Nicolas Hognon

3 bis rue Pasteur, 93330 Neuilly sur Marne, France

nicolas.hognon@gmail.com / http://nicolas.hognon.com/

Lead Software Engineer / Senior programmer

› Professional Experience

January 2024 - Present (Associate Lead Programmer) : Ubisoft Paris  – Montreuil, France

Member of Snowdrop de Paris team. This team is part of the Engine/Audio/Physics domain of Snowdrop. The team is handling Snowdrop foundations (modularity, compilers & toolchain, low level)


Joined the team as Senior engine programmer and stepped up as Associate Lead Programmer in January 2025.

Snowdrop is an Ubisoft engine used for games like Tom Clancy’s The Division (1 & 2), Avatar: Frontiers of Pandora, Mario + Rabbids (Kingdom Battle & Sparks of Hope), Star Wars Outlaws, …

Technologies : C++ / C# / Perforce / Git&Gitlab / Sharpmake / Fastbuild


February 2019 – December 2023 (Lead programmer) : Ubisoft Paris Mobile  – Montreuil, France

Technologies : Unity3D (C#) / C# Assembly / NavMesh, Addressables, Asset Bundles / Store, Gacha and In-App purchases / Tracking / Unity UI / Unity UI Toolkit / Perforce / Git /GitLab / Android / iOS


January 2016 – February 2019 (Senior Gameplay Developer) : Novaquark – Paris, France

Novaquark is developing the next generation of MMO games, and new revolutionary technologies for massively parallel online experiences: Dual Universe.

Technologies : Microsoft Visual C++ / Unigine / 3D / Animation / Character / Camera / Dead Reckoning


January 2012 – January 2016 (Lead Software Engineer) : ePawn – Paris, France

ePawn provides an affordable solution to integrate real-world objects into video games. I manage the development of our SDK (iOS/Windows/Android). I also develop POC and applications using ePawn technologies (mainly under iOS and Windows). Videos showing ePawn technology are available here (https://www.youtube.com/user/epawnvideo).

Technologies : Microsoft Visual C++/GCC/XCode, SVN, iOS, Android SKD/NDK, Cocos2d/Cocos2d-x, Unity3D, TCP/IP, USB


March 2008 – December 2011 (R&D Project Manager) : Total Immersion – Suresnes, France

Technologies : Microsoft Visual C++/GCC/XCode, Win32/POSIX, HTTP, HTML, Javascript, SourceControl.


July 2000 – February 2008 (Senior Software Engineer) : Virtools – Paris, France

Technologies : Microsoft Visual C++ et GCC, Win32/POSIX, Multithreading, TCP/IP, HTTP, HTML, Javascript, XML, Source Control.


October 1999 – June 2000 (Software Engineer) : Pacte Novation – Issy les Moulineaux, France


April 1999 – September 1999 (Internship) : Virtools – Paris, France

Development of a multiuser API used for 3d real time applications (TCP/IP, Dead Reckoning, Multicast).


› Computer Skills


› Languages


› Education

1993 – 1999        DESS in Computer Science (Université de Marne la Vallée)


› Hobby