AYSO Area 2D Tournament Rules
November 17-18, 2012
Last updated: 11/16/2012
General and pre-game information
- Matches will be played according to the current FIFA Laws of the Game and AYSO National Rules and Regulations unless modified by these rules.
- Field Marshal tables will be located at each venue. Each team must check-in with the Field Marshal table at their venue at least 30 minutes before the first tournament game with the following items:
- Team roster printed from eAYSO without any hand modifications. Only coaches and players printed on the roster will be considered as part of the team. The Regional Commissioner must have signed the roster which must have been printed within 14 days of the tournament start.
- Player Registration (Medical Release) Form for each player on the roster. Players without a Registration Form will not be allowed to participate.
- Game lineup cards for each possible game, including championship games, with players clearly listed with jersey numbers and full names.
- Each team must present a lineup card to the referee prior to the start of each match. Referee or Field Marshal must check in both teams prior to each game.
- The team listed first on the schedule is the home team and will provide three game balls.
- Team uniforms must match according to the AYSO National Rules and Regulations. This includes jerseys, shorts, and socks. If tape is used on the socks, it is to be the color of the socks or black. If some type of warm gear is worn under the uniform (e.g. Under Armour®), it must be the color of the uniform, black, or white. If a player’s uniform does not match that of the rest of his or her team, that player will not be allowed to participate in that game.
- If, in the opinion of the referee, the uniform colors of two competing teams’ are too similar, the home team must wear pinafores.
- In all matches, the contending teams (and their coaches and spectators) shall remain on opposite sides of the field of play wherever possible. Home team will have its choice of the side of the field.
- Coaches, spectators, and players are expected to display good sportsmanship throughout the tournament. Coaches will be held responsible for any action by their spectators or supporters.
- No alcoholic beverages or tobacco products are allowed on or near the playing grounds. Spectators, coaches, or players suspected of intoxication will not be allowed to participate in their scheduled matches.
During each game
- Spectators shall remain behind spectator lines, at least 3 yards from the touchline whenever feasible. Coaches shall remain within the boundaries of the coaches area, 10 yards to either side from the halfway line and at least 1 yard from the touchline.
- Artificial noisemakers are not allowed.
- Playing time: For U10–U14, each team member must play at least 75% of each match if mathematically possible. For U16–U19, each team member must play at least 50% of each match. If a player does not participate for the specified minimum amount, other than in the case of an injury or similar circumstance, the team shall forfeit that match. A player that begins a “quarter” and subsequently becomes injured receives credit for playing that “quarter.”
- Length of halves (with 5 minute halftime)::
- U10B and U10G: 20 minutes
- U12G: 30 minutes
- U12B: 20 minutes through semis, 30 minutes for championship and consolation
- U14G: 25 minutes through semis, 35 minutes for championship and consolation
- U14B: 25 minutes
- U19B: 30 minutes
- Substitution opportunities:
- Substitution in U10-U14 matches will be approximately midway through each half, at halftime breaks, or to substitute for an injured player. The stoppage midway through each half is for substitution only and is not for a strategy or other break. The referee’s watch will continue to run during this stoppage and all players not being substituted must remain on the field.
- In U16 and U19 matches, substitutions can be made by either or both teams at any stoppage of play with the permission of the referee. Permission may be denied only in limited circumstances: 1) the substitution request occurs just as the ball in being put into play; or 2) a team requests a substitution but the substitutes are not ready at the halfway line. All players must still participate as noted above.
- All matches must end at least five minutes before the start of the next match. It is the responsibility of the referee to ensure that matches end on time.
Breaking tied games
- Bracket or round-robin games tied at the end of regulation play will end tied.
- If a quarter-final or semi-final match is held in any division, and that match is tied at the end of regulation time, the match will be settled by following the FIFA instructions for the taking of kicks from the penalty mark. Only the players on the field at the end of the 2nd half will be allowed to participate in the kicks from the penalty mark.
- If the consolation or championship match is tied after regulation time, two 5-minute overtime periods will be played. A coin flip at the start of the first overtime will determine who will kick off. The teams will switch sides at the start of the second overtime period. The minimum playing time rule does not apply in the overtime periods. Normal substitution rules for that division will apply. If the match is still tied at the end of the two overtime periods, the match will be settled by following the FIFA instructions for the taking of kicks from the penalty mark for teams in a draw match. Only the players on the field at the end of the 2nd overtime period will be allowed to participate in the kicks from the penalty mark.
- In the case of a forfeit the result of the match will be a 1-0 score in favor of the non-forfeiting team, unless otherwise specified here. In the case of a match that has started the existing score will be used if the non-forfeiting team is ahead.
- Any team that walks off of the field of play will forfeit the match.
- No match shall start or continue if either team has less than the minimum number of players in the game. The team that does not have enough players will forfeit the match. If neither team has enough players the result will be a 0-0 tie.
- U10 play 7v7, minimum 5 players for a team
- U12 play 9v9, minimum 6 players for a team
- U14 and older play 11v11, minimum 7 players for a team
- A forfeit will result if a team is not at the field at the posted match starting time. A five minute grace period in starting time will be allowed. Poor weather conditions or unusual circumstances may be a consideration for match delay or for a particular team being late for its match. Only the Tournament Director (or appointee) may decide on these matters.
- If for any reason the referee calls the match because of actions by spectators or supporters, the match will be forfeited to the opposing team. In such an event, the Tournament Director may assign one or more red cards to the spectators for purposes of the tiebreaker provisions for the tournament.
After each game
- At the end of the match, the game card shall be signed by the referees and presented at the Field Marshal station. All misconducts must be clearly documented on the game card for the tournament officials.
- Suspensions: A send-off or an accumulation of 3 cautions by any one player during the tournament will result in a minimum one match suspension, even if the next match is a playoff or championship match. For serious misconduct, a player, coach, or team may be suspended for multiple matches or the balance of the tournament. The Tournament Director (or appointee) will rule on the suspension.
- No protests will be allowed.
- Points will be assigned to the teams based on the results of the bracket or round-robin games. Points will be awarded to each team as follows:
- 6 points for a win
- 3 points for a tie
- 1 point for each goal, up to a maximum of 3 per match
- 1 point for a shutout
- -2 points for each send off/dismissal (red card) issued to a player or coach
- -1 point for an accumulation of three cautions by a team within one match
- After the preliminary rounds are completed, the points will be used to determine team placement or advancement to the elimination rounds.
- U10: The teams will play a simple round-robin format (playing each opponent once). Final placement will be determined by points accumulated.
- U12G: The teams will play a simple round-robin format (playing each opponent once). Final placement will be determined by points accumulated.
- U12B: The top two teams from each bracket will advance to the semi-finals.
- U14G: The top two teams from each bracket will advance to the semi-finals.
- U14B: The teams will play a simple round-robin format (playing each opponent once). Final placement will be determined by points accumulated.
- U19B: The teams will play a simple round-robin format (playing each opponent once). Final placement will be determined by points accumulated.
- If there is a tie in total points the following tie breakers will be used in the following order:
- Head-to-head results
- Goal differential (subtracting goals against from goals scored, to a maximum of 3 per match)
- Fewest goals scored against
- Fewest point deductions for misconducts: one point for each Caution, two points for each Send Off
- Coin toss conduct by the Tournament Director (or appointee)