Rebeca Cawthorn
Lawful Good Aasimar – Outsider (Native) Paladin of Sheyln (Undead Scourge) 3/Bard 1
Initiative +3 (+3 Dex) Senses Perception +5
Language Common, Celestial Exp 15,697 CR 4
AC 19 (+4 Dex, +4 Mithiral Scale Mail, +1 Buckler)
Touch AC 14 Flatfooted AC 15
Hit Dice 3d10+1d8+8 Con (35 HP) 7 CMD 18 (+3 BAB, +1 Str, +4 Dex)
Saves Fortitude +10 (+3 Paladin, Bard +0, +2 Con, +5 Cha)
Reflex +11 (+1 Paladin, Bard +2, +3 Dex, +5 Cha)
Willpower +10 (+3 Paladin, Bard +2, -1 Wis, +5 Cha, +1 Trait)
Defenses Resistance Acid 5, Electric 5, Cold 5, Immune to Fear, Immune to Diseases
Speed 30ft (30ft Base) Space/Reach 5ft
Base Attack +3 (+3 Paladin) CMB +4 (+1 Str, +3 BAB)
Melee Attacks +4 (+3 BAB, +1 Str) Ranged Attacks +7 (+3 BAB, +4 Dex)
Weapon Mwk. Com. Longbow +8 (+6/+6 R. Shot) Damage 1d8+1 (20, x3, 110ft)
Weapon +1 Mithral Dagger +5 Damage 1d4+2 (19-20, x2)
Weapon Mithral Guantlets +4 Damage 1d3+1 (20, x2)
Special Daylight (1/day, CL 1), Detect Evil (at will, move action), Aura of Courage (+4 Fear, 10ft)
Special Subject of Study (+1 Damage vs Undead), Lay on Hands (6/day, +3 Touch, 2d6, Mercy)
Special Rapid Shot (Two attacks, -2/-2), Mercy (Remove Sickened)
Special Point Blank Shot (+1 Attack/Damage w/in 30ft), Precise Shot (no penalty to shoot in melee)
Special Smite Evil (1/Day, +5 Attack, +3 Damage/+6 vs Undead, +5 Deflection, Bypass DR)
Special Inspire Courage (+1 Attack/Damage, 9 Rounds)
Abilities (25 Point Buy)
Strength 12 (+1); 12 Base
Dexterity 18 (+4); 17 Base, +1 Advancement
Constitution 14 (+2); 14 Base
Intelligence 7 (-2); 7 Base
Wisdom 9 (-1); 7 Base, +2 Race
Charisma 20 (+5); 17 Base, +2 Race, +1 Advancement
Skills (4 Max Ranks), Paladin 1/Level+1 Favored x3, Bard 4/Level x1 (10 Total)
Acrobatics +6 (+4 Dex, +1 Rank, +3 Class, -2 ACP)
Athletics +3 (+1 Str, +1 Rank, +3 Class, -2 ACP), Swim +1
Bluff/Diplomacy NA (Can't communicate details)
Know. Religion +4 (-2 Int, +2 Rank, +3 Class, +1 Bard)
Heal +3 (-1 Wis, +1 Rank, +3 Class)
Perception +5 (-1 Wis, +1 Rank, +3 Class, +2 Race)
Perform (Sing) +11 (+5 Cha, +1 Rank, +3 Class, +2 Race)
Perform (Wind) +14 (+5 Cha, +1 Rank, +3 Class, +2 Race, +3 Mwk Flute)
Stealth +5 (+3 Dex, +1 Rank, +3 Class, -2 ACP)
Use Magic Device +9 (+5 Cha, +1 Rank, +3 Class)
Feats Point Blank Shot (Flaw), Precises Shot (Level 1), Rapid Shot (Level 3)
Flaw Speaks in Verse (Can only speak in prayer)
Traits Subject of Study (+1 Damage to Undead), Indomitable Faith (+1 Will)
Caster Level 1st Level Bard (+1) Concentration Check +6 (+1 Bard, +5 Cha)
Spell DC’s Defensive Casting Spells/Day
1st - DC 16 1st - DC 17 1st - 3 (1 Level, 2 Cha)
0th - DC 15 0th - DC 15 0th - Infinite
1st Level (2) Timely Inspiration, Solid Note
0th Level (4) Flare, Summon Instrument*, Mage Hand*, Detect Magic*
Class Detect Evil (At Will, Move Action), Aura of Good (Moderate), Smite Evil (1/Day), Divine Grace, Lay on Hands (6/Day, 2d6, Mercy), Aura of Courage (Immune to Fear, +4 vs Fear, 10ft),
Mercy (Remove Sickened), Divine Health (Immune to Disease), Bardic Knowledge (+1 Know. Skills), Bardic Performance (9 Rounds, 4 Level + 5 Cha), Cantrips, Countersong (30ft, +11 Sing/+14 Wind), Distraction (+5 Perform), Fascinate (1 Creature, DC 16), Inspire Courage (+1 Attack/Damage)
Race Daylight (1/Day, CL 1), +2 Perception & Perform (Traded for Diplomacy), Emmit Light (like torch), +2 Wis, +2 Cha, Celestial Resistances Acid 5, Electric 5, Cold 5
Loads Light 43lb, Medium 44-86lb, Heavy 87-130lb Lift Overhead 130lb, Stagger 260lb, Drag 650lb
Head Eyes/Face
Neck Cloak
Torso
Armor Mithral Scale Mail (+5 Armor, -1 ACP, Max Dex +5)
Arms Hands Gauntlets
Belt Feet
Ring L Ring R
Weapons +1 Mithral Dagger (1d4+1, 19-20, x2), Masterwork Composite Longbow (1d8, 20, x3), FriendWatch Dagger (Grants continuous Status on those holding the others in the set)
Shield Buckler (+1 Shield, -1 ACP)
Quiver 16 Plain, 12x Silver, 10x +1, 4x +1 Ghost Touch Arrows, 4x +1 Undead Bane Arrows, 4x Adamantine
Belt 4x Vial Holy Water, 4x Cure Light Potion (1d8+1), 2x Potion Cure Moderate (2d8+3)
Backback Bedroll, Blanket, Tarp, 50ft Rope, Waterskin, 7 Days Rations, Flint & Steel, Hymnal, Clothes
- Backpack puts her at medium load
Wealth 5,724GP (500 PP, 700GP, 200SP, 40CP)
Mount Sweetfoot - Light Warhorse
Wand Ghost Sound (22 Charges)
Piper of Illmarsh’s Flute - Masterwork, +3 - Silver -
CR5 - Phase Spider - 1600XP