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Learning Station Model - ITU EELISA Summer School 2024.docx
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E
ELISA SUMMER SCHOOL 2024

@ ISTANBUL TECHNICAL UNIVERSITY


TYPE OF EVENT: EELISA Summer School

TITLE: Platform Urbanism: How do digital platforms read the city and intervene in urban space?

TARGET: MSc./PhD Students, Early Career Researchers, Professionals

CREDENTIALS: 4 ECTS

QUOTA: 30 participants

FORMAT: Face-to-Face

WHEN: August 5-7, 2024 (3 days)

TIME: All Day

WHERE: Istanbul / TÜRKİYE

ORGANISERS: Assoc.Prof.Dr. Fatih EREN (feren@itu.edu.tr) - ITU CEE (Centre for Excellence in Education)

APPLICATIONS DEADLINE: June 28, 2024 (for waiting list)

ANNOUNCEMENT: July 3, 2024 (announcement of accepted applications)

              LEARNING STATION INFORMATION TABLE

Elements of a Catalog Form

Explanation

Learning Station Designer

 Assoc.Prof.Dr. Fatih EREN

Istanbul Technical University Faculty of Architecture

Department of Urban and Regional Planning

https://orcid.org/0000-0001-7420-3538

https://research.itu.edu.tr/en/persons/feren

https://www.linkedin.com/in/fatih-eren-930659211/

Code

EELISA-SS2024-01

Initial design date

21.04.2024

Final revision date

10.06.2024

Credentials

4 ECTS credit

Subject / Title

Platform Urbanism: How do digital platforms read the city and intervene in urban space?

Keywords

  • Platform Urbanism
  • Smart City
  • Big Urban Data
  • Artificial Intelligence
  • Digital Urbanism
  • Automated City
  • Digital Twin City
  • Intelligent City
  • Urban and Regional Planning
  • Research & Development
  • Commercialisation Strategy
  • Business Model
  • Learning Station Model
  • Active Learning
  • Crowdsource Learning
  • Co-Creating Learning
  • Life-Long Learning
  • Innovative Learning

Level

MSc. / PhD / Early Career Researchers / Alumni

Target audience (potential participants / learner profile)

  • MSc. / PhD students from the EELISA universities
  • Early Career Researchers (maximum of 10 years after obtaining their PhD)
  • Professionals

Short description

  • The functioning of digital platforms
  • The perception of the city by digital platforms
  • The intervention of digital platforms in urban space
  • Data floods in the city used by digital platforms
  • Analysis of the big city data by digital platforms
  • Visualization of digital city data by digital platforms
  • Innovative digital platform ideas
  • Artificial Intelligence and the city
  • Innovative learning and teaching

Learning objectives (LObjs)

Learning objective 1 (LObj1): Understanding the local, national and global challenges and conflicts in achieving sustainability in infrastructure and industrialization (SDG 9 - Industry, Innovation and Infrastructure).

Learning objective 2 (LObj2): Co-creating an inclusive, safe, resilient and sustainable community (SDG 11 - Sustainable Cities and Communities).

Learning objective 3 (LObj3): Working with others to promote global partnerships for sustainable development and demand governments’ accountability for the SDGs (SDG 17 - Partnerships for the Goals)

Number of modules

3

Learning outcomes (LOs)

  • LO1: The learner understands the changing nature and logic of urban experience in the digital age from a sustainability perspective

  • LO2: The learner evaluates the positive/negative reflections (risks and opportunities) of digitalisation and automation on the city, society, nature and economy

  • LO3: The learner creates an innovative digital platform idea, an R&D project, a commercialisation strategy, and a business model

Related SDGs[1]   

       

Assessment methods (Assn)

  • In-person attendance to lectures, lab works, the case study and the site visit
  • Active participation to all modules by asking-answering questions and recording anecdotes
  • Performing hands-on exercise and being involved in teamwork

Calendar

August 5-7, 2024

Duration (hours)

3 days of in-person attendance

Prerequisites

None

Learners with special needs

None

Learning materials and resources

  • Eren, F. (2022). Platform Urbanism: A New Digital Spatial Planning Approach Based on Big Data, Deep Learning and Intelligent Algorithms. İZMİR Urban Research and Discussions. Editors: H.Filiz ALKAN MEŞHUR, Fatih EREN, Hale ÖNCEL, Nobel Academic Publishing, 21-32. ISBN: 978-625-398-007-8
  • Barns, S. (2020). Platform urbanism: negotiating platform ecosystems in connected cities. Palgrave Macmillan.
  • Van Dijck, J., Poell, T. & de Waal, M. (2018). The Platform Society: Public Values in a Connective World. Oxford University Press.
  • Caprotti, F., Chang, IC.C. & Joss, S. (2022). Beyond the smart city: a typology of platform urbanism. Urban Transform 4 (4).
  • Carpio-Pinedo, J., Romanillos, G., Aparicio, D., Martín-Caro, M. S. H., García-Palomares, J. C., & Gutiérrez, J. (2022). Towards a new urban geography of expenditure: Using bank card transactions data to analyze multi-sector spatiotemporal distributions. Cities, 131, 103894.
  • Rose, G., Raghuram P., Watson, S & Wigley, E. (2020). Platform urbanism, smartphone applications and valuing data in a smart city. Trans Inst Br Geogr. 46, 59–72.
  • Sadowski, J. (2020). Cyberspace and cityscapes: on the emergence of platform urbanism. Urban Geogr., 41(3), 448–52.

Quota

Maximum 30 participants:

  • MSc./PhD students from the EELISA universities
  • Early Career Researchers (maximum of 10 years after obtaining their PhD)
  • Professionals

Language

English

                 Content delivery modes

Delivery mode

Icon

Explanation

Presentation

Presentations of all types designed for a better understanding of the content

Lessons Learned

 

Positive or negative insights gained throughout the learning experience

Video

Videos relating learning content

Reading

Written/printed or digital resources related to the content (e.g., scientific article, book, thesis, blogs etc.)

Guest speaker

 

Knowledge & experience sharing by experts in physical/digital environments

Discussion

Physical/digital discussion environments created for the delivery of content

In-person

Indicates that the content is delivered in-person

Software

 

Software relating content

Case Study

Case examples relating learning content

Hands-on exercise

Exercises given to learners for better understanding and reinforcing the learning through hands-on exercises in/out of the classroom / Learning-by-doing

Lab work

Content delivery via laboratory analysis

Site visit

Technical trips organised for a better understanding and reinforcement of the content

Teamwork

Tasks/assignments to be fulfilled via teamwork in in-person/online /hybrid learning environments

LEARNING STATION MATRIX

MODULE 1: What is Platform Urbanism?

   

Learning Tactic: Lecture Based Learning, Interdisciplinary Interactive Learning

Learning Outcome (LO1):

  • The learner understands the changing nature and logic of urban experience in the digital age from a sustainability perspective

Assessment : Active participation to discussions by asking and answering questions

Related Learning Objectives

Learning Objective 1 (LObj1): Understanding the local, national and global challenges and conflicts in achieving sustainability in infrastructure and industrialization (SDG 9 - Industry, Innovation and Infrastructure) 

DELIVERY METHODS


Content

 

Assn.

Learning Outcome

1.1 ITU Green Campus Tour on foot

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LO1: The learner understands the changing nature and logic of urban experience in the digital age from a sustainability perspective       

1.2 What is Platform Urbanism?

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1.3 Visualizing urban areas with big data produced by digital platforms

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MODULE 2: How do digital platforms analyse big urban data?

     Sampas Bilisim Ve Iletisim Sistemleri Sanayi Ve Ticaret A.S. - MatchUp -  MatchUp 

Learning Tactic: Inquiry-Based Learning, Project-Based Learning, Lecture Based Learning, Interdisciplinary Interactive Learning  

Learning Outcome (LO2):

  • The learner evaluates the positive/negative reflections (risks and opportunities) of digitalisation and automation on the city, society, nature and economy

Assessment: In-person attendance to case study and lab work, asking questions and recording anecdotes

Related Learning Objectives

Learning Objective 2 (LObj2): Co-creating an inclusive, safe, resilient and sustainable community (SDG 11 - Sustainable Cities and Communities). 

DELIVERY METHODS


Content

 

Assn.

Learning Outcome

2.1 How do digital platforms analyse big urban data?

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LO2: The learner evaluates the positive/negative reflections (risks and opportunities) of digitalisation and automation on the city, society, nature and economy

2.2 Urban AI

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2.3 Sampaş Intelligent Cities Company

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2.4 ITU Smart Cities Innovation Centre (AKIM) Digital Twin City Platform  

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MODULE 3: How do digital platforms use Artificial Intelligence (AI) to read the city and intervene in urban space?

               1773 İTÜ Teknopark – 1773 İTÜ Teknopark | İstanbul Teknik Üniversitesi'nin  Teknoloji Geliştirme Bölgesi | Geleceği Dönüştür

Learning Tactic: Inquiry-Based Learning, Project-Based Learning, Peer-Mediated Learning, Lecture Based Learning, Interdisciplinary Interactive Learning

Learning Outcome (LO3):

  • The learner creates an innovative digital platform idea, an R&D project, a commercialisation strategy and a business model

Assessment: In-person attendance to the lecture, the lab work, the hands-on exercise and the teamwork; performing hands-on exercise and being involved in teamwork

Related Learning Objectives

Learning Objective 3 (LObj3): Working with others to promote global partnerships for sustainable development and demand governments’ accountability for the SDGs (SDG 17 - Partnerships for the Goals)

DELIVERY METHODS


Content

 

Assn.

Learning Outcome

3.1 How do digital platforms use Artificial Intelligence (AI) to read the city and intervene in space?

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LO3: The learner creates an innovative digital platform idea, an R&D project, a commercialisation strategy, and a business model

3.2 ITU Artificial Intelligence and Data Science Application and Research Centre

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3.3 Developing an innovative digital platform idea and turning it into a R&D project; formulating a commercialising strategy and creating a business model

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mukemmeliyet.itu.edu.tr  |  mukemmeliyet@itu.edu.tr


[1] UN Sustainable Development Goals (SDGs) include the following: (1) No Poverty; (2) Zero Hunger; (3) Good Health and Well-Being; (4) Quality Education; (5) Gender Equality; (6) Clean Water and Sanitation; (7) Affordable and Clean Energy; (8) Decent Work and Economic Growth; (9) Industry, Innovation and Infrastructure; (10) Reduced Inequalities; (11) Sustainable Cities and Communities; (12) Responsible Consumption and Production; (13) Climate Action; (14) Life below Water; (15) Life on Land; (16) Peace, Justice and Strong Institutions; (17) Partnerships for the Goals.