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Warlock
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Warlock

White Imprison

Skill re-use Delay: 4 seconds

Duration: On Players, (4 + 2 * Skill Level), reduced by stat (requires formula)

On Monsters, 15 second - {[Monster’s VIT + LUK] / 20} = duration

Global Skill Delay: None

Success Chance: On self, 100%

On Monsters, (40 + 10 * Skill Level) %

On Players, (20 + 10 * Skill Level) %

White imprison can only be used to imprison (White Imprison Skill Level) targets at a time.

 

Soul Expansion

Variable Cast Time: 2 seconds

Global Skill Delay: 0.5 second

AoE: Level 1 ~ 3: 3x3

Level 4 ~ 5: 5x5

MATK [{( Skill Level + 4 ) x 100 ) + ( Caster’s INT )} x ( Caster’s Base Level / 100 )] %

Deals twice the amount of damage on White Imprisoned targets

Frosty Misty

Fixed Cast Time: 0.5 second

Variable Cast Time: (1.5 + 0.5 * Skill Level)

Skill re-use Delay: 4 seconds

Global Skill Delay: 1 second

AoE: 19x19

Freezing chance: (25 + 5 * Skill Level) %

MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 100 )] %

Freezing duration: 6 second Fixed + [ 7 second - { (Target’s VIT + DEX) / 20} second]

(Lasts minimum of 6 second)

Freezing status effect: - 50% movement speed / - 15% attack speed / + 15% Variable Cast Time, - 10% DEF.


Jack Frost

Fixed Cast Time: 1 second

Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: Level 1: 11x11

Level 2: 13x13

Level 3: 15x15

Level 4: 17x17

Level 5: 19x19

This skill will always inflict Frozen status at 100% chance.

(Targets not in Freezing status)

= MATK [{( Skill Level x 100 ) + 500 )} x ( Caster’s Base Level / 150 )] %

(Targets in Freezing status)

= MATK [{( Skill Level x 300 ) + 1000 )} x ( Caster’s Base Level / 100 )] %

Marsh of Abyss

Fixed Cast Time: 0.5 second

Variable Cast Time: 2.5 seconds

Skill re-use Delay: None

Global Skill Delay: 1 second

Movement reduction: - (10 * Skill Level) %

AGI/DEX reduction on players: - (3 * Skill Level) %

AGI/DEX reduction on monsters: - (6 * Skill Level) %

Skill duration is: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second }

(If this value is negative, set to 0)

Marsh of Abyss will remove Acolyte Skill: Increase AGI, Sniper Skill: Wind Walk, and Attack speed increasing potions.

Movement penalty can stack with other movement slowing effects such as Quagmire, however player’s movement speed cannot be brought below 50%.


Recognized Spell

Fixed Cast Time: 1 second

Variable Cast Time: 1 second

Skill re-use Delay: (20 + 30 * Skill Level) seconds

Global Skill Delay: 1 second

Duration: (30 + 30 * Skill Level) seconds

Sienna Execrate

Variable Cast Time: 2 seconds

Global Skill Delay: 2 seconds

AoE: Level 1: 3x3

Level 2 ~ 3: 5x5

Level 4 ~ 5: 7x7

Success Chance: (45 + 5 * Skill Level) %

Petrification status duration from Sienna Execrate is not affected by Target’s STAT

Radius

Variable Cast Time: 2 seconds

Global Skill Delay: 1 second

Duration: 300 seconds

Bonus Cast range: (Skill Level) cell(s)

Fixed Cast reduction: [{(Caster’s INT / 15) + (Caster’s Base Level / 15) + (Radius Skill Level x 5)}] %


Stasis

Fixed Cast Time: 1 second

Variable Cast Time: 3 seconds

Skill re-use Delay: 5 minutes

Global Skill Delay: 2 seconds

AoE: Level 1: 19x19

Level 2: 21x21

Level 3: 23x23

Level 4: 25x25

Level 5: 27x27

Duration: 5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 }

(If this value becomes negative, the duration is set to 0)

Drain Life

Fixed Cast Time: 1 second

Variable Cast Time: 4 seconds

Skill re-use Delay: 2 seconds

HP Leech: (5 + 5 * Skill Level) %

Success Chance: (70 + 5 * Skill Level) %

MATK [{( Skill Level x 200 ) + ( Caster’s INT ) } x ( Caster’s Base Level / 100 )] %

Crimson Rock

Fixed Cast Time: 2 seconds

Variable Cast Time: 5 seconds

Skill re-use Delay: 5 seconds

Global Skill Delay: 2 seconds

AoE: 7x7

Stun chance: 40%

MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) + 1300 }] %


Hell Inferno

Fixed Cast Time: 1 second

Variable Cast Time: 3 seconds

Global Skill Delay: 1 second

Burning chance: (55 + 5 * Skill Level) %

(Shadow Element)

= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) x 4/5 }] %

(Fire Element)

= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) /5 }] %

Burning Status:

Deals 1000 + (Target’s MHP 3%) damage every 3 seconds.

Reduces the target’s MDEF by 25%.

15 second base duration, reducible by STAT. 5 second minimum duration.

Chain Lightning

Fixed Cast Time: 1 second

Variable Cast Time: (3 + 0.5 * Skill Level) seconds

Skill re-use Delay: None

Global Skill Delay: 3 seconds

Number of chains: (4 + 1 * Skill Level)

MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] %

Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] %

After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target.

After 2 bounces, it will bounce to other targets in 7x7 range.


Comet

Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds

Variable Cast Time: (9 + 1 * Skill Level) seconds

Skill re-use Delay: 60 seconds

Global Skill Delay: 2 seconds

AoE: 19x19

Burning Chance: 100%

Burning duration: 15 seconds

 

Level 1

Level 2

Level 3

Level 4

Level 5

7 x 7 cell

3000%

3500%

4000%

4500%

5000%

11 x 11 cell

2500%

3000%

3500%

4000%

4500%

15 x 15 cell

2000%

2500%

3000%

3500%

4000%

19 x 19 cell

1500%

2000%

2500%

3000%

3500%

If there is another Warlock party member within 7 x 7 range of the Caster, the following changes occur.-

Warlock party member will incur 1/2 of the SP cost from comet. If there are more than 1  Warlock party member in the area, a random Warlock will be chosen.

Both the Caster and Warlock party member must have learned Comet.

When the above conditions are met, Comet will deal the following fixed damage in 19 x 19 cell,

= MATK [{( Skill Level x 400 ) x ( Caster’s Base Level / 120 )} + 2500 ] %


Earth Strain

Fixed Cast Time: 2 seconds

Variable Cast Time: (1 + 1 * Skill Level) seconds

Skill re-use Delay: 10 seconds

Global Skill Delay: 1 second

MATK [{( Skill Level x 100 ) + 2000 } x ( Caster’s Base Level / 100 )] %

AoE: Level 1: 15 x 5

Level 2: 15 x 6

Level 3: 15 x 7

Level 4: 15 x 8

Level 5: 15 x 9

Strip Chance: Level 1: 6%

Level 2: 14%

Level 3: 24%

Level 4: 36%

Level 5: 50%

Tetra Vortex

Fixed Cast Time: 2 seconds

Variable Cast Time: (4 + 1 * Skill Level) seconds

Skill re-use Delay: 15 seconds

Global Skill Delay: 2 seconds

Status effect chance: 100%

MATK (500 + 500 * Skill Level) % * 4

Summon Fire/Lightning/Water/Stone

Variable Cast Time: 2 seconds

Duration: (80 + 40 * Skill Level) seconds

Reading Spellbook

Fixed Cast Time: 1 second

Variable Cast Time: 5 seconds

Global Skill Delay: 0.5 second


Freezing Spell

(Skill Level x 4) + (Caster’s Base Level / 10) + (Caster’s INT / 10)