Congratulations! You’re now the proud owner of a Topper Hockey Board.
History of Topper Hockey
Conceived in the late 1980’s, Topper Hockey is a two-player action game centered on scoring goals with your fingers and the American one cent piece. Similar to Penny Hockey, Topper Hockey is a game to eleven scored in ones and twos. As a sixth-grader, Topper Hockey pioneer and founder Jake Parrillo was introduced to the primitive version of Penny Hockey and quickly fell in love with the game. Jake honed his skills with sessions both before school and at recess. He continued to beat helpless foes leading up to the All Sixth Grade Championship. As luck would have it, he faced Brendan Keene - who was the owner of the original Penny Hockey board. Unfortunately, Jake lost in the championship game. However, after the game, as Jake reigned great blows down upon other children for mocking his loss, he thought, “There has to be a better way!”. And....that’s when he invented Topper Hockey.
Toppers, as they’re known, will be rolled out of production sometime in 2011. As the owner of a limited edition BETA version of the Topper Hockey board, you’re entitled to the full run of the first edition of Toppers. Stay tuned for details.
Remember to have fun, enjoy the game, and to always, always, always be honest. As the great John Wooden once said: “Be prepared and be honest.”
The Official Rules of Topper Hockey (“The 10 Commandments of Topper Hockey”)
1. Official size puck is a regulation United States once cent piece. No dimes, no nickles. No dice.
2. Gameplay begins with “flip” of a penny from the back edge (behind the goal). Guest player (non-board owner) gets their choice on who flips to start the game.
3. The puck MUST be flicked, not pushed, nudged or somehow carried forward. A flick can be done with any finger, but not normally with a thumb. No carrying/pushing.
4. One flick per “turn”. Each team takes “turns” flicking the puck.
5. Game goes to 11 - must win by 2.
6. If puck is pushed (or some other infraction), the puck is placed at location of violation and pusher forfeits turn.
7. If the puck leaves the playing surface via a flick, the opposing side retains possession of the puck and re-establishes play via a back edge flip (Similar to the way one starts a game).
8. Own goals count. (That means that if you accidentally flick the puck into your own goal, your opponent gets the point.)
9. A “flip” goal is worth 2 points - and can occur either to start the game, after a goal, or after the puck leaves the playing surface.
10. The puck must pass all the way through the goalmouth for a goal to be scored. One point is awarded for each goal.