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TEST SERVER - BALANCE CHANGES PLANNED FOR 11.6
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The upcoming Test Server will feature major balance changes planned for update 11.6:

SOURCE: https://discord.com/channels/692379063716937790/698139384981094451/1436396669913530538 (OFFICIAL WR DISCORD)

T3 WEAPONS

 

Blaze / Igniter / Ember

Damage per particle: 718 → 600 (-16.43%), 1,050 → 920 (-12.38%), 1,362 → 1,150 (-15.57%)

Shot interval: 0.05 → 0.07 (+40.0%)

Ammo: 200 → 230 (+15.0%)

AoE radius: 7 → 8 m (+14.29%)

 

Marquess / Hussar / Dragoon

Damage per particle: 6,765 → 5,000 (-26.11%), 8,690 → 7,050 (-18.86%), 19,250 → 15,300 (-20.52%)

Reload interval: 1.5 → 1.2 s (-20.0%), 1.5 → 1.2 s (-20.0%), 3 → 2.5 s (-16.67%)

Horizontal dispersion: +33.33%

Vertical dispersion: +33.33%

 

Avalanche

Damage per particle: 3,940 → 4,300 (+9.14%)

Reload interval: 2 → 4 s (+100%)

Reload threshold: 15 → 9 ammo (-40.0%)

Ammo: 24 → 10 (-58.33%)

 

Flux

Damage per particle: 1,300 → 830 (-36.15%)

Reload interval: 1 → 3 s (+200%)

Ammo: 33 → 45 (+36.36%)

 

Redeemer

Damage per particle: 7,122 → 5,030 (-29.36%)

Burst interval: 0.9 → 1.2 s (+33.33%)

Burst duration (particles): 4 → 5 (+25.0%)

Ammo: 32 → 35 (+9.38%)

Reload amount: 32 → 35 (+9.38%)

Horizontal dispersion: +33.33%

Vertical dispersion: +33.33%

 

Shocktrain

Damage per particle: 5,426 → 5,620 (+3.58%)

Ammo: 5 → 4 (-20.0%)

Reload amount: 5 → 4 (-20.0%)

Maximum charge: 5 → 4 (-20.0%)

Reload threshold: 4 → 3 (-25.0%)

 

Puncher

Damage per particle: 3,395 → 4,200 (+23.73%)

Shot interval: 0.08 → 0.12 s (+50.0%)

Ammo: 40 → 20 (-50.0%)

Lock-down accumulation: +45% (new stat)

 

Viper

Shot interval: 0.1 → 0.16 s (+60.0%)

Acceleration: -50%

Damage per stack (DoT): 134 → 170 (+26.87%)

 

 

TITANS

 

Atlas

Frontal shield effective duration: 12 → 7 s (-41.7%)               

Built-in weapon damage per particle: 50,000 → 65,000 (+30.0%)              

Heavy Plating durability threshold: 15% → 40% (+166.7%)               

Heavy Plating cooldown: 20 → 30 s (+50.0%)

 

Mauler

Movement speed: 42 → 32 km/h (-23.8%)  

Dark Light effective radius: 200 → 130 m (-35.0%)

Dark Light Slowdown power: (+25%)  

Dark Light Deathmark power: (+12.5%)              

Dark Light cooldown: 15 → 13 s (-13.3%)          

Hook cooldown: 15 → 20 s (+33.3%)  

Damage to DoT conversion duration: 4 → 2.5 s (-37.5%)

Resistance to DoT: 30% → 15% (-50.0%)            

DoT stacks removed by Stabilization: 20 → 10 (-50.0%)

 

Bersagliere

Durability: 552,500 → 770,300 (+39.4%)            

Defense Points: 200 → 220 (+10.0%)  

Fatigue Shot damage: 20,250 → 17,300 (-14.6%)  

Fatigue Shot damage bonus: 20% → 10% (-50.0%)

Long-range shot bonus: 60% → 40% (-33.3%)

 

Eiffel

Canonnier bonus damage: 25% → 8% (-68.0%)           

Canonnier bonus durability: 225,000 → 240,000 (+6.7%)

 

Rook

Defense Points: 160 → 140 (-12.5%)  

Movement speed: 40 → 45 km/h (+12.5%)

 

Indra

Tier: 4 → 3 (-1 Tier)               

Durability: 674,784 → 600,230 (-11.1%)            

Movement speed: 48 → 50 km/h (+4.17%)  

Electrical Lasso radius: 260 → 200 m (-23.1%)             

Electrical Lasso cooldown: 14 → 17 s (+21.4%)            

Electrical Lasso repairs: 5% → 3% (-40.0%)  

Electrical Lasso damage: 5% → 3% (-40.0%)

Electrical Lasso Slowdown power: (+25%)          

Vipassana cooldown: 14 → 17 s (+21.4%)          

Vipassana movement speed bonus: 20% → 30% (+50.0%)

 

Luchador

Tier: 4 → 3 (-1 Tier)               

Jump distance: reduced (qualitative nerf)

 

Nodens

Bonus Defense Points from Active Support: 60 → 70 (+16.7%)  

Active Support ally repairs per tick: 1% → 2% (+100.0%)  

Active Support self repairs: 18,105 → 21,000 (+15.9%)

 

Sharanga

Bonus damage from Full Power: 26% → 35% (+34.6%)          

Phase Exile cooldown: 17 → 15 s (-11.8%)

 

Heimdall

Tier: 4 → 3 (-1 Tier)

 

Aether

Tier: 4 → 3 (-1 Tier)

 

Sirius

Tier: 4 → 3 (-1 Tier)

 

 

TITAN WEAPONS

 

Void / Chasm

Damage per particle: 1,600 → 1,700 (+6.3%)

Particle dispersion (0 / 300 / 500 m): +100% / +50% / +36%

Damage interval while in reload mode: 0.4 → 0.6 s (+50.0%)

Damage bonus to primary mode after reload: 10% → 20% (+100.0%)

 

Muninn / Huginn

Damage per particle: 3,060 / 4,600 → 1,650 / 2,900 (-46.1% / -36.9%)

Reload amount: 60 → 30 (-50.0%)

Reload interval: 7 → 6 s (-14.3%)

Ammo: 60 → 30 (-50.0%)

Bounce count: 5 → 3 (-40.0%)

 

Equalizer / Arbiter

Damage per particle: 2,400 / 4,000 → 2,100 / 3,650 (-12.5% / -8.8%)

Damage bonus at maximum range: 100% → 60% (-40.0%)

Shot interval: 2 → 1.8 s (-10.0%)

Overheat accumulation: 12 → 9 s (-25.0%)

Cooling time: 4 → 5 s (+25.0%)

 

Vajra / Maha Vajra

Damage per particle: 3,600 → 2,980 (-17.2%)

Reload amount: 15 → 17 (+13.3%)

Reload interval: 5 → 4 s (-20.0%)

Horizontal dispersion: +50%

Vertical dispersion: +25%

Ammo: 15 → 17 (+13.3%)

 

Striker

Damage per particle: 5,297 → 3,480 (-34.3%)

Ammo: 6 → 8 (+33.3%)

Maximum charge: 6 → 8 (+33.3%)

Reload interval: 2 → 8 s (+300.0%)

Reload amount: 5 → 7 (+40.0%)

 

Evora / Veyron

Damage per particle: 1,267 / 1,672 → 1,570 / 1,720 (+23.9% / +2.9%)

Particle dispersion: +43%

Shot interval: 0.07 → 0.1 s (+42.9%)

Reload interval: 8 → 7 s (-12.5%)

 

Anguisher / Ruiner

Horizontal dispersion: +33%

Vertical dispersion: +50%

Damage per stack of DoT: 600 → 920 (+53.3%)

 

Bulava / Kisten

Reload interval: 8 → 6 s (-25.0%)

AoE: 10 → 12 m (+20.0%)

 

Krait / Basilisk

Damage per particle: 1,818 → 1,980 / 3,157 → 2,920 (+8.9% / -7.5%)

Damage per stack of DoT (Basilisk only): 100 → 70 (--30.0%)

 

 

PILOTS

 

Yang Lee (Titans)

Tier: 4 → 3

Special skills won’t work on the following Titans: Rook, Newton, Eiffel, Ultimate Ao Ming, Bedwyr, Bersagliere, Mauler, Ultimate Minos, Devourer, Bjorn, Ultimate Arthur, Atlas

 

Otto Schreyer

Special skill now works on ARM L-83, ARM M-80 and their ultimate versions.

ROBOTS

 

Teth

Physical shield durability: 150,000 → 95,000 (-36.7%)

Physical shield replacement time: 20 → 45 s (+125.0%)

Sandstorm cooldown: 15 → 13 s (-13.3%)

(Scarabeus) Physical shield durability: 250% → 200% (-20.0%)

(Scarabeus) More Damage for EMP: 25% → 28% (+12.0%)

 

SWORD

Durability: 325,000 → 280,000 (-13.8%)

Movement speed: 55 → 58 km/h (+5.5%)

Sword base damage: 8,000 → 4,000 (-50.0%)

Skyfall Slash cooldown: 15 → 13 s (-13.3%)

(Miharu Sharpe) Sword execute threshold: 15% → 12% (-20.0%)

(WARD) Damage bonus duration while in flight: 10 → 6 s (-40.0%)

(WARD) Built-in weapon damage per particle: 1,800 → 1,300 (-27.8%)

 

Samjok

Durability: 230,000 → 250,000 (+8.7%)

Autonomous weapon damage per particle: 7,800 → 5,000 (-35.9%)

Autonomous weapon shot interval: 0.15 → 0.12 s (-20.0%)

Autonomous weapon target lead accuracy: -50%

Sunstorm fuel consumption: +100%

Sunstorm cooldown: 7 → 10 s (+42.9%)

(Chongue) Repairs upon exiting Phase Shift: 4% → 1% (-75.0%)

 

Condor

Durability: 300,000 → 320,000 (+6.7%)

Movement speed: 55 → 57 km/h (+3.6%)

Celestial Voice flight duration: 14 → 10 s (-28.6%)

Celestial Voice cooldown: 15 → 18 s (+20.0%)

Celestial Voice repairs: 15% → 17% (+13.3%)

Built-in weapon damage per particle: 2,400 → 2,100 (-12.5%)

Built-in weapon shot interval: 0.1 → 0.2 s (+100.0%)

Built-in weapon particle dispersion: +15%

 

Raptor

Gina's Manipulation (Gina Bertini) repair bonus: 15% → 10% (-33.3%)

Gloria's Confidence (Gloria Earhart) EMP duration: 5 → 3 s (-40.0%)

(Hawkeye) Built-in weapon damage per particle: 800 → 400 (-50.0%)

(Hawkeye) Bonus Durability: 7% → 10% (+42.9%)

 

Ravager

Cliff's Sanctuary (Cliff Debusse) Durability regeneration: 1% → 0.8% per tick (-20.0%)

Cliff's Sanctuary (Cliff Debusse) Durability bonus: 15% → 4% (-73.3%)

(Moderator) Lock-down duration: 5 → 3 s (-40.0%)

(Moderator) Bonus damage per stack (while in Stealth): 5% → 3% (-40.0%)

(Moderator) Maximum amount of bonus damage: 5 → 6 stacks (+20.0%)

 

Dux

Puppet Master (Willa Owe) combat bot damage bonus: 10% → 7% (-30.0%)

(Webby) Slowdown stack limit: 15 → 5 (-66.7%)

(Webby) Slowdown cooldown: 10 → 15 s (+50.0%)

(Webby) Rust duration: 5 → 7 s (+40.0%)

 

Mender

Durability: 196,200 → 210,000 (+7.0%)

Support movement speed bonus: 33% → 60% (+81.8%)

Support bonus Defense Points: 175 → 185 (+5.7%)

 

Weyland

Support Mode repairs per pulse: 2,184 → 2,580 (+18.1%)

Support Mode bonus Defense Points: 46 → 50 (+8.7%)

Support Mode movement speed reduction: 33% → 15% (-54.5%)

 

Nightingale

Movement speed: 58 → 62 km/h (+6.9%)

Air Support repairs per pulse: 11,989 → 12,450 (+3.8%)

Air Support Suppression power: 75% → 60% (-20.0%)

Air Support damage per particle: 5,964 → 6,250 (+4.8%)

 

Demeter

Repairing Cover effective range: 500 → 650 m (+30.0%)

Repairing Cover cooldown: 16 → 14 s (-12.5%)

Repairing Cover single-time repairs: 68,125 → 70,350 (+3.3%)

Repairing Cover repairs per pulse: 3,374 → 4,350 (+28.9%)

 

Fafnir

Built-in weapon damage per particle: 1,355 → 1,500 (+10.7%)

Absorber bonus damage accumulation: +20%

Shapeshift cooldown: 20 → 18 s (-10.0%)

 

Hawk

Reflected damage: 50% → 60% (+20.0%)

Built-in weapon firing duration: 8 → 10 s (+25.0%)

 

Seraph

Durability: 213,100 → 230,000 (+7.9%)

Built-in weapon damage per particle: 1,240 → 1,380 (+11.3%)

Skyward bonus to movement speed: 50% → 60% (+20.0%)

 

Mars

Aegis capacity: 106,430 → 120,000 (+12.8%)

Turret damage per particle: 2,511 → 2,750 (+9.5%)

Remote Assault bonus to movement speed: 15% → 25% (+66.7%)

 

Stryx

Durability: 400,000 → 450,000 (+12.5%)

Movement speed: 40 → 45 km/h (+12.5%)

Prime Sight duration: 9 → 12 s (+33.3%)

 

 

ROBOT WEAPONS

 

Hedjet / Deshret / Pshent

Damage per particle: 5,750 / 8,625 / 9,298 → 4,300 / 6,450 / 8,600 (-25.2% / -25.2% / -7.5%)

Ammo: 8 → 7 (-12.5%)

Reload amount: 8 → 7 (-12.5%)

 

ARM L-83 / ARM M-80

Damage per particle: 4,310 / 6,740 → 2,380 / 3,570 (-44.8% / -47.0%)

Shot interval: 0.3 → 0.4 s (+33.3%)

Ammo: 20 → 15 (-25.0%)

Reload amount: 20 → 15 (-25.0%)

 

Gangil / Mogwan / Kirin

Damage per particle: 1,330 / 2,000 / 2,660 → 925 / 1,390 / 1,850 (-30.5% / -30.5% / -30.5%)

Shot interval: 1.2 → 1 s (-16.7%)

Reload interval: 0.8 → 1.6 s (+100.0%)

Horizontal dispersion: +14%

Vertical dispersion: +26%

Ammo: 96 → 118 (+22.9%)

Reload threshold: 95 → 117 (+23.2%)

 

Howler / Growler / Screamer

Damage per particle: 3,830 / 5,750 / 7,650 → 4,100 / 6,150 / 8,200 (+7.0% / +7.0% / +7.2%)

Damage bonus for subsequent shots: +10% / +30% / +50% → +10% / +25% / +40% (0% / -16.7% / -20.0%)

Particle dispersion: +18%

Ammo: 24 → 30 (+25.0%)

 

Aramis / Porthos / Athos

Shot interval: 0.1 → 0.12 s (+20.0%)

Reload amount: 15 → 20 (+33.3%)

 

Regulator

Damage per particle: 3,150 → 2,430 (-22.9%)

Damage bonus for long-range shots: 30% → 10% (-66.7%)

Particle dispersion: +20%

Ammo: 20 → 22 (+10.0%)

Reload amount: 20 → 22 (+10.0%)

 

Magnetar

Damage per particle: 2,160 → 2,260 (+4.6%)

Reload interval: 5 → 4 s (-20.0%)

Ammo: 24 → 10 (-58.3%)

 

Prisma

Damage bonus for long-range shots: 100% → 50% (-50.0%)

Reload interval: 1 → 2.4 s (+140.0%)

Ammo: 50 → 60 (+20.0%)

Reload threshold: 49 → 59 (+20.4%)

 

Reaper

Damage per particle: 7,457 → 5,450 (-26.9%)

Shot interval: 0.25 → 0.4 s (+60.0%)

Ammo: 6 → 7 (+16.7%)

Reload amount: 6 → 7 (+16.7%)

 

Trickster / Deceiver

Particle dispersion: -11%

Ammo: 30 → 36 (+20.0%)

Reload amount: 30 → 36 (+20.0%)

 

Shatter / Splinter / Brisant

Horizontal dispersion: -12% (252 m)

Vertical dispersion: -15% (252 m)

Horizontal dispersion: -6% (265 m)

Vertical dispersion: -12% (265 m)

 

DRONES

 

Aopo

Built-in weapon damage per particle: 1,340 → 1,000 (-25.4%)

Built-in weapon particle dispersion: +33%

Required flight duration to activate Aegis shield upon landing: 4 → 7 s (+75.0%)

Cleanse stacks can only be accumulated from Lio and Nuo buffs.

 

Hiruko

Bonus Durability upon activating a module: 30,000 → 15,000 (-50.0%)

DoT upon activating a module: 240 → 120 (-50.0%)

Ability 4 doesn’t provide a 5% permanent damage bonus (the 1% damage bonus per stack of DoT remains).

Built-in weapon damage per particle: 715 → 830 (+16.1%)

Built-in weapon particles per shot: 30 → 15 (-50.0%)

 

Shai

Bonus Defense Points for dealing damage: 12 → 7 (-41.7%)

 

 

MOTHERSHIPS

 

Frederick

Damage bonus: 90% → 50% (-44.4%)

Movement speed bonus: 100% → 70% (-30.0%)

Stack decay rate: 1 → 1.5 s (+50.0%)

 

Frozen Scorn

DoT: 8,400 → 9,000 (+7.1%)

DoT duration: 7 → 5 s (-28.6%)

Slowdown duration: 9 → 6 s (-33.3%)

 

Avalon

Repairs: 15% → 8.5% (-43.3%)

Cleanse stack limit: 5 → 3 (-40.0%)

 

Bifrost

Defense Point accumulation duration: 5 → 7 s (+40.0%)

Duration of retaining the maximum amount of Defense Points: 2 → 4 s (+100.0%)

Bonus Defense Points: 45 → 65 (+44.4%)

 

Paladin

Repairs: 125,000 → 95,500 (-23.6%)

Aegis capacity: 250,000 → 180,000 (-28.0%)

 

Beholder

Beam damage: 25,200 → 15,300 (-39.3%)

Blast is now applied correctly.

 

Mute

Blind and EMP duration: 7 → 9 s (+28.6%)

 

 

TITAN SPECIALIZATIONS

 

Self-fix Reactor

Repairs: 30,000 → 15,000 (-50.0%)

 

Titan Repair Amplifier

Repairs: 20% → 15% (-25.0%)

Gray damage repairs: 30% → 20% (-33.3%)

 

Ultimate Specialization Permanent Effect

Damage and Durability bonus: 2% → 1% (-50.0%)

 

Ultimate Plated Armor Kit

Bonus Durability: 40% → 43% (+7.5%)

 

Ultimate Antimatter Reactor

Bonus damage: 30% → 33% (+10.0%)

 

Ultimate Grand Balanced Reactor

Bonus Durability: 18% → 21% (+16.7%)

Bonus damage: 20% → 23% (+15.0%)

 

Titan Last Stand

Last Stand duration: 7 → 9 s (+28.6%)

 

Titan Immune Amplifier

Bonus Durability: 3% → 4% (+33.3%)

Bonus movement speed: 3 → 4 km/h (+33.3%)

 

 

ROBOT SPECIALIZATIONS

 

Robot Accelerator and Overdrive Unit module slots swapped.

 

Beacon Operator

Beacons capture bonus: 15% → 35% (+133.3%)

 

Robot Accelerator

Movement speed bonus: 11 → 22 km/h (+100.0%)

 

 

ULTIMATE TITANS

 

Ultimate Arthur

Durability: 600,000 → 430,000 (-28.3%)
Defense Points: 180 → 80 (
-55.6%)
Repair per second (Ultimate upgrade branch): 40,000 → 10,000 (
-75.0%)
Movement speed: 53 → 43 km/h (
-18.9%)
Blast Wave damage: 61,003 → 40,000 (
-34.4%)
Blast Wave cooldown: 7 → 12 s (
+71.4%)
Blast Wave impulse: +33% (
+33%)

 

Ultimate Grom

Damage per particle: 2,170 → 1,530 (-29.5%)
Shot interval: 1 → 1.5 s (
+50.0%)
Ammo: 14 → 16 (
+14.3%)
Reload threshold: 13 → 15 (ammo) (
+15.4%)

 

 

ULTIMATE ROBOTS

 

Ultimate SWORD

Durability: 357,500 → 370,000 (+3.5%)

Movement speed: 55 → 60 km/h (+9.1%)

Sword attack duration: 6 → 4.5 s (-25.0%)

Apart from attack duration, all other parameters of the melee attack are the same as on the ordinary edition.

 

Ultimate Leech

Durability: 260,400 → 280,030 (+7.5%)

Repulse redirected damage: 50% → 38% (-24.0%)

Repulse bonus Defense Points: 900 → 600 (-33.3%)

Repulse duration: 10 → 7 s (-30.0%)

Repulse cooldown: 14 → 12 s (-14.3%)

Iron Will (Einarr Stálsson) ability cooldown reduction: 15% → 10% (-33.3%)

 

Ultimate Griffin

Dazzling Jump damage bonus: 20% → 10% (-50.0%)

Damage bonus duration: 7 → 5 s (-28.6%)

Counter Blind duration: 5 → 3 s (-40.0%)

Dazzling Jump cooldown: 14 → 12 s (-14.3%)

 

Ultimate Destrier

Durability: 220,000 → 245,000 (+11.4%)

Bonus movement speed in Annihilation Mode: 60% → 120% (+100.0%)

 

Ultimate Fujin

Aegis capacity: 125,000 → 145,000 (+16.0%)

 

Ultimate Spectre

Descend Stealth duration: 4 → 5 s (+25.0%)

Descend cooldown: 14 → 12 s (-14.3%)

 

Ultimate Invader

Movement speed: 47 → 50 km/h (+6.4%)

Incursion bonus Defense Points: 50 → 60 (+20.0%)

 

Ultimate Mender

Durability repaired per pulse of Support: 9,630 → 10,250 (+6.4%)

Support cooldown: 15 → 13 s (-13.3%)

Damage bonus from upgrading to MK2: 15% → 30% (+100.0%)

 

Ultimate Ares

Absorber duration: 4 → 5 s (+25.0%)

Built-in weapon effective duration: 4 → 5 s (+25.0%)

 

ULTIMATE WEAPONS

 

Ultimate ARM L-83 / Ultimate ARM M-80

Damage per particle: 4,526 / 7,077 → 3,500 / 5,561 (-22.6% / -21.4%)

 

Ultimate Shredder

Damage per particle: 5,900 → 6,100 (+3.4%)

Particle dispersion: +14% (+14%)

 

Ultimate Tulumbas

Damage per particle: 8,500 → 7,220 (-15.1%)

Maximum damage bonus for consecutive shots: 200% → 150% (-25.0%)

Ammo: 10 → 12 (+20.0%)

Reload threshold: 9 → 11 (ammo) (+22.2%)

 

Ultimate Scourge

Damage per particle: 1,400 → 1,000 (-28.6%)

Reload interval: 3 → 7 s (+133.3%)

Ammo: 50 → 55 (+10.0%)

Reload amount: 50 → 55 (+10.0%)

 

Ultimate Havoc

Damage per particle: 4,000 → 4,200 (+5.0%)

Shot interval: 0.4 → 0.5 s (+25.0%)

Horizontal dispersion: +28% (+28%)

Vertical dispersion: +100% (+100%)

Ammo: 32 → 36 (+12.5%)

Reload threshold: 32 → 36 (ammo) (+12.5%)

 

Ultimate Hussar / Ultimate Dragoon

Shot interval: 0.5 → 0.7 s (+40.0%)

Ammo: 12 → 14 (+16.7%)

Reload threshold: 11 → 13 (ammo) (+18.2%)

 

Ultimate Avenger

Damage per particle: 1,300 → 950 (-26.9%)

Particle dispersion: +17% (+17%)

 

Ultimate Vortex

Damage per particle: 26,755 → 28,300 (+5.8%)

Shot interval: 6 → 4 s (-33.3%)

Reload interval: 6 → 4 s (-33.3%)