1: The list of abilities (pp 86-88) should include the driving, navigation and piloting abilities. (The driving and navigation abilities are not used in the Squawk RPG.)
Vehicle Operator Abilities
Vehicle abilities are used to operate vehicles. See the crew section of the vehicle rules for more information about how these abilities work.
Driving ability allows a character to operate a ground vehicle.
Navigation ability allows a character to operate a water vehicle.
Piloting ability allows a character to operate an air or space vehicle.
2: The toughness ability description (p. 86) should be changed to give a better sense of the toughness scale:
Toughness ability level is a character's maximum hit points, and represents armor, size or other damage-resisting traits. Characters who are big, physically fit, armored or highly motivated usually have 4 or more toughness. A cop who stays in shape and wears light body armor would have at least 4 toughness while a large, highly trained, veteran medieval warrior in heavy body armor could have 8 toughness. A child or elderly person may have only 2 toughness. The average horse might have 6 toughness. A war elephant with light body armor would have at least 10 toughness. Some characters might have only 1 toughness because they are particularly fragile or because they are unmotivated and give up as soon as they are injured. Characters without toughness may not perform actions in combat rounds.
3: The following enemies should have different toughness:
Commander Spriley (p. 131) should have 4 toughness and 2 tgh/2.
Chainstorm (p. 131) should have 6 toughness and 3 tgh/2.
Borean Hunters (p. 141) should have 4 toughness and 2 tgh/2.
Borean Mad Scientists (p. 159) should have 4 toughness and 2 tgh/2.
Borean Neried Officer (p. 174) should have 4 toughness and 2 tgh/2.
Captain Zetroc (p. 178) should have 4 toughness and 2 tgh/2.
4: In the pirate ambush encounter (p. 117) the pirate stealth fighter should have 20 defense.
5: The second paragraph in Throne of the Tomb Keepers (p. 140) should read:
The party discovers a village of the Blackbird Clan on the outskirts of
Cannibal territory. The party also notices the headquarters of a gang of
Tomb Keepers who seem alien to this village. Tomb Keepers are a renegade
sect of the Symbiotic order more focused on the preservation of ancient
knowledge than the creation of peace and stability.
6: Ignore the vehicle detection rules, and assume all vehicles are always detected.