Crimelike Codelist
The Room - This is essentially a testing arena meant only for showcasing and balancing the basic mechanics. A player should be able to roll a new character, assign some skills, and then go wild attacking, using a few skills, and manipulating the environment.
- Finalize character stats
- Skill Advancement on use
- Skill Advancement with exp expenditure
- Skill thresholds and skill decay
- Stances
- Running
- Crawling
- Crouching
- HIDEN
- Finish helper functions.
- Finalize basic evidence trails
- Melee
- Special Attacks
- Take downs
- Holds
- Weapon dependent speed and damage
- Blocks
- Dodges
- Defensive postures
- Firearms
- Finalize ammo types and reloading
- Automatic fire
- Bullet tracking
- Penetration
- Aimed shots
- Cover
- Explosives
- Coned blasts
- Simple radius blasts
- Penetration
- Weapon Concealment
- Wounds & Death
- Limb crippling
- Legs
- Arms
- Bleeding
- Unconsciousness
- Death and corpse creation
- Furniture movement
- Environmental Destruction
- AI’s
- Attacking
- Melee AI
- Ranged AI
- Use of “Best” weapon
- Weapon switching
- Fleeing
- Deciding when.
- Purposed retreats vs panic
- Crime reporting
- Cell phones
- Landline phones
- Shouting to others
- Faction Dependent Actions
- Sneaking
- Basic darkness vs Light
- Locks
- Lock difficulty
- Electronic locks
- Lockpicking
- Bonus from tools
- Lock breaking