PHYSMO CHALLENGE GUIDELINES
The Tech Club at Buchanan High School has a challenge for any student currently enrolled in grades 6 through 12. On May 15th in the High School Auxiliary Gym, the Tech Club will be hosting the Physmo Challenge. Students meeting the requirements may construct and enter a “Physmo” for a chance to win a series of prizes. Spectators are welcome and encouraged to attend.
SPECIAL NOTE TO READERS: ALTHOUGH EVERY EFFORT HAS BEEN MADE TO KEEP THIS DOCUMENT UP TO DATE, IT IS CLASSIFIED AS A LIVING DOCUMENT AND IS SUBJECT TO CHANGE WITHOUT NOTICE UP TO THE DAY OF COMPETITION. PLEASE VISIT OUR WEBSITE (http://techclub.buchananschools.com) TO BE SURE YOU HAVE THE MOST ACCURATE INFORMATION.
Competition Time and Date: May 13 2016 at 6:00 pm.
Safety Inspections Time and Date: May 12, 2016 from 6:00 pm to 9:00 pm.
Location: Buchanan High School's Auxiliary Gym (enter through glass foyer doors)
Registration Opens: March 28, 2016
Registration Deadline: April 22, 2016 at 10:00 PM (extended because of Junior testing)
Beginning at 8:00 AM on Competition Day, students will be pulled from class periodically throughout the day to pre-qualify.
The 2016 version of the rules has changed from last year. Significant updates have been highlighted in GREEN.
The following is a list of guidelines governing the entry, construction, and competition of the student built Physmos.
SECTION 00 • Event Procedures and Safety Inspections
- Safety Glasses are required anytime someone is working with, on or near a Physmo! Teams should bring their own safety glasses. A limited supply will be available to checkout from the Tech Club. If you wear glasses normally, it is highly recommended you have glasses over your glasses OR bring side shields. You will not be allowed to launch without safety glasses on all team members. If you are flagged for not wearing safety glasses while in the pit or staging area you will receive a warning - second offense may result in disqualification.
- On Safety Inspection day, teams will place their Physmos in the staging area located on the east side of the gym opposite of the seating area beginning at 6:00 pm. The section will have a sign reading "Staging Area." Physmos should be brought in through the glass doors and then carried or wheeled to the inspection lineup.
- Physmos MUST pass safety inspection before 9:00 PM on safety inspection day or they will not be allowed to qualify or compete.
- At least three officials will be needed to perform the safety inspection on each Physmo. It is the responsibility of the officials to use their best judgment on the safety of each Physmo in conjunction with the guidelines provided. Three officials are required so as to eliminate the possibility of a tied judgment.
- Officials should document the Physmo’s name on the “Safety Inspection Record” for each Physmo inspected if and ONLY if the Physmo passes the inspection. If a Physmo fails the safety inspection but can be adjusted to comply, the team has the option to make the necessary changes and be re-inspected provided they can do so BEFORE Pre Qualifying begins.
- Once a Physmo passes the safety inspection it will be placed in the Pre Qualifying area.
- If there are more than ten (10) teams total, teams in the Pre Qualifying area will have two (2) minutes to launch twenty (20) bean bags from their Physmo at a pre-built wall. If there are less than ten (10) teams total, no Pre-Qualification will be done and teams will automatically be entered into the Qualification round.
- The Pre Qualifying wall is constructed of thirty-three (33) 6” x 6” x 12” blocks arranged in a wall with six (6) blocks then five (5) blocks repeating. See “Pre Qualification Wall” graphic. Each block is worth five (5) points.
Pre Qualification Wall
- The top 20 scoring teams of the Pre Qualifying launch (if more than twenty (20) teams total) will be randomly assigned to a qualifying match. When a qualifying match has been assigned, a Tech Club member/representative will record the Physmo’s name and the team members’ names on the “Qualification Match Schedule.”
- When all registrants have been accounted for, the Qualification Match Schedule will be returned to the event announcer. The “Safety Inspection Record” will be given to the Primary Official recording the launch results.
- In the event of a tie that is above the qualification cut-off, tied teams will compete in a single shot shoot-off or an equal number of shots until one team scores with the highest scoring team qualifying.
The Objective for this year will be for two opposing teams to build a wall made from the provided wall blocks in front of their Physmo during the build phase. During the launch phase, each team will have a set amount of time to simultaneously launch as many bean bags at the opponent’s wall as possible. Each team’s block that is touching the floor at the end of the match counts towards the opponent team’s total. Knock as many of the opposing team’s blocks to the floor.
The Materials Zone is defined as the area behind each side’s launch zone where wall building materials will be located at the beginning of the build phase.
FIGURE 01: The field drawn to scale with measurements
SECTION 01 • General Guidelines
- There may be no more than three members to a team.
- All Potential entrants (group members) must attend one of two informational meetings and provide school ID.
- If a team member is unable to attend the competition, a substitute member may assist in the transport of the Physmo only (taking it on and off the field) no substitutions will be allowed.
- If a team registration must be updated or team members changed, a request must be submitted to the Tech Club in writing no later than the Monday before competition.
- Teams will receive one (1) bean bag along with exacting specifications at the informational meeting to use during their design, build and testing process. This bean bag must be returned to the Tech Club before your safety inspection the day of the competition.
- All Physmos must be student built. Entries will need physical photo and/or schematic documentation of design and/or process of fabrication submitted to the Tech Club on or before 9:00 PM on the day of Safety Inspections. Failure to comply will result in disqualification.
- Competition t-shirts will be given to each team member that makes it to the Qualification Matches (top 10).
- All Physmos must pass a safety inspection to be allowed to launch for any reason.
- All bean bags on launch day will be provided by the Tech Club, launches made with any other bean bag or projectiles of any kind will not be scored and could result in disqualification.
- At no time during either the Build Phase or the Launch Phase should any team member cross the center “Do Not Cross Line.” See Figure 01.
SECTION 02 • The Competition
- Each match will begin with one team and their Physmo positioned in each LAUNCH ZONE.
- Physmos must remain in the launch zone for the duration of the match.
- Each team will receive 20 14-16oz square bean bags. Once the launch has begun, teams may use bean bags launched from the opposing team.
- Bean bags may be retrieved from the field so long as no team member crosses the “Do Not Cross Line.”
- Teams may not block bean bags from hitting their wall.
- Any team member that is hit by a bean bag launched by the opposing team while in front of their LAUNCH ZONE will result in 50 points awarded to the launching team.
- A set but equal number of building blocks will be located in the MATERIAL ZONE of each team.
- Quantity 12 - 12 inch by 12 inch by 12 inch block
- Quantity 21 - 6 inch by 12 inch by 12 inch block
- Quantity 16 - 6 inch by 6 inch by 18 inch block
- Quantity 18 - 6 inch by 6 inch by 12 inch block
- Quantity 8 - 6 inch by 6 inch by 6 inch block
- “Blocks” are standard corrugated cardboard boxes
- When the BUILD PHASE has been started by the event announcer, each team will have two (2) minutes to build their defense wall on the platform in the front of their LAUNCH ZONE.
- The wall platform is a wooden structure measuring approximately 12 inches deep by 74 inches long and 6 inches tall.
- The platform and all stacked wall pieces must be inside the wall zone marked with the blue tape. This zone measures approximately 18” from the inside and the entire width of the Launch Zone as you’re looking at your opponent.
- Physmos can either launch over or through their wall.
- Teams may not reinforce their wall using anything not provided in the MATERIAL ZONE.
- Teams may not attempt to reconstruct their wall at anytime during the Launch Phase.
- Teams must use all the blocks in the MATERIAL ZONE - Unused blocks will be scored for the opposing team.
- Construction of the wall MUST STOP at the buzzer or teams will incur a penalty.
- The LAUNCH PHASE begins immediately after the stop build buzzer.
- The LAUNCH PHASE is a period of two (2) minutes where teams attempt to launch their bean bags at the opponent team’s wall in order to knock it down.
- In the last ten seconds of the competition teams may choose to win bonus points during the Bonus Phase. A giant hoop approximately 4’ in diameter will be suspended approximately 20 to 25’ feet in the air directly above the center line. During the bonus phase teams may use their physmo to launch their two (2) bonus bean bags (different color) through the hoop. Officials will make the final call awarding 25 points for each bean bag successfully travelling through the hoop. Only bonus bean bags can be launched through the hoop. No other bean bag will be scored.
- No object shall be thrown, tossed, etc. by a human player across the “Do Not Cross Line.” Doing so will result in a penalty and 50 points will be given to the opposing team for the first offense. A second offense and the offending team will be disqualified.
- A stop launch buzzer sounds the conclusion of the LAUNCH PHASE- teams must stop launching at this time.
- Officials will score the blocks on the floor and award penalties as applicable.
SECTION 03 • Construction Guidelines
- All Physmos must have a clearly visible yellow arrow or other such indicator indicating direction of travel.
- Physmos may require no more than two individuals to setup.
- Physmos must be constructed so that they are either attached to or sit in a base. Base construction must allow the Physmo to be fired from a free standing position.
- For the purposes of this competition, any part of a Physmo’s base running parallel or near parallel to the floor is considered the floor. Any block in contact with these areas will be scored.
- Any structure, apparatus or appendage etc. that could be determined by a reasonable person as a method to prevent wall blocks from collapsing or making contact with the floor is prohibited.
- Physmo's firing system must be designed so that it can easily be reset and/or fired multiple times.
- Physmos can be of solid state or modular construction, however setup/assembly must be possible in five minutes.
- There is no limit on how light a Physmo can be, however, maximum weight is determined by the mobility of the unit through human power by no more than two average sized adults.
- Physmos must be identified by either a name or model number of the designers choice.
- Physmo identification must be displayed prominently on the Physmo.
- Charging or "cocking" of the Physmo must be done by hand without the aid of an electrical device and must be performed on location according competition guidelines.
- Physmos must have a mechanical trigger (release of bean bags must be the result of a mechanical exchange through a trigger mechanism, lever, button, etc.) Mechanical exchange of acting on something that acts on something else that then releases the firing system. Please note: If you have questions regarding a specific setup, please bring detailed schematics to the Tech Club advisor before the competition.
- Release Pin (pulling back the firing system to a set point, setting a pin that holds the firing system in place until the pin is removed.)
- Lever Release (where the firing system is held back by a lever system or bolt that is then released by trigger or lever action)
- Tension Release (clutch mechanism holding the firing mechanism in place until the tension is released)
- Directly cutting or severing that which holds back the firing system
- Human release of the firing system
- Triggers must be operable by a single individual.
- To qualify as a mechanical Physmo your method of propulsion should be one of the following: springs, rubber or elastic bands, tubing, etc.
- Electric motors are permissible provided:
- They are battery or human powered.
- They do not charge or “cock” the physmo in any way. This means that an electric motor is not used to store energy.
- Acceptable Example: Motor spins wheels that propel the bean bag.
- Unacceptable Example: Motor is used to drive an air compressor or pull back a tension lever or wind a spring.
The following is a list of acceptable and prohibited materials. Eligibility of materials other than what is listed here will be determined by the safety inspection performed on the day of the competition. It is recommended that you get all "other" materials approved before constructing your Physmo.
Acceptable Materials List
- Metal/PVC/Plastic Pipe
- Metal/PVC/Plastic/Wood Trays
- Metal/Plastic/etc. Springs
- Rubber Bands
- Metal/PVC/Plastic/Rubber Hose rated @ 80 psi or greater
- Metal/PVC compression chamber rated @ 80 psi or greater
- All common1 bolts, nuts, screws, washers etc.
- All common1 adhesives and glues
Prohibited Materials List
- Combustion of any kind
- Explosives of any kind
- Water in any of its forms
- Liquids of any kind
- Structural tape (tape used to secure, fasten or maintain structural integrity)
- Glass or similar fragile material
SECTION 04 • Scoring
- Each building block will have a point value clearly visible on each side.
- 12 inch by 12 inch by 12 inch block = one (1) point
- 6 inch by 12 inch by 12 inch block = five (5) points
- 6 inch by 6 inch by 18 inch block = ten (10) points
- 6 inch by 6 inch by 12 inch block = fifteen (15) points
- 6 inch by 6 inch by 6 inch block = twenty (20) points
- ANY building block touching the ground at the end of a match counts towards the opposing teams total.
- Blocks must be touching the ground to count! (This includes items from Section 03 “Physmo Base”) If the wall topples over and several blocks are piled on top of each other, only the blocks touching the bottom will be scored. Be smart about your wall construction and use this to your advantage. Likewise, you can continue to launch bean bags at piled up blocks in order to separate them.
- The competition will be divided into four parts: Qualification Rounds, Quarter Finals, Semi Finals and the Final Match.
- Qualification Matches: The qualification matches will be made up of the top twenty (20) teams from the pre qualifying matches. Each team will be scheduled at random to play against another team. Every team will play one qualifying match. The total point value for each team will be recorded. The top ten (10) scoring teams will move on to the Quarter Finals.
- Quarter Finals: The quarter final matches will be made up of the top ten (10) seeded teams of the qualification matches. Teams will be scheduled in a 10v1, 9v2, 8v3, etc. bracket based purely on their seeded rank (not win or lose). The top four (4) Quarter Final winning teams will be determined by their match scores and will move onto the Semi Finals. The fifth team will remain as an alternate and will replace a team in the event their Physmo fails or they are disqualified.
- Semi Finals: Teams will be scheduled in a 4v1, 3v2 bracket. The two winning teams will move to the finals match.
- Final Match: Two teams will compete in a “best two out of three” final where the first team to win two (2) matches is our 1st place finalist and the remaining team is 2nd place.
FIGURE 02: Competition Bracket Diagram
- If at any point during the competition officials deem the Physmo unsafe, the team MUST stop launching.
- In the event of a tie, the two teams will compete in a sudden death match where the BUILD PHASE and the LAUNCH PHASE are both two (2) minutes long.
SECTION 05 • Awards
- 1st Place will be awarded to the team that won the Final Match.
- 2nd Place will be awarded to the team opposing the Final Match winner.
- Semi Finalist awards will be given to the teams that made it to the Semi Finals but failed to reach the Final Match.
- An Ingenuity Award will be presented to a single Physmo that is judged by the officials to exceed all others in the following criteria:
- Creative Design - Physmo utilizes unconventional methods for accomplishing its goal
- Intricacy - Physmo displays complex design concepts
- Efficiency - accomplishing the greatest result with the least amount of effort
- A Physmo is only eligible for the Ingenuity award if it is able to launch a bean bag according to these guidelines.
- An Eye Candy Award will be presented to a single Physmo or Team that is judged by the officials to be any of the following:
- Coolest Looking (team or Physmo)
- Best Paint Job or costumes
- Most Complicated
- Most spirited
- Or any other criteria deemed important and relevant by the officials
- A Physmo is only eligible for the Eye Candy award if it can pass the safety inspection and bares resemblance to a Physmo. It does not have to function.
SECTION 06 • Disqualification (UNDER REVIEW)
Persons engaging in any of the following activities may be disqualified from the event.
- Arguing with officials
- Launching of anything other than the provided bean bags.
- Launching outside of the Launch Phase
- Aggressive Behaviour
- Lewd or offensive language, text, designs or emblems
- Failure of safety inspection (not within guidelines provision to make adjustments for a second inspection)
- Failure of second safety inspection
- Non conformity with safety and construction guidelines
- Tampering or Sabotage
- Modifying your Physmo after the safety inspection
- Throwing of any object across the “Do Not Cross Line” by a human player
SECTION 07 • Prizes
First Place (1st Place) Gold Medal
Second Place (2nd Place) Silver Medal
Semi Finalist Bronze Medal
Eye Candy Award
A series of gift packages may or may not be awarded. Prize packages are determined by the amount of money raised for this competition each year and therefore will vary from year to year.
Winners must be present during the award portion of the competition to receive their prizes. Teams not present forfeit their prizes to the next highest scoring team.
SECTION 08 • Officials
Officials for this competition are provided by volunteers from the businesses in and around Buchanan. These men and women have donated their time and talents to help educate and inspire the students of Buchanan High School. They do this with the understanding that this competition is designed to engage students in science, technology, engineering and mathematics while providing a fair and equitable opportunity for each entry to compete and win.
Their main responsibilities include:
- Overseeing and performing the safety inspections on each of the Physmos entered into the competition
- Scoring each match
- Ensuring fair gameplay
- Ensuring all rules are followed and penalties are awarded if necessary
- Judging of Ingenuity + Eye Candy Awards
APPENDIX • DO and DON’TS
1 - The word common here is defined as products that are easily accessibly and often used in the construction of homes, home projects, and repair.