Mechanic

Axe Mastery

ATK Bonus: + (5 * Skill Level)

HIT Bonus: + (3 * Skill Level)

Mace weapons will receive (Skill Level x 4) ATK and (Skill Level x 2) HIT from this skill.

Works with Mado Gear

Fire Earth Research

Resistance Bonus: + (10 * Skill Level)

ATK Bonus: + (10 * Skill Level)

Works with Mado Gear

Axe Boomerang

ATK [ { ( Skill Level x 50 ) + 250 + Axe Weight } x Caster’s Base Level / 100 ] %

Skill re-use Delay: (5.5 - 0.5 * Skill Level) seconds

Power Swing

Damage: [(300 + 100 * Skill Level) + Bonus ATK] %

Bonus ATK = { ( Caster’s STR + DEX ) x Caster’s Base Level / 100 }

Global Skill Delay: 1 second

10% chance to stun for 2 seconds (fixed).

Axe Boomerang Activation Chance: (Skill Level * 5) %


Axe Tornado

ATK [ { ( Skill Level x 100 ) + 200 + Caster’s VIT } x Caster’s Base Level / 100 ] %

 If the Caster’s using a Wind Element weapon, ATK portion is increased 1.25 times.

Skill re-use Delay: (4.5 - 0.5 * Skill Level) seconds

Global Skill Delay: 0.5 second

AoE:

Level 1 ~ 2: 5x5

Level 3 ~ 5: 7x7

Level 1 ~ 5 will deal full damage in 5x5 area.

Level 3 ~ 5 will deal 75% damage outside of 5x5 area.

FAW: Silver Sniper

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds

Bonus ATK:

Level 1: 200

Level 2: 400

Level 3: 800

Level 4: 1000l

Duration: (10 + 10 * Skill Level) seconds

FAW: Silver Sniper’s Base STAT

DEX 100 / AGI 60 / STR, INT, LUK, VIT 10 / ATK 300

Silver Sniper Max HP

= (Caster’s MHP / 3) + (Skill Level x 1000) + (Caster’s Level x 12)

FAW: Magic Decoy

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds

Duration: (10 + 10 * Skill Level) seconds

MATK: + (250 + 50 * Skill Level)

FAW:Magic Decoy’s Base STAT

INT 100 / DEX 50 / STR, INT, AGI, VIT 10

Magic Casting Time = {(Skill Level + 1) / 2 second}

Magic Decoy’s Max HP

= (Caster’s MSP x 4) + (Skill Level x 1000) + (Caster’s Base Level x 12)


Mado Gear License

ATK Bonus: + (15 * Skill Level)

Movement Speed reduction: - (50 - 10 * Skill Level) %

Knuckle Boost

ATK [ { ( Skill Level x 100 ) + 200 + (Caster’s DEX) } x Caster’s Base Level / 120 ] %

Variable Cast Time: (0.2 * Skill Level) second

Pile Bunker

ATK [ { ( Skill Level x 100 ) + 300 + Caster’s STR } x Caster’s Base Level / 100 ] %

Skill re-use Delay: 5 seconds

Global Skill Delay: 2 seconds

Cast Range: (2 + 1 * Skill Level) cell

Success Chance: (25 + 15 * Skill Level) %

Removes: Kyrie Eleison, Assumptio, Mental Strength,Gentle Touch:Change, Gentle Touch:Revitalize, Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, Banding,

Millennium Shield

Vulcan Arm

ATK [ { ( Skill Level x 70 ) + Caster’s DEX } x Caster’s Base Level / 120 ] %

Global Skill Delay: (0.4 - 0.1 * Skill Level) second

AoE: 3x3 around target

Flame Launcher

ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %

Fixed Cast Time: 0.5 second

Variable Cast Time: (0.5 * Skill Level)

Global Skill Delay: (2 - 0.5 * Skill Level)

AoE:

Level 1: 5x5

Level 2: 7x7

Level 3: 9x9

Burning Chance: (20 + 10 * Skill Level) %

Burning Duration: [Skill Level x 7] seconds

Ice Launcher

ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 150 ] %

Variable Cast Time: 1 second

Global Skill Delay: (1 * Skill Level) seconds

AoE:

Level 1: 5x5

Level 2: 7x7

Level 3: 9x9

Frozen status chance: (10 * Skill Level) %

Freezing chance: (20 + 10 * Skill Level) %

Duration: [Skill Level x 7] seconds

Arm Cannon

Small Monster: ATK [ { ( Skill Level x 400 ) + 300 } x Caster’s Base Level / 120 ] %

Medium Monster: ATK { { ( Skill Level x 350 ) + 300 } x Caster’s Base Level / 120 ] %

Large Monster: ATK [ { ( Skill Level x 300 ) + 300 } x Caster’s Base Level / 120 ] %

Fixed Cast Time: (0.8 - 0.2 * Skill Level) second

Variable Cast Time: (1.2 + 0.2 * Skill Level) seconds

Global Skill Delay:

Level 1: 0.5 second

Level 2: 1 second

Level 3: 2 seconds

AoE:

Level 1: 7x7 around target

Level 2: 5x5 around target

Level 3: 3x3 around target

Acceleration

Duration: (30 + 30 * Skill Level) seconds

Hovering

Duration: 90 seconds

Prevents the following skills from affecting Mechanic:

Skid Trap / Land Mine / Ankle Snare / Flasher / Shockwave Trap / Sandman / Freezing Trap / Blast Mine / Claymore Trap  / Quagmire / Gravitation Field / Volcano / Deluge / Whirlwind / Watery Evasion / Electric Walk / Fire Walk / Vacuum Extreme / Windmill / Moon Slasher


Remodel Mainframe

DEF Bonus: (20 + 20 * Skill Level)

Overheat Limit increase:

Level 1: 200

Level 2: 280

Level 3: 360

Level 4: 450

Suicidal Destruction

[{(Skill Level + 1) x (Remodel Mainframe Skill Level + 8 ) x (SP Used + Caster’s VIT)} x

Caster’s Base Level / 100] + (Caster’s Current HP)

Damage is reduced by the target’s DEF (both Equipment-based and STAT-based)

Fixed Cast Time: 0.5 second

Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds

Skill re-use Delay: 300 seconds

Global Skill Delay: None

AoE:

Level 1: 5x5

Level 2: 7x7

Level 3: 9x9

Elemental Shift

Fixed Cast Time: 2 seconds

Global Skill Delay: 2 seconds

Duration: 300 seconds


Cooldown

Skill re-use Delay: 5 seconds

Global Skill Delay: 0.5 second

Quality

Skill Effect

Normal

 Decreases Overheat counter by 45

Quality

Decreases Overheat counter by 75

High Quality

Decreases Overheat counter by 105

Infrared Scan

Fixed Cast Time: None

Skill re-use Delay: 3 seconds

Global Skill Delay: 0.5 second

Success Chance: 100%

Duration: 3 seconds

Reduces Flee by 30% and reveals hidden targets

AoE: 15 x 15

Analyze

Global Skill Delay: 1 second

DEF/MDEF reduction: (14 * Skill Level) %

Success Chance: (30 + 12 * Skill Level) %

Duration: 20 seconds

Magnetic Field

Skill re-use Delay: (25 - 5 * Skill Level) seconds

AoE: 5x5

Targets affected by Magnetic Field can be freed if they take Earth Element damage or are affected by Quagmire.


Neutral Barrier

Skill re-use Delay: (25 - 5 * Skill Level) seconds

Duration: (15 + 15 * Skill Level) seconds

AoE: 5x5

MDEF/DEF increase: (10 + 5 * Skill Level) %

Blocks ranged attacks

Stealth Field

Skill re-use Delay: (25 - 5 * Skill Level) seconds

AoE: 5x5

Repair

Variable Cast Time: (0.1 + 0.1 * Skill Level) second

Global Skill Delay: 1 second

Recovery Rate:

Level 1: 4% Max HP

Level 2: 7% Max HP

Level 3: 13% Max HP

Level 4: 17% Max HP

Level 5: 23% Max HP