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Note:Â Good news! The game now supports 10 unique custom crosshairs.
I would suggest most players use this setting and save 10 unique crosshairs, otherwise it will be wiped after game updates.
First, click “all heroes” and then select the hero you’d like to change the reticle for.
For console players, you must copy the specific settings for each hero manually.
Click the links to skip ahead to each hero
Crosshair code: 4;0;10.0,62.0,11.0,6.0;100.0,81.0,100.0,0.0;50.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,0.0;33.0,29.0,19.0,33.0;56.99999999999999;100.0,81.0,100.0,0.0;79.0;5.0,5.0,5.0,5.0;0.0,0.0,0.0;
dot width: | 6 | circle outline opacity | 100 |
crosshair width | 62 | dot blur | 0 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 81 | crosshair radius: | 29 |
circle opacity | 100 | circle radius | 19 |
dot outline width | 0 | crosshair length | 57 |
cross outline width | 0 | crosshair angle | 79 |
circle outline width | 0 | crosshair color: | 000000 hex |
dot outline opacity | 100 | circle color | 000000 hex |
cross outline opacity | 100 | dot color | 000000 hex |
|
Crosshair code: 4;0;10.0,0.0,0.0,17.0;100.0,60.0,42.0,100.0;20.0,80.0,85.0,0.0;100.0,100.0,100.0,100.0;0.0,100.0,0.0,62.0;33.0,30.0,54.0,33.0;14.000000000000002;100.0,60.0,42.0,100.0;0.0;5.0,3,5.0,2.0;0.0,1.0,1.0;
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 0 | crosshair blur | 100 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 60 | crosshair radius: | 30 |
circle opacity | 42 | circle radius | 54 |
dot outline width | 0 | crosshair length | 14 |
cross outline width | 80 | crosshair angle | 0 |
circle outline width | 85 | crosshair color: | green |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | yellow |
|
Crosshair code: 4;0;10.0,0.0,0.0,20.0;100.0,27.0,0.0,0.0;20.0,100.0,85.0,0.0;33.0,100.0,100.0,100.0;0.0,100.0,100.0,100.0;33.0,100.0,3.0,33.0;30.0;100.0,27.0,0.0,0.0;45.0;5.0,3.0,3.0,2.0;0.0,1.0,1.0;
dot width: | 20 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 100 |
circle width | 0 | crosshair blur | 100 |
dot opacity | 0 | circle blur: | 100 |
crosshair opacity | 27 | crosshair radius: | 100 |
circle opacity | 0 | circle radius | 0 |
dot outline width | 0 | crosshair length | 30 |
cross outline width | 100 | crosshair angle | 45 |
circle outline width | 85 | crosshair color: | green |
dot outline opacity | 100 | circle color | green |
cross outline opacity | 100 | dot color | green |
|
Crosshair code:
4;0;10.0,62.0,11.0,6.0;100.0,21.0,100.0,0.0;50.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,0.0;33.0,29.0,19.0,33.0;88.0;100.0,21.0,100.0,0.0;0.0;5.0,5.0,5.0,5.0;0.0,1.0,0.8;
dot width: | 6 | circle outline opacity | 0 |
crosshair width | 62 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 21 | crosshair radius: | 29 |
circle opacity | 100 | circle radius | 19 |
dot outline width | 0 | crosshair length | 88 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffcc hex |
dot outline opacity | 0 | circle color | 00ffcc hex |
cross outline opacity | 0 | dot color | 00ffcc hex |
Crosshair code:
4;0.0;10.0,0.0,11.0,17.0;100.0,100.0,100.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,100.0,21.0,33.0;73.0;100.0,100.0,100.0,0.0;0.0;4,4,4,4;1.0,1.0,1.0;
|
dot width: | 0 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 100 |
circle opacity | 100 | circle radius | 21 |
dot outline width | 0 | crosshair length | 73 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | blue |
dot outline opacity | 100 | circle color | blue |
cross outline opacity | 100 | dot color | blue |
Crosshair code:
4;0;10.0,0.0,9.0,17.0;100.0,40.0,100.0,100.0;20.0,0.0,0.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,100.0,40.0,33.0;70.0;100.0,40.0,100.0,100.0;0.0;5.0,1,0,2.0;1.0,1.0,1.0;
|
dot width: | 17 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 62 |
circle width | 9 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 40 | crosshair radius: | 100 |
circle opacity | 100 | circle radius | 40 |
dot outline width | 0 | crosshair length | 70 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | red |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | yellow |
Crosshair code:
4;0;10.0,0.0,100.0,0.0;100.0,100.0,47.0,100.0;20.0,57.0,100.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,100.0,0.0;33.0,63.0,55.0,33.0;9.0;100.0,100.0,47.0,100.0;0.0;5.0,3.0,5.0,4.0;0.388,0.682,1.0;
|
dot width: | 0 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 0 |
circle width | 100 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 100 |
crosshair opacity | 40 | crosshair radius: | 63 |
circle opacity | 47 | circle radius | 55 |
dot outline width | 0 | crosshair length | 9 |
cross outline width | 57 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | 63aeff |
cross outline opacity | 100 | dot color | blue |
Crosshair code:
4;0;10.0,0.0,100.0,0.0;100.0,100.0,15.0,100.0;20.0,65.0,0.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,12.0,80.0,33.0;8.0;100.0,100.0,15.0,100.0;0.0;5.0,3,5.0,3;0.0,1.0,1.0;
|
dot width: | 0 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 62 |
circle width | 100 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 40 | crosshair radius: | 12 |
circle opacity | 15 | circle radius | 80 |
dot outline width | 0 | crosshair length | 8 |
cross outline width | 65 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | 00ffff |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0;10.0,0.0,10.0,0.0;100.0,35.0,90.0,50.0;20.0,75.0,0.0,0.0;100.0,50.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,90.0,40.0,33.0;90.0;100.0,35.0,90.0,50.0;0.0;5.0,3,0,3;0.0,0.0,0.0;
|
dot width: | 0 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 62 |
circle width | 10 | crosshair blur | 0 |
dot opacity | 50 | circle blur: | 0 |
crosshair opacity | 35 | crosshair radius: | 90 |
circle opacity | 90 | circle radius | 40 |
dot outline width | 0 | crosshair length | 90 |
cross outline width | 75 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 50 | dot color | green |
Crosshair code:
4;0;10.0,0.0,100.0,0.0;100.0,100.0,15.0,100.0;20.0,65.0,0.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,15.0,50.0,33.0;8.0;100.0,100.0,15.0,100.0;0.0;5.0,3,5.0,3;0.0,1.0,1.0;
|
dot width: | 0 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 62 |
circle width | 100 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 15 |
circle opacity | 15 | circle radius | 50 |
dot outline width | 0 | crosshair length | 8 |
cross outline width | 65 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | 00ffff |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0.0;10.0,0.0,11.0,17.0;100.0,100.0,100.0,16.0;20.0,0.0,100.0,0.0;100.0,100.0,100.0,100.0;0.0,100.0,100.0,62.0;33.0,5.0,46.0,33.0;11.0;100.0,100.0,100.0,16.0;0.0;5,5,5,2;0.0,1.0,1.0;
|
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 11 | crosshair blur | 100 |
dot opacity | 16 | circle blur: | 100 |
crosshair opacity | 100 | crosshair radius: | 5 |
circle opacity | 100 | circle radius | 46 |
dot outline width | 100 | crosshair length | 11 |
cross outline width | 100 | crosshair angle | 0 |
circle outline width | 100 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0.0;10.0,18.0,9.0,17.0;100.0,100.0,100.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,100.0,18.0,33.0;8.0;100.0,100.0,100.0,0.0;0.0;5,5,5,2;0.0,1.0,1.0;
|
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 17 | dot blur | 62 |
circle width | 9 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 100 |
circle opacity | 100 | circle radius | 18 |
dot outline width | 0 | crosshair length | 8 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0.0;10.0,0.0,11.0,17.0;100.0,100.0,8.0,0.0;20.0,0.0,85.0,0.0;100.0,100.0,100.0,100.0;0.0,33.0,0.0,62.0;33.0,5.0,51.0,33.0;11.0;100.0,100.0,8.0,0.0;0.0;5,5,5,2;0.0,1.0,1.0;
|
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 11 | crosshair blur | 33 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 5 |
circle opacity | 8 | circle radius | 51 |
dot outline width | 0 | crosshair length | 11 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 85 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0;10.0,0.0,19.0,17.0;100.0,100.0,38.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,20.0,50.0,33.0;30.0;100.0,100.0,38.0,0.0;30.0;5.0,5.0,5.0,2.0;0.031,1.0,0.0;
|
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 19 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 20 |
circle opacity | 38 | circle radius | 50 |
dot outline width | 0 | crosshair length | 30 |
cross outline width | 0 | crosshair angle | 30 |
circle outline width | 0 | crosshair color: | 08ff00 hex |
dot outline opacity | 100 | circle color | 08ff00 hex |
cross outline opacity | 100 | dot color | 08ff00 hex |
Crosshair code:
4;0.0;10.0,15.0,0.0,17.0;100.0,100.0,17.0,0.0;20.0,0.0,100.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,100.0,62.0;33.0,5.0,70.0,33.0;7.000000000000001;100.0,100.0,17.0,0.0;0.0;5,3,5,2;1.0,1.0,1.0;
|
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 15 | dot blur | 62 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 100 |
crosshair opacity | 100 | crosshair radius: | 5 |
circle opacity | 17 | circle radius | 70 |
dot outline width | 0 | crosshair length | 7 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 100 | crosshair color: | green |
dot outline opacity | 100 | circle color | ffffff hex |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0.0;10.0,100.0,9.0,27.0;100.0,28.0,0.0,80.0;20.0,100.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,100.0,21.0,33.0;0.0;100.0,28.0,0.0,80.0;0.0;5,5,5,3;1.0,0.584,0.584;
The dot signifies the bullet size of the primary attack so you always know when you’re aiming on target.
|
dot width: | 27 | circle outline opacity | 100 |
crosshair width | 100 | dot blur | 62 |
circle width | 9 | crosshair blur | 0 |
dot opacity | 80 | circle blur: | 100 |
crosshair opacity | 28 | crosshair radius: | 100 |
circle opacity | 0 | circle radius | 21 |
dot outline width | 0 | crosshair length | 0 |
cross outline width | 100 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | ff9595 hex |
dot outline opacity | 100 | circle color | ff9595 hex |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0.0;10.0,100.0,35.0,17.0;100.0,100.0,100.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,48.0,9.0,33.0;8.0;100.0,100.0,100.0,0.0;0.0;5,5,5,2;0.0,1.0,1.0;
Aim the bottom reticle square at a target and the SPEAR TOSS will always hit, from 0 meters up to the maximum distance of 50 meters. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 100 | dot blur | 62 |
circle width | 35 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 48 |
circle opacity | 100 | circle radius | 9 |
dot outline width | 0 | crosshair length | 0 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0.0;10.0,0.0,0.0,32.0;100.0,100.0,100.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,0.0,5.0,33.0;5.0;100.0,100.0,100.0,0.0;0.0;5,5,5,2;0.0,1.0,1.0;
For high precision, this reticle matches the size of Black Widow’s main attack bullet. Actually, it’s just a tiny bit smaller. |
dot width: | 32 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 0 |
circle opacity | 100 | circle radius | 5 |
dot outline width | 0 | crosshair length | 0 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0;10.0,0.0,0.0,13.0;100.0,100.0,5.0,100.0;20.0,52.0,100.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,100.0,62.0;33.0,33.0,87.0,33.0;57.99999999999999;100.0,100.0,5.0,100.0;76.0;5.0,5.0,0.0,2.0;0.0,0.0,0.0;
Aim the left reticle with UNIBEAM on any target up to 22 meters and it will hit. It’s a better representation of where iron man’s damage is dealt. (It travels from his chest to the center of the screen, so a normal dot crosshair can mess your aim up.) Outer circle showcases the blast radius for REPULSOR BLAST. |
dot width: | 13 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 100 |
crosshair opacity | 100 | crosshair radius: | 33 |
circle opacity | 5 | circle radius | 87 |
dot outline width | 0 | crosshair length | 58 |
cross outline width | 52 | crosshair angle | 76 |
circle outline width | 100 | crosshair color: | 000000 hex |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | yellow |
Crosshair code:
4;0.0;10.0,0.0,100.0,17.0;100.0,100.0,18.0,0.0;20.0,20.0,0.0,0.0;100.0,100.0,4.0,100.0;0.0,0.0,100.0,62.0;33.0,4.0,32.0,33.0;8.0;100.0,100.0,18.0,0.0;0.0;5,3,5,2;1.0,1.0,1.0;
The outer circle helps you to understand the WEB-CLUSTER Bullet size whilst swinging so you can hit more accurate shots. |
dot width: | 17 | circle outline opacity | 4 |
crosshair width | 0 | dot blur | 62 |
circle width | 100 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 100 |
crosshair opacity | 100 | crosshair radius: | 4 |
circle opacity | 18 | circle radius | 32 |
dot outline width | 0 | crosshair length | 8 |
cross outline width | 20 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0.0;10.0,0.0,0.0,75.0;100.0,100.0,18.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,9.0,53.0,33.0;10.0;100.0,100.0,18.0,0.0;0.0;5,5,5,5;0.0,1.0,1.0;
You can use the outer circle to aim the grapple - if an enemy is in this radius, the grapple will always connect. Remember that the grapple max distance is 10 meters for uncharged and 20 meters for fully charged. |
dot width: | 75 | circle outline opacity | 4 |
crosshair width | 0 | dot blur | 62 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 9 |
circle opacity | 18 | circle radius | 53 |
dot outline width | 0 | crosshair length | 10 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0.0;10.0,4.0,0.0,17.0;100.0,100.0,100.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,7.0,27.0,33.0;8.0;100.0,100.0,100.0,0.0;0.0;5,5,5,5;0.0,1.0,1.0;
Star-Lord has spread that increases as you shoot, this small crosshair allows you to remain accurate whilst also predicting how large the spread will be. The circle indicates how large the spread will grow as you continue to fire. |
dot width: | 17 | circle outline opacity | 0 |
crosshair width | 4 | dot blur | 85 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 7 |
circle opacity | 100 | circle radius | 27 |
dot outline width | 0 | crosshair length | 8 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0;10.0,0.0,11.0,17.0;100.0,100.0,0.0,100.0;20.0,100.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,27.0,21.0,33.0;12.0;100.0,100.0,0.0,100.0;45.0;5.0,5.0,5.0,2.0;0.0,1.0,1.0;
Namor’s primary attack is very strong, but it’s hard to aim due to it having 120m/s bullet travel time and a large bullet drop. Aiming targets with the left-bottom or right-bottom rectangles will ensure you lead your shots and account for bullet drop. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 27 |
circle opacity | 0 | circle radius | 21 |
dot outline width | 0 | crosshair length | 12 |
cross outline width | 100 | crosshair angle | 45 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | yellow |
Crosshair code:
4;0.0;10.0,0.0,11.0,10.0;100.0,100.0,100.0,100.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,17.0,37.0,33.0;33.0;100.0,100.0,100.0,100.0;45.0;5,5,5,2;0.0,1.0,1.0;
Psylocke’s secondary attack is a burst of 5 blades. The dot, and the four outer ends of the reticle help signify where the blades will land. The circle helps you understand where the primary fire will hit. Want more visibility? you can turn off the circle. (turn circle opacity to 0.) |
dot width: | 10 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 54 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 17 |
circle opacity | 100 | circle radius | 37 |
dot outline width | 0 | crosshair length | 33 |
cross outline width | 0 | crosshair angle | 45 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | yellow |
Crosshair code:
4;0.0;10.0,0.0,11.0,17.0;100.0,100.0,100.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,19.0,42.0,33.0;25.0;100.0,100.0,100.0,0.0;52.0;5,5,5,5;0.902,1.0,0.0;
Mister Fantastic’s primary attack has a trailing effect. Drag across enemies as it’s extended to hit multiple targets. This crosshair helps you understand the fist hitbox whilst it’s extended. Want more visibility? Try turning off the crosshair. Set crosshair opacity to 0. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 0 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 19 |
circle opacity | 100 | circle radius | 42 |
dot outline width | 0 | crosshair length | 25 |
cross outline width | 0 | crosshair angle | 52 |
circle outline width | 0 | crosshair color: | yellow |
dot outline opacity | 100 | circle color | yellow |
cross outline opacity | 100 | dot color | yellow |
Crosshair code:
4;0;10.0,0.0,11.0,17.0;100.0,100.0,0.0,100.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,70.0,41.0,33.0;14.000000000000002;100.0,100.0,0.0,100.0;0.0;5.0,3,5.0,3;0.0,1.0,1.0;
Loki’s attacks have very low bullet travel time (100m/s). Aim using the left/right rectangles on the reticle to lead your shots on strafing targets. Because of the large bullet size, this will work from about 5-50 meters. Want to know the bullet size? Turn circle opacity to 100 for extra info. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 70 |
circle opacity | 0 | circle radius | 41 |
dot outline width | 0 | crosshair length | 14 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0;9.0,12.0,11.0,0.0;100.0,50.0,100.0,100.0;51.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,0.0;0.0,17.0,20.0,0.0;37.0;100.0,50.0,100.0,100.0;49.0;5.0,0.0,4.0,5.0;1.0,0.941,0.0;
Mantis has a fairly slow bullet travel time (150m/s) and she also fires with alternating hands, making it harder to hit critical shots when aiming directly on target. If you aim more to the right, by placing the lower left reticle arm on a target’s heads,  you’ll get more consistent headshots between 5-50 meters, and also lead your shots effectively on strafing targets. The circle signifies the actual bullet size. Don’t like the inner circle? Replace it with a simple dot by changing circle opacity to 0 and dot opacity to 100. |
dot width: | 12 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 0 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 50 | crosshair radius: | 17 |
circle opacity | 100 | circle radius | 20 |
dot outline width | 0 | crosshair length | 37 |
cross outline width | 0 | crosshair angle | 49 |
circle outline width | 0 | crosshair color: | white |
dot outline opacity | 100 | circle color | blue |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0;10.0,17.0,11.0,17.0;100.0,100.0,0.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,11.0,21.0,33.0;25.0;100.0,100.0,0.0,0.0;0.0;5.0,0,0,0;1.0,1.0,0.902;
Luna has an instant hit, you won’t need to lead your shots. However, it’s a triple burst, so as you strafe, your second and third hit will trail behind the first shot. The slightly longer reticle arms help you understand where your full 3 shots may line up. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 17 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 11 |
circle opacity | 0 | circle radius | 21 |
dot outline width | 0 | crosshair length | 25 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | white |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | white |
Crosshair code:
4;0.0;10.0,0.0,0.0,17.0;100.0,100.0,29.0,0.0;20.0,0.0,100.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,100.0,62.0;33.0,8.0,100.0,33.0;7.000000000000001;100.0,100.0,29.0,0.0;0.0;5,3,5,2;1.0,1.0,1.0;
Both Cloak’s and Dagger’s attacks are auto-aim, but they’ll only lock onto whichever target is within their aim radius. The circle on this reticle shows the auto-aim radius and helps you to know which target the auto-aim is going to prioritize. |
dot width: | 0 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 100 |
crosshair opacity | 100 | crosshair radius: | 8 |
circle opacity | 29 | circle radius | 100 |
dot outline width | 0 | crosshair length | 7 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 100 | crosshair color: | green |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | white |
Crosshair code:
4;0.0;10.0,0.0,48.0,9.0;100.0,100.0,100.0,0.0;20.0,100.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,38.0,0.0,33.0;14.000000000000002;100.0,100.0,100.0,0.0;0.0;5,5,5,2;0.0,1.0,1.0;
Rocket Raccoon’s BOMBARD MODE attack (his main damage dealer) has a slow projectile time (150m/s) This crosshair will help you lead your shots. Just aim with the left or right crosshair aim depending on which direction the enemy is strafing. This will be effective from 5-40 meters. |
dot width: | 9 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 48 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 38 |
circle opacity | 100 | circle radius | 0 |
dot outline width | 0 | crosshair length | 14 |
cross outline width | 100 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 00ffff hex |
dot outline opacity | 100 | circle color | 00ffff hex |
cross outline opacity | 100 | dot color | 00ffff hex |
Crosshair code:
4;0;10.0,0.0,11.0,23.0;100.0,100.0,0.0,100.0;20.0,35.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,70.0,21.0,33.0;14.000000000000002;100.0,100.0,0.0,100.0;0.0;5.0,5,5.0,3;0.0,0.0,0.0;
Adam Warlock’s primary fire is hitscan, so a simple dot that contrasts with enemy colors works the best. His secondary (COSMIC CLUSTER) has a very slow travel time (100m/s) so you can use the side reticles to line up on targets to help account for bullet travel time. This will work up 5-50 meters. |
dot width: | 23 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 70 |
circle opacity | 0 | circle radius | 21 |
dot outline width | 0 | crosshair length | 14 |
cross outline width | 35 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | 000000 hex |
dot outline opacity | 100 | circle color | 000000 hex |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0;10.0,0.0,19.0,17.0;100.0,52.0,30.0,100.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,100.0,62.0;33.0,55.0,75.0,33.0;59.0;100.0,52.0,30.0,100.0;46.0;5.0,5,0,3;0.0,0.0,0.0;
Jeff’s secondary attack (AQUA BURST) has a slow 100m/s travel time. Leading shots is important because direct hits deal an extra 25 damage. Aim your target on the outer circle to lead shots up to 50 meters. Because of the large bullet size, this even works on stationary targets. The black lines help you know if teammates will get healed by your healing beam. If you don’t like the black lines, set crosshair opacity to 0. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 0 | dot blur | 62 |
circle width | 19 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 100 |
crosshair opacity | 52 | crosshair radius: | 55 |
circle opacity | 30 | circle radius | 75 |
dot outline width | 0 | crosshair length | 59 |
cross outline width | 0 | crosshair angle | 46 |
circle outline width | 0 | crosshair color: | 000000 hex |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | green |
Crosshair code:
4;0;10.0,15.0,11.0,17.0;100.0,100.0,0.0,0.0;20.0,0.0,0.0,0.0;100.0,100.0,100.0,100.0;0.0,0.0,0.0,62.0;33.0,23.0,43.0,33.0;20.0;100.0,100.0,0.0,0.0;0.0;5.0,0,0,0;1.0,0.941,0.0;
Invisible Woman’s attacks don’t go past 30 meters, but you’ll still need to lead shots a little because her attacks travel slowly (100m/s.) Aim on either side of the reticle to lead shots at all distances. |
dot width: | 17 | circle outline opacity | 100 |
crosshair width | 15 | dot blur | 62 |
circle width | 11 | crosshair blur | 0 |
dot opacity | 0 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 23 |
circle opacity | 0 | circle radius | 43 |
dot outline width | 0 | crosshair length | 20 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | white |
dot outline opacity | 100 | circle color | white |
cross outline opacity | 100 | dot color | white |
Crosshair code:
4;0;10.0,0.0,0.0,25.0;100.0,0.0,0.0,100.0;20.0,0.0,0.0,0.0;0.0,0.0,0.0,0.0;0.0,0.0,0.0,0.0;33.0,0.0,0.0,33.0;0.0;100.0,0.0,0.0,100.0;0.0;5.0,3,3,3;1.0,0.941,0.0;
To me, I don’t see any elements of a reticle that could help with Wolverine’s kit so we’ve gone with the classic Green Dot. |
dot width: | 25 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 0 |
circle width | 0 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 0 | crosshair radius: | 0 |
circle opacity | 0 | circle radius | 0 |
dot outline width | 0 | crosshair length | 0 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 0 | circle color | green |
cross outline opacity | 0 | dot color | green |
Crosshair settings: Set to default
If you set Squirrel Girl’s crosshair to default, you’ll get a special crosshair that showcases the drop indicators for her attacks. This is the best crosshair for her. |
Crosshair code:
4;0;10.0,0.0,9.0,17.0;100.0,100.0,0.0,100.0;20.0,0.0,0.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,58.0,0.0,33.0;13.0;100.0,100.0,0.0,100.0;0.0;5.0,3,0.0,3;1.0,1.0,1.0;
Whilst Scarlet Witch’s primary attack is auto-aim, her secondary (CHTHONIAN BURST) has a 120m/s travel time, so the reticles have been placed to help you lead your shots up to 40 meters. |
dot width: | 17 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 62 |
circle width | 9 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 58 |
circle opacity | 0 | circle radius | 0 |
dot outline width | 0 | crosshair length | 13 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | green |
cross outline opacity | 100 | dot color | Green |
Crosshair code:
4;0;10.0,0.0,9.0,17.0;100.0,100.0,0.0,100.0;20.0,0.0,0.0,0.0;100.0,100.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,83.0,0.0,33.0;13.0;100.0,100.0,0.0,100.0;0.0;5.0,3,0.0,3;1.0,1.0,1.0;
Captain America’s shield throw is 80m/s so we can use these side reticles to help lead shots up to 25 meters (which is the max shield throw distance.) |
dot width: | 17 | circle outline opacity | 0 |
crosshair width | 0 | dot blur | 62 |
circle width | 9 | crosshair blur | 0 |
dot opacity | 100 | circle blur: | 0 |
crosshair opacity | 100 | crosshair radius: | 83 |
circle opacity | 0 | circle radius | 0 |
dot outline width | 0 | crosshair length | 13 |
cross outline width | 0 | crosshair angle | 0 |
circle outline width | 0 | crosshair color: | green |
dot outline opacity | 100 | circle color | green |
cross outline opacity | 100 | dot color | green |