A game of economic prowess and world domination.
1 game of risk
2 games of Catan
-from 1 set you need:
- Resource cards
- Wooden pieces
- Number tiles
-from the other set you need:
You also need to make some pieces of your own
-Tiles for resources
-8 Grain [G]
-8 Ore [O]
-8 Brick [B]
-10 Lumber [L]
-10 Wool [W]
-6 number seven tiles
what each piece does and costs:
-Settlement [1L, 1B, 1W, 1G]
With a settlement you can collect resources from each adjacent territory to the one with the settlement in it. You must control a territory to collect resources from it.
-City [3O, 2G]
same as settlement but it collects double resources gained from each roll.
-Road [1B, 1L]
Roads allow the free movement of any number of troops over them. At the beginning and end of your turn, you can move any number of units any number of territories provided they are connected by roads. This is in addition to the normal Risk rule of one single move at the end of your turn.
-For 3 soldiers anywhere or 5 on a City\settlement: 1G, 1O, 1S
these are the same soldiers as in risk, no special rules with them.
There are two ways to get soldiers: you can purchase them, and at the beginning of each turn one soldier spawns from each settlement or city which you can then move as rules allow.
It is blue’s turn.
To start the turn blue they must roll for resources,(as in Catan)
blue will collect resources only if a 3, 4, 6, or 9 is rolled. They do not collect resources from Central America on a roll of 2 because it is not adjacent to Peru where blue has a settlement.
next blue puts one soldier on the territory that contains the settlement. They can choose to move it all the way to Central America in this step but not to Argentina because it is not connected by road to Peru. But, blue could build a road during this stage and move their soldiers.
Blue can now attack, as in Risk or they can build or they can end their turn.
Risky Catan is played on a Risk board.
To start randomly distribute 1 number tile to each country and 1 resource tile to each territory.
your map should look something like this:
Next distribute Risk soldiers one at a time in the same manner as Risk. Each player counts out a number of armies based on the number of players in the game:
Number of Players
Armies per Player
Copied from Risk rules: “Players roll the dice to determine who goes first. The player who rolls highest places one of his armies on any of the 42 territories, claiming it as his own. The second player (clockwise) place one of his armies on any remaining unoccupied territory. Each player takes his turn until all 42 territories are occupied. Players then continue in turn placing their armies, one at a time, on territories they already occupy.”
Now you need to place settlements.
each player gets to place 2 settlements on any of their controlled territories. They may also place two roads, one next to each settlement.
the map should now look like this:
Setup is now complete. To begin play, each player then rolls the dice once and collects resources as described below.
A turn consists of four phases: the Deployment Phase, the Build Phase, the Attack Phase and the Fortification Phase.
This phase is split into two parts: resource gathering and troop deployment. At the beginning of each player’s turn, that player rolls two dice. The number shown on the dice indicates which territories produce resources this turn. If a player controls a territory with the same number as the number rolled he/she gains one resource of that territory’s type per settlement on or adjacent to the territory, and two resources per city. If the player has no settlements or cities on or adjacent to the territory he/she does not get resources from that territory. Like Settlers of Catan, all players can gain resources from each player’s roll, not just their own.
After rolling the dice and collecting resources (if applicable) the player whose turn it is deploys troops. Each settlement and city produces one army, which is placed on the territory with the settlement or city that produced it. If a player has no settlements or cities but still controls territories he/she gets one additional army which the player can place on any territory which he/she controls. Additionally, this is the only phase in which a player can purchase additional armies. Purchasing additional armies costs one sheep, one wheat and one iron, and grants five armies as long as the player places them on a settlement or city, or three if not placed on a settlement or city.
This is the primary phase in which a player can build roads, settlements and cities. Also during this phase, the player can move any number of armies from any territory they control to any other territory they control, provided the two territories are connected by roads. Armies cannot be moved to or from a territory without a road in this phase. Roads can also be placed across water(where there are connecting lines already). These should be represented as ships if you own seafarers of Catan, but that is only an aesthetic difference.
This phase plays out almost exactly as in Risk. There are a few changes that have to do with defending though. If a territory is being attacked and has a settlement or city in it the defending player is given a bonus to defending. The defending player may re-roll the lowest die of their defending roll if they choose. This means that, different from Risk, the defending player must roll first (in cases of attacking a settlement).
At the end of this phase collect one resource out of the territories you took over.
Fortification phase is basically another build phase except you can move one group of armies without a road.