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Arcanic Racer - Heavy Craft
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Arcanic Racer, Heavy Class

Large Arcane Steam racing hovercraft, No Alignment

STR 16 (+3)    DEX 12 (+1)    CON 16 (+3)    INT 10 (0)    WIS 10 (+0)    CHA 10 (0)

Hull

AC: 17 (Armor Plating 5, Dex 1, Maneuverability 1)

HP: 45 (+ Half Pilot’s current Hit Points)

Speed: 300ft.

Damage Immunities: poison, psychic

Condition Immunities: charmed, deafened, incapacitated, paralyzed, petrified, poisoned, prone, unconscious

Keelstone Altitude: A (Basic Hover)

Cargo: 100 lbs.

Price: 90,000 gold.

Crew: 1 Pilot

Fuel Cells: 1 (1 day's worth)

Attack. The pilot can make one attack per race turn.

Abilities:



Ship Damage Locations. Roll 1d6:

1-2: Hull: Standard Damage

3: Weapons System: Ship Concentration Test or random weapon offline.

4: Engines: Ship Concentration Test or Ship has three levels of Exhaustion.

5: System Hit: Ship Concentration Test or random system offline.

6: Pilot: The pilot takes a level of exhaustion and takes half as much damage as the ship.

WEAPONS & SYSTEMS.......... .................................................................

Standard heavy craft has four weapons, and four systems available from the Arcane Racer list.

ACTIONS      .............................................................................................

Attack. You can make one attack per race turn.

REACTIONS.............................................................................................

Armored Up. Once per turn, you can use a bonus action to reduce attack damage by 1d6 hp.

Combat Rules for Airships and Arcanists can be found here.


This is homebrew rules and content for Gamers Cortex, Airships and Arcanists 5E setting.
If you like what you see, and feel like supporting, goto
https://www.patreon.com/aeranos