THATCamp Pedagogy

Bibliography

Integrating Digital Humanities Projects into the Undergraduate Curriculum

 

Blackwell, C., & Martin, T. R. (2009). Technology, Collaboration, and Undergraduate Research. Digital Humanities Quarterly, 3(1). Retrieved from http://www.digitalhumanities.org/dhq/vol/3/1/000024/000024.html   

 

Cavanagh, S. (2010). Bringing Our Brains to the Humanities: Increasing the Value of Our Classes while Supporting Our Futures. Pedagogy, 10(1), 131-142.  Retrieved from http://muse.jhu.edu/journals/pedagogy/v010/10.1.cavanagh.html 

 

Cavender, Amy. “Integrating a Digital Project Into a Class: Deciding on a Project.ProfHacker 24 Aug 2011. Web. 25 Aug 2011.

Davidson, Cathy, and David Theo Goldberg. The Future of Learning Institutions in a Digital Age (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. MIT Press. 2009).

Fister, Barbara. “The Syllabus as TOS,” Library Babel Fish, August 25, 2011, http://www.insidehighered.com/blogs/library_babel_fish/the_syllabus_as_tos.

Head, Alison J., and Michael B. Eisenberg. “Assigning Inquiry” How Handouts for Research Assignments Guide Today’s College Students, Project Information Literacy Progress Report: (THE INFORMATION SCHOOL, UNIVERSITY OF WASHINGTON, July 12, 2010).

Sample, Mark. “Planning a Class with Backward Design,” The Chronicle of Higher Education, ProfHacker, May 31, 2011, http://chronicle.com/blogs/profhacker/planning-a-class-with-backward-design/33625?sid=pm&utm_source=pm&utm_medium=en.

Spiro, Lisa.  Digital Humanities Education Zotero Group.

Tomasek, Kathryn et al. “Encoding Text, Revealing Meaning: Implications of the Text Encoding Initiative (TEI) for Small Liberal Arts Colleges.” International Journal of Technology, Knowledge and Society 1.3 (2006) : 157-164. Print.

Wing, Jeannette M. “Computational thinking.” Communications of the ACM 49, no. 3 (2006): 33–35.  http://www.cs.cmu.edu/afs/cs/usr/wing/www/publications/Wing06.pdf

Gamification

Alexander, Bryan.  “Badges and Education” Blog entry on NITLE Techne posted on 27 September 2011.

Bogost, Ian. Persuasive Games.  MIT Press, 2010.

-------- “Exploitationware”.  Blog entry on http://bogo.st/ posted on 3 May 2011.

-------- “Gamification is Bullshit”.  Blog entry on http://bogo.st/ posted on 20 August 2011.

Chaplin, Heather.  “I Don’t Want to Be a Superhero.”  Web article on Slate.com posted on 29 March 2011.

Koster, Raph.  A Theory of Fun for Game Design.  Paraglyph, 2004.

McGonigal, Jane.  Reality is Broken. Penguin, 2011.

Prof. Hacker.  Lessons Learned in Playful Game Design”.  Blog entry on Chronicle.com posted on 21 February 2011.

Cognition

Bransford, John, Ann Brown, and Rodney Cocking, Eds. How People Learn: Brain, Mind, Experience, and School.  Washington, D.C.: National Academy Press, 2000.

Brunye, Tad, et al. “Learning Procedures: The Role of Working Memory in Multimedia Learning Experiences.” Applied Cognitive Psychology. 20.7 (2006): 917-940.

Caine, Renate Nummella and Geoffrey Caine. Making Connections: Teaching and the Human Brain. Menlo Park, CA: Addison-Welsey, 1994.

Cacioppo, John, Penny Visser, and Cynthia Pickett.  Social Neuroscience: People Thinking about Thinking People. Cambridge, MA: MIT Press, 2006.

Cavanagh, Sheila. “Bringing Our Brains to the Humanities.” Pedagogy. 10.1 (2010): 131-142.

Chandler, Paul and John Sweller. “Cognitive Load Theory and the Format of Instruction.” Cognition and Instruction. 8.4 (1991): 293-332.

Clark, James and Allan Paivio. “Dual Coding Theory and Education.” Educational Psychology Review. 3.3 (1991): 149-170.

Edelman, Gerald. Second Nature: Brain Science and Human Knowledge. New Haven: Yale University Press, 2006.

Flower, Linda. The Construction of Negotiated Meaning: A Social Cognitive Theory of Writing. Carbondale: Southern Illinois University Press, 1994.

Graham, Steven and Karen Harris. “Self-Regulation and Strategy Instruction for Students Who Find Writing and Learning Challenging.” In The Science of Writing: Theories, Methods, Individual Differences, and Applications. Michael Levy and Sarah Ransdell, Eds. Mahwah, New Jersey: 1996.

Hacker, Douglas, et al. “Writing is Applied Metacognition.” Handbook of Metacognition in Education. New York: Routledge, 2009.

Kandel, Eric. In Search of Memory: The Emergence of a New Science of Mind. New York: W.W. Norton & Co., 2007.

Medina, John. Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School. Seattle, WA: Pear Press, 2009.

Mousavi, Seyed, Renar Low, and John Sweller. “Reducing Cognitive Load by Mixing Auditory and Visual Presentation Modes.” Journal of Educational Psychology. 87.2 (1995): 319-334.

Oostendorp, Herre van. Cognition in a Digital World. Mahwah, New Jersey: Lawrence Erlbaum Associates, 2003.

                                 

Digital Storytelling

Alexander, Bryan.  The New Digital Storytelling: Creating Narratives with New Media.  Praeger, 2011.

--------.  http://newdigitalstorytelling.net/

Davis, Rebecca.  “Digital Storytelling: Learning in a Networked World”.  Blog entry on NITLE Techne posted on 15 February 2011.

Blogging

Sample, Mark. “A Rubric for Evaluating Student Blogs,” The Chronicle of Higher Education, ProfHacker, September 27, 2010, http://chronicle.com/blogs/profhacker/a-rubric-for-evaluating-student-blogs/27196