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Genetic
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Genetic

Sword Training

Increases ATK and HIT when using Dagger or Sword weapon.

ATK Bonus: + (10 * Skill Level)

HIT Bonus: + (3 * Skill Level)

Cart Remodeling

Cart Skill HIT bonus: + (4 * Skill Level)

Cart Weight bonus: + (500 * Skill Level)

Cart Tornado

Skill re-use Delay: (- 0.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 0.5 second

AoE: 5x5

ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster’s Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %

Cart Cannon

Variable Cast Time: (0.5 + 0.5 * Skill Level)

Global Skill Delay: 0.5 second

AoE: Level 1 ~ 2: 3x3 around target

Level 3 ~ 4: 5x5 around target

Level 5: 7x7 around target

ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %


Cart Boost

Variable Cast Time: 1.5 seconds

Global Skill Delay: 0.5 second

Movement speed bonus: Level 1 ~ 2: 50%

Level 3 ~ 4: 75%

Level 5: 100%

ATK bonus: 10 * Skill Level

Duration: 90 seconds

Thorn Trap

Variable Cast Time: 1.5 seconds

Global Skill Delay: 0.5 second

AoE: 3x3

Damage: (100 + 200 * Skill Level + Caster’s INT) per second

Duration: (8 + 2 * Skill Level) seconds

*** Thorn Trap cannot be created near another trap.

*** Thorn Trap cannot be created under a target.

*** Maximum of 3 Thorn Trap can be active.

Blood Sucker

Variable Cast Time: 1.5 seconds

Global Skill Delay: 0.5 second

Damage: (200 + 100 * Skill Level + Caster’s INT) per second

HP Leech: (5 + 5 * Skill Level) %

Duration: (18 + 2 * Skill Level) seconds


Spore Explosion

Variable Cast time: 1.5 seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 0.5 second

Delay before explosion: Level 1 ~ 2: 2 seconds

Level 3 ~ 4: 3 seconds

Level 5: 4 seconds

AoE: Level 1: 3x3

Level 2: 5x5

Level 3: 7x7

Level 4: 9x9

Level 5: 11x11

ATK [{( Skill Level x 100 ) + ( 200 + Caster’s INT ) x Caster’s Base Level / 100 }] %

Thorn Wall

Variable Cast Time: 1.5 seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 0.5 second

Damage: Caster’s ATK [ 100 + (Skill Level x 10)] %

Thorn Wall HP: (2000 + 2000 * Skill Level)

Duration: (9 + 1 * Skill Level)

AoE: 5x5

Thorn wall can be destroyed by attacking it.

Fire Element damage will convert Thorn Wall into Fire Wall immediately.

(Level 5 Thorn wall turns into Level 5 Fire wall)

Crazy Weed

Variable Cast Time: (2.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 0.5 second

AoE: 9x9 (deals damage in 5x5 area)

Damage: ATK (500 + 100 * Skill Level) %


Demonic Fire

Variable Cast Time: (2.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 0.5 second

AoE: 5x5

Damage: MATK (110 + 20 * Skill Level) %

Duration: (8 + 2 * Skill Level) seconds

Burning Chance: (4 + 4 * Skill Level) %

Burning duration: (8 * Skill Level) seconds

Hell Plant

Variable Cast Time: (2.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 0.5 second

AoE: 3x3

Maximum number of hell plants: (1 + 1 * Skill Level)

Duration: ([Hell Plant Skill Level + 1] x 7 seconds)

Bleeding chance: (5 + 5 * Skill Level) %

Stun chance: (20 + 10 * Skill Level) %

Bleeding and Stun duration is 20 seconds, reduced by target’s STAT.

[{( Hell Plant Skill Level x Caster’s Base Level ) x 10 } + {( Caster’s INT x 7 ) / 2 } x { 18 + ( Caster’s Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))


Fire Expansion

Variable Cast Time: 2 seconds

Global Skill Delay: 0.5 second

Level 1

Demonic Fire damage is increased by + MATK (Caster’s INT + Job Level) %.

Demonic Fire duration increases by 10 seconds.

Level 2

- Deals Demonic Fire damage + MATK (Caster’s INT x 10)% damage.

- Demonic Fire duration ends immediately. 

Level 3

Demonic Fire no longer deals damage.

Demonic Fire skill animation changes. (Red flame to Purple gas)

Targets in Demonic Fire will have 50% resistance against ranged attacks.

(Reduces ranged damage taken by 50%)

Targets in Demonic Fire will have 15% resistance against melee attacks.

(Reduces ranged damage taken by 15%)

Targets in Demonic Fire will have their FLEE increased by 20%.

Effects last {( Demonic Fire Skill Level + 1 ) x 4 } seconds.

Level 4

Demonic Fire no longer deals damage.

Demonic Fire skill animation changes. (Red flame effect to Grey Smoke)

Targets in Demonic Fire will be forced to use /cry emote once every 3 seconds.

Targets in Demonic Fire will lose 5% HP every 2 seconds.

Targets FLEE and HIT will decrease by 50%.

Effects last {( Demonic Fire Skill Level + 1 ) x 5 } seconds.

Level 5

Targets in Demonic Fire will take the same amount of damage as Acid Bomb.

If the Caster has not learned Acid Bomb, this skill will deal Acid Bomb level 5 damage.

If the Caster has learned Acid Bomb, highest learned level will be activated.

Demonic Fire immediately ends.


Howling of Mandragora

Variable Cast Time: 1 second

Skill re-use Delay: 15 seconds

Global Skill Delay: 0.5 second

AoE: Level 1: 11x11

Level 2 ~ 3: 13x13

Level 4 ~ 5: 15x15

INT reduction: - 4 * Skill Level

SP drain: (25 + 5 * Skill Level) %

Success chance: ( Howling of Mandragora Base Success chance ) - {( Target’s VIT + LUK ) / 5 }

Base success chance: (25 + 10 * Skill Level) %

Minimum of 10% success Chance.

Fixed Cast Time increase: (Howling of Mandragora Skill Level / 2) seconds

Duration: (Howling of Mandragora Skill Level + 1) * 5 seconds.

Sling Item

Skill re-use Delay: 1 second

Mixed Cooking

Success formula compares the value of A to B.

A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)

B = Random number between (30 ~ 150) + Difficulty rate

Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate

Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate

1. If A value is 30+ greater than B value, creates 10 ~ 12 Foods.

2. If A value is 10+ greater than B value, creates 10 Foods.

3. If A value is exactly 10 less than B value, creates 8 Foods.

4. If A value is 30+ less than B value, creates 5 Foods.

5. If A value is 50+ less than B value, Food creation fails.

Item difficulty omitted.


Bomb Creation

Success formula compares the value of A to B.

A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)

B = Random number between (30 ~ 150) + Difficulty rate

 

Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate

 

Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate

1. If A value is 30+ greater than B value, creates 10 ~ 12 Bombs.

2. If A value is 10+ greater than B value, creates 10 Bombs.

3. If A value is exactly 10 less than B value, creates 8 Bombs.

4. If A value is 30+ less than B value, creates 5 Bombs.

5. If A value is 50+ less than B value, bomb creation fails.

Item difficulty omitted

Special Pharmacy

Success formula: compares value of A (Caster’s Stat) to B (Skill Level specific B value)

A = (Caster’s INT) + (Caster’s DEX / 2) + (Caster’s LUK) + (Caster’s Job Level) + Random number between (30 ~ 150) + (Caster’s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10)

B = Special Pharmacy level specific value + Difficulty.

Special Pharmacy level specific value: (620 - 20 * Skill Level)

If the value of A is 400+ higher than B, Maximum number of potions will be created.

If the value of A is 300+ higher than B, [Maximum number of potions creatable - 3] will be created.

If the value of A is 100+ higher than B, [Maximum number of potions creatable - 4] will be created.

If the value of A is 1+ higher than B, [Maximum number of potions creatable - 5] will be created.

If the value of A is lower than B, [Maximum number of potions creatable - 6] will be created.

Item difficulty omitted.