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MUSEUM BOTS

About the Curriculum

The Museum Bots curriculum was created with the purpose of integrating science, technology, mathematics, social studies, language arts, and art by using robotics as a knowledge vehicle.  The curriculum begins with an introduction to circuits and robotic components.  Students create robotic characters from ancient civilizations and narrate their lives.  Students integrate sensors to have their robots interact.  The curriculum finishes by having students create a setting for their robots and have the robots react to the setting. Students are assessed with performance-based activities.

Curriculum Logistics

The curriculum is comprised of lessons divided into four units.  Every lesson, except lesson one, contains at least one activity.  The naming scheme of activities is as follows: (lesson number)-(activity number).  Therefore, Activity 3-2 is the second activity from Lesson 3. Performance activities include scoring rubrics for evaluation.  Since teachers assign points differently, points have not been assigned.  The criteria have been categorized four ways: advanced, proficient, basic, and below basic.  Implementing teachers can assign points to each category to match their classroom.  Images contained in the included materials but not accompanied by attribution are in the public domain or have been taken by/for the curriculum author. This curriculum was created using the Backwards Design Process and is aligned to the Pennsylvania Academic Standards and national standards.

Unit 0 is provided to guarantee background information necessary to the completion the curriculum is accessible.  If students already mastered the skills, it can be skipped.

Outline

Unit 0: Background Knowledge

  1. Robotics
  2. Circuits

Unit 1: Creating an Exhibit

  1. Introduction
  2. Motors, lights, and the Hummingbird
  3. Symbolism
  4. Creating the Story
  5. Creating the Character
  6. Telling the Story

Unit 2: Communication

  1. Sensors
  2. Interaction: Daily Life
  3. Interaction: Another Culture
  4. Reaction: The Future

Unit 3: Setting

  1. Creating a Setting
  2. Reacting to a Setting

Appendix

Inclusions

Unit 0

Activities A-1, A-2, and B-1, Components Handouts, Components Presentation

Unit 1

Activities 2-1, 3-1, 3-2, 4-1, 5-1, and 5-2, 4-1 Handouts, Characters and Symbolism Presentations

Unit 2

Activities 7-1, 8-1, 9-1, and 10-1

Unit 3

Activtiies 11-1 and 12-1

Other

Screencasts for parts, programming, and sensors, Examples Presentation