Get the Scoop!

These rules reflect the game as demonstrated on 9.October.2011 at the Fall 2011 Cardboard Jam demo session.

Designed By:

Rik Eberhardt <reberhar@mit.edu>

Jonathan Johnson

David Ludwig

Dale Miller

Thanks to our playtesters!

Tim Stellmach, Jon Venezian, Calvin Crane Nelson III, Alex Gurany, Mitchell N. Charity, Ian Aguiar, Tam Miller, Goober, Tim Volpe, Brad Momberger

And Special Thanks to Boston Game Jams’ Darren Torpey and Vicki Torpey for organizing the Cardboard Jam (and partnered Food Jam), and to the Singapore-MIT GAMBIT Game Lab for hosting the Jam!



Get the Scoop!

You are an erstwhile news producer at the latest Occupation. You’re trying to get an interview with one of the protest leaders. Try to talk them into getting into your camera van so you can get their story out before your rival producers, and if that fails, SHOVE!

Components

Basic setup

  1. Place 5 Journalists (J) of a single color in each of the corners, surrounding a 2x2 block on two sides
  2. Place 4 Protesters (P1-P4) in the center 2x2 block of the board
  3. Place 8 Police Officers (o), each 2 spaces orthoganal from each of the Protesters
  4. Deal 3 cards to each player, place the deck face down and in reach of all players
  5. The person who last watched the news gets the First Player badge.

x

x

J

J

x

x

x

x

J

J

x

x

J

J

J

J

J

J

o

o

o

P1

P2

o

o

P4

P3

o

o

o

J

J

J

J

j

J

x

x

J

J

x

x

x

x

J

J

x

x


Play

The game is divided into rounds and turns. Each round consists of:

  1. The Protesters’ turn, controlled by all of the players’ cards and dice

During the Protesters’ turn, the players talk to the Protesters simultaneously, trying to cajole them into coming towards the players’ own camera van, or away from the other player’s camera vans.

  1. The Journalists’ turn, controlled by each player in clockwise order

During the Journalists’ turn, each player (individually and in clockwise order) spends 3 actions trying to either push the Protesters closer to the players’ own camera van or they can change their hand of cards by (drawing and discarding no more than 3 cards) in order to build a better argument for the Protesters’ turn.

  1. The Police Officers turn, controlled by the First Player badge.

During the Police Officer’s turn, the Police Officers move in their prescripted order, clockwise around the center of the board, creating a cordon around the Protester’s original placement. They will push Journalists and Protesters out of their way.

  1. The First Player badge is then passed to the next Player, clockwise

The player with the First Player badge goes first during the Journalists’ turn.

Win Condition

The goal is to get one Protester to your camera van and not have it leave during the Protesters’ turn.


For each round of play:

First: the Protesters’ turn

  1. Each player may choose 1 card to direct a Protester.

  1. All players reveal their moves

  1. Check to see if anyone won!


Next: Journalists’ turn

Last: Police Officer’s Turn

  1. Non-Police pieces pushed by Police will push other pieces.
  2. If the line of Journalists and Protesters have already reached the edge of the board, the police are blocked.
  3. Other Police Officers will continue to move clockwise, until blocked in this manner or by other Police Officers.

Round end:


Police movement tables:

This example shows the starting setup for the Police Officers. (‘c’ denotes the center 4 squares of the board)

1

2

8

c

c

3

7

c

c

4

6

5

During the Police Officers’ turn they move 1 square, clockwise:

1 & 2 move 1 square Right
5 & 6 move 1 square Left
3 & 4 move 1 square Down
7 & 8 move 1 square Up

1

2

8

7

c

c

c

c

3

4

6

5

At the Police Officers’ turn on the next round they move diagonally, clockwise:

8

1

7

2

c

c

c

c

6

3

5

4