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Ranger
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Ranger

Arrow Storm

Fixed Cast Time: None

Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds

Skill re-use Delay: (5.2 - 0.2 * Skill Level) seconds

Global Skill Delay: None

ATK [{(Skill Level x 80) + 1000} x (Caster’s Base Level/100)] %

AoE:

Level 1 ~ 5: 7x7

Level 6 ~ 9: 9x9

Level 10: 11x11

Main Ranger

Tolerance/ATK: + (5 * Skill Level)

Aimed Bolt

Fixed Cast Time: 0.5 second

Variable Cast Time: 4 seconds

Global Skill Delay: 1 second

Targets affected by Ankle Snare / Electric Shocker / Warg Bite’s immobilization state will receive bonus damage from Aimed Bolt.

If used on <targets not affected by immobilization state> will only be hit once by the skill.

Number of hits (on immobilized targets):

Small: 2 ~ 3 hits (2 Hit: 50% / 3 Hit: 50% chance)

Medium: 3 ~ 4 hits (3 Hit: 60% / 4 Hit: 40% chance)

Large: 4 ~ 5 hits (4 Hit: 70% / 5 Hit: 30% chance)

Aimed Bolt will remove Immobilization state from all targets.

Each hit is increased by the Skill modifier.

Damage: ATK [{ 500 + (Skill Level x 50)} x (Caster’s Base Level/100)] %


Fear Breeze

Fixed Cast Time: 2 seconds

Melee attacks will not activate Fear Breeze

Unequipping or changing weapon will cause Fear Breeze buff to disappear

Level

1

2

3

4

5

Duration

60 second

90 second

120 second

150 second

180 second

Consecutive attacks

2

 2

2 ~ 3

2 ~ 4

2 ~ 5

SP Cost

55

60

65

70

75

Individual

Activation Chance

 

12 % chance to attack 2 times.

12 % chance to attack 2 times.

9 % chance to attack 3 times.

12 % chance to attack 2 times

6 % chance to attack 4 times.

9 % chance to attack 3 times.

12 % chance to attack 2 times.

3 % chance to attack 5 times.

6 % chance to attack 4 times.

9 % chance to attack 3 times.

12 % chance to attack 2 times.

Total Activation Chance

12 %

12 %

21 %

27 %

30 %

Electric Shocker

SP Drain per second: (5 * Skill Level) %

Duration: (18 + 2 * Skill Level) - [(Target’s AGI + VIT)/10] * 0.7seconds

Target’s VIT and AGI reduces the duration of the trap by [{(VIT + AGI) / 10} x 0.7] seconds.


Bomb Cluster

Skill Modifier + [ { (Skill Level x Caster’s DEX) + (INT x 5) } x (1.5 + (Caster’s Base Level / 100)) } ] x { (Trap Research Skill Level x 20) / 50 }

AoE: 7x7

Cannot be placed under a target

Warg Rider

Global Skill Delay: 0.5 second

Level

1

2

3

Movement Speed

10% slower than Pecopeco

Same as Pecopeco

10% faster than Pecopeco

Warg Dash

Global Skill Delay: None

If Ranger has learned Warg Strike,

ATK 300% + (Caster’s Current Weight x 10 / 8) + Tooth of Warg (damage bonus from tooth of warg depends on skill level)

*** Warg will deal 3x3 splash damage when it is forcibly stopped by an obstacle.

Warg Strike

(Skill Level x 200% ATK) + (Tooth of Warg bonus damage)

*** When attacking in close or long range, Auto-Warg Strike activates at 1% per 3 points in LUK.


Warg Bite

Global Skill Delay: 2 seconds

Duration: (Skill Level x 1 ) + (Tooth of Warg x 0.5 ) second

Duration is no longer reduced by target’s Stats

Re-use Delay: (2 + 2 * Skill Level) seconds

Damage:

Level 1: 600%

Level 2: 800%

Level 3: 1000%

Level 4: 1200%

Level 5: 1500%

Immobilization Success chance:

[{(Base Success chance) - (Target’s AGI / 4)} + (Tooth of Warg skill level x 2)] %

,where base success chance = (50 + 10 * Skill Level) %

* Success chance cannot go below 50%.

Tooth of Warg

ATK bonus: 30 * Skill Level

Keen Nose

Global Skill Delay: 3 seconds

Level

1

2

3

4

5

ATK

150 %

200%

250%

   300%

350%

Warg Bite Activation Chance

8 %

16%

24%

   32%

40%

Detecting Range

7 x 7

9 x 9

11 x 11

  13 x 13

15 x 15


Camouflage

While in Camouflage, CRIT chance and damage increases by 10% and +30 (Fixed) per second respectively. However Ranger’s DEF will decrease by 5% per second.

(CRIT is increased up to 100%, Damage is increased up to +300 (Fixed) )

Movement Speed:

Level 1 ~ 2: 0%

Level 3: 50%

Level 4: 75%

Level 5: 100%

Trap Research

Level

Bonus ATK

Bonus INT

Bonus MSP

Bonus Trap Range

1

+ 40

+1

+220

+ 1 cell

2

+ 80

+2

+240

+ 1 cell

3

+ 120

+3

+260

+ 2 cell

4

+ 160

+4

+280

+ 2 cell

5

+ 200

+5

+300

+ 3 cell

Fire Trap

ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }

Burning chance: (50 + 10 * Skill Level) %

Duration: 15 seconds

Fire Element

Ice Trap

ATK 100% + [{(Ice Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100}

Freezing chance: (50 + 10 * Skill Level) %

Duration: 20 seconds

Water Element