LRM20 hit’s worth of damage you’ll be taking is going to be much better than taking the hits from another three guys who have LOS to you but wont once you get inside that building hex.

Whoever is playing the Ilkhan should just collapse the building on top of that punk ass Jenner. Serril should get as close to the fight as possible and saturate the three mechs in LOS with SRMs, and we should head down the alley and throw everything we have at either Yorinaga or the Thug.

GON: I think the fear with that medium building is “what if they drop it on him”. But I really don’t see much in the way of better options

DWM: Dropping it on him is going to be 20 damage in 5 point clusters. Looking at TW, it’s only the levels above him. Honestly, this is probably the best building that could’ve dropped on you.

Keru: I’m honestly into either option right now. 6 levels of building coming down on me is going to hurt.

GON: As would a bunch of kicks and PPCs and missiles but the question is “which hurts more” (I dont know which)

DWM: Okay, rules teim. That building is going to collapse the second someone damages it. This is more or less unavoidable if you’re in it. The thing is, buildings do an amount of damage equal to their original CF (in medium buildings, that caps at 40) divided by 10, times the building levels that are above the unit in question. Since mechs are two levels tall, and the building is seven levels, this means five. So when it falls, you’re going to be taking 20 damage, in five-point clusters. Like I said, this is probably the best building possible for this, since the rest are in the 30+ level range.

GON: Yeah that sounds a lot less painful that the kicking and shooting stuff.

Keru: I’ve shot a pm off to PTN already, just waiting on his reply (and I’m guessing it’ll be full of “what in the holy fuck just happened?”) so. I’m still going to be at risk of falling down a basement level, which would instantly kill me with these rules.

GON: Sadly no Stackpole in effect, quiaff? (oh god adverbs)

DWM: Instakill is only on a 1 or 12 on that roll. 5-9 is essentially “nothing happens” and the rest is “you take 8 points of fall damage”

Keru: You forget that PTN has stated any basement hex gets filled with rubble on breaking through, killing (or trapping) a mech underneath.

GON: The #megamek guys keep telling me to charge and make a 5 mech domino and it sounds hilarious but no.

Keru: Do it. You know you want to. I’m gonna death blossom.

GON: But you’d have to stay still.

Keru: Oh, yes. That’s part of the fun. Let’s see how the dice rolls out for this.

GON: Oh hey, don’t forget you have a targeting computer DWM. Yeah not sure how that could help here but yeah. I’m not sure about the death blossom or anything and arhg coinflips at this rate.

DWM: Regular rules is that only happens if its a double basement, which is 1 and 12. Might want to clarify that with him?

GON: I’d double check with PTN on that (which it sounds like Keru is waiting on a response on?) So... I agree, we advance and shoot but who do we shoot at? Take out the god damn lights or hope for headcaps on the big guys?

DWM: The slow moving guys who shoot 15 damage long range death-beams might be a good start.

GON: Tru dat. And you can aim for the head! I mentioned it higher up but I’ll say it again: Should we try to take out 1 guy or split our fire? Might wanna just attempt to take out C so the melee from him doesn’t happen (if Keru stays put)

DWM: Serril can probably hurt the fuck out of a lot of whats behind Keru before they kick him. S1 at least. Actually, both of them can get into a position where they can shoot the fuck out of something. Its more of a question of who gets 1118.

GON: Okay new room, sorry for the stupid thing. (When i published the other docs, I forgot to remove the edit links from them, so any idiot could edit them ><) I’ll just make them a whitelist from now on. You all should have permissions to edit all the other panic rooms (and I think create more? I gave you all edit permission on the collection in general). It shouldn’t show your names or emails when I publish so don’t worry about that.

Serril:Welp, I uh, hmmm.

GON: Uhhh hi.

Serril:Well, that was certainly a thing.  But more to the point......I have no idea what to do.  Two extant choices, continue flanking assault through jenner, or give Keru reversing space.

Ah, shit, look, I have another set of stuff to do all day today.  It’ll take some time for the drama to settle out, so I’ll try to figure out a strategy.  

GON: No problem, it’s another holiday weekend.

Serril:Well, I wish I got a holiday but apparently my company doesn’t quite value MLK day.  Anyway, I think there is still some merit in pushing through the Jenner, but it’s another question of philosophy.  My instincts tell me to never stop an assault like that.  PTN left that Jenner there for a reason so if we eliminate it we give him time but give us space.  Taking out the lights is fundamentally a defense move, as the main advantage is giving Keru space to back the fuck up.  I’ll have to run the numbers.  

GON: Quick, alert the ACLU! Yeah... either punch through the Jenner or turn around again and do something to lights. Not sure which one is better.

        There’s also the question of what should we be doing to set up for next turn. That’s why I want to run as far down the street as I can within reason, so I have more options next turn. So, do we all try and gang up near where Keru is at now, or do you attempt to complete the flanking manuver and get potential backshots next turn? But, numbers, numbers...

Serril:I have to run, I’ll be mulling it over.  I gotta run a session all day so I won’t have computer access. Lol, no I don’t have job stuff today this is a Shadowrun session.

GON: Yeah do your thing, the ShadowDragon drama will probably need some time to blow over and sort out anyways. Well... looks like SD isn’t coming back? Not sure how PTN is going to handle that. So I guess we just coordinate everything but P1. So DWM and I will run down the street and open fire on B, and that’s about all I know of what to do for sure. (Unless we are actually considering the charge dominos lol)

        Aww damn it I forgot about the shielding. Maybe take out the Thug instead?

DWM: At this range, shielding just means that those AC20 rounds might hit the thug instead.

GON: Ah. See i’m not too sure how shielding works so I’m mostly talking out my ass :ssh:

DWM: Likewise, the Nullsig system just increases the range mods, so anything short range won’t be affected.

Keru: For what it’s worth, I have pretty much the best odds we’re going to get to even hit Yorinaga this turn. However, I am pretty sure he is packed to the gills with Edge to avoid getting killed easily. Or at all. I would honestly rather take out the Thug first while you clear out the units behind me to let me retreat. (Or I can go walkabout in the M7 building like FJ recommended, though that would be a random roll on basements (which doesn’t kill me unless the building is collapsed on top of me, according to PTN in a pm)

PTN: Also: you're only instantly destroyed by basements if the building hex you're standing in is reduced to 0 CF, not if you fall into the basement.

So, that means I could walk into 1315 and be out of LOS from the mob of lights, giving you guys the chance to backstab them at little to no cost to yourself (not counting Yorinaga/Thug saying hi of course) However, they would be going very hard at reducing the hexes of that building to rupple on top of me, so I can’t stay in the building and would have to leave on the side with the Gauss units on the wall the next turn.

GON: Couldn’t you turn inside of the building and exit out 1415? Or does turning in a building also cost more move points?

Keru: It’s a +2 or +1 movemod in medium buildings, so it would probably mean turning takes extra move too.

GON: Doesn’t take extra moves to turn around in a forest iirc, but I don’t know about buildings. Ima go check. Axe-man says only entering a hex costs the extra MP

Keru: That was Arquinsiel :ssh: Oh wait, both answered and I missed Axe-man the first time.

GON: Both of them then. So, if I’m counting correctly, you could make it to 1315 and turn facing 1415 this turn, and then bust out next turn. ‘Course that depends a bit on where PTN moves his stuff this turn. Might end up having to puntcharge something into H72 if PTN tries to block you off again.

Keru: Really, my best bet this turn is to either fire nearly everything, kick and then either move back through an opened space or through the M7 building.

Serril: Has anyone actually told PTN that our Khan has fearquitted?  I know it’s been mentioned in the thread but I would hate for him to be waiting on us to say something.

DWM: I think so? I’m waiting for our replacement or whatever.

GON: Well... maybe we should just submit our turns while we wait? But some stuff depends on what P1 will do...

        Okay, who wants to shoot PTN a PM? E: actually it looks like he already knows, he talked about it itt

Keru: Our new ilkhan http://forums.somethingawful.com/member.php?action=getinfo&userid=163765 in case you needed to add him to the google doc, GON.

DWM: Welcome, new guy, whenever you get here.

GON: Just waiting on an email from him. Welcome new guy! No contractions allowed >:(

 (PS, could people write their planned orders up top? I keep forgetting and it’s helpful, and I don’t want to make assumptions on what you guys are doing)

        Okay, added thatbastardken to the permissions list. He’ll probably show up soon.

        I’ll say here was I said to him (I’ve said this elsewhere but not all at once)

        You should be able to edit and view all of the panic rooms. There's also a template to create new panic rooms; you can edit it if you feel like there's something to be added (most often stuff in the Notes/Reminders section). The only people that can see your email will be the goonstar, and that's only when you are editing. Nobody will see who created or collaborated on the document when I publish it for sharing with the thread. When I make a new panic room, I'll add everybody to the permissions list and you all should get another email with the link to it.

        

        If you can’t see one of the panic rooms or the template, let me know, I probably just goofed on adding you to the list.

Keru: Honestly, I think my best shot at this is simply lighting up the Thug or Yorinaga, I’m leaning towards the Thug just to get him off the board, while serril/thatbastardken shoot the lights behind me, with luck you should take out two of them. GON/DWM either focus on the Thug with me or focus on Yorinaga.

Serril:Well, we could abandon the flank in the effort of getting those lights out of the way.  I can almost certainly zortch one with my ultra sandblaster swarm.  

Keru: I can last one turn against them, 2 turns is not happening.

thatbastardken: It looks like the consensus of opinion is that I should move back and attack one of the other lights or the Phoenix Hawk. Reading the quickstart rules

GON: Take your time. The CBT tables is another good link, has some more of the crunchy numbers. And hop onto #megamek on synirc if those links don’t answer your questions.

thatbastardken: can I change facing more than once in a turn?

GON: You can turn multiple times in the movement phase. Turning costs 1 move point per side. So if you turned to face 1618 that’d cost 1MP, running to 1819 costs 3 more, then you could turn to face 0919 using another MP, and run and so on and so forth.

        During the combat phase, you can torso twist. This changes your facing one hex to either the left or right. So that gives you a bit more flexibility on where you can shoot.

        Another thing to note is the LOS rules, since we’ve gotten hung up on it before. The buildings occupy the entire hex they are in. Even that little corner takes up the whole hex. You draw a straight line from the center of your hex to the center of the targets’; if there is something in the way, you don’t have LOS.

thatbastardken: so by my reckoning I could just run up to 1118 and backshoot s1? would a 45 tonner be a worthy candidate for an AC-20 shot?

GON: Yes you could. Additionally, you could kick him in the physical combat phase.

Serril:If you don’t mind, I’d like to move to 1118, as that’s the limit of my move...how far can you get running?

GON: The Stormcrow is 6/9/0, which means it can have 9 MP total when running. Looks like you can only run as far as 1118 if I’m counting right.

        However, that’s not too much of a problem. Mechs dont block LOS. So whoever is standing behind would still be able to fire at S5 (but wouldn’t have LOS on any of the other lights)

thatbastardken: I think I can make 1217

Serril:I think you’re one short, actually....yep.  

 

thatbastardken: Serril, would you rather be in 1018 or 1118?

Serril:My kick does marginally more damage, so I would prefer melee range.  You can still drop serious pain on S4 or S5.

thatbastardken: Alright, you take pole position, I’ll run to 1018 and light up S5.

GON: nevermind I looked again, probably would have LOS to S4. Still, taking out either one is good.

        You could technically split your fire between the two, but it’s harder to land shots on your second target.

Serril:Overkill  is the word of the day here  we need dead panthers The gargoyles can also put some hate on S5, those large lasers from the back will evaporate some of it......Er, nvm then.  They need some hate too. Overheat 6 would be a movement penalty maybe?

GON: But us gargoyles are trying to aim for the big guys :) I guess DWM could technically run next to S5 and be able to shoot and kick but he has no face armor left and that makes me worried. (You can shoot at one guy and kick a different guy, that’s allowed)

        The Stormcrow can sink 26 heat. Running adds 2 heat, and each medium laser adds another 5 heat. You don’t really want to waste AC ammo on a light mech when all the heavy stuff is still standing.

thatbastardken: the safe move seems to be got to 1018 and shoot S4 with my lasers but not the AC? Will getting to overheat 6 be a major problem? I am happy to wear a move penalty in exchange for the scalp of that Spider

GON: megamek guys say that would mean -1 MP next turn. Even just holding off on one laser would keep you at a measly 1. Remember, heat carries over between turns. And getting fired at will also add some heat if it happens... just my 2c (and also the chatroom’s)

thatbastardken: Alright, move to 1018, fire 5 medium lasers at S4.

GON: Besides, alphastriking yourself into dangerous heat levels is best saved for cinematic headcaps of the big scary bad guys, not wimpy little spiders (‘cause awesomeness shouldnt be wasted)

thatbastardken: Alright, I’ll put that order in unless anyone has any last minute suggestions

Serril:Phrase your order such that if you don’t have los to S4 you fire at S5 as an extra precaution.  PTN is good about following your intentions if you state them beforehand.  Also, keep in mind that Jenner is probably going to be literally right behind you.  You can handle a turn or two of backshots, though.  Yeah, like that (except I would add that as far as I know friendlies do not block movement as long as you halt on an empty hex, so the movement order is less important.)

GON: Yeah, always add caveats. If this then I’ll do that instead.

thatbastardken: ‘Run to 1018 making sure that P2 is able to reach 1118 first. Fire five medium lasers at S4 unless LoS is blocked, in which case fire five medium lasers at S5’. #megamek assures me that friends do not block movement, but I’ll leave the caveat on my move order in just in case. sending order in 5 minutes to give time for inspiration to strike.

Serril:After you send them in, don’t forget to edit your entry up top to let everyone else know.

Keru: Ok, sent in orders. If I’m unable to focus all my guns on yorinaga with this move, I’ve told ptn to split my fire evenly between Yorinaga and S4

Serril:He’d be in your front arc after you twisted so it should be fine.

thatbastardken: Orders are in.

GON: Okay, thinking I’m just gonna walk instead of running so I might possibly not have bad luck on the rolls. Running would let me get in long range for my small lasers, but I’m not sure that’s really worth it. And I’m gonna fire at... honestly gonna do a coinflip, can’t decide. NEVERMIND, my RNG robot is broken

Serril:Are you sure?  Keru said pretty explicitly that he was ventilating yorinaga and we could really use the focus fire

GON: No I am not sure :( No, I’m good on upgrades :)

thatbastardken: Thanks for the avatar, are there any forum upgrades you need? Heh, that is pretty good. I was going to use something from update 5

GON: My god, my Star is full of (?) But what is it full of... oops overdone delete key

thatbastardken: you should have seen the trouble I had editing my orders in up the top. I am not sure I have not left a mess up there. Avoiding contractions is hard

GON: Lol you don’t actually have to, it’s a Clan joke thing. And besides, you’re the ilKhan and you’ve been spewing contractions a bunch in the fluff anyways :D

        Also the orders look fine up top, don’t worry about it.

thatbastardken: ‘My God, my Star is full of...Why will you not die!?’ I know right? Soldiers love acronyms, why don’t the clans just speak in alphabet soup?

GON: Stupid contractions. Now its all wordy and awkward. “Just die already!” or something, idk... oh wait lemme look up something in the dictionary

        Nope, nothing good.

thatbastardken: ‘WHY WILL YOU NOT DIE!?’ I think is about as good as it’s going to get. Making it BRT would be asking for trouble. The deed is done

GON: Dont forget to abuse format tags!

Serril:Do you remember that one time where the early fluff posts were all in conlang?  It was alphabet soup. Or should I say alsou?  (Clan Alphabet soup.  Twice the range of normal letters and half the heat)

Keru: Redoing my orders to put the Thug out of comission, even with 3-4TH on yorinaga, chances are it’ll just piss him off anyway. So, what I’m doing is playing it safe. Back against the wall, split fire on Thug and S4 sound alright?

GON: Primetar is the Thug, quiaff? Yeah, I’m gonna take out the thug. For real. Gonna send in my orders and then go to sleep. Running all the way to 1518 puts it in short range of my PPCs so that’s my justification for running.

thatbastardken: should I make any alteration to my orders to accommodate this plan?

Keru: Nah, you’re still on set for shooting up the lights as before, since you can’t reach either thug or yorinaga anyway.

GON: Okay, sent.

        I’ll add you all to the doc for the new room ahead of time, so check your emails.

tbk: new document received. Hey DWM don’t feel pressured to shoot the thug if you think it’s a bad idea. You can go for the glorious victory over yorinaga kurita, but from what everyone tells me it seems mechanically unreliable. Or just reduce the lights or the p.hawk to wreckage, it can’t hurt our cause to get rid of them. I did not realize you were not reading this, herp derp.

GON: DWM isn’t in the same timezone as the most of us so he wont always be online at the same time as everybody else

tbk: I’m in a different timezone as well, UTC +10. I just have practically unlimited spare time as a result of being a student on break

DWM: AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

AAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

Okay. Who is firing which weapons at what?

Also, I know its kinda unreasonable to ask you guys to wait for me, but GAT DAMN. And can Serril add in a kick against S1?

tbk: I am firing 5 of my lasers at s4 or s5, depending on LoS

GON: :(

        I’ll try to hold off on sending in my orders till 15:00 GMT for now on