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Sura
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Sura

Dragon Combo

Stun chance: (1 + Skill Level) %

ATK [{(Skill Level x 40) + 100} x Caster’s Base Level / 100] %

Sky Net Blow

Global Skill Delay: 0.5 second

AoE: 5x5

Knockback: 3 cells

ATK [{(Skill Level x 80) + (Caster’s AGI)} x Caster’s Base Level / 100] %

If used after Dragon Combo,

= ATK [{(Skill Level x 100) + (Caster’s AGI) + 150} x Caster’s Base Level / 100] %

Earthshaker

Skill re-use Delay: 3 seconds

AoE: Level 1: 3x3

Level 2: 5x5

Level 3: 7x7

Level 4: 9x9

Level 5: 11x11

Stun chance: (25 + 5 * Skill Level) %

Stun duration: 1 second

[(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] %

On hidden targets,

[(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] %


Rampage Blaster

Skill re-use Delay: 10 seconds

Global Skill Delay: 1 second

AoE: 7x7

ATK [{(Skill Level x 20) x Number of Spirit Spheres} x Base Level / 150] %

If in Fury state,

ATK [{(Fury Skill Level x 20) + (Rampage Blaster Skill Level x 20)} x Number of Spirit Spheres x Caster’s Base Level / 120] %

Knuckle Arrow

Global Skill Delay: 1 second

Knockback: (1 + 1 * Skill Level) cells

ATK [(Skill Level x 100 + 500) x Caster’s Base Level / 100] %

Knockback bonus:

ATK [(Skill Level x 150) + (1000 x Target’s current weight / Maximum weight) + (Target’s Base Level x 5) x (Caster’s Base Level / 150)] %

Fallen Empire

ATK [(Skill Level x 150 + 100) x Caster’s Base Level / 150] % + [(Target’s Size value + Skill Level - 1) x Caster’s STR] + [(Target’s current weight x Caster’s DEX / 120)]

Where, Small = 2 / Medium = 4 / Large = 6

On monsters, weight portion is changed to (Monster Level x 50)


Tiger Cannon

Variable Cast Time: (1 + 0.1 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

HP Cost: (10 + 2 * Skill Level) %

SP Cost: (5 + 1 * Skill Level) %

AoE: Level 1 ~ 5: 3x3

Level 6 ~ 10: 5x5

ATK [((Caster’s consumed HP + SP) / 4) x Caster’s Base Level / 100] %

+ (Tiger Cannon skill level x 240) + (Target’s Base Level x 40)

If used as a combo skill after Fallen Empire,

ATK [((Caster’s consumed HP + SP) / 2) x Caster’s Base Level / 100] %

+ (Tiger Cannon skill level x 500) + (Target’s Base Level x 40)

SP Drain: 10% of damage taken

Gate of Hell

Variable Cast Time: (0.8 + 0.2 * Skill Level) seconds

Global Skill Delay: (0.1 * Skill Level) seconds

SP Cost: (10 + 1 * Skill Level) %

SP Damage modifier: (1 + 0.2 * Skill Level)

ATK [(Skill Level x 500) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s SP x Damage modifier) + (Caster’s Base Level x 10)

If used as a combo skill,

ATK [(Skill Level x 800) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s Max SP x Damage Modifier) + (Caster’s Base Level x 40)

Crescent Elbow

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

Duration: (2 + 1 * Skill Level) seconds

Activation chance: [(Job Level / 2) + (50 + 5 * Skill Level)] %

ATK [{(Target’s HP / 100) x Skill Level} x Caster’s Base Level / 125] %

+ [Received damage x {1 + (Skill Level x 0.2)}]

(Maximum of 5000% ATK)

Caster receives 10% of the damage


Windmill

Variable Cast Time: 1 second

Skill re-use Delay: 3 seconds

Global Skill Delay: 0.5 second

AoE: 5x5

ATK [(Caster’s Base Level + Caster’s DEX) x Caster’s Base Level / 100] %

Cursed Circle

Skill re-use Delay: 10 seconds

Global Skill Delay: 1 second

HP Cost: (Skill Level) %

AoE: Level 1 ~ 2: 3x3

Level 3 ~ 4: 5x5

Level 5: 7x7

Duration: (2 + 1 * Skill Level) seconds

Lightning Walk

Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

Activation Chance: [(Job Level / 2) + (40 + 5 * Skill Level)] %

Duration: (4 + 1 * Skill Level) seconds

Lightning Walk does not work on all magic skills

Rising Dragon

Skill re-use Delay: 30 seconds

Global Skill Delay: 1 second

Number of Spirit Spheres: (5 + 1 * Skill Level)

Max HP/SP increase: (2 + 1 * Skill Level) %

Duration: (15 + 15 * Skill Level) seconds


Howling of Lion

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: 10 seconds

AoE: Level 1: 7x7

Level 2: 9x9

Level 3: 11x11

Level 4: 13x13

Level 5: 15x15

Fear chance: (5 + 5 * Skill Level) %

Duration: (10 + 2 * Skill Level) seconds

Removes Maestro and Wanderer class skills from all targets

ATK [(Skill Level x 300) x Caster’s Base Level / 150] %

Lightning Ride

Variable Cast Time: (Skill Level) seconds

Skill re-use Delay: 1 second

AoE: Level 1 ~ 2: 3x3

Level 3 ~ 4: 5x5

Level 5: 7x7

ATK [{(Skill Level x 200) + Additional Damage} x Caster’s Base Level / 100] %

Additional damage (if using Wind Element weapon), (50 * Skill Level), else 0.

Gentle Touch: Silence

Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds

Silence duration: (3 + 2 * Skill Level) seconds

Success chance:  [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 10] %

Damage: ATK [(Skill Level x 100 + Caster’s DEX) x (Caster’s Base Level / 100)] %


Gentle Touch: Cure

Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

HP recovery: Target’s Max HP [Skill Level] % + (Skill Level x 120)

Removes: Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination

Status effect removal chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 4] - (Random Number between 1 ~ 10) %

Gentle Touch: Energy

Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds

Variable Cast Time: 1 second

Global Skill Delay: 1 second

Duration: 240 seconds

Chance to gain Spirit Spheres: (10 + 5 * Skill Level) %

Gentle Touch: Change

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: (220 - 20 * Skill Level) seconds

Global Skill Delay: 1 second

Duration: 240 seconds

ATK increase: ATK [{(Caster’s DEX / 4) + (Caster’s STR / 2)} x Skill Level / 5]

ASPD increase: [(Target’s AGI x Skill Level) / 60] %

MDEF decrease: MDEF [(200 / Caster’s INT) x Skill Level]

Max HP decrease: [Skill Level x 4] %


Gentle Touch: Revitalize

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: (220 - 20 * Skill Level) seconds

Global Skill Delay: 1 second

Duration: 240 seconds

Max HP increase: [Skill Level x 2] %

STAT DEF increase: [(Caster’s VIT / 4) x Skill Level]

Natural HP recovery increase: [(Skill Level x 30) + 50] %

Power Absorption

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: 5x5

SP recovery: Max SP (# of spirit spheres absorbed) %

Power Transfer

Fixed Cast Time: 0.5 second

Variable Cast Time: 1.5 second