created by cryophallion and sairuh_angry/MadPlaid, with Steendor, and assistance from Stoat and Jezerey
v. 1.0.8 - April 17, 2014
TinyURL for Chat Posting: http://tinyurl.com/dotd-autoleveling-guide
Also Available here: http://leon-dotd.clanteam.com/guides/2-Auto-Leveling+Guide.htm
What is Auto-Leveling?
Hit Raids with the correct magics
The Auto-leveling Process
The Lead Up
Early Popular Legions for Leveling
Basic Auto-Leveling Strategy
One of the most discussed concepts in Dawn of the Dragons is auto-leveling. Auto-leveling is being able to get very close to leveling, if not level itself, before completely using your energy, stamina, and honor (hereafter referred to collectively as bars) from your last leveling. In other words, you can level repeatedly without waiting for your bars to regenerate. It is a way to speed through the lower levels of the game, allowing you to do more damage than you normally would (by having the chance to damage something over multiple levels). It also enables you to progress through questing very rapidly (which opens up new areas, new raids, and new bazaar items to you). Since auto-leveling is extraordinarily rare after level 500, you are encouraged to do it as early as you can, otherwise you may lose the advantages it gives you.
SP: Stat Points. You get 5 of these per level, and you can gain additional SP from crafting and certain World Raids’ loot.
LSI: Leveling Speed Index. This is the baseline for how fast you can level (it’s so important they made it easy to see!). This is uncapped under level 100, but after that it is capped at 7. The formula to determine LSI is (Stamina*2+Energy)/Level.
BSI: Battle Strength Index. This is how strong you supposedly are, but is in reality an inaccurate gauge of raid strength, as legions have a big part of raiding, and attack has a different multiplier than defense. The formula to determine BSI is (Attack+Defense)/Level. If you are under level 500, don’t worry about it. It will grow extremely fast when you start to farm after level 500 (usually doubling within 70-75 levels or so).
LSI and BSI example
Farming: In this case, it refers to hitting specific raids to get the maximum crafting drops for additional SP, or to get specific equipment to help you level faster.
TNL: To Next Level. Stands for how much experience you need to level. It’s bemoaned constantly in chat; people with low numbers stare at the timers praying they can level soon.
One quick note to clarify the things below. You typically need to do ALL of them. LSI 7 is not usually enough alone to auto-level. You also need a good leveling legion and item set. Likewise, a good leveling item set won’t let you auto without a high LSI. And without farming, you won’t be able to craft enough SP to keep your LSI high enough, much less focus on other stats. So, please keep that in mind as you read this.
From the very first level, put all your SP into energy and stamina. Try not to touch anything else. The sole exception is if you are having issues with not having enough gold to refill your health; you may want to put some SP into defense to lessen the amount of health you lose from each hit. Additionally, focusing on lower level raids such as Erebus will likely help this issue, as higher level raids hit back harder. If you already have put SP into other areas then all is not lost, but going forward, you should focus on energy and stamina. Some people are focused on energy, others on stamina. Either way, only put your SP into those two statistics, until the game forces you to stop with a notice saying you can’t go any higher (which will happen if you are at an LSI of 7 and are over level 100).
(*If you’re only focusing on LSI, your BSI will be 0.03 by the time you reach an LSI of 7. This is normal -- don’t panic!*)
Once you have an LSI of 7, you will have to use 7 SP per level to keep it at that number. (It takes more than that to get there in the first place.) That is why farming (which will be explained more in depth later) is necessary, not only to keep your LSI up, but to even raise it in the first place, as the 5 SP given are inadequate to keep it at a constant level.
Please note, if you are auto-leveling often and leaving a significant portion of your bars unused, it may be a good idea to temporarily disregard your LSI number for a few levels to maximize your usage of those bars. Add your unused SP after you’ve used up all your bars, and then only as much as you need if you’re close to leveling again. This will maximize your usage of the bars, and getting more crafting items or progressing farther in questing.
Leveling Item Set
The next thing to set up is your initial leveling item set. You may not have any items that are useful yet, but you should be on the lookout for them. Be aware of any items you receive that have bonuses to Energy or Stamina. A very common first item of this type is the Pearl Ring (+5 Energy) available in the Bazaar upon completing Faedark Valley (the second questing zone). Another is an item from Callissa’s set; these are usually given out as a daily reward on day 5.
Once you get an item, you want to start making up a leveling item set. The drop-down for the item sets can be seen under your avatar on your profile page. Select an Item Set (whichever number you prefer; most people use Item Set 1 for raiding, with the other two being leveling and questing sets), put on the equipment you want for that set, and save it. Now, switching your equipment is as easy as selecting that item set. In a time-based game, quickly being able to change your gear out is vitally important and saves the aggravation of remembering what to put on when, and having to click through your different gear, especially when the game may be lagging.
Technically, this isn’t so much about the legion as it is about the generals in your legion. You still want to make this as powerful as you can, but it is less important to be powerful than it is to have it properly filled. There are generals that also have bonuses for energy and stamina; these are the generals you populate your leveling legion with. It is easier if you have a separate legion for this purpose (as you can quickly swap your legions out, much like you can swap out item sets), but it is not mandatory. A popular early legion for this is Four Virtues, as there are a few common generals that fit the slots it allows for.
Until you can fill Four Virtues with leveling generals, it’s better to use another legion with less general slots and more troops so you will be able to do adequate damage to raids while having the legion equipped. For a partial list of these, see legions.
Another thing to keep in mind is that it is a really good idea to level your generals used for this purpose as soon as possible, as each level gives them an even larger bonus. It may be a wise idea to swap them into your main legion one at a time for a while just to level them quickly. A list of these can be found in generals.
This is a requisite more as a mindset than as an actual need for any specific item. In order to get more SP, you need to craft. Crafting items can be gathered through questing (using the drops from both basic attacks and random encounters) and from raiding (by hitting a lot of a certain type of enemy frequently to give you the best drops ratio in order to craft more, or for a specific item that can be used for leveling).
Some of the more common farming raids are Erebus the Black and Zone 7 Raids (Maraak, Erakka-Sak, Wexxa, Guilbert, and Bella). Erebus is generally regarded as a good starter farm due to its low damage requirement and loot that spans several crafting sets. Since it is a raid commonly used by players of all levels for farming, you will see many of them appear. It also has several equipment items that can be used in your leveling item set, such as the Shield of Erebus (NM difficulty only; +5 Stamina) and the Azure Diamond Ring (+3 Stamina), as well as items used for Legendary Items and Dragonsbane.
Zone 7 raids are popular for the crafting item glyphs, which are used to craft the magic Burning Rain. After you have crafted Burning Rain the first time it will produce 5 SP every time thereafter instead of the more typical 2 SP. That basic math explains why those raids are requested so frequently. You can also get some decent leveling armor from these raids, which are listed later in this document.
Another popular farm is Celeano, which is a guild raid; it has a very low OS and drops two different kinds of craftables.
There are two important magics that help leveling significantly. They are Quicken Mind (which can double the experience a hit gives you) and Haste (which occasionally grants you two hits for the price of one). There have been rare cases where they will hit together, and cause a single 20-stamina hit to give you nearly 400 experience.
If you are auto-leveling, try to hit raids with those two magics as much as possible, both in guild raids to use honor and in general raids. Most raids will have these magics, but the difference they can make is substantial.
The first thing you absolutely have to do is pay attention to your “XP Left” value. It can be seen within the blue level bar next to your user portrait at the top left of the game screen. You will typically start your auto-leveling changes at around 250 XP Left. To be clear, this does not necessarily mean switching your gear right then - you just need to start doing your lead up right around then.
There are a few different ways to do the lead up:
The questing method gets around the likely lesser attack value of your leveling equipment and legion by using your questing energy to get you as close to 1 xp as you can get. This can be a safer method to getting you close to leveling, as you don’t need to worry about Quicken Mind or Haste causing you to level before you’re ready.
This method uses smaller raiding attacks (5 and 1) to get you as close to 1 xp as you can get. As mentioned above, this is still dangerous due to the Quicken Mind and Haste magics activating, but can be done effectively with a little practice.
In many cases, you’ll use a combination of both methods, to not waste time and bars by waiting for one or the other to refill.
This option was presented by Snirf on the forums. Since bosses give you a higher experience per energy ratio (2 experience per 1 energy, whereas the normal average is around 1.5), they can be used to aid you in leveling. There are two styles:
1. Use the quest boss to propel you forward, and have far more experience to start the next level.
2. Once you have completed up through at least zone 9 on normal, some players go back through some of the zones (especially true during special zone event weeks). You can reset the zones or work them over until you get to the boss, and then move on without killing the boss. Then you can kill several bosses at once, and get a lot more experience for the level where you mass-kill bosses.
Either way you do the lead up, it is preferable (if you have the ability) to save a 20 stamina hit for the actual leveling hit to get you as much experience as possible to carry over into the next level and help give you a head start to the next auto-level. If you have access to the quest zones that give lots of xp per hit (more than 60 is good), you might want to save enough energy for one quest hit instead of saving stam. The xp is fixed, making it far more reliable than a 20-stam.
After getting yourself as close to 1 xp as possible, switch to your leveling item set and leveling legion. Then, make your final hit (hopefully) to propel you to the next level. If you miss, you will be stuck with an absurdly low TNL, and will likely complain in chat about it (at which point people over level 500, and especially over level 1000, will tell you how easy you have it).
Don’t change your equipment yet!!!!
Really, that part is important. Don’t do it. You need to keep everything the same until you have used the extra energy and stamina it has produced for you. If you change, you will lose any bonuses you have. This is true even if you’re changing to something with the same bonuses, as this is calculated afterwards. So, use up your bonus energy and stamina first, then go back to your normal gear. Then rinse, repeat.
This is a list of the popular leveling equipment. This is not an exhaustive list; several rare or retired items are not included. All items listed below as loot (mostly epic) from raids are obtainable on any raid difficulty unless otherwise specified.
Please note that in many situations, people think of 1 stamina point being equivalent to 2 energy points when selecting which bonus to use. This is due to the extra SP cost for stamina, and also the fact that it has an average of two times the experience gain (per point) of energy. Different builds will want their own mix however, so it may be worthwhile to experiment to get the best result for your own playing style.
Dread Butcher’s Cleaver: +6 Stamina. Loot from Jack and Jack’s Revenge (which are higher level raids, but can be attacked while auto-leveling)
Medon’s Wrath: +5 Energy. Loot from Nightmare (and Legendary, but never summon those) difficulty General Grune, Lurking Horrors, and Gravlok.
Doomed Bandit’s Dagger: +5 Energy. Drops from the Nightmare Lurking Horror quest boss.
Dread Butchers Spine: +6 Stamina. Loot from Jack Raids.
Ice Shard Dagger: +5 Stamina. Loot from Gunnar and Nidhogg Raids.
Laughing Skull Aspis: +10 Energy. Loot from Ironclad Raids.
Shield of Erebus: +5 Stamina. Loot from Nightmare Erebus the Black Raids. A very good early leveling item.
Sky-Cutter Chakram: +7 Energy. Can be bought from the bazaar for 20 pc. Not worth it by a long shot, better items can be obtained very early in the game.
The Black Shield: +5 Stamina. Loot from Lord Tyranthius and Sir Cai raids. (There are tons of Tyr raids out there - please help kill them and don’t summon any more).
Note: All below items have a bonus per piece that is below, so whole sets will have a cumulative effect.
Grammatical: +3 Energy (+4 for Conditional Robes). Loot from Ryndor (Zone 4) raids; you will probably come across these as you quest for other items. Probably some of the first pieces you’ll get; good when you don’t have anything else to fill up a slot.
Yule Tribe: +2 Stamina (+3 for the Yule Tribe Furs). Loot from Bludheim (Zone 6) raids; another set you will come across early as you hit raids to craft items from your General and Legends tabs. Not very powerful, but good when you have nothing else.
Lion’s: +5 Stamina. Loot from various guild raids (Banhammer Brothers, Lunatics, Agony).
Callissa: +5 Energy and +5 Stamina. The most basic and long-lived set of leveling equipment. Daily reward for day 5.
Mighty Callissa: +10 Stamina and +20 Energy. Gained by crafting Callissa equipment with Pragmatic Relic Fragments (which can be gained through Rhal guild raids at lower levels). As soon as you get a piece and a frag, you should upgrade it. This is a mainstay of leveling until later on when you can get Greenleaf.
Dao: +20 Stamina. A current expedition item; not really worth it unless you are paying to play.
Green Crystalskin: +6 Energy. Can be obtained by farming Subterranean Depth (Zone 7) raids (which are also the glyph raids).
Red Crystalskin: +3 Stamina. Loot from Zone 7 Raids.
Dread Butcher: +6 Stamina. Loot from Jack and Jack’s Revenge Raids.
Greenleaf: +10 Stamina and +20 Energy; every additional piece grants +3 Stamina and +6 Energy per piece when they are worn with the other items of the set, which makes it very powerful. Gained as epic loot from Nightmare Dragon’s Lairs. Don’t hold your breath, but it is included as it is talked about a lot. Also, a Rare Spawn “Ultimate Dragon Loot Lair” has a loot item that grants an additional +6 Stamina and +12 Energy for each item.
Caelian Stallion: +10 Energy. Loot from Hard+ (Legendary, Nightmare difficulties) Celeano and Groblar guild raids. Very easy to get early on.
Jappa: +40 Energy. Drops from Wexxa or Guilbert quest bosses (Zone 7; you may have to do them on more than one difficulty to get it).
Lady Kessov’s Golem Horse: +40 Energy. Crafted from drops from Kessov Siege World Raids; limited-time item.
Azure Diamond Ring: +3 Stamina. Loot from Erebus the Black, so a very good early leveling item.
Crowe’s Band: +4 Energy, +3 Stamina. This is available for purchase under the Rank tab once you have reached Colosseum rank 12 in PVP.
Dirk the Spider’s Ring: +6 Energy, +2 Stamina. Loot from Nightmare difficulty Arachna Guild raids.
Dread Butcher’s Ring : +6 Stamina. Common loot from Jack and Jack’s Revenge Raids, so very easy to get via tagging those raids.
Gurangald: +8 Energy, +4 Stamina. Available from Hard+ difficulty Together in Eclectic Dreams (Zone 8 or TieD) raids.
Hammer Brother’s Signet: +10 Energy, +5 Stamina. Loot from Zone 7 Raids. This will be a mainstay in your leveling set for quite some time; since you will likely be hitting these raids anyway, it can be obtained relatively early.
Kyddin’s Signet: +10 Energy, +1 Stamina. A crafted Legendary item, also needed to enter the Scrolls of Dahrizon area; most people try to get this between levels 150 - 300.
Mage’s Signet: +16 Energy. Loot from Hargamesh (which are hard to find since they are small raids that die fast) and Dragon’s Lair Raids.
Pearl Ring: +5 Energy. Can be bought from the bazaar after finishing Faedark Valley (Zone 2).
Red Diamond Ring: +3 Stamina. Loot from Tainted Erebus Raids.
Ring of Bottled Lightning: +12 Energy. Loot from Nightmare Stein Raids.
Seal of Fallows: +8 Energy. Drops from the Nightmare Erebus Quest boss.
Warning Ring: +4 Stamina. Loot from Bloodmane, Kerberos, and Hydra. Since a lot of people hit these to get parts for the Sword of Conquered Kingdoms, this is a common item.
White Opal Ring: +3 Energy. Can be purchased from the bazaar upon completion of Zone 2.
Angus the Red: +6 Stamina at level 5. Crafted from loot from Briareus the Butcher, Scylla, and Gravlok. He is a good general to aim to get fairly early on.
Galatea: +6 Energy, +6 Stamina at level 5 (along with other stats). Loot from the guild raid Deathglare (Nightmare difficulty).This is another leveling general that can be obtained rather early on.
Kapitan Karotte: +18 Energy, +9 Stamina at level 5. Loot from Nightmare Euphronios, which is another guild raid, but one which requires significantly more damage to get epics loot.
Syriss Deathclaw: +15 Energy at level 5. Can be purchased in the bazaar after completing Fallows (Zone 3). She will most likely be your first leveling general; she is worth every penny, buy her fast.
Ullis the Soultaker: +12 Energy at level 5. Epic Loot from Briareus, Scylla, and Gravlock (which you should be hitting to get components for Angus anyway).
Pugnacious Plarra: +20 Stamina at level 5. Epic loot from Tisiphone The Vengeful raid (very rare essence available for purchase upon hitting Colosseum Rank 35; only a handful of players currently have the essence).
Machaon the Healer - One of the rarest items in the game. If you get him, you are exceptionally lucky, and you will use him all the time (and you will also be the envy of your peers). He refills your bars a little every few hits with him in your legion.
Abbess Catherine - +50 Energy, +25 Stamina - Abbess Catherine can be crafted from loot from the Kyrkagrius World Raid. In order to get the extra energy and stamina, you additionally need to craft her boost from drops from the same world raid. She has no energy or stamina boost in her basic form.
Ridolphus - +20 Energy - Loot from Burbata the spine-crusher.
Milaku - +20 Stamina - Loot from the Phantoms of Kazarach World Raid.
Verna - +20 Energy - Quest Event - Vornstaag
March II holds two generals of any kind. It’s weak on damage, but it’s available upon completion of Zone 1, so it’s likely to be the first legion you use for leveling until you get something stronger.
Strike II is another early legion that holds two leveling generals and does a decent amount of damage. It’s unlocked in the Bazaar upon completion of Fallows (Zone 3). Angus and Syriss both fit in the legion.
Double Strike is a craftable legion that fits two leveling generals, Angus and Ullis.
Unstoppable is another great beginner leveling legion, as it has 4 generals and 14 troops; Angus and Syriss also fit in the legion and it has a higher legion power than Strike II.
Four Virtues is a low damage legion, but can hold Kapitan Karrotte, Angus, Syriss, Galatea, and Ullis, which makes it an excellent leveling legion. Loot from Nightmare Bloodmane, Kerberos, and Hydra raids.
Clockwork 3 is superior to 4 virtues by having an extra special slot, so you can do a bit more damage with it.
Symposium is available from the citadel in the level 2 training grounds, and is an excellent leveling legion.
Betrayed is available from the citadel as well, in the level 3 Training grounds.
Students was craftable from the Legends of Kazarach World raid, and can also be used well for leveling.
Every player’s unique strategies on how to get the most from the game differ according to their individual goals. The bonuses provided by a leveling legion and item set will help you achieve those goals in a more timely fashion and, in many cases, you’ll collect other needed items as you search for your leveling gear.
Periodically check your gear to see what could use an upgrade, then hunt accordingly. The lists above aren’t exhaustive, and new items are added to the game periodically, so you might find something better in your inventory that hasn’t been included in these listings.
Below are some basic things you can easily do to help you get decent leveling gear as soon as you are able.
Thanks for reading and happy leveling! :D
We have also released the following guides, which may also assist you in playing the game:
Dawn of the Dragons FAQ: http://tinyurl.com/dotd-faq-html
Kongregate Script Guide: http://tinyurl.com/dotd-script-guide-html
All of these guides and other resources can also be found at this website: http://leon-dotd.clanteam.com
Most of the authors can be contacted either on the forum threads for the guides, through Kongregrate chat room 5, or by contacting a member of the Guild LEON in Kongregate.
1.0.0 - December 25, 2012 - Initial release
1.0.1 - December 26, 2012 - Added Other Guides
1.0.2 - January 2, 2013 - Fixed Angus Numbers, added quest boss method, added a note about per piece for equipment sets (per LanderZ on the forums), and some sentence clarifications from steve311. Also added link to the resource website. Additional nitpicking by sairuh. Further finicky edits by cryo as noted by hiho.
1.0.3 - January 21, 2013 - Fixed info on Syriss availability.
1.0.4 - February 26, 2013 - Added Abbess Catherine
1.0.5 - March 2, 2013 - Added ULL bonus to GL
1.0.6 - September 16, 2013 - Minor update to generals, legions.
1.0.7 - October 30, 2013 - fixed a typo with regards to GL. Gl bonus per piece was using gl growth numbers. Thanks to solprovider for pointing it out.
1.0.8 - April 17, 2014 - Verna added to generals