Nicole Sherman                                                                        EDU 255

                                                                                        Fall, 2010

Nicole Sherman                                                                        EDU 255

                                                                                        Fall, 2010






The iDance is an extremely new piece of equipment that has changed the way we look at physical education. The iDance multiplayer concept was first introduced by Positive Gaming for the sole purposes of school and gymnasium use. Some may think of this game, as DDR but in fact it is very different. The iDance provides 32 wireless pads and up to 5 levels of difficulty. And the really cool thing is that 3 different levels can be chosen to play at once. So in a class room those students who would like to challenge themselves, are invited to do so at a more difficult level, while other students who are not as comfortable are free to play at an easier level. There are many of other great features too! After a song has been played, this system is able to tell you your accuracy score, create a chart showing the player whether they stepped early, late, or spot on, as well as a step count. With all these great features, the iDance creates a great physical education environment. Making physical activity extremely fun, and a great work out as well.


Some helpful terms when using the iDance:


To score well in this game one has to be able to master reaction time and rhythm. By being able to “listen, anticipate, and move” correctly, scores can become very high. The more you step on the arrows at the exact correct time, the higher your score will be. The higher the score the better you did.

What Students should be Able to know and Do

  1. Strategies- When you see what looks like a trailing arrow, that means you hold down the arrow under your foot when you step on it. Also another helpful hint, you do not need to step back into the middle square in between each arrow. You may stand on the arrows. Doing this will greatly help you conserve energy, and get your feet around in time.
  2. Concepts- Master the rhythm of the song. If you are able to understand that and react to it accordingly, your score will go up significantly.
  3. Throughout dancing just keep in mind “listen, anticipate, move.” These three simple words can be applied to all parts of this topic. From the simplest of levels, to the most difficult of tricks.

End of Unit Performance

Students will compete in an iDance tournament. Initially all students will be on the pads. Those who achieve a score of 60% or higher on normal level will continue on into the championship bracket where the criteria will get harder and harder. 70%, 80%, 90%, etc. Those who did not initially get better then 60% will participate in the consolation bracket. All students will also be assessed on their quality as well, through the following rating scale.

Rating Scale:

Critical elements: listens, anticipates, moves





Ex. John Smith


Assessment #1- psychomotor

Don’t worry, this will not be graded, it is to help me see where you are at. But as always try your best.

Throughout the period record the following scores:

Heart Rate

After your first song ____________ BPM (beats per minute)

After second song_______________BPM

After third song _________________BPM


Accuracy score after first song _________

Accuracy score after second song __________

Accuracy score after third song _________

Assessment #2- Cognitive and Affective


  1. How well do you feel you performed today? Did you have correct rhythm? How accurate?

  1. Do you feel you got a good work out from today’s activities? Explain your answer.

  1. Circle one of the following:

Today my groups and I worked….

Really Well Together                        Okay Together                Not Well at All

  1. Please list the three cues we emphasized in class today,  pertaining to reaction time?


"Groups Interactive Fitness at its Best." Exergame Fitness. Exergame Fitness USA, 2008. Web. 17 Nov 2010. <