GATEWAY GROUP CURRICULUM CONSORTIUM

Serving the communities of National Park, Wenonah, Westville, and Woodbury Heights

K-6 Technology Curriculum

2016

This document was written to correlate and align the Gateway Group Schools’ Technology Curriculum with the New Jersey Student Learning Standards for Science  of 2014.  The foundation for this document is reflective of the ever changing technologies and skills our students will need as college and career ready individuals.  

The vision of the Technology  Curriculum is focused on achieving one crucial goal:

 

To enable ALL Gateway Group students to acquire skills, understandings, and attitudes that they will need to succeed in the 21st Century.

 

 

Under the direction of Deborah Wilson, Director of Curriculum and Instruction K-8

 

With typing and proofreading by Kathy Nicholson – Curriculum Secretary

 Board Adopted: September 2016  

NJ Vision/Philosophy Statement

"Advances in technology have drastically changed the way we interact with the world and each other. The digital age requires that we understand and are able to harness the power of technology to live and learn".

- International Society for Technology in Education

In this ever-changing digital world where citizenship is being re-imagined, our students must be able to harness the power of technology to live, solve problems and learn in college, on the job and throughout their lives. Enabled with digital and civic citizenship skills, students are empowered to be responsible members of today's diverse global society.

Readiness in this century demands that students actively engage in critical thinking, communication, collaboration, and creativity. Technology empowers students with real-world data, tools, experts and global outreach to actively engage in solving meaningful problems in all areas of their lives.  The power of technology discretely supports all curricular areas and multiple levels of mastery for all students.

"A major consequence of accelerating technological change is a difference in levels of technological ability and understanding. The workforce of the future must have the ability to use, manage, and understand technology."

– International Technology and Engineering Educators Association

The design process builds in our students the recognition that success is not merely identifying a problem but working through a process and that failure is not an end but rather a point for reevaluation. Whether applied as a skill in product development, in the learning environment, in daily life, in a local or more global arena, the design process supports students in their paths to becoming responsible, effective citizens in college, careers and life.

Computational thinking provides an organizational means of approaching life and its tasks. It develops an understanding of technologies and their operations and provides students with the abilities to build and create knowledge and new technologies. Not all students will be programmers, but they should have an understanding of how computational thinking can build knowledge and control technology.

                       

 PACING GUIDE  FOR TECHNOLOGY

Standard 8.1 concepts and ideas are to be integrated into ongoing learning experiences within the classroom as students  move from content to content and work with a variety of tools and resources.

NJ Student Learning Standards for Technology 8.1 Overviews

KINDERGARTEN

GRADE 1

GRADE 2

GRADE 3

GRADE 4

GRADE 5

GRADE 6

Technology Operations and Concepts

Technology Operations and Concepts

Technology Operations and Concepts

Technology Operations and Concepts

Technology Operations and Concepts

Technology Operations and Concepts

Technology Operations and Concepts

Creativity and Innovation

Creativity and Innovation

Creativity and Innovation

Creativity and Innovation

Creativity and Innovation

Creativity and Innovation

Creativity and Innovation

Communication and Collaboration/ Digital Citizenship

Communication and Collaboration/ Digital Citizenship

Communication and Collaboration/ Digital Citizenship

Communication and Collaboration/ Digital Citizenship

Communication and Collaboration/ Digital Citizenship

Communication and Collaboration/ Digital Citizenship

Communication and Collaboration/ Digital Citizenship

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Research and Information Fluency/

Critical Thinking Problem Solving, and Decision Making

Technology 8.2  Pacing Guide

KINDERGARTEN

GRADE 1

GRADE 2

GRADE 3

GRADE 4

GRADE 5

GRADE 6

Unit 1: The design process is a systematic approach to solving problems.

6 Days

Unit 1: The design process is a systematic approach to solving problems.

6 Days

Unit 1: The design process is a systematic approach to solving problems.

6 Days

Unit 2:  The Nature of Technology: Creativity and Innovation: Technology systems impact every aspect of the world in which we live.

6 Days

Unit 2:  The Nature of Technology: Creativity and Innovation: Technology systems impact every aspect of the world in which we live.

6 Days

Unit 2:  The Nature of Technology: Creativity and Innovation: Technology systems impact every aspect of the world in which we live.

6 Days

Unit 3: Technology and Society: Knowledge and understanding of human, cultural, and societal values are fundamental when designing technological systems and products in the global society.

6 Days

Unit 3: Technology and Society: Knowledge and understanding of human, cultural, and societal values are fundamental when designing technological systems and products in the global society.

6 Days

Unit 3: Technology and Society: Knowledge and understanding of human, cultural, and societal values are fundamental when designing technological systems and products in the global society.

6 Days

Unit 4: Abilities for a Technological World: The designed world is a product of a design process that provides the means to convert resources into products and systems.

6 Days

Unit 4: Abilities for a Technological World: The designed world is a product of a design process that provides the means to convert resources into products and systems.

6 Days

Unit 4: Abilities for a Technological World: The designed world is a product of a design process that provides the means to convert resources into products and systems.

6 Days

Unit 5:   Computational Thinking:

Computational thinking builds and enhances problem solving, allowing students to move beyond using knowledge to creating knowledge.

6 Days

Unit 5:   Computational Thinking:

Computational thinking builds and enhances problem solving, allowing students to move beyond using knowledge to creating knowledge.

6 Days

Unit 5:   Computational Thinking:

Computational thinking builds and enhances problem solving, allowing students to move beyond using knowledge to creating knowledge.

6 Days

September 2016