Project Name: Games for Learning

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http://www.youtube.com/watch?v=qq_7zyg5qoA

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Music: some loud, annoying guitar plucking

Narrator: What do you hear? Do you hear some annoying, mind bending distraction? I hear learning in action.

Theme: good ideas don’t always take off immediately

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Narrator: Just as the printing press took nearly 50 years to be adopted, games for learning is in its infancy.

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Theme: attributes of games

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Narrator: the context of games for learning is still very much in a fluid and changing state

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Theme: challenges

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Narrator: one challenge to using games for learning is teachers. There is reluctance among some to adopt new educational technology because of a fear of being replaced by the technology. And others don’t want to find out that they know less about the topic than their students.

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Theme: challenges

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Narrator: another challenge is cost. In a recent survey of game developers, it was reported that 25% of games developed cost between 100k and 500k. and another 15% cost between 1m and 10m.

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Theme: obstacles

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Narrator: the reluctance of some educators to embrace games for learning is based on the social perceptions of games. Some are only familiar with the most violent of games. Those that challenge to the player to shoot more, steal more, and crash more.

http://www.youtube.com/watch?v=qq_7zyg5qoA

Theme: add a TED talks link and video

Search ‘games’

Add a Youtube link and video

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Barab, S.,  Gresalfi, M., Ingram-Goble, A. (2010). Transformational Play: Using

     Games to Position Person, Content, and Context. Educational Researcher, 39(7),

     525-536.

Crookall, D. (2010). Serious Games, Debriefing, and Simulation/Gaming as a

     Discipline. Simulation & Gaming, 41(6), 898-920.

Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011

     Horizon Report. Austin, Texas: The New Media Consortium.

Moreno-Ger, P., Burgos, D., Torrente, J. (2009). Digital Games in eLearning

     Environments: Current Uses and Emerging Trends. Simulation & Gaming, 40(5),

     669-687.

Ncube, L. (2010). A Simulation of Lean Manufacturing: The Lean Lemonade Tycoon.

     Simulation Gaming, 41, 568-586.

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