The upcoming Test Server will feature major balance changes planned for update 11.6:
Damage per particle: 718 → 600 (-16.43%), 1,050 → 920 (-12.38%), 1,362 → 1,150 (-15.57%)
Shot interval: 0.05 → 0.07 (+40.0%)
Ammo: 200 → 230 (+15.0%)
AoE radius: 7 → 8 m (+14.29%)
Damage per particle: 6,765 → 5,000 (-26.11%), 8,690 → 7,050 (-18.86%), 19,250 → 15,300 (-20.52%)
Reload interval: 1.5 → 1.2 s (-20.0%), 1.5 → 1.2 s (-20.0%), 3 → 2.5 s (-16.67%)
Horizontal dispersion: +33.33%
Vertical dispersion: +33.33%
Damage per particle: 3,940 → 4,300 (+9.14%)
Reload interval: 2 → 4 s (+100%)
Reload threshold: 15 → 9 ammo (-40.0%)
Ammo: 24 → 10 (-58.33%)
Damage per particle: 1,300 → 830 (-36.15%)
Reload interval: 1 → 3 s (+200%)
Ammo: 33 → 45 (+36.36%)
Damage per particle: 7,122 → 5,030 (-29.36%)
Burst interval: 0.9 → 1.2 s (+33.33%)
Burst duration (particles): 4 → 5 (+25.0%)
Ammo: 32 → 35 (+9.38%)
Reload amount: 32 → 35 (+9.38%)
Horizontal dispersion: +33.33%
Vertical dispersion: +33.33%
Damage per particle: 5,426 → 5,620 (+3.58%)
Ammo: 5 → 4 (-20.0%)
Reload amount: 5 → 4 (-20.0%)
Maximum charge: 5 → 4 (-20.0%)
Reload threshold: 4 → 3 (-25.0%)
Damage per particle: 3,395 → 4,200 (+23.73%)
Shot interval: 0.08 → 0.12 s (+50.0%)
Ammo: 40 → 20 (-50.0%)
Lock-down accumulation: +45% (new stat)
Shot interval: 0.1 → 0.16 s (+60.0%)
Acceleration: -50%
Damage per stack (DoT): 134 → 170 (+26.87%)
Frontal shield effective duration: 12 → 7 s (-41.7%)
Built-in weapon damage per particle: 50,000 → 65,000 (+30.0%)
Heavy Plating durability threshold: 15% → 40% (+166.7%)
Heavy Plating cooldown: 20 → 30 s (+50.0%)
Movement speed: 42 → 32 km/h (-23.8%)
Dark Light effective radius: 200 → 130 m (-35.0%)
Dark Light Slowdown power: (+25%)
Dark Light Deathmark power: (+12.5%)
Dark Light cooldown: 15 → 13 s (-13.3%)
Hook cooldown: 15 → 20 s (+33.3%)
Damage to DoT conversion duration: 4 → 2.5 s (-37.5%)
Resistance to DoT: 30% → 15% (-50.0%)
DoT stacks removed by Stabilization: 20 → 10 (-50.0%)
Durability: 552,500 → 770,300 (+39.4%)
Defense Points: 200 → 220 (+10.0%)
Fatigue Shot damage: 20,250 → 17,300 (-14.6%)
Fatigue Shot damage bonus: 20% → 10% (-50.0%)
Long-range shot bonus: 60% → 40% (-33.3%)
Canonnier bonus damage: 25% → 8% (-68.0%)
Canonnier bonus durability: 225,000 → 240,000 (+6.7%)
Defense Points: 160 → 140 (-12.5%)
Movement speed: 40 → 45 km/h (+12.5%)
Tier: 4 → 3 (-1 Tier)
Durability: 674,784 → 600,230 (-11.1%)
Movement speed: 48 → 50 km/h (+4.17%)
Electrical Lasso radius: 260 → 200 m (-23.1%)
Electrical Lasso cooldown: 14 → 17 s (+21.4%)
Electrical Lasso repairs: 5% → 3% (-40.0%)
Electrical Lasso damage: 5% → 3% (-40.0%)
Electrical Lasso Slowdown power: (+25%)
Vipassana cooldown: 14 → 17 s (+21.4%)
Vipassana movement speed bonus: 20% → 30% (+50.0%)
Tier: 4 → 3 (-1 Tier)
Jump distance: reduced (qualitative nerf)
Bonus Defense Points from Active Support: 60 → 70 (+16.7%)
Active Support ally repairs per tick: 1% → 2% (+100.0%)
Active Support self repairs: 18,105 → 21,000 (+15.9%)
Bonus damage from Full Power: 26% → 35% (+34.6%)
Phase Exile cooldown: 17 → 15 s (-11.8%)
Tier: 4 → 3 (-1 Tier)
Tier: 4 → 3 (-1 Tier)
Tier: 4 → 3 (-1 Tier)
Damage per particle: 1,600 → 1,700 (+6.3%)
Particle dispersion (0 / 300 / 500 m): +100% / +50% / +36%
Damage interval while in reload mode: 0.4 → 0.6 s (+50.0%)
Damage bonus to primary mode after reload: 10% → 20% (+100.0%)
Damage per particle: 3,060 / 4,600 → 1,650 / 2,900 (-46.1% / -36.9%)
Reload amount: 60 → 30 (-50.0%)
Reload interval: 7 → 6 s (-14.3%)
Ammo: 60 → 30 (-50.0%)
Bounce count: 5 → 3 (-40.0%)
Damage per particle: 2,400 / 4,000 → 2,100 / 3,650 (-12.5% / -8.8%)
Damage bonus at maximum range: 100% → 60% (-40.0%)
Shot interval: 2 → 1.8 s (-10.0%)
Overheat accumulation: 12 → 9 s (-25.0%)
Cooling time: 4 → 5 s (+25.0%)
Damage per particle: 3,600 → 2,980 (-17.2%)
Reload amount: 15 → 17 (+13.3%)
Reload interval: 5 → 4 s (-20.0%)
Horizontal dispersion: +50%
Vertical dispersion: +25%
Ammo: 15 → 17 (+13.3%)
Damage per particle: 5,297 → 3,480 (-34.3%)
Ammo: 6 → 8 (+33.3%)
Maximum charge: 6 → 8 (+33.3%)
Reload interval: 2 → 8 s (+300.0%)
Reload amount: 5 → 7 (+40.0%)
Damage per particle: 1,267 / 1,672 → 1,570 / 1,720 (+23.9% / +2.9%)
Particle dispersion: +43%
Shot interval: 0.07 → 0.1 s (+42.9%)
Reload interval: 8 → 7 s (-12.5%)
Horizontal dispersion: +33%
Vertical dispersion: +50%
Damage per stack of DoT: 600 → 920 (+53.3%)
Reload interval: 8 → 6 s (-25.0%)
AoE: 10 → 12 m (+20.0%)
Damage per particle: 1,818 → 1,980 / 3,157 → 2,920 (+8.9% / -7.5%)
Damage per stack of DoT (Basilisk only): 100 → 70 (--30.0%)
Tier: 4 → 3
Special skills won’t work on the following Titans: Rook, Newton, Eiffel, Ultimate Ao Ming, Bedwyr, Bersagliere, Mauler, Ultimate Minos, Devourer, Bjorn, Ultimate Arthur, Atlas
Special skill now works on ARM L-83, ARM M-80 and their ultimate versions.
ROBOTS
Physical shield durability: 150,000 → 95,000 (-36.7%)
Physical shield replacement time: 20 → 45 s (+125.0%)
Sandstorm cooldown: 15 → 13 s (-13.3%)
(Scarabeus) Physical shield durability: 250% → 200% (-20.0%)
(Scarabeus) More Damage for EMP: 25% → 28% (+12.0%)
Durability: 325,000 → 280,000 (-13.8%)
Movement speed: 55 → 58 km/h (+5.5%)
Sword base damage: 8,000 → 4,000 (-50.0%)
Skyfall Slash cooldown: 15 → 13 s (-13.3%)
(Miharu Sharpe) Sword execute threshold: 15% → 12% (-20.0%)
(WARD) Damage bonus duration while in flight: 10 → 6 s (-40.0%)
(WARD) Built-in weapon damage per particle: 1,800 → 1,300 (-27.8%)
Durability: 230,000 → 250,000 (+8.7%)
Autonomous weapon damage per particle: 7,800 → 5,000 (-35.9%)
Autonomous weapon shot interval: 0.15 → 0.12 s (-20.0%)
Autonomous weapon target lead accuracy: -50%
Sunstorm fuel consumption: +100%
Sunstorm cooldown: 7 → 10 s (+42.9%)
(Chongue) Repairs upon exiting Phase Shift: 4% → 1% (-75.0%)
Durability: 300,000 → 320,000 (+6.7%)
Movement speed: 55 → 57 km/h (+3.6%)
Celestial Voice flight duration: 14 → 10 s (-28.6%)
Celestial Voice cooldown: 15 → 18 s (+20.0%)
Celestial Voice repairs: 15% → 17% (+13.3%)
Built-in weapon damage per particle: 2,400 → 2,100 (-12.5%)
Built-in weapon shot interval: 0.1 → 0.2 s (+100.0%)
Built-in weapon particle dispersion: +15%
Gina's Manipulation (Gina Bertini) repair bonus: 15% → 10% (-33.3%)
Gloria's Confidence (Gloria Earhart) EMP duration: 5 → 3 s (-40.0%)
(Hawkeye) Built-in weapon damage per particle: 800 → 400 (-50.0%)
(Hawkeye) Bonus Durability: 7% → 10% (+42.9%)
Cliff's Sanctuary (Cliff Debusse) Durability regeneration: 1% → 0.8% per tick (-20.0%)
Cliff's Sanctuary (Cliff Debusse) Durability bonus: 15% → 4% (-73.3%)
(Moderator) Lock-down duration: 5 → 3 s (-40.0%)
(Moderator) Bonus damage per stack (while in Stealth): 5% → 3% (-40.0%)
(Moderator) Maximum amount of bonus damage: 5 → 6 stacks (+20.0%)
Puppet Master (Willa Owe) combat bot damage bonus: 10% → 7% (-30.0%)
(Webby) Slowdown stack limit: 15 → 5 (-66.7%)
(Webby) Slowdown cooldown: 10 → 15 s (+50.0%)
(Webby) Rust duration: 5 → 7 s (+40.0%)
Durability: 196,200 → 210,000 (+7.0%)
Support movement speed bonus: 33% → 60% (+81.8%)
Support bonus Defense Points: 175 → 185 (+5.7%)
Support Mode repairs per pulse: 2,184 → 2,580 (+18.1%)
Support Mode bonus Defense Points: 46 → 50 (+8.7%)
Support Mode movement speed reduction: 33% → 15% (-54.5%)
Movement speed: 58 → 62 km/h (+6.9%)
Air Support repairs per pulse: 11,989 → 12,450 (+3.8%)
Air Support Suppression power: 75% → 60% (-20.0%)
Air Support damage per particle: 5,964 → 6,250 (+4.8%)
Repairing Cover effective range: 500 → 650 m (+30.0%)
Repairing Cover cooldown: 16 → 14 s (-12.5%)
Repairing Cover single-time repairs: 68,125 → 70,350 (+3.3%)
Repairing Cover repairs per pulse: 3,374 → 4,350 (+28.9%)
Built-in weapon damage per particle: 1,355 → 1,500 (+10.7%)
Absorber bonus damage accumulation: +20%
Shapeshift cooldown: 20 → 18 s (-10.0%)
Reflected damage: 50% → 60% (+20.0%)
Built-in weapon firing duration: 8 → 10 s (+25.0%)
Durability: 213,100 → 230,000 (+7.9%)
Built-in weapon damage per particle: 1,240 → 1,380 (+11.3%)
Skyward bonus to movement speed: 50% → 60% (+20.0%)
Aegis capacity: 106,430 → 120,000 (+12.8%)
Turret damage per particle: 2,511 → 2,750 (+9.5%)
Remote Assault bonus to movement speed: 15% → 25% (+66.7%)
Durability: 400,000 → 450,000 (+12.5%)
Movement speed: 40 → 45 km/h (+12.5%)
Prime Sight duration: 9 → 12 s (+33.3%)
Damage per particle: 5,750 / 8,625 / 9,298 → 4,300 / 6,450 / 8,600 (-25.2% / -25.2% / -7.5%)
Ammo: 8 → 7 (-12.5%)
Reload amount: 8 → 7 (-12.5%)
Damage per particle: 4,310 / 6,740 → 2,380 / 3,570 (-44.8% / -47.0%)
Shot interval: 0.3 → 0.4 s (+33.3%)
Ammo: 20 → 15 (-25.0%)
Reload amount: 20 → 15 (-25.0%)
Damage per particle: 1,330 / 2,000 / 2,660 → 925 / 1,390 / 1,850 (-30.5% / -30.5% / -30.5%)
Shot interval: 1.2 → 1 s (-16.7%)
Reload interval: 0.8 → 1.6 s (+100.0%)
Horizontal dispersion: +14%
Vertical dispersion: +26%
Ammo: 96 → 118 (+22.9%)
Reload threshold: 95 → 117 (+23.2%)
Damage per particle: 3,830 / 5,750 / 7,650 → 4,100 / 6,150 / 8,200 (+7.0% / +7.0% / +7.2%)
Damage bonus for subsequent shots: +10% / +30% / +50% → +10% / +25% / +40% (0% / -16.7% / -20.0%)
Particle dispersion: +18%
Ammo: 24 → 30 (+25.0%)
Shot interval: 0.1 → 0.12 s (+20.0%)
Reload amount: 15 → 20 (+33.3%)
Damage per particle: 3,150 → 2,430 (-22.9%)
Damage bonus for long-range shots: 30% → 10% (-66.7%)
Particle dispersion: +20%
Ammo: 20 → 22 (+10.0%)
Reload amount: 20 → 22 (+10.0%)
Damage per particle: 2,160 → 2,260 (+4.6%)
Reload interval: 5 → 4 s (-20.0%)
Ammo: 24 → 10 (-58.3%)
Damage bonus for long-range shots: 100% → 50% (-50.0%)
Reload interval: 1 → 2.4 s (+140.0%)
Ammo: 50 → 60 (+20.0%)
Reload threshold: 49 → 59 (+20.4%)
Damage per particle: 7,457 → 5,450 (-26.9%)
Shot interval: 0.25 → 0.4 s (+60.0%)
Ammo: 6 → 7 (+16.7%)
Reload amount: 6 → 7 (+16.7%)
Particle dispersion: -11%
Ammo: 30 → 36 (+20.0%)
Reload amount: 30 → 36 (+20.0%)
Horizontal dispersion: -12% (252 m)
Vertical dispersion: -15% (252 m)
Horizontal dispersion: -6% (265 m)
Vertical dispersion: -12% (265 m)
Built-in weapon damage per particle: 1,340 → 1,000 (-25.4%)
Built-in weapon particle dispersion: +33%
Required flight duration to activate Aegis shield upon landing: 4 → 7 s (+75.0%)
Cleanse stacks can only be accumulated from Lio and Nuo buffs.
Bonus Durability upon activating a module: 30,000 → 15,000 (-50.0%)
DoT upon activating a module: 240 → 120 (-50.0%)
Ability 4 doesn’t provide a 5% permanent damage bonus (the 1% damage bonus per stack of DoT remains).
Built-in weapon damage per particle: 715 → 830 (+16.1%)
Built-in weapon particles per shot: 30 → 15 (-50.0%)
Bonus Defense Points for dealing damage: 12 → 7 (-41.7%)
Damage bonus: 90% → 50% (-44.4%)
Movement speed bonus: 100% → 70% (-30.0%)
Stack decay rate: 1 → 1.5 s (+50.0%)
DoT: 8,400 → 9,000 (+7.1%)
DoT duration: 7 → 5 s (-28.6%)
Slowdown duration: 9 → 6 s (-33.3%)
Repairs: 15% → 8.5% (-43.3%)
Cleanse stack limit: 5 → 3 (-40.0%)
Defense Point accumulation duration: 5 → 7 s (+40.0%)
Duration of retaining the maximum amount of Defense Points: 2 → 4 s (+100.0%)
Bonus Defense Points: 45 → 65 (+44.4%)
Repairs: 125,000 → 95,500 (-23.6%)
Aegis capacity: 250,000 → 180,000 (-28.0%)
Beam damage: 25,200 → 15,300 (-39.3%)
Blast is now applied correctly.
Blind and EMP duration: 7 → 9 s (+28.6%)
Repairs: 30,000 → 15,000 (-50.0%)
Repairs: 20% → 15% (-25.0%)
Gray damage repairs: 30% → 20% (-33.3%)
Damage and Durability bonus: 2% → 1% (-50.0%)
Bonus Durability: 40% → 43% (+7.5%)
Bonus damage: 30% → 33% (+10.0%)
Bonus Durability: 18% → 21% (+16.7%)
Bonus damage: 20% → 23% (+15.0%)
Last Stand duration: 7 → 9 s (+28.6%)
Bonus Durability: 3% → 4% (+33.3%)
Bonus movement speed: 3 → 4 km/h (+33.3%)
Robot Accelerator and Overdrive Unit module slots swapped.
Beacons capture bonus: 15% → 35% (+133.3%)
Movement speed bonus: 11 → 22 km/h (+100.0%)
Durability: 600,000 → 430,000 (-28.3%)
Defense Points: 180 → 80 (-55.6%)
Repair per second (Ultimate upgrade branch): 40,000 → 10,000 (-75.0%)
Movement speed: 53 → 43 km/h (-18.9%)
Blast Wave damage: 61,003 → 40,000 (-34.4%)
Blast Wave cooldown: 7 → 12 s (+71.4%)
Blast Wave impulse: +33% (+33%)
Damage per particle: 2,170 → 1,530 (-29.5%)
Shot interval: 1 → 1.5 s (+50.0%)
Ammo: 14 → 16 (+14.3%)
Reload threshold: 13 → 15 (ammo) (+15.4%)
Durability: 357,500 → 370,000 (+3.5%)
Movement speed: 55 → 60 km/h (+9.1%)
Sword attack duration: 6 → 4.5 s (-25.0%)
Apart from attack duration, all other parameters of the melee attack are the same as on the ordinary edition.
Durability: 260,400 → 280,030 (+7.5%)
Repulse redirected damage: 50% → 38% (-24.0%)
Repulse bonus Defense Points: 900 → 600 (-33.3%)
Repulse duration: 10 → 7 s (-30.0%)
Repulse cooldown: 14 → 12 s (-14.3%)
Iron Will (Einarr Stálsson) ability cooldown reduction: 15% → 10% (-33.3%)
Dazzling Jump damage bonus: 20% → 10% (-50.0%)
Damage bonus duration: 7 → 5 s (-28.6%)
Counter Blind duration: 5 → 3 s (-40.0%)
Dazzling Jump cooldown: 14 → 12 s (-14.3%)
Durability: 220,000 → 245,000 (+11.4%)
Bonus movement speed in Annihilation Mode: 60% → 120% (+100.0%)
Aegis capacity: 125,000 → 145,000 (+16.0%)
Descend Stealth duration: 4 → 5 s (+25.0%)
Descend cooldown: 14 → 12 s (-14.3%)
Movement speed: 47 → 50 km/h (+6.4%)
Incursion bonus Defense Points: 50 → 60 (+20.0%)
Durability repaired per pulse of Support: 9,630 → 10,250 (+6.4%)
Support cooldown: 15 → 13 s (-13.3%)
Damage bonus from upgrading to MK2: 15% → 30% (+100.0%)
Absorber duration: 4 → 5 s (+25.0%)
Built-in weapon effective duration: 4 → 5 s (+25.0%)
Damage per particle: 4,526 / 7,077 → 3,500 / 5,561 (-22.6% / -21.4%)
Damage per particle: 5,900 → 6,100 (+3.4%)
Particle dispersion: +14% (+14%)
Damage per particle: 8,500 → 7,220 (-15.1%)
Maximum damage bonus for consecutive shots: 200% → 150% (-25.0%)
Ammo: 10 → 12 (+20.0%)
Reload threshold: 9 → 11 (ammo) (+22.2%)
Damage per particle: 1,400 → 1,000 (-28.6%)
Reload interval: 3 → 7 s (+133.3%)
Ammo: 50 → 55 (+10.0%)
Reload amount: 50 → 55 (+10.0%)
Damage per particle: 4,000 → 4,200 (+5.0%)
Shot interval: 0.4 → 0.5 s (+25.0%)
Horizontal dispersion: +28% (+28%)
Vertical dispersion: +100% (+100%)
Ammo: 32 → 36 (+12.5%)
Reload threshold: 32 → 36 (ammo) (+12.5%)
Shot interval: 0.5 → 0.7 s (+40.0%)
Ammo: 12 → 14 (+16.7%)
Reload threshold: 11 → 13 (ammo) (+18.2%)
Damage per particle: 1,300 → 950 (-26.9%)
Particle dispersion: +17% (+17%)
Damage per particle: 26,755 → 28,300 (+5.8%)
Shot interval: 6 → 4 s (-33.3%)
Reload interval: 6 → 4 s (-33.3%)