1v2

1: Phyrexian Revoker played, opponent can’t use Black Lotus and has no permanents. Same in reverse, but during the opponent’s upkeep.

Outcome:

6-0

1v3

1 plays Revoker, gets Chainer’s Edict’d at some point and can’t win, then Exsanguinate for enough to kill comes through.

Outcome:

0-6

1v4

Revoker counters lotus, 4 has no actions.

Outcome:

6-0

1v5

See above, swap ‘4’ with ‘5’, repeat.

Outcome:

6-0

1v6

If 6 plays a card first they lose (response: Lotus->Revoker, own Lotus can’t do jack). If 1 plays first it works out okay and he gets the pieces on the board, but then it’s a 2/1 vs. 2/1 first strike, so he can’t attack without losing and if 6 attacks first 6 wins. Neither side will play.

Outcome:

2-2

1v7
Revoker > Lotus

Outcome:

6-0

1v8

Revoker counters Maze, but Devil’s Play fries it before it does nearly enough damage and then 8 charges up for the win.

Outcome:

0-6

1v9

Same as 6, I should have put these next to each other.

Outcome:

2-2

1v10

Tabernacle owns Revolver, Idol smash.

Outcome:

0-6

2v3

3 has no way to stop Nether Spirit from beating it to death since it keeps coming back.

Outcome:

6-0

2v4

2 goes first, forces a discard and 4 has no win condition. 4 goes first and summons a bunch of 19/19 tokens and runs 2 right the fuck over.

Outcome:

3-3

2v5

5 can Juxtapose the Nether Spirit but Liliana just forces a sacrifice and it pops right back up.

Outcome:

6-0

2v6

6 pops Thalia into play and Lotus is uncastable.

Outcome:

0-6

2v7

2 goes first and forces a discard (Eternal Witness). Nether Spirit doesn’t come into the battlefield until 2’s next upkeep so it’s an invalid target for the Fiend Hunter. If he waits he has to discard Fiend Hunter, if he plays it then it gets to be a forced sacrifice. 2 wins.

In reverse pretty much the same thing happens. Is Witness is out and Hunter/Lotus are in hand, discard screws you. If both are out, forced sacrifices and then discard screw you.

Outcome:

6-0

2v8

2 goes first and forces a discard, 8 drops Devil’s Play. Maze of Ith ties up the Spirit for a while but not long enough for a win before Liliana forces 8 to sacrifice either Ith or Mercadian Bazaar.

Outcome:

6-0

2v9

Same as 6.

Outcome:

0-6

2v10

2 goes first and forces a discard on Tabernacle. Chimeric Idol will attack and attack but it’s going to get chump blocked by the Nether Spirit forever. Tie.

Reverse:

Tabernacle means that Nether Spirit effectively has Phasing and can never attack (not in control at the *start of the upkeep*), so Chimeric Idol beats 2 to death. Unfortunately it’s not quick enough to stop Liliana’s forced sacrifice, which gets rid of either the Tabernacle or the Idol. Tie.

Outcome:

2-2

3v4

4 runs 3 right the fuck over.

Outcome:

0-6

3v5

With no creatures or artifacts to grab, 5 has no win condition.

Outcome:

6-0

3v6

Thalia gets Chainer’s Edicted.

Outcome:

6-0

3v7

Two creatures hoses Chainer’s Edict and Exsanguinate doesn’t come online fast enough.

Outcome:

0-6

3v8

Race of the nearly-identical decks! Devil’s Play slightly lower mana requirement (21 vs. 22) means it wins the race, though.

Outcome: 0-6

3v9

Same as 6.

Outcome:

6-0

3v10

Chimeric Idol beats 3 to death well before Exsanguinate comes online.

Outcome:

0-6

4v5

5 gaining a 19/19 token is less helpful when the opponent still has 18 of them left.

Outcome:

6-0

4v6

Thalia makes Lotus unplayable.

Outcome:

0-6

4v7

Exiling a 19/19 token is, again, cool but less helpful when he has 18 buddies.

Outcome:

6-0

4v8

Maze of Ith, not enough to stop all of them.

Outcome:

6-0

4v9

Same as 6.

Outcome:

0-6

4v10

Tokens crush!

Outcome:

6-0

5v6

Lotus is unplayable, no win condition.

Outcome:

0-6

5v7

No matter which creature gets stolen, it’s a stalemate (2/2 vs ⅓)

Outcome:

2-2

5v8

No valid targets to steal, no win condition.

Outcome:

0-6

5v9

Same as 6.

Outcome:

0-6

5v10

10 can’t ever play Idol or it’ll get stolen, and without 10 playing it 5 has no win condition, so it’s a tie.

Outcome:

2-2

6v7

Not being able to play Lotus hurts when it’s your only mana source.

Outcome:

6-0

6v8

Thalia has an unfortunate accident with a devil and explodes.

Outcome:

0-6

6v9

Both players can get Thalia out onto the field no matter who plays first, but then it’s a stalemate.

Outcome:

2-2

6v10

Thalia hates sacrificing herself to Tabernacle, but she does it anyway.

Outcome:

0-6

7v8

One of the creatures gets stalled, the other gets burnt, and then there’s no win condition.

Outcome:

0-6

7v9

No lotus, no cry.

Outcome:

0-6

7v10

Tabernacle means the creatures cry.

Outcome:

0-6

8v9

Thalia is the speedbump upon which devils may play.

Outcome:

6-0

8v10

Maze of Ith screws over the Idol and Devil’s Play eventually comes over for the win.

Outcome:

6-0

9v10

Same as 6v10

Outcome:

0-6