SO YOU WANT TO MAKE A RPG
Getting Started
When you were a kid you probably messed around a lot in RPG Maker and never finished anything. Now you’re older, wiser, and ready to get to work. Right?
First thing’s first, time to do a few quick things.
Use the catalog: http://catalog.neet.tv/vg/
Filter -> Add -> Type ‘Maker’ -> Click ‘Top’ -> Save
RPG Maker threads are now always at the top.
Get on the IRC Channel: #RPG-Devs @ Rizon
Web Client: http://www.mibbit.com/#RPG-Devs@irc.rizon.net
Real Client: http://www.smuxi.org/page/Download
Use for recruiting and organizing/developing projects, as well as a place for quick and light feedback. Use the generals for more heavy discussions. The people in it actually talk about making RPGs so it’s good.
Most importantly, you need to grab the program!
Using RPG Maker
The great thing about all RPG Maker programs is that they’re really easy to use. Instead of trying to explain it you, I’ll link you to some guys who can do it better than me.
http://www.rpgmakerweb.com/support/tutorial/rpg-maker-vx-ace
http://www.scribd.com/doc/88474618/Beginner-s-Guide-to-RPG-Maker-VX-Ace#download
(Still in need of some more tutorials)
Good Games
Despite its reputation, some good games have been made on RPG Maker. Playing through a few of these games should give you a good idea of what you can do and what a game made using the program will be like.
Wiki: http://vsrecommendedgames.wikia.com/wiki/Rpg_Maker_Games
Not on that list, but still good:
Visions & Voices: http://rpgmaker.net/games/1212/
RPG Maker Resources
Scripts:
VX Ace Scripts: http://yanflychannel.wordpress.com/
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Art:
Charsets/facesets for VX/Ace: http://usui.moo.jp/rpg_tukuru.html
Graphics Gale: http://www.humanbalance.net/gale/us/
Music:
Musagi: http://www.drpetter.se/project_musagi.html
Ruby:
http://vgrpg.freeforums.xxx/viewtopic.php?f=6&t=10
Various Resources
Writing:
http://www.mediafire.com/?4dxxp4133uk81
Drawing:
http://www.mediafire.com/?i44dwzkf9j9n8
http://www.mediafire.com/?jb5w47g14ovnk
https://sites.google.com/site/artandwhatnot/
Deving:
http://heartvine.tumblr.com/post/17243872646/indie-game-dev-faq
https://sites.google.com/site/vidyadevresources/
http://www.pixelprospector.com/indie-resources/
http://content.gpwiki.org/index.php/Game_Engines
C++:
http://www2.research.att.com/~bs/C++0xFAQ.html
http://channel9.msdn.com/Events/GoingNative/GoingNative-2012
http://en.cppreference.com/w/cpp
http://code.google.com/p/mingw-builds/
Previous Threads:
http://archive.foolz.us/vg/thread/1410652/
http://archive.foolz.us/vg/thread/1950461
http://archive.foolz.us/vg/thread/2678789
http://archive.foolz.us/vg/thread/3357562/
http://archive.foolz.us/vg/thread/3746917/
http://archive.foolz.us/vg/thread/5931174/
Websites:
FAQ:
Q: Why the C++ links?
A: I just dumped them. There’s Ruby now too.
Q: How do I disable the menu's default transparency and blue tinting?
A:
#--------------------------------------------------------------------------
# Disable Transparency and Tone
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super
self.windowskin = Cache.system("Window")
self.back_opacity = 255
$game_system.window_tone =Tone.new(0, 0, 0, 0)
update_padding
update_tone
create_contents
@opening = @closing = false
end
-------------------------
By changing the number self.back_opacity = 255 to a number between 0-255 you can adjust the opacity.
Changing the numbers in Tone.new(0, 0, 0, 0) alter the amount of tinting in this order:
Note for grey: When this value is not 0, processing time is significantly longer than when using tone balance adjustment values alone.
Projects In Development:
Name: RAiN
Developers: Joseph Nix
Summary: See kickstarter
Demo: Soon
Comment: Kickstarter preview page: http://www.kickstarter.com/projects/gentlemenstudios/1966065154?token=f56c61c0
Give me feedback! Will be posting a video and putting the kickstarter live soon.
Grafix Cat RPG:
“Live a Live Style Game”: A proposed project. Basically this would be a game made up of smaller games similar to the Live a Live videogame. In LaL, you are able to choose from various heroes with short self contained adventures. That would be how this game works. The RPGs themselves would last about an hour or so in length and have some kind of mechanic that makes them different from the other RPGs. If there is more interest in this project, it can be fully organized. Basically this would be a way to get some smaller RPGs under your belt before tackling a large game.