The Viking Irishman’s Guide to Weaponry
Last Updated July 31, 2012
Alright, much has gone into this, including average damage calculations for every existing weapon. It all boils down to one simple truth. Weapons with higher threat ranges produce higher average damage, especially as your static damage bonuses increase. If you want to play for the long game, 18-20/x2 > 19-20/x3 > 19-20/x2 > 20/x4 > 20/x3 > 20/x2. Find yourself an 18-20 weapon, stack on some damage, and have fun.
Want specifics? Let’s assume your average damage per hit is 10 and you need to roll a 10 to hit. Your average damage per round (making only one attack) can be found on the following table.
As you can see, even at low damage per hit, the 18-20 weapon outclasses all others.
Once you start to get into truly absurd levels of static damage, the 19-20/x3 starts to pull ahead, but the only weapon with that threat range is the Falcata, which only does 1d8 damage. The 18-20 range has a handful of 1d10 weapons, which produce 1 more point of damage on average than a 1d6.
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