J.D. Brown Cerince 3D Character Artist | Aliso Viejo, CA 92656 |
Software | Skills |
- Maya - 3D Studio Max - XSI - Zbrush - Mudbox - Photoshop - xnormal | - Game Character Pipeline - High Poly Modeling(Organic/Hard-surface) - Low Poly Modeling - UV mapping - Texturing (Photo Referenced/hand painted) - Rigging | Skinning - Animation - Drawing |
Work Experience
Lead Artist - Iocaine Studios Lake Forest, California 2012 - 2014
3D Character Artist - Obsidian Entertainment Irvine, California 2011 - 2012
3D Character Artist - 3D Bob Productions Chatsworth, California 2010
3D Artist - Crunch Time Games Chandler, Arizona 2009
Art Intern - Crunch Time Games Chandler, Arizona 2008
Art Intern - Realmware Corporation Seattle, Washington 2008
Latest Project
Steam Bandits: Outpost - Created 3d Characters, 2d environments, 3D Ships, 3D
Animations, directed the 2D/3D art teams, and defined pipeline procedures.
Shipped Games
Fallout New Vegas: Honest Hearts - armor and weapons
Fallout New Vegas: Old World Blues - armor and weapons
Fallout New Vegas: Lonesome Road - armor, creatures and weapons
Fallout New Vegas: Gun Runners’ Arsenal - weapons
Other Projects
Project North Carolina (Obsidian Entertainment) - Creatures, weapons, and large props
Project Virginia (Obsidian Entertainment) - creatures and props
Blink - Created a character for a project with students from USC
Attero - Created several characters and acted as art lead on the project
Zero Barrier - Created cinematic characters for a student game project
Education
University of Advancing Technology Tempe, Arizona 2007 - 2010
-B.A. in Multimedia - Focus In Digital Animation
- President of 3D Art Club (Academy)