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0:00 THEME OF SLAYER; KOREAN

0:33 Welcome to the castle super triple timezone podcast~! Its a late podcast ‘cause we have core-a-gaming as a guest, coming at you from korea!

 - 1:33 Remember when machinima evaporated literally overnight?

 - 2:07 doing a great fighting game thing. Easy recommend to everyone. SF6 getting some people in.

 - 3:33 the old players meeting new ones. The modern controls and them being tournament legal. The pros and cons of using them.

 - 6:06 Woolie on the use of modern controls, shoutout to the constant use of rising thunder OST

 - 7:44 what if the next EVO champion wins using modern controls?

 - 8:55 considering the modern control version as a different character, where some characters are better off using modern, others are better off on classic

 - 9:50 checking out dreamhack and seeing SF6 day 1. Onboarding.

 - 10:54 modern controls letting completely new people actually play the game. Mistakes from knowledge checks over not knowing what to do.

 - 13:18 fresh eyes with a new player on this game could really make it all the way to the top

 - 15:56 sympathizing with new players playing against veterans. An example with starcraft brood war.  

 - 17:58 games having easy modes, and modern not feeling condescending to pick

 - 20:26 remember SFV’s launch? SFV as an incomplete game. The Vista of street fighter.  

 - - 21:57 the gameplay of SFVI in comparison to the previous games. The parry, drive impact, and stun.

 - - 23:11 death by chip damage, keeping all the good aspects. Burnout as a mechanic.

 - - - 25:44 woolie originally being worried about burnout

 - - - 27:02 the meter system.

 - - - 28:58 still waiting to see how the game develops.

 - - - 30:12 preserving the spectacle

 - - - 31:26 hating ex moves in 3rd strike

 - - - 32:14 why go into making fighting game videos, core-a-gaming? The old joke of ‘why are you watching someone else play games?’

 - - - 35:07 making a video as a response to that

 - - - 35:51 watching fighting games is UFC with a lifebar. And the thought of fighting game making you feel bad. Team games letting you not feel terrible by being able to not solely blame yourself

 - - - 38:55 losing in fighting games, how people react to winning and losing

 - - - 42:43 any positions you took previously you disagree with now? Or have changed opinion on slightly? The buffs and nerfs video, on generally preferring buffs, but not saying no to nerfs.

 - - - - 48:05 overwatch and making every character less fun.

 - - - - 48:44 game mechanics and how a game ‘should’ be. Having an audience and sticking to it instead of trying to branch out.  

 - - - - - 50:45 an example with the souls series

 - 53:00 the pakistan video and how it got made as a side hustle, wanting to make more videos

 - - 55:40 will quality be going up? Working on an analysis video. The confusion on fighting games.

 - - 58:08 fighting game animations to a normal person, assuming the average person is intelligent

 - - - 1:00:20 woolie’s experience with people comparing games to things they know about or the closest reference point they have.

 - - 1:01:04 a video to explain all fighting game genres. What makes a fighting game a fighting game?

 - - 1:03:35 woolie recommending checking out your local FGC scene if you have one

 - - 1:04:52 the idea of ‘play what you like’ and that being not necessarily the one you’d want to dedicate your time to.

 - - - 1:06:31 smash bros ultimate in korea, growing a scene, and a core-a space.

Please subtract 3:05 seconds or 5:49 for the times after this point.

 - 1:15:07 seeing the unknown people given a chance

WEEK OF THE BEAST LORDS + CORE-A-GAMING


PAT

1:15:46 the FFXVI demo. Its amazing. But it will not stay at 60 even on performance.

 - 1:17:47 comparing to the FFXV demo. And the combat is pretty much DMCV.

 - 1:19:28 the protagonist is great. The story is more viciously traumatic than he thought.

1:20:30 go check out pat over at patstaresat! He’ll probably be playing street fighter

WOOLIE

1:21:09 woolie will be doing more FF9 and ME3. Pat hearing woolie lost his Mass Effect file.

1:22:40 ran some SF6. had fluxwavez on, saw some JP being disgusting.

 - 1:23:11 fighting character you hate to learn the matchup

 - 1:24:00 pat vs. woolie happened. Pats copium of woolie having ‘coaches’ next to him

 - 1:25:21 the Zangief matchup, and woolie having two decades on the matchup

 - 1:26:50 on luke still being on woolie’s radar. And luke’s VA selling the character.

 - 1:28:12 th battle pass that’s bone dry. There’s a blanka shirt in it…? A battle pass that feels forced in by someone from marketing. Selling cosmetics.

 - - 1:30:50 core-a’s view on selling cosmetics from a marketing perspective.

 - 1:32:35 cant wait for the 40+ cammy and chun li costumes soon enough

 - 1:33:54 capcom and monetization. Wildly unnecessary ripoffs. The rental tickets. Renting as a dark future

 - 1:36:58 going for certain cosmetics, cosmetic psychological warfare. Remember the blanka costume?

 - 1:38:57 the memes of pat winning are better when pat wins

1:39:45 go check out woolie over at woolieversus and woolie vs. the algorithm! Wanting to get some local players to get on for SF6

CORE-A-GAMING

1:40:45 working on a video, wanting to get it out before EVO.

1:41:33 woolie: kusoges are coming, and so is for honor. Wow, saying the same thing twice!

1:42:07 shout out to gene park. Woolie’s in the Washington post.

1:43:30 SPONSOR: HELLO FRESH

1:46:01 SPONSOR 2: BOMBAS

1:47:33 SPONSOR 3: RAYCON

1:50:02 SPONSOR 4: DOORDASH

NEWS

1:53:10 Mortal kombat 1. 4 down inputs now perform a taunt because of constant teabagging. There was a gameplay reveal. There’s an up-block now. Countering jump ins.

 - 1:55:53 how MK1 is treating chip damage. You cant die from chip if you have super meter. It will take from the meter instead.

 - 1:58:01 the mindgames with the up block. Being reminded of certain street fighter interactions, block being a decisive button

 - 2:00:43 netherrealm games and their disgusting zoners. MK10 and 11 having strong jump ins.

 - 2:02:16 this isnt a team based fighter, but it has the cameo system. The throw is affected by the cameos. Combos looking a bit like marvel combos.  

 - - 2:05:13 a smart way to increase the roster of characters without actually making new characters

 - 2:06:13 breaking out of combos costs everything

2:07:06 not-e3 took place. Capcom showed pretty much nothing. X dive offline is now off mobile only

 - 2:07:44 dragons dogma 2 news: there’s a big map. That’ what we learned.

 - 2:08:00 Kunitsu-Gami: path of the goddess. Looked interesting. Pretty to look at.

 - 2:08:51 pragmata. Is it anything like vanquished…?

 - 2:10:20 the apollo justice games are coming to multiple platforms too

2:10:40 ubisoft. How’s boat game? No real news on boat game. Assassins creed mirage is… here

 - 2:11:05 star wars outlaws. You wont get 1313, but here’s this. Its by the people that made the division. there was at least some gameplay!

 - 2:12:09 prince of persia: the lost crown. Woolie’s in. its got metroidvania elements and sick time combos.

2:13:37 microsoft's not-E3. Fabled is back.

 - 2:14:16 south of midnight, senua’s saga: hellblade 2

 - 2:14:52 33 immortals

 - 2:15:20 persona 3 reload.

 - - 2:16:41 there won't be any the answer content in it.  

 - 2:17:41 avowed

 - 2:18:18 starfield. Welcome to space rimming. “The most important RPG ever made.” it has both 3rd and first person cameras.

 - - 2:20:20 an hour long gameplay presentation with 50% of it being people talking in the office. Gameplay not allowed to extend beyond 30 seconds. Game’s probably going to come out really broken.

 - 2:21:28 like a dragon: infinite wealth. Lets see how they depict the US.

 - - 2:22:45 like a dragon gaiden: the man with no name and kiryu getting a watch that gives him spiderman combat

 - 2:23:28 persona 5 tactica

 - 2:23:58 Metaphor: ReFantazio. Really missing persona 4 arena.

 - 2:26:01 sohutout to suzi the sphere hunter as a character in cyberpunk 2077 phantom liberty

 - 2:27:04 jusant. Some talk on dontnod’s growth

 - 2:28:32 towerborne

 - 2:28:45 clockwork revolution. Is it bioshock infinite again…? The trailer lining up with infinites own

 - - 2:30:51 bioshock infinite aged like milk. Why copy that one? And party animals is the gang beasts devs making a better gang beasts

 - 2:32:15 dungeons of hinterburg

 - 2:33:02 john carpenter's toxic commando

 - 2:33:40 microsoft flight simulator 2024 has balloons in it. A big hot kite. Using flight simulator to practice actual fling with an expensive rig.

 - 2:35:31 payday 3, more on talking starfield. Pat’s take on the starfield stuff. No aliens.

 - - 2:36:55 comparing footage of last year and this year. microsoft ‘s hand on it.

 - - 2:38:13 a lot of it will be dreck. And no man’s sky. The engoodening of no mans sky to fix it, but the taste of it’s reveal is still there.

 - - 2:41:00 the panning shots. Theres nothing there. Woolie suggests waiting for actual, real, tangible gameplay

EMAILS

2:43:10 emails! Send your emails to castlesuperbeastmail@gmail.com!

2:43:22 a new player playing SF6 and having a good time

2:57:42 we did it. Fightin game chat done. Thanks for coming on, core-a.

2:58:49 END OF PODCAST: end of theme of slayer; korean