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Sorcerer
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Sorcerer

Sorcerer Elementals

Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs.

Stats

Formula

HP

[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )]

x [(Elemental Summon Level + 2) / 3]

SP

Caster’s Max SP /4

ATK 1 (Presumably Min ATK)

Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]

ATK 2

(Presumably Max ATK)

Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ]

MATK

[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)]

ASPD

150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ]

DEF

Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level)

MDEF

Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level)

FLEE

Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level)

HIT

Caster’s HIT + (Caster’s Base Level )


Summon Agni/Aqua/Ventus/Tera

Fixed Cast Time: 2 seconds

Variable Cast Time: (1 * Skill Level) seconds

Skill re-use Delay: 60 seconds

Duration: (300 + 300 * Skill Level) seconds

Fire Elemental Agni will receive the following STAT bonus.

ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)

Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = (Summon Agni Skill Level x 60) ATK

Level 2 Passive:

Water Elemental Aqua will receive the following STAT bonus.

MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)

Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = (Summon Aqua Skill Level x 40) MATK

Level 2 Passive:

Wind Elemental Ventus will receive the following STAT bonus.

FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)

Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 ASPD increase and 1 second Fixed Cast time reduction

Level 2 Passive:


Earth Elemental Tera will receive the following STAT bonus.

DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)

Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: (Summon Tera Skill Level x 5)%

Level 2 Passive:

●     Increases the damage done by Cloud Kill by (Caster’s Job Level)%

●     Increases the damage done by Poison Burst by (Caster’s Job Level x 5)%

●     Increases the damage done by Earth Grave by (Caster’s Job Level x 5)%

Spirit Control

Variable Cast Time: 2 seconds

Skill re-use Delay: 5 seconds

Elementals in Wait Mode will regenerate 2% HP and SP every 3 seconds.

Elemental Action

Skill re-use Delay: (Current summoned Elemental Skill Level * 3) seconds

Element Analysis

Fixed Cast Time: 2 seconds

Level 1:

50% chance to get 6 Elemental ores

20% chance to get 7 Elemental ores

15% chance to get 8 Elemental ores

10% chance to get 9 Elemental ores

5% chance to get 10 Elemental ores

Level 2:

90% chance to create 1 Elemental stone

10% chance to fail, and lose all ingredients.


Spirit Sympathy

Level

Elemental

HP, SP bonus

Elemental ATK / MATK bonus

Elemental summon SP cost reduction

1

MHP +5%

MSP + 5%

+ 25

10%

2

MHP +10 %

MSP + 10%

+ 50

15%

3

MHP +15%

MSP + 15%

+ 75

20%

4

MHP +20%

MSP + 20%

+100

25%

5

MHP +25%

MSP + 25%

+125

30%

Spirit Cure

Variable Cast Time: 2 seconds

Global Skill Delay: 1 second

Consumes 10% HP and SP to recover Elemental’s HP and SP for the same amount.


Fire Insignia

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: 60 seconds

Level

Skill Effect

Duration

1

Increases Agni (Fire Elemental) attack power by 20% and increases natural recovery by 2 times.

60 second

2

All targets in the area will have their ATK increased by 50, Weapon element changed to Fire, Physical ATK increased by 10%.

60 second

3

All targets in the area will have their MATK increased by 50, Fire element magic damage by 25%.

60 second

Fire element players or monsters will regenerate 1% Max HP every 5 seconds.

Earth element players or monsters will lose 1% Max HP every 5 seconds.

All targets within Fire Insignia skill range will take 1.5 times more damage from Water Element.


Water Insignia

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: 60 seconds

Level

Skill Effect

Duration

1

Increases Aqua’s (Water Elemental) ATK by 20% and natural recovery by 2 times.

60 second

2

Healing effectivness on targets within range by 10%, Changes Weapon element to Water and increases Physical ATK by 10%.

60 second

3

Reduces 30% Variable Cast Time of Water spells, and increases damage of Water element magic by 25%.

60 second

Water element players or monsters will regenerate 1% Max HP every 5 seconds.

Fire element players or monsters will lose 1% Max HP every 5 seconds.

All targets within Water Insignia skill range will take 1.5 times more damage from Wind Element.


Wind Insignia

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: 60 seconds

Level

Skill Effect

Duration

1

Increases Ventus’ (Wind elemental) ATK by 20%, and natural recovery by 2 times.

60 second

2

Reduces After Delay of all skills by 10%. Weapon element changed to Wind, Physical ATK increased by 10%.

60 second

3

After Delay of Wind element spells reduced by 50%. Increases damage done by Wind element spells by 25%.

60 second

Wind element players or monsters will regenerate 1% Max HP every 5 seconds.

Water element players or monsters will lose 1% Max HP every 5 seconds.

All targets within Wind Insignia skill range will take 1.5 times more damage from Earth Element.


Earth Insignia

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: 60 seconds

Level

Skill Effect

Duration

1

Increases Tera’s (Earth Elemental) ATK by 20%, and natural regeneration by 2 times.

60 second

2

Increases Max HP by 500, DEF by 50. Changes weapon element to Earth, and increases Physical ATK by 10%.

60 second

3

Increases Max SP and MDEF by 50, and the damage done by Earth element magic by 25%.

60 second

Earth element players or monsters will regenerate 1% Max HP every 5 seconds.

Wind element players or monsters will lose 1% Max HP every 5 seconds.

All targets within Earth Insignia skill range will take 1.5 times more damage from Fire Element.

Fire Walk

Variable Cast Time: 1 second

Global Skill Delay: 1 second

Skill duration: 30 seconds

Damage cell duration: 12 seconds

Number of cells: (6 + 2 * Skill Level)

MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage.

Electric Walk

Variable Cast Time: 1 second

Global Skill Delay: 1 second

Skill duration: 30 seconds

Damage cell duration: 12 seconds

Number of cells: (6 + 2 * Skill Level)

MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage

Spell Fist

Global Skill Delay: 1 second

Duration: (15 + 5 * Skill Level) seconds

Number of hits: (Skill Level + 1)

Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] %

Vacuum Extreme

Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 3x3

Level 3 ~ 4: 5x5

Level 5: 7x7

Duration: [(2 + 2 * Skill Level) - (Target’s Base STR / 20)] seconds

Psychic Wave

Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds

Variable Cast Time: (7 + 1 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 7x7

Level 3 ~ 4: 9x9

Level 5: 11x11

Number of hits: (2 + 1 * Skill Level)

MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( Caster’s Base Level / 100 )] %


Killing Cloud

Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 5

Variable Cast Time: (2.1 + 0.2 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: 7x7

Duration: (6 + 2 * Skill Level) seconds

MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] %

Poison chance: 100%

Poison Burst

Fixed Cast Time: (1 - 0.2 * Skill Level) second

Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second at level 5

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

AoE: 3x3 around target

MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 120 ]%

Striking

Variable Cast Time: 1 second

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

CRIT increase: + (1 * Skill Level) %

Duration: 60 seconds

[{( Skill Level x 2 ) + 8 } x Target’s Weapon Level]

Caster’s learned level of Endow Blaze / Quake / Tsunami / Tornado increases the Weapon ATK increase from Striking by 5 per level


Earth Grave

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds

Variable Cast Time: (2 + 0.2 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 3: 7x7

Level 4 ~ 5: 9x9

Bleed chance: (5 * Skill Level) %

Bleed duration: (5 + (Skill Level * 3)) seconds

MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x Caster’s Base Level / 100] %

Diamond Dust

Fixed Cast Time: (1 - 0.2 * Skill Level) seconds

Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 3: 7x7

Level 4 ~ 5: 9x9

Crystallization chance: (5 + 5 * Skill Level) %

Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s Base VIT / 10)] seconds

Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons.

Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons.

Targets in Crystallization status will take 1.5 times more damage from Wind element attacks.

Boss monsters cannot be crystallization.

MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] %


Warmer

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds

Variable Cast Time: (2 + 0.2 * Skill Level) seconds

Skill re-use Delay: (30 + 5 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: 7x7

Duration: (35 + 5 * Skill Level) seconds

HP regen: (Skill Level) % every 3 seconds

Varetyr Spear

Fixed Cast Time: (2 - 0.2 * Skill Level) seconds

Variable Cast Time: (2 + 0.2 * Skill Level) seconds

Skill re-use Delay: 2 seconds

Global Skill Delay: 1 second

Aoe: 3x3 around target

Stun chance: (5 * Skill Level) %

Stun duration: [(Skill Level * 0.2) + 2] seconds

ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] %

+ MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] %

Arullo

Fixed Cast Time: (1 - 0.2 * Skill Level) seconds

Variable Cast Time: (2 + 0.2 * Skill Level) seconds

Skill re-use Delay: (4 + 1 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 3x3

Level 3 ~ 4: 5x5

Level 5: 7x7

Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] %

Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 ) + ( Target’s Base INT / 40 )}]