Rev 0.5 10/27/10
Roborama 2010b will consist of two sections:
Both sections will be held at the Museum of Nature and Science (Science building), 3535 Grand Avenue and 1318 S. 2nd Avenue in Fair Park, Dallas, TX. The indoor section will begin at noon in the Science Building exhibit hall, and will consist of three events. After competition and awards for the indoor section, the event will move out behind Science Building 1 for the outdoor section.
Enter Fair Park off 2nd Ave at Gate 6. Turn left and you will see the Science Building. Park and enter the Science Building via the steps (steep and high) or via the elevator to the right of the steps. The entry to the exhibit area is at the west end of the lobby (the opposite end from T-Rex). Use the door to the right of the entry to the Dinosaur exhibit. There will be someone collecting tickets - tell them you’re with the DPRG and they’ll give you a wrist band and let you in for free. The indoor contests will be in a large room to your right, opposite an atrium. If you get lost, call Paul on 214-906-4268.
So far, the prize purse includes the following:
There are 2 new events, the indoor Table Top Challenge, and the outdoor RoboColumbus contest.
The indoor section will consist of three contests:
The outdoor section will consist of a simplified Robomagellan-like contest: RoboColumbus. RoboColumbus is a one-way trip along a straight course finishing as close as possible to the destination marker, as quickly as possible.
Square Dance and Line Following
The Square Dance and Line Following competition rules are found on the DPRG web site at
Two additional rules will be in place for Square Dance:
Line Following will use the same tiles as have been used in recent competitions. 3Pi robots may be entered but will will not be eligible for the time-based award. However, if they do something that demonstrates real robot hacking they may be considered for the Da Vinci award.
Note: All rules subject to change without notice.
Length of Event: 5 minutes
Robot Weight Range: 5 lbs maximum
Robot Dimensions: Not Specified
Arena Specifications: 2.5 x 6 feet (approx)
Robot Control Specifications: Autonomous
Object: The object is to build a robot that can deposit a block into a shoebox while staying on a table. We want to show your robot in the best light possible, so you are free to embellish on the activities.
Phase I: Demonstrate a robot that goes from one end of a table to the other and back. For best score, some part of the robot should actually reach or pass the edge of the table.
Phase II: Have the robot push a block off the edge of the table. You can place the block anywhere (yes, right in front of the robot if you want), but the judge will award a better score if the robot does more (like get it from somewhere, or find it).
Phase III: Have the robot push the block into a shoebox mounted at the end of the table.
Here are videos of phase II and III winners - something to aspire to:
Robot: The Table Top Challenge rules are purposefully vague and simple in order to foster creativity and encourage participation. A "TableBot" is a robot designed to survive, live and play on a table or pay the price. In order to achieve more complex behaviors TableBots are built and graded in "phases".
Course: The size of the table is generally about 3x8, but may be smaller. It may be light or dark surfaced. A TableBot must deal with whatever the situation but one can bring their own table if desired. The table provided by the DPRG at Roborama 2010b will be light gray, approx 6’ long X 3’ wide. It can be viewed and tested at the Dallas Makerspace during RBNOs. Generally the shoebox is mounted at one end of the table with the opening facing the length of the table but we do allow for the mounting of the shoebox in other positions based on the roboteer’s preference. Also the "block" is generally a 2" square but again there is no specification. An approx 2” white block will be provided, but one can bring whatever block it is they've used to train their robot. Our goal is to show your robot in the best light possible.
Scoring: Robots will be scored on how “well” they perform each phase. Judges will be able to take into consideration robot, table, block and/or box design and/or placement in making the final decision.
Judging: One or more judges will officiate the contest. They will ensure the spirit of these rules are followed and impose scoring penalties or remove a robot from competition if the robot is operating in an unsafe manner or not complying with the spirit of these rules. The decisions of the judges are final.
Safety: Since TableBots can fall from up to 3' we ask that they not weigh more than 5 lbs and preferably less then 1. If a robot is deemed "unsafe" it will not be allowed to participate. Participants can use "leashes" (rope, string, etc tied to robot) but their use could result in a lesser score.
Acknowledgement: These rules are a modified version of those found on www.robogames.net and originated with the Home Brew Robotics Club.
Note: All rules subject to change without notice.
Length of Event: 10 minutes
Robot Weight Range: 50 lbs / 22.68 Kg max
Robot Dimensions: 4' x 4' x 4' / 121.92 cm³
Arena Specifications: See below
Robot Control Specifications: Autonomous
Robo-Columbus is a simplified version of RoboMagellan. It is is a robotics competition emphasizing autonomous navigation over varied, outdoor terrain. Robots have three opportunities to navigate from a starting point to an ending point and are scored on distance from the target when it stops. Time to complete the course will be used to discriminate between robots which touch the finish marker.
The robot must not be constructed in such a way as to damage the environment or other robots. See "Safety" for other restrictions. No robot may weigh more than 50 pounds nor may it use an internal or external combustion engine. Flying robots are not permitted. The robot must fit inside a 4’ x 4’ x 4’ cube for the entire duration of its run.
Robots must be autonomous. Remote control is not allowed, with the exception of the remote control safety switch(es).
The course will be outdoors in the area behind Science Building 1 shown in the aerial picture above. The terrain will include pavement and grass, and the courses shown begin on grass, cross onto concrete pavement, and end on concrete. There may be small obstacles on the ground, and competitors may move them but the robots will not have to cross curbs or large obstacles. There may be obstacles such as trees and benches in the vicinity, but there will be at least 8’ of clear space either side of a straight line between the start and end points. Warning: trees in the vicinity may affect GPS readings.
Weather conditions may make some surfaces wet and/or soggy. The contest will not necessarily be postponed or abandoned in the event of inclement weather. You might want to bring a Robot Raincoat.
Robots will be placed at a designated starting point prior to each run. The destination will be approximately 100’ to 150’ away and marked by an 18", orange plastic traffic cone.
Contestants may perform environmental modifications to the course area to aid navigation, provided that they can be set up and removed in under 5 minutes each, and do not damage the environment or affect subsequent contestants. Mechanical tethering will not be allowed.
The start and end markers will be put in place when the event moves outdoors. Contestants will then have 30 minutes to make software and hardware modifications to their robots and to practice the course with their robots. No competitor’s environmental modifications may interfere with another competitor’s practice attempts. At the end of 30 minutes, a judge will signal the start of the competition. Each robot will be given three chances to complete the course and 15 minutes will be provided between attempts for software and hardware modifications.
Judges will designate the order in which robots will start.
Each robot is given 10 minutes to complete the course on each of its three attempts. Each attempt is scored individually. After three attempts, the best (lowest) score for each robot will be recorded as that robot’s final score.
Robots will receive a score corresponding to the distance from the finish marker, and the number of seconds needed to travel to the destination. If no robots touch the finish marker on any run, the one which finishes closest will be declared the winner. Any robots which touch the finish marker will be ranked above those that don’t, and the one with the shortest time will be the winner.
Scoring will be at the sole discretion of the judges.
One or more judges will officiate the contest. They will ensure the spirit of these rules are followed and impose scoring penalties or remove a robot from competition if the robot is operating in an unsafe manner or not complying with the spirit of these rules. The decisions of the judges are final.
Each robot which is heavy enough that it can’t readily be picked up or fast enough that it might escape must demonstrate a suitable safety stop mechanism before it will be allowed to compete. The robot builder is responsible for devising the safety stop mechanism. Some possibilities:
The safety stop mechanism may be built to allow the robot to continue its run after it is reengaged.
In addition to the kill mechanism, the robot may have a wireless or wired "pause" switch in the event that the robot must be stopped, but not necessarily powered down. An example of this kind of situation (which may or may not present itself) is a temporary time-out due to foot or vehicular traffic, which the event coordinators cannot control.
Acknowledgement: These rules are a modified version of the RoboMagellan rules found on www.robogames.net and are believed to have originated with the Seattle Robotics Society.