Generic Friendly 1

Barks for a Friendly NPC the PC might meet in a player hub area (town, village, base, etc.)

NPC greeting the PC for the first time while the PC walks by

  1. Eli! Long time no see, how was your break?
  2. Hey, girl! I see the star student back in the race for valedictorian?
  3. Oye! Eli!!! I’ve got to tell you about my summer when you have the chance!

NPC calls the PC over with the promise of some juicy gossip/rumor

  1. Eli! Eli, I think someone was talking about missing friends. You should talk to them.
  2. Eli! Over here! I think I caught something in the dorms.
  3. Eli, you have no idea what I just got. Get over here!

NPC recognizes the PC’s efforts at clearing baddies away from their nearby hideout (mid-combat)

  1. Ma’i- Dang! You really got skills, goddamn.
  2. Eli, those monsters were right behind you!
  3. Did you take Taekwon Do or something?! You’re so fast!

NPC comments on the PC’s legendary weapon (none exist in this horror game, but the PC’s sister makes some interesting tech gadgets for her)

  1. Brutal! Where did you find that, it looks fire!
  2. I’m sure I could’ve made something better. *chuckle*
  3. Since when was Nayeli a weapon engineer?

NPC questions the PC’s flashy fashion sense

  1. Eli, do you need a change of clothes? Let me help you
  2. Crafty! I can probably find you some more padding in the basement.
  3. You might blind the monsters before you even get to use that light power.

Generic Friendly 2

Barks for a Friendly NPC the PC might meet in a player hub area (town, village, base, etc.)

NPC greeting the PC for the first time while the PC walks by

  1. Hey- uh… Nayeli right?
  2. Oh hey, by the way, I never got to tell you last year, but your chemistry project was so cool.
  3. Hi! Let me know if you need any help with anything organic chem!

NPC calls the PC over with the promise of some juicy gossip/rumor

  1. Um, Nayeli, there’s something you should know…
  2. I don’t mean to be, uh, crude, but I gotta tell you something.
  3. Hey, um, before you go, I think I should tell you something…

NPC recognizes the PC’s efforts at clearing baddies away from their nearby hideout (mid-combat)

  1. What!? How are you doing that!?
  2. Nayeli, Watch out!
  3. Woah, Nayeli!

NPC comments on the PC’s legendary weapon (none exist in this horror game, but the PC’s sister makes some interesting tech gadgets for her)

  1. You think you’ll need any materials for those? I might be able to find some for you!
  2. Let me know if you want any help collecting things for those!
  3. Epic, lookin’ real smooth Nayeli! Gosh, why did I say that out loud?

NPC questions the PC’s flashy fashion sense

  1. Hey Nayeli, you look.. different.
  2. Nayeli! How- new style I see?
  3. Creative… armor?

Generic Friendly 3

Barks for a Friendly NPC the PC might meet in a player hub area (town, village, base, etc.)

NPC greeting the PC for the first time while the PC walks by

  1. Vente por aca, quickly they might hear you!
  2. Girl, come hide here with us!
  3. Pst, aquí! ¿ Qué estás haciendo? You'd better hide quietly!

NPC calls the PC over with the promise of some juicy gossip/rumor

  1. You missed something big fighting those guys off…
  2. Does all of this have anything to do with some strange stone thingy?
  3. You know, I didn’t believe you at first, but some.. Bochinche has changed my mind…

NPC recognizes the PC’s efforts at clearing baddies away from their nearby hideout (mid-combat)

  1. Woah, WOAH! Crazy!
  2. Right! RIGHT!
  3. Wicked skills pero finish con ese chuleria quickly because the mine is flooding!

NPC comments on the PC’s legendary weapon (none exist in this horror game, but the PC’s sister makes some interesting tech gadgets for her)

  1. Do you think she can save us with that thing, I’ve never seen anything like it!
  2. How did that girl find something like that?
  3. Ok, I don’t know how you keep finding those, but I’m freaked out.

NPC questions the PC’s flashy fashion sense

  1. Have you always worn that?
  2. Interesting new armor. D’you find that here?
  3. I hope that actually protects you from these a********.

Generic Hostile – corrupted soul enemies (monsters)

These are humanoid monsters that have a language with themselves similar to the infected in The Last of Us, so they work more as a horde mind, not as individuals with personalities.

15 Barks for 3 Hostile NPCs the PC might encounter while infiltrating an enemy stronghold

NPC has seen or heard something suspicious

  1. Whispers stop – group of the enemies. They say random words unintelligablly depending on which language they are more comfortable with and what was going on in their life before they were corrupted
  1. Lechon dying hurt maria—
  2.  Ava gatitos corriendo cucubano
  3. Bichote culeca embrolle Catalan
  4. Feca, Boleto, me duele la
  5. Hate lonely banquet toast—
  6. Secret boss embarazada eviction—
  1. Soft whistles – when enemies are away from a group
  2. Teeth chattering – when enemies are alone

NPC has spotted the PC, who is trespassing

  1. Grumbling and yelling – group of the enemies
  1. Hunger
  2. Satiate
  3. Food FOOD
  4. Eat destroy
  5. Finally
  6. Fighting beat
  1. Screech – when enemies are away from a group
  1. DANGER
  2. ¡Ará’!
  3. AQUI
  4.  ¡Me enchismó!
  1. hissing – when enemies are alone

NPC enters combat with the PC

  1. Leave here
  2. same, us SAME
  3. relent
  4. FEED, SOUL
  5. Fresh blood
  6. Give me your blood!
  7. Mayor venganza

NPC loses sight of the PC and is actively searching

  1. Stop resisting
  2. Muéstrese
  3. Libertad, not long
  4. Looking, I’m looking
  5. Where she land
  6. Mama’o I will find you
  7. Her, I can’t see

NPC calls reinforcements

  1. More-more MORE
  2. Hither-hither Hither
  3. Vente-vente VENTE
  4. Avansa-avansa AVANSA