THE HERALDS OF GLORY

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Right Hand Ascension

Such is the intensity of the Empyreal Chaos that lesser men and lesser worlds are reduced to ash. To spare his kingdoms the full force of his presence, he sends forth Ligier, the Green Sun, whose nurturing light shields the king's dominion. An Infernal with this Charm may likewise designate someone his herald, and through their actions the land may be spared the Sovereign's personal attention.

This Charm is a permanent upgrade to its prerequisite. Characters now treat the Infernal's Conviction and Willpower ratings as their own when pursuing this Motivation, and when channeling Conviction turn their social attacks into unnatural mental influence.

A mortal who completes a Motivation granted by this Charm is enlightened and rendered permanently servile.  Essence users are immune to this consequence. All characters may be given a new crusade by the Infernal reflexively at no cost, who is made aware of their success.

SERAPH-BIRTHING COSMIC SUFFUSION

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: Obvious, Shaping

Duration: Permanent

Prerequisite Charms: Right Hand Ascension

The power of the Shining Tyrant permeates all the universe; with but a thought, a droplet of that infinite might can be shared, bringing even the divine to new heights. In doing so, Theion is himself empowered, his throne surrounded by paeans the transformed offer his holiness.

This Charm permanently enhances its prerequisite. The use of Right Hand Ascension offers its character the warlock's (Essence x 3) mutation points. These are assigned by the Infernal, who conjures a form he deems appropriate to their power and role.  The mote commitment for Essence-users is now waived.

At Essence 5+, this Charm automatically upgrades. Essence-using characters who benefit from Right Hand Ascension gain an Overdrive pool of 10m. This pool refills at a rate of one mote per action done in defense of or to further their secondary Motivation.

WORLD-PRESERVING HYMNAL LITURGIES 

Cost: --; Mins: Essence 3; Type: Permanent

Keywords: Emotion

Duration: Permanent

Prerequisite Charms: First Theion Excellency

O, king of tremendous majesty, who saves what must be saved; o, font of mercy, pity us! When their voices lift as one in the universe's first song, Theion's wrath may be stayed, and his heart moved. When a character prays to the Infernal for mercy or forgiveness, he may accept a servile Intimacy of his choice, explicitly permitting it through all his defenses. If he accepts this Intimacy, the warlock is made aware of the prayer and may remove a negative Intimacy he has to him. Should the Infernal lack a negative Intimacy to the target specifically, he may nevertheless offer absolution, restoring one Willpower to them through their submission. This can only occur once a day. The warlock never needs to suppress Conviction to forsake a crusade against someone he forgives this way.

At Essence 4+, the Infernal's capacity for magnanimity expands, and he may choose to forgive a greater organization a servile member prays on behalf of. If he does so, all members of the group are made aware of the Infernal's potential for forgiveness, and offered the chance to accept a servile Intimacy. If a majority of the group accepts the warlock may apply this Charm's base effects to the unit. Any servile member of the group is afterwards made aware of those who refused and endangered them all.

GRACE ABOVE ALL

Cost: --; Mins: Essence 3; Type: Permanent

Keywords: Compulsion, Emotion, Obvious

Duration: Permanent

Prerequisite Charms: World-Preserving Hymnal Liturgies

Once, the Shining Tyrant paused to listen to those who prayed to him. He smiled on his throne, and the sound of it was pleasing to his ears. He named this phenomenon song, and it was good.

Once, the Shining Tyrant struck a great blow against the Wyld, and its cries were manifold: the sound of rain and the earth shaking and wind through trees, of storms and wild things. He named this phenomenon music, and it was good.

Once, the Shining Tyrant decreed song and music be joined eternally, and such was his joy at the result that the Titans found him tumbling, twisting and leaping on the winds of praise, each of his movements accompanied by a thunderous beat. So compelling was his pleasure that all the things of the world moved with him, and the endless war against the raksha ceased, and the Tribe of Dreamers knew contentment for a generation. This last and greatest of all things he named dance.

A warlock with this Charm internalizes the divine splendor of music that ensnared the Primordials. When dancing, the character doubles the bonus or penalty his Appearance inflicts in social combat.  Any character who spends a scene watching the Infernal dance must spend one Willpower or immediately gain an appropriate servile Intimacy.  This is an unnatural Emotion effect.

AETHER-PARTING REVELATIONS 

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Cosmic Tyrant Decree

The words of Theion are words of power; he is the thunder and the brush-fire, the flood and the shuddering of the earth, and his will be done. This Charm extends the range of orders given by its prerequisite to (Essence x 100) yards. These wide-spanning decrees are inevitably accompanied by cosmetic effects and the flaring of the Sovereign's white halo, spreading out into the world from his body and obviating his attempts at stealth like a 16+ anima banner. These effects may include: waves of force and tongues of white-green flame licking at the air around the Infernal, a rush of heat bearing down on the area around him, the earth cracking like spiderwebs beneath his feet, or plants swaying in the throes of his power.

At Essence 5+, the range of its effects extends to (Essence x 1000) yards. The cosmetic effects increase in scale: the clouds above the character swirl and spread out, the ocean bucks and waves, or a forest spreads out away from him.

At Essence 6+ the range extends to (Essence) miles. At this point, it is hard to tell the origin point: his words seem to come from the world itself, all-encompassing. The cosmetics likewise extend in scale, declaring the will of the sovereign to all the world in the form of earthquakes, flash floods, blinding torrents of light from on high, or other such Storyteller approved displays. If used with Universe Emperor Shintai, this range instead becomes (Essence x 10) miles.

HALCYON TRIUMPHS RECOLLECTION 

Cost: 8m, 1wp; Mins: Essence 4; Type: Simple

Keywords: Obvious, Illusion, Combo-OK, Social

Duration: Instant

Prerequisite Charms: Kingdom Of The Blind x2

The truth of the Shining Tyrant's glory is self-evident, imposing itself on those who err in remembering him. Upon activating this Charm, the warlock's anima immediately intensifies, forcing all around him to make a blindness check as per Kingdom of the Blind. Regardless of the outcome, the light penetrates to their mind's eye, bathing their memories in burning white light. When it fades, they gaze upon things as they really are, despite history suggesting otherwise. The warlock rolls his (Charisma + Presence), adding his (Essence) in automatic successes against servile and subordinate characters.

Success results in an unnatural Illusion effect which rewrites the memories of all characters who can witness him, painting him as a glorious tyrant-king of wisdom and strength; his every deed is remembered in the best possible light, with any negative actions or outcomes glossed over, outright ignored, or muted in emotional and intellectual significance. This creates a servile Intimacy appropriate to the context as decided by the target's player if one does not exist and will override pre-existing negative Intimacies. Servile characters have their Intimacies reasserted, and cannot attempt to erode their Intimacy for (the Infernal's Charisma) days. Resisting this effect costs two Willpower.

JEALOUS LORD SUPREMACY

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: Emotion, Obvious

Prerequisite Charms: Halcyon Triumphs Recollection

The Empyreal Chaos sits on a throne that surmounts the universe, beyond the judgment of his belongings.  Who are they to defy him?  Any character with a servile Intimacy or Motivation to the Infernal must spend 1wp in any scene where they attempt to act against him or remove their servile traits, and suffer an internal penalty of (Infernal’s Charisma) to all actions when they do.  This is an unnatural Emotion effect.

THE KING IS THE KINGDOM 

Cost: --; Mins: Essence 3; Type: Permanent

Keywords: None

Prerequisite Charms: Glorious Vassal Illumination

The will of the Universe Emperor is the will of his people.   An Infernal with this Charm permanently enhances his capabilities, enabling the automatic coordination of servile and subordinate characters in all actions taken.  This provides the following effects:

When participating characters would pool their total ability, such as during a Feat of Strength, every contributing member may add an additional success to their contribution. There is no limit to the number of characters that may be contributed in this way.

When participating characters would instead offer bonus dice, convert each die they would provide into an automatic success. The bonus cannot exceed the Warlock's (Charisma).

Characters may contribute in this fashion even if they have no relevant traits rated at 1+.  

At Essence 4+, this Charm automatically upgrades. Servile and subordinate characters now benefit on their own whenever they work together, provided their work is done on the Infernal's command or behalf.

A repurchase of this Charm at Essence 3+ enables the automatic coordinating of servile and subordinate characters in combat. When a servile or subordinate character takes a Coordinate Attack action and only includes fellow servile or subordinate characters, the action automatically succeeds with full benefits. This works on groups up to (the Infernal’s Charisma) in size. Larger groups instead cut their difficulty by two.  If the Infernal is the one coordinating, he benefits normally and furthermore halves the difficulty of the roll after.

MIRACLE DOCTRINE COMMANDMENTS (make a CRM version of this too)

Cost: 10m, 1wp; Mins: Essence 4; Type: Simple

Keywords: Combo-OK, Obvious

Duration: Instant

Prerequisite Charms: Praise-Echoing Architect Principle

A king must dream of greater splendor than lesser men, so that they might know he dwells in a place far above them.

The Sovereign declares his will, a goal he wishes accomplished or an ideal he wishes to further.  While the specifics differ, they are universally impressive feats; this Charm may enhance a group’s efforts to raise a glorious ark  or to march across a scorching wasteland to find a holy land, but it would not help building a warehouse or capturing a petty crook.  The final decision is left to the Storyteller, and he is advised to encourage big scope activities.

The difficulty of all rolls made to pursue this end result are lowered by the Warlock’s (Essence) to a minimum of one.  All members of the group are additionally treated as heroic for the task’s duration, and cannot fail Valor or Conviction rolls.  In the case of unrolled actions or actions with no set difficulties, add an automatic success to the rolls made or increase the character’s relevant static value by two.

At Essence 5+, this Charm automatically upgrades.  All Servile characters are immune to environmental hazards while following the dictates of this Charm.  Infernals with it are known for testing the loyalty of their people by pushing them through normally lethal conditions and seeing who makes it.

A repurchase of this Charm at Essence 4+ allows the group to accomplish the Infernal’s (Essence) hours of work for every hour they put in.  This manifests in the form of blatant supernatural events: the stones of a temple arrange themselves as the ground flattens, seas part to permit exodus through them, or a city’s walls are toppled by echoing drums of praise.

QUINTESSENCE SIGHT AWAKENING 

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Twin Suns Dawning X2

The unstoppable gaze of the Shining Tyrant burns away the irrelevancies of the base world, revealing his kingdom in its purest form: Essence, breath, and life. This Charm permanently enhances Twin Suns Dawning, adding additional effects to it:

The Warlock no longer sees the physical nature of the world, finding it beneath him. His sight is a holy thing, reality an assembled mass of individual motes and interconnected wires of light. Because of this, invisible and immaterial creatures are as plain to him as any other, and he permanently negates all penalties to visual Awareness rolls that might be imposed on him.

The active and passive use of Essence is plain to him; treat him as benefitting from All-Encompassing Sorcerer's Sight.

REVELATIONS IN MAGNANIMITY  / MAGNANIMOUS REVELATORY VIEW

Cost: --; Mins: Essence 3; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Glorious Vassal Illumination

The universe needs the judgement and approval of the Empyreal Chaos; he knows this in his heart to be true, and so gazes down from his throne with a generous regard that reveals the hearts of his subjects. This Charm permanently enhances Glorious Vassal Illumination in the following ways:

He can tell the target’s Intimacies, Urge or Motivation, and Virtues rated at 3+ with a glance.  In addition to all other information, he intuits which of those the character considers most valuable to themselves.  Lastly, he knows how much weight a Servile character gives their Servile traits relative the rest.  

Add the Infernal's (Essence) in automatic successes if any effect conflicts with this one.

INVINCIBLE CREATOR AUTHORITY 

Cost: --; Mins: Essence 3; Type: Permanent

Keywords: Obvious

Duration: Permanent

Prerequisite Charms: Praise-Echoing Architect Principle.

The Shining Tyrant is the force by which all things define their course: submission or rebellion; so far, submission has always won. This Charm is a permanent enhancement to the Infernal's capabilities. Whenever something he has personally made is used in an action taken against him, it fails automatically on all rolled and unrolled actions. Weapons deal no damage, armor provides no protection, vehicles refuse to move and all else fails in dramatically appropriate ways. Charms supplementing the use of these tools fail as well, as the object itself refuses to defy its true master. If something contradicts this effect, add the Infernal's (Essence x 2) in automatic successes to the roll-off.

At Essence 4+ this effect broadens to include objects created by servile characters as well.

At Essence 5+, this applies to living things as well, whether hand-crafted or sired in more human processes. This is considered an inborn trait of such created things, and thus cannot be resisted by any means.

OPPRESSIVE GOD-SIGHT TERNION

Cost: 5m; Mins: Essence 3; Type: Simple

Keywords: Combo-OK

Duration: One Scene

Prerequisite Charms: Twin Suns Dawning

The universe cannot escape the weighty gaze of the Shining Tyrant; even when his eyes close and he deigns to rest, all is exposed to him, a constant and pervasive omnipresence.

Activating this Charm, the character awakens an invisible third eye, situated where his caste mark would be.  This organ is of divine nature, unencumbered by physicality; it can see in all directions simultaneously, even behind the Infernal, and is resistant to all attacks.  It benefits from any Charms the Infernal might know that enhance vision.

The Infernal may reflexively shift the origin point of this third eye by spending five motes.  He may choose any point in space within (Essence) yards; his third eye now dwells there, and floats invisibly, providing its usual benefits.  Should the character move, the eye moves with him, maintaining the same distance and orientation it was set with.  

If looked at with Essence sight, the character's third eye appears as a numinous ball of green fire.  Whether a character can see the eye or not, the heavy feeling of being watched falls over anyone within the eye's sight.

An Essence 4+ repurchase allows the character to maintain three god-eyes simultaneously.  They operate independently and may be positioned separately with the usual restrictions.  The character may reflexively adjust all of their positions with a single five mote expenditure.

A third Essence 5+ repurchase empowers the Sovereign's sight further.  The Charm no longer has a commitment cost, changing its type and duration to Permanent, and the cost to adjust the eyes becomes one mote.  The terrible power of the Warlock's sight is now visible to the naked eye, each blazing sun hovering immaterial-yet-visible wherever he's set it.  

OMNISCIENT AUGUR PERLUSTRATION

Cost: --; Mins: Essence 5; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Oppressive God-Sight Ternion X3

The dread gaze of the Universe Emperor looms over his kingdom as constant as the sun and stars.  This Charm permanently enhances its prerequisite.  The eyes can now have an origin point anywhere within a mile of the character, and he may optionally declare them stationary, freeing them of the restriction of moving with him.  Should the character call an eye to him, it fades from sight over the course of five ticks, reappearing with a conflagration of air-warping power at its next location.  As a final effect, the Sovereign may expand the eye up to (Essence x 100) yards in diameter by committing 10m.  This expands its range of sight to (Essence x 10) miles.

SACROSANCT BASILEA ACCESSION

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Court-Sealing Anima Ambit

His kingdom, ever-growing, safeguards the Shining Tyrant.  This Charm permanently increases the duration of its prerequisite to One Scene.  Additionally, add ten more yards to the effect radius for every Magnitude dot of servile characters who can witness the Infernal, up to a maximum Magnitude of his Essence.  It now requires Sapphire Countermagic to dispel.

An Essence 5+ repurchase renders the Charm's Duration Indefinite.  It now requires Adamant Countermagic to dispel.

Knowing this Charm while Universe Emperor Shintai is active immediately sets its base radius to the size of the Infernal’s expanded anima.  

FAITH-PROPAGATING ADMONISHMENTS

Cost: 5m; Mins: Essence 3; Type: Reflexive

Keywords: Overdrive

Duration: One scene

Prerequisite Charms: Glory-Stoking Congregation

To live in defiance of the Shining Tyrant is madness; merciful is he, then, that converts the heathen and the heretic.  This Charm provides a 10m Overdrive pool.  Initially empty, the Infernal may spend five motes for a scene to have the pool generates a single mote whenever he makes a successful attack against an enemy for whom he has a negative Intimacy or one who lacks a servile Intimacy to him.  If he gains more than five offensive motes in a single action, make a reflexive (Stamina + Resistance) roll at difficulty one.  Success generates an additional three offensive motes; failure has the entirety of the Warlock's Overdrive pool erupt in a furious blast, emanating up to (Essence) yards around him and forcing everyone to immediately check for Knockdown at a difficulty of one.

As a final benefit, any action the Infernal takes while using this Charm triggers Holy vulnerabilities in others, bypassing things like the Ebon Dragon's perfect defenses.  It is this self-righteous anger that inspired the Sun's own powers of judgement.

DIGNITY-EMBELLISHING LUMINESCENCE (redo the mechanics)

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: Obvious

Duration: Permanent

Prerequisite Charms: Kingdom Of The Blind

There is an awesome beauty to be found in the stark light of the Shining Tyrant; even as his glory burns the sight from one's eyes and leaves them to stare only at him and his kingdom, it is a breathtaking thing to look upon the font of all authority, righteous and resplendent.  An Infernal with this Charm always benefits from the maximum Appearance modifier against any being who has been blinded by its prerequisite.  The anima of Infernals with this Charm subtly shifts, often revealing a humanoid silhouette that clings to them or lurks silently near them, terribly brilliant even against the rest of their anima.  

FOR EVERY KING A QUEEN (redo the mechanics)

Cost: 30m, 3wp, 1ahl; Mins: Essence 5; Type: Simple (Dramatic Action)

Keywords: Obvious, Combo-OK

Duration: Dramatic Action

Prerequisite Charms: Dignity-Embellishing Luminescence

From the depths of his soul, the Universe Emperor drew forth a shard of himself, crystallizing the raw weight of unbound authority into an endless nebula. This was Ruvelia, The Demon Queen, daughter-wife of Theion who stood at his right hand to look down on the world with the oppressive beauty of a sky full of stars.  It was she, seductive and commanding, who lured all the world to the kingdom of her husband, drowning the ambitions of Primordial and daeva alike in her own.

An Infernal with this Charm coalesces their own majesty into a suitable partner for themselves.  Despite the name, the gender of the created being may be whatever the player wishes.  Though a separate being, this partner is fundamentally the heart and soul of the Infernal, a living embodiment of their power and their dreams.  So long as the Infernal lives, this entity can be returned to life, though it pains the Warlock greatly to lose it.

This being's traits are as follows:

All Attributes equal to the Infernal's, with an additional (Essence) added to Strength, Stamina, Appearance, and Intelligence.  All the Infernal's Caste and Favored Abilities are known and rated at the maximum for the spirit's Essence.  The spirit knows all Charms the Infernal does that require Essence 2 or less.  In addition, the spirit has (Essence) panoply Charms, unique powers that must be designed with the Storyteller.  These Charms should resonate with the spirit's characterization and themes as designed by the player, with a slant more toward big picture effects.  It does not begin with any generic spirit Charms save Materialize and Dematerialize.

The spirit has a mote pool of (Essence + Willpower + Sum of all Virtues) x10 motes, and Willpower equal to its creator.  It has an equal number of Virtue points as its creator but they need not be assigned identically.  It has a number of -0 health levels equal to its (Essence + Stamina) x3, and Lethal, Bashing, and Aggravated soak and Hardness equal to its (Stamina + Resistance).

The spirit begins life with its own Intimacies and Motivation separate from the Infernal's but influenced by his.  The spirit always has an inviolable positive Intimacy for the Infernal.  While nothing stops the spirit from attacking its master, it can be banished by anyone like a Third Circle Demon, disappearing into the Infernal's soul where it remains harmless and inert until summoned again.  Anyone can summon it with Solar Sorcery, but they have no ability to bind it or command it.  The Infernal may optionally spend 30m, 3wp to summon or banish it as a reflexive action.

Should the spirit be slain, it will reform over the course of (Essence) weeks.  Drop this by a week for every twenty motes the Infernal pays during that time to a minimum of one.  If killed by an effect that can permanently slay a spirit, it will not return until the Infernal activates this Charm again, and even then will reform over the course of (Essence) months.

The Infernal has no other built-in ways to control this spirit.  It is largely autonomous and may be as far from the Infernal as it desires, pursuing its own goals and ambitions.  Poor treatment of the spirit or monstrosity opposed to its inherent goals and values can push it toward antagonism, but it is by default inclined to be faithful and helpful to the one who birthed it.

ARCHETYPAL GENESIS WILL

Cost: --; Mins: Essence 5; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Praise-Echoing Architect Principle X2

The great wonders of the world are detritus in the eyes of the Empyreal Chaos, and the hands of men are insufficient to build monuments to his glory.  Yet, when he speaks of his grand designs, their minds burn with the knowledge of how it will be.

This Charm permanently enhances Praise-Echoing Architect Principle, doubling the requisite reduction it provides on all manner of supernatural crafting.  Incidentally, all who benefit from this Charm, including the Infernal, can no longer create worshipful Artifacts or Manses rated 3 or less.  In the event they try, the creation botches early on, such pathetic objects and structures incapable of housing the Warlock's glory.

ECHOES OF APOCALYPTIC RUIN

Cost: (+2m); Mins: Essence 3; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Green Sun Nimbus Flare

When there is no time left for mercy, the devastation Theion brings is swift and absolute.  This Charm permanently enhances its prerequisite.  When Green Sun Nimbus Flare successfully damages a target, the blast expands at infinite speed, stretching (Charisma x 5) yards in all directions.  All hostile targets caught in this zone are subjected to the original attack at no further cost to the Infernal, though the force comes purely from the Primordial fire.

WRATH-STAYING CRUCIATION

Cost: --; Mins: Essence 3; Type: Permanent

Keywords: Emotion, Crippling, Stackable

Duration: Permanent

Prerequisite Charms: Magnanimous Warning Glyph

At times, it serves the Shining Tyrant to temper his fury with mercy -- and his mercy with pain.  This Charm permanently enhances its prerequisite.  When Magnanimous Warning Glyph is applied to a character, the Infernal may use it as a channel to inflict crippling pain on the subject, adding his (Essence) to whatever wound penalties they suffer.  Magnanimous Warning Glyph may be repeatedly applied to an offender, increasing the wound penalty they suffer.  When this penalty is greater than their (Stamina + Resistance), the character suffers an Unnatural Emotion effect costing 3wp to resist, imposing a servile Intimacy on them.  Should they accept this Intimacy, the pain immediately fades.  If the victim betrays the Infernal, he may choose whether the original application of Green Sun Nimbus Flare, the crippling pain, or both are inflicted on them.  In this case, the pain is a Crippling effect that will not fade until the scene ends.  

HALLOWED AWE MANIFESTATION

Cost: 5m; Mins: Essence 3; Type: Supplemental

Keywords: Combo-OK, Obvious, Emotion, Social

Duration: Instant

Prerequisite Charms: Unbridled Mercy Decree

Those with the arrogance to face the Universe Emperor stand before true power.  This Charm may enhance any social attack designed to elicit fear, wonder, or awe.  The Sovereign's eyes burn with power, and his words carry dread condemnation.  Any non-heroic character who suffers this attack is treated as having botched a Morale check, immediately surrendering to the Sovereign and cannot resist.  Heroic characters may make a Valor roll, difficulty 3.  Failure is treated as a botch, but unlike non-heroic characters this emotion may be resisted for 2wp.  A character need only resist this Charm once to be immune for the scene.

HERETIC-SLAYING GEHENNA BLADE

Cost: 8m, 1wp; Mins: Essence 3; Type: Simple

Keywords: Obvious, Combo-OK, Sorcerous

Duration: Instant

Prerequisite Charms: Right Hand Ascension

Though surrounded by the unworthy, the champions of the Shining Tyrant never know fear.  This Charm may be activated to grant a divine weapon to one effected by Right Hand Ascension.  The form of the weapon varies, but it is always made of shimmering fire that gives off light as a 4-7m anima.  The weapon possesses the same stats as an orichalcum artifact rated 2 or less, save that it does Aggravated damage to any enemy servile to the Warlock.  The wielder of this weapon does not need to attune to benefit from it, and ignores all minimums necessary to use it.  If anyone else tries to wield it, the weapon is treated as improvised, and deals a single unsoakable level of lethal damage to its bearer every action.  If Right Hand Ascension ends, the owner also treats it as improvised and suffers damage.  These weapons are destroyed by Terrestrial Countermagic and fade if the owner willingly forsakes them.  The owner may summon or banish the weapon reflexively.

At Essence 4+, this Charm may be used to create Thrown and Archery weapons with no ammo limitations.

A repurchase of this Charm at Essence 5+ permits the creation of warstrider-scale weaponry.

WORLD-SEARING ARMAGEDDON EYES

Cost: --; Mins: Essence 5; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Apocalypse Comet Gaze

Though it saddens him greatly, there comes a time where the only fair response to one of Theion's kingdoms is to reduce it to ash.  The Infernal's baleful glare may immediately destroy any non-magical structure or object with a Resources value equal to or less than his Essence.  Against magical ones, triple the attack's raw damage.

THY KINGDOM COME

Cost: (2m); Mins: Essence 3; Type: Permanent

Keywords: None

Duration: Permanent

Prerequisite Charms: Ultimate Sovereign Fundament

All lesser lords rule in Theion's stead, their hearts and thrones waiting to be taken.  The Infernal spends two motes and selects a social group he is aware of and declares his intent to rule them.  He immediately gains a positive Intimacy focused on conquering the group.  This Intimacy is treated like a secondary Motivation, and benefits from all purchases of Ultimate Sovereign Fundament so long as that Charm is active.  The Infernal may have (Essence) such Intimacies, and they may not be removed until the group is under his control or no longer existent.    

At Essence 4+, this Charm improves the value of all resonant stunts by one as a permanent enhancement to Ultimate Sovereign Fundament.

VICTORIOUS ECCLESIA AEGIS

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: Obvious

Duration: Permanent

Prerequisite Charms: The Weight Of Glory

The subjects of the Universe Emperor are bulwarked by their faith and terror.  All allied servile and subordinate characters increase their natural soak by the collected Magnitude of all other servile beings.  Furthermore, they may reflexively apply a Defend Other action to the Infernal or any other character who benefits from this Charm, provided that character is within five yards.

PATH-STAYING AUTHORITY

Cost: --; Mins: Essence 4; Type: Permanent

Keywords: Obvious

Duration: Permanent

Prerequisite Charms: World-Forging Course Ablation

The Shining Tyrant's clarity of vision is unimpeachable, but there are times when veiled words and ignorant bleating threaten to turn his rightful subjects down a dark path.  That he might think to guard their minds is a favor they can never repay.  This Charm enables the Infernal to activate World-Forging Course Ablation on behalf of servile or subordinate characters.  The defense still depends on the Infernal's Motivation, Urge, Intimacies, and plans when used in this way.

WORLD-SPANNING KINGDOM OF GOD

Cost: 10m, 1wp; Mins: Essence 3; Type: Simple

Keywords: Obvious, Combo-OK

Duration: Instant

Prerequisite Charms: Praise-Echoing Architect Principle X2

To mark his dominions, the Universe Emperor commands his subjects to fill them with monuments to his glory: thrones and temples, arks and monoliths.  The character treats all worshipful structures with a resource value of 3 or higher as mediums, holy places he might channel himself through.  Touching or possessing a medium and activating this Charm, the area (Essence) miles around it is considered the character's Dominion, granting him metaphysical ownership of the territory.  Add his (Essence) in automatic successes if another effect contests this, such as Holy Land Infliction or Lunar land-claiming Charms.  This Charm explicitly contests other territory Charms that might otherwise exist cooperatively with it.  

Within his dominion, the character recovers motes as if he were in a 5-dot demesne, and treats all activity within it as rest.  All prayers, regardless of their target, are considered to also be prayers to the Infernal.  With a simple Speed 5 Action, the Infernal may attune himself to a given medium regardless of distance and perceive the area immediately around it.  When he is possessing one, it glows white-blue and appears translucent.  

COVENANT THRONE SHINTAI (work on mechanics)

Cost: 15m, 1wp; Mins: Essence 5; Type: Simple

Keywords: Obvious, Form-Type, Sorcerous

Duration: One scene

Prerequisite Charms: World-Spanning Kingdom Of God, Sacrosanct Basilea Accession, Overwhelming Force Magnanimity

Before there was Creation, there was a Tribe of Dreamers.  Across the vast infinitudes of Chaos they traveled, united in common purpose against the depredations of the Wyld and despair alike.  And upon each world-body, behind every thought and action, there was their lord, the Universe Emperor, the sword and shield that tore into the tragedies around them.

Upon activation of this Charm, the character's body is consumed by white fire, his infinite radiant spirit expanding far beyond the confines of physicality.  His consciousness immediately floods all mediums as defined by World-Spanning Kingdom Of God, coexisting simultaneously in each.  This provides the following benefits:

- He is aware of all his dominions at once, but it is the awareness of a god looking down from on high; small details might escape him, such as where a single person goes instead of a legion, or what people are talking about in a tavern instead of what the throng chanting his name are saying.

- He receives an independent action for every medium.  These actions may not take place in the same narrative ‘area’ -- the Sovereign may rain hellfire across the plains of Anor, flood the streets of Tempest, and cow an invading army with his voice on the Blessed Isle, but he may not instead decide to do three things at once in Chiaroscuro.

- If the character knows The Weight Of Glory, he may apply it to all servile characters within his dominion once per attack with a single activation.

- His social attacks encompass the entirety of his dominions, targeting all characters within them.  

- He may not make physical attacks against others, with one exception: if the character knows Apocalypse Comet Gaze, he may spend twelve motes to summon the Gehenna Lance.  This is an undodgeable, unblockable attack against all targets, hostile or not, within (Essence x 50) yards of the origin point.  It uses the same stats as Apocalypse Comet Gaze otherwise.  The Infernal may summon it at any point within his dominions.  

- Lastly, the character's consciousness expands in a small way to the world itself.  He may exert some control over the objects, structures, and geographic features in his dominion.  A gate might swing open to strike at the enemies in front of it, a river might flood a street, or all the doors enemies find will be securely locked.  The mechanical impact of these actions should be negotiated between the player and Storyteller, but they should never be more severe in harm than a Severe Sandstorm environmental hazard.

The destruction of the medium immediately ejects the Sovereign's spirit from his dominion, ending the Charm there.  Adamant Countermagic cast on one from within immediately ends it for all dominions within (the sorcerer's Essence x 100) miles, and the Charm may not be reactivated in that scene.

The end of this Charm always results in the mediums being seared permanently translucent per Cosmos-Bleaching Revelation.

WRATHFUL SUBORDINATE MAJESTY

Cost: ? Mins: ? Type: Reflexive

Keywords: ?

Duration: Instant

Prerequisite Charms: Overwhelming Force Magnanimity

The Shining Tyrant is loathe to accept a halfhearted effort, and so labors on his subject’s behalf, casting down the flawed tributes they have made so that something more glorious may take their place.

The character may activate this Charm only when he has taken some action to destroy, foil, or otherwise ruin an act of creation, design, or planning another character has taken.  Undoing another character’s work completely and destructively, his stern criticisms and rejection of their shoddy work inspires greatness.

<some sort of buff effect goes here; ideally more interesting than +dice>