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Rebeca - Paladin/Bard - Level 4
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Rebeca Cawthorn         

Lawful Good Aasimar – Outsider (Native)        Paladin of Sheyln (Undead Scourge) 3/Bard 1

Initiative +3 (+3 Dex)        Senses Perception +5

Language Common, Celestial        Exp 15,697 CR 4


AC 19 (+4 Dex, +4 Mithiral Scale Mail, +1 Buckler)

Touch AC 14        Flatfooted AC 15

Hit Dice 3d10+1d8+8 Con (35 HP) 7        CMD 18 (+3 BAB, +1 Str, +4 Dex)

Saves        Fortitude        +10 (+3 Paladin, Bard +0, +2 Con, +5 Cha)

        Reflex           +11 (+1 Paladin, Bard +2, +3 Dex, +5 Cha)

        Willpower        +10 (+3 Paladin, Bard +2, -1 Wis, +5 Cha, +1 Trait)

Defenses Resistance Acid 5, Electric 5, Cold 5, Immune to Fear, Immune to Diseases


Speed 30ft (30ft Base)        Space/Reach 5ft

Base Attack +3 (+3 Paladin)        CMB +4 (+1 Str, +3 BAB)

Melee Attacks +4 (+3 BAB, +1 Str)        Ranged Attacks +7 (+3 BAB, +4 Dex)

Weapon Mwk. Com. Longbow +8 (+6/+6 R. Shot)         Damage 1d8+1 (20, x3, 110ft)

Weapon +1 Mithral Dagger +5        Damage 1d4+2 (19-20, x2)

Weapon Mithral Guantlets +4        Damage 1d3+1 (20, x2)

Special Daylight (1/day, CL 1), Detect Evil (at will, move action), Aura of Courage (+4 Fear, 10ft)

Special Subject of Study (+1 Damage vs Undead), Lay on Hands (6/day, +3 Touch, 2d6, Mercy)

Special Rapid Shot (Two attacks, -2/-2), Mercy (Remove Sickened)

Special Point Blank Shot (+1 Attack/Damage w/in 30ft), Precise Shot (no penalty to shoot in melee)

Special Smite Evil (1/Day, +5 Attack, +3 Damage/+6 vs Undead, +5 Deflection, Bypass DR)

Special Inspire Courage (+1 Attack/Damage, 9 Rounds)


Abilities  (25 Point Buy)

Strength         12 (+1); 12 Base

Dexterity         18 (+4); 17 Base, +1 Advancement

Constitution         14 (+2); 14 Base

Intelligence          7 (-2);  7 Base

Wisdom          9 (-1);  7 Base, +2 Race

Charisma         20 (+5); 17 Base, +2 Race, +1 Advancement

Skills  (4 Max Ranks), Paladin 1/Level+1 Favored x3, Bard 4/Level x1 (10 Total)

Acrobatics          +6 (+4 Dex, +1 Rank, +3 Class, -2 ACP)

Athletics          +3 (+1 Str, +1 Rank, +3 Class, -2 ACP), Swim +1

Bluff/Diplomacy          NA (Can't communicate details)

Know. Religion          +4 (-2 Int, +2 Rank, +3 Class, +1 Bard)

Heal          +3 (-1 Wis, +1 Rank, +3 Class)

Perception          +5 (-1 Wis, +1 Rank, +3 Class, +2 Race)

Perform (Sing)         +11 (+5 Cha, +1 Rank, +3 Class, +2 Race)

Perform (Wind)         +14 (+5 Cha, +1 Rank, +3 Class, +2 Race, +3 Mwk Flute)

Stealth          +5 (+3 Dex, +1 Rank, +3 Class, -2 ACP)

Use Magic Device          +9 (+5 Cha, +1 Rank, +3 Class)


Feats Point Blank Shot (Flaw), Precises Shot (Level 1), Rapid Shot (Level 3)

Flaw Speaks in Verse (Can only speak in prayer)

Traits Subject of Study (+1 Damage to Undead), Indomitable Faith (+1 Will)


Caster Level 1st Level Bard (+1)        Concentration Check +6 (+1 Bard, +5 Cha)

Spell DC’s        Defensive Casting        Spells/Day

1st - DC 16        1st - DC 17        1st - 3 (1 Level, 2 Cha)

0th - DC 15        0th - DC 15        0th - Infinite

1st Level (2) Timely Inspiration, Solid Note

0th Level (4) Flare, Summon Instrument*, Mage Hand*, Detect Magic*


Class Detect Evil (At Will, Move Action), Aura of Good (Moderate), Smite Evil (1/Day), Divine Grace, Lay on Hands (6/Day, 2d6, Mercy), Aura of Courage (Immune to Fear, +4 vs Fear, 10ft),
Mercy (Remove Sickened), Divine Health (Immune to Disease), Bardic Knowledge (+1 Know. Skills), Bardic Performance (9 Rounds, 4 Level + 5 Cha), Cantrips, Countersong (30ft, +11 Sing/+14 Wind), Distraction (+5 Perform), Fascinate (1 Creature, DC 16), Inspire Courage (+1 Attack/Damage)

Race Daylight (1/Day, CL 1), +2 Perception & Perform (Traded for Diplomacy), Emmit Light (like torch), +2 Wis, +2 Cha, Celestial Resistances Acid 5, Electric 5, Cold 5


Loads Light 43lb, Medium 44-86lb, Heavy 87-130lb        Lift Overhead 130lb, Stagger 260lb, Drag 650lb

Head         Eyes/Face

Neck          Cloak 

Torso         

Armor Mithral Scale Mail (+5 Armor, -1 ACP, Max Dex +5)

Arms        Hands Gauntlets

Belt         Feet

Ring L         Ring R 

Weapons +1 Mithral Dagger (1d4+1, 19-20, x2), Masterwork Composite Longbow (1d8, 20, x3), FriendWatch Dagger (Grants continuous Status on those holding the others in the set)

Shield Buckler (+1 Shield, -1 ACP)

Quiver 16 Plain, 12x Silver, 10x +1, 4x +1 Ghost Touch Arrows, 4x +1 Undead Bane Arrows, 4x Adamantine

Belt 4x Vial Holy Water, 4x Cure Light Potion (1d8+1), 2x Potion Cure Moderate (2d8+3)

Backback Bedroll, Blanket, Tarp, 50ft Rope, Waterskin, 7 Days Rations, Flint & Steel, Hymnal, Clothes

- Backpack puts her at medium load

Wealth 5,724GP (500 PP, 700GP, 200SP, 40CP)

Mount Sweetfoot - Light Warhorse

Wand Ghost Sound (22 Charges)

Piper of Illmarsh’s Flute - Masterwork, +3 - Silver -

CR5 - Phase Spider - 1600XP