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Maestro/Wanderer
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Maestro/Wanderer

Categorized Wanderer/Maestro Songs into A and B group. Skills in the same group will overwrite each other. Skills in Group A and B can stack, meaning that they will not overwrite each other.

 

< Group A >                    

Swing Dance

Lover’s Symphony

Moonlight Serenade

Windmill Rush

Echo Song

Harmonize

<Skills in Group A will not stack; These skills will overwrite each other.>

 

< Group B > - These skills can only be removed by special skills.

Siren’s Voice

Deep Sleep Lullaby

Circling Nature

Gloomy Shyness

Song of Mana

Dance with Wargs

Saturday Night Fever

Lerard’s Dew

Sinking Melody

Warcry from Beyond

Unlimited Humming Voice

 

< Skills in B group can stack with A group. B group skills can only be removed through special skills such as Clearance, Howling of Lion, Sound of Destruction etc. >


Swing Dance

Variable Cast Time: 1 second

Global Skill Delay: 2 seconds

AoE: Level 1: 15x15

Level 2: 17x17

Level 3: 19x19

Level 4: 21x21

Level 5: 23x23

Duration: 60 seconds

ASPD increase: [(Skill Level x 5) + (Voice Lessons Skill Level)] %

Lover’s Symphony

Variable Cast Time: 1 second

Global Skill Delay: 2 seconds

AoE: Level 1: 15x15

Level 2: 17x17

Level 3: 19x19

Level 4: 21x21

Level 5: 23x23

Duration: 60 seconds

MDEF increase: [(Skill Level x 12) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %

Moonlight Serenade

Variable Cast Time: 1 second

Global Skill Delay: 2 seconds

AoE: Level 1: 15x15

Level 2: 17x17

Level 3: 19x19

Level 4: 21x21

Level 5: 23x23

Duration: 60 seconds

MATK increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 5)]


Echo Song

Variable Cast Time: 1 second

Global Skill Delay: 2 seconds

AoE: Level 1: 15x15

Level 2: 17x17

Level 3: 19x19

Level 4: 21x21

Level 5: 23x23

Duration: 60 seconds

DEF increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] %

Harmonize

Variable Cast Time: 1 second

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

Duration: 60 seconds

Stat reduction: now reduces all stat by - (5 + 5 * Skill Level)

Voice Lesson

Max SP increase: + 30 * Skill Level

SP regen increase: same as SP recovery passive skill

Allows 3rd class skill usage while performing at level 5 and higher.

Metallic Sound

Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: (1.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

Number of Hits: Level 1 ~ 2: 2 hits

Level 3 ~ 4: 3 hits

Level 5: 4 hits

MATK [{(Skill Level x 120) + (Voice Lesson Skill Level x 60)} x Caster’s Base Level / 100] %

Targets hit by Metallic sound will lose [(HP Damage / 10) x {1 / (11 - Voice Lesson Skill Level)}] SP.

If target is in Sleep or Deep Sleep status, it will take 1.5 times more damage.

Reverberation

Variable Cast Time: (1 + 0.1 * Skill Level) second

Global Skill Delay: 1 second

Duration: (8 + 1 * Skill Level) seconds

Reverberation can be destroyed by attacking it.

Reverberation has Max HP of (Skill Level + 1), taking 1 damage every time it is attacked.

Damage: ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100] % +

MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] %

Dominion Impulse

Global Skill Delay: 1 second

AoE: 11x11

Severe Rainstorm

Fixed Cast Time: 0.5 second

Variable Cast Time: (1 + 0.5 * Skill Level) seconds

Skill re-use Delay: (4.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: 11x11

Number of hits: 12

ATK [{(Caster’s DEX + AGI) x (Skill Level / 5)} x Caster’s Base Level / 100] %

Song of Despair

Variable Cast Time: 3 seconds

Immobilization duration: (6 + 2 * Skill Level) seconds

Skill duration: (7 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds

Can be dispelled with Status Recovery / Howling of Lion

Cannot be placed beneath a player


Siren’s Voice

Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 1 second

AoE: Level 1: 5x5

Level 2: 7x7

Level 3: 9x9

Level 4: 11x11

Level 5: 13x13

Duration: (12 + 3 * Skill Level) - {(Target’s Base Level / 10) + (Target’s Job Level / 5)} seconds

Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Caster’s Job Level / 2) %

Siren’s Voice will end immediately when targets receive damage or at the end of skill duration

Death Valley

Fixed Cast Time: 1 second

Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

Success Chance: (88 + 2 * Skill Level) %

Revived target loses (60 - 10 * Skill Level) % SP.

Target’s SP will be converted into HP, and SP set to 0


Deep Sleep Lullaby

Fixed Cast Time: 1 second

Variable Cast Time: 2 seconds

Skill re-use Delay: 10 seconds

Global Skill Delay: 1 second

Self-target skill

AoE: Level 1: 11x11

Level 2: 13x13

Level 3: 15x15

Level 4: 17x17

Level 5: 19x19

Duration: (10 + 2 * Skill Level) - {(Target’s Base Level / 20) + (Target’s Base INT / 20)}] seconds.

Minimum of 5 second duration.

Success Chance: [(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %

Circling Nature

Variable Cast Time: 2 seconds

Skill re-use Delay: 15 seconds

Global Skill Delay: 1 second

Duration: 60 seconds

AoE: Level 1: 7x7

Level 2: 9x9

Level 3: 11x11

Level 4: 13x13

Level 5: 15x15

SP drain: (4 * Skill Level) SP per second

HP regen: (40 * Skill Level) HP per second

Improvised Song

Skill re-use Delay: 3 seconds

Global Skill Delay: 1 second

Activated spell level: (4 + 1 * Skill Level)


Gloomy Shyness

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: 10 seconds

Global Skill Delay: 1 second

Flee reduction: - (20 + 5 * Skill Level)

ASPD reduction: - (15 + 5 * Skill Level) %

Duration: (15 + 15 * Skill Level) seconds

Reduces target’s movement speed by half at (Skill Level x 1)% chance

Damage amplification formula: Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.

Great Echo

Fixed Cast Time: 0.5 second

Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds

Skill re-use Delay: 10 seconds

Global Skill Delay: 1 second

AoE: Level 1: 5x5

Level 2 ~ 3: 7x7

Level 4 ~ 5: 9x9

ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %

If there are more than 2 Wanderer or Maestro in the party, additional 100% damage, increased by 2 times for every other Maestro/Wanderer in party.

For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.

Additional damage will go up to a maximum of 7 player worth.


Song of Mana

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: 90 seconds

Global Skill Delay: 1 second

AoE: Level 1: 11x11

Level 2: 13x13

Level 3: 15x15

Level 4: 17x17

Level 5: 19x19

Duration: (30 * Skill Level) seconds

SP Regen: 10 per 5 seconds

This effect is enhanced by the number of Wanderers/Maestros in party. If there are more than 2 Wanderer/Maestro in party, each performer will add 5 SP regeneration per 5 seconds, up to a maximum of 7 times.

Dance with Wargs

Fixed Cast Time: 0.5 second

Variable Cast Time: (1 + 0.5 * Skill Level) seconds

Skill re-use Delay: 90 seconds

Global Skill Delay: 1 second

AoE: Level 1: 11x11

Level 2: 13x13

Level 3: 15x15

Level 4: 17x17

Level 5: 19x19

Duration: (30 * Skill Level) seconds

Warg Strike / Warg Bite / Warg Dash damage is increased by

ATK [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] %

Fixed Cast Time reduction:  Number of Maestro/Wanderer in party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%.

ASPD increase: ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%.

Ranger’s Warg-related skills will deal additional damage.

Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)]

Destruction Song

Fixed Cast Time: 0.5 second

Variable Cast Time: (-0.5 + 0.5 * Skill Level) seconds

Skill re-use Delay: (5 + 1 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 9x9

Level 3: 11x11

Level 4: 13x13

Level 5: 15x15

Removes all performance / chorus effects in target area.

Success chance: [(Voice Lesson Skill Level x 2) + (Destruction Song Skill Level x 4)] %

Targets who have had their performance/chorus skill removed will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and stunned at 100% chance.

If there are more than 2 Maestro/Wanderer in party, Destruction Song’s success chance and damage are further enhanced by the number of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) up to a maximum of 50%.

Saturday Night Fever

Fixed Cast Time: 1 second

Variable Cast Time: (1 * Skill Level) seconds

Skill re-use Delay: 180 seconds

Global Skill Delay: 1 second

AoE: Level 1: 7x7

Level 2: 9x9

Level 3: 11x11

Level 4: 13x13

Level 5: 15x15

Duration: (5 + 5 * Skill Level) seconds

HP/SP drain: 1% ever (12 - 2 * Skill Level) seconds

ATK increase: + 100 * Skill Level

DEF decrease: - (10 + 10 * Skill Level) %

Flee decrease: - (40 + 10 * Skill Level) %

Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 5)} + (Skill Level x 4)} %


Lerard’s Dew

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: 180 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 11x11

Level 3 ~ 4: 13x13

Level 5: 15x15

Max HP increase: 200 * Skill Level

If there are more than 2 Maestro/Wanderer in party, Max HP increase is enhanced by another 300 per additional performer(After the initial 2) in party, up to a maximum of 2500.

Duration: (10 + 10 * Skill Level) seconds

Sinking Melody

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: 180 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 11x11

Level 3 ~ 4: 13x13

Level 5: 15x15

Success chance: (15 + 5 * Skill Level) %

If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%.

Duration: (10 + 10 * Skill Level) seconds

SP drain: (Skill Level x 2)% SP per second

If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%.

INT reduction: (Skill Level x Number of Maestro/Wanderer in party)


Warcry from Beyond

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: 180 seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 11x11

Level 3 ~ 4: 13x13

Level 5: 15x15

Success Chance: (15 + 5 * Skill Level) %

Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.

Duration: (10 + 10 * Skill Level) seconds

Max HP reduction: (Skill Level x 4) %

If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party (After the initial 2), up to a maximum of 40%.

STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members)

 

Unlimited Humming Voice

Fixed Cast Time: 0.5 second

Variable Cast Time: 1 second

Skill re-use Delay: (100 + 10 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: Level 1 ~ 2: 11x11

Level 3 ~ 4: 13x13

Level 5: 15x15

Duration: (30 + 30 * Skill Level) seconds

SP Cost increase: 15%

If there are more than 3 Maestro/Wanderer in the party, SP Cost increase will be decreased by 3% for additional performer(after initial 2) in the party up to a maximum of 0%.


Windmill Rush

Global Skill Delay: 2 seconds

AoE: Level 1: 15x15

Level 2: 17x17

Level 3: 19x19

Level 4: 21x21

Level 5: 23x23

Duration: 60 seconds

[ (Skill Level x 6 ) + ( Voice Lesson Skill Level ) + (Caster’s Job Level / 5 ) ]